Button to open a url Hi
Im creating a portal environment of a gallery, and would like the user to be able to turn a look at an image on the wall and somehow be able to press on the image itself open up a url link to that image and description online. Can anybody offer an...
Oculus Go: Picking up/Moving objects Hey Guys,
I am very new to unity and am building a VR app for Oculus Go. I want to pick and move the object by pointing the ray from the controller on the object and then picking or releasing it by pressing the trigger button. I want the object to stay fixed at the end of the ray's position rather than coming suddenly onto the controller.
If anyone could point me in a right direction or help me with this, I would greatly appreciate it!
Thanks in advance.
I just get bought ipad 2018 a few days ago, my laptop has win10 professional installed, my unity has been given admin privilege, since with ARKit 2.0, everytime I press Play in unity, it will create an ARKit Remote Connection Gameobject automaticlly, I didn't drag that remote prefab manually, but what happen is, after I connect to my pad and play my scene, the camera image only show in a flash on my pad, and then the whole APP (ARKit Remote App on my pad) close and exit, anyone knows?
One frame black screen Hello
We noticed next proplem only on IOS devices(not android). When we Async Load Scenes and move between them appear one frame is black screen.
By the way of trials and errors we found out that black screen is appear when start of Vuforia.
Oculus Go controller not visible in second device I have a strange issue with the Oculus Go controller. There is a world canvas and a laser pointer used together with the Oculus Go controller. Inside my device everything is perfect, but the client told me that inside his Oculus Go, the controller and ...
error CS1704: An assembly with the same name `Vuforia.UnityExtensions.Editor' has already been imported. Consider removing one of the references or sign the assembly
Unity Networking To Integrate the Button Clicks in Hololens to Iphone and vice versa Hello, I'm quite new to Unity. I have a demo coming up in 2 days and am stuck on a small problem as I have never used UNet before. Can anyone tell me how to integrate the button clicks in Microsoft hololens application built in unity over to iphone over the same network. i.e. if a button is clicked in the Unity Editor it should be registered over in the iphone. I know we have to use ARkit for it but do knot know how to use it.
For example I found this script online for Changing colors of :...
Recommend VR headset for development Hello I just got a new laptop for unity VR development and I'm wondering what would be the best VR headset system to get.. any advice would be great. Thanks in adavance.
Custom Model For arkit facial remote so I'm using the arkit remote found here: https://github.com/Unity-Technologies/facial-ar-remote
but I'm struggling now to actually get it to work with my character, I have all the blendshapes done, but I think my structure is different. my model is all in one, do i need to separate the head from the rest of it while having it still under the same prefab?
to better illustrate what i mean here are some screenshots
The code I'm currently using has one bug: the rotation of the object depends on its local axes. For example, if I look at the object from the front, everything works as it should, but if I look at the object from the back side, the finger swipe upwards makes it rotate downwards and vice versa.
Target and VR objects are not congruent! Hi,
my target and the VR Objects are not coplanar? Accuracy is important for my project: A range of different arranged objects in a real architecture modell.
Problem: The more I change/lower the view angel the more the discrepance appears. Why?
I need to make an object (lets say a cube) that rotates to match the orientation of the Daydream controller. It doesn't need to swing in any fashion, just rotate around its center, but to the same orientation as the controller. What would my script need to look like to call to the orientation of the controller? I tried to have it link to the orientation of the visual controller but that does not...