Poor Vuforia image targeting on iOS I built a Vuforia project that works great on my Android Pixel. I just switched it over to iOS and tested it on a iPad Mini 3 only to find out the image target floats around like crazy as the device moves. I don't have any other iOS devices for testing but I'm hoping this isn't typical of Vuforia on iOS. Does anyone have any experience with this? I built a test scene with only a single cube in it to make sure it wasn't my project and I got the same results. The cube drifts all over when the...
Daydream – Showing VR180 images I bought one of Google's Daydream 180 cameras that takes pictures in .vr.jpeg format. (Example attached). What is the best way of displaying these in Unity?
New Vuforia Pricing/Licensing I was informed earlier this month from a Vuforia sales rep that Vuforia would be offering a new pricing structure on 9/1. I was wondering if anyone had anymore information on this? Would it be worth purchasing a cloud license now, or waiting for the ne...
Gameobject transforms with both touch click and button clicks Iam creating an AR android app with vuforia. According to my scenario i use button in a panel.. when button is clicked the end user should be indicated with the interaction input that must be done to the gameobject.
For example an arrow is indicated up...
create shadows without a plane. Hello everyone. I am working on a 360 project in Unity and incorporating 3D elements. I am trying to
create shadows on the ground (which obviously doesn't exist). Sooo... I'd like to know what would be the
best / correct way to go about it... here are my ideas..
1. Can I map my image as a spherical environment on a plane so it can receive shadows? (a bit like camera mapping in 3D software)
2. if not, is there a way to create a plane, but only to have it render the shadows and not the...
I noticed that setting the autofocus does not work on some devices, but on some devices it does work. I don't think there is much to do on the Unity side since the SetFocusMode() only returns true or false.
This makes the application almost unusable on very common devices because image target detection becomes difficult.
Questions About Vuforia Can I do the following with AR?:
-Allow AR characters follow you once you summon them from looking at an image
-Allow AR characters fight other AR characters
-Have over 100 AR objects able to be summoned
GVR Cardboard permissions problem. Hello.
Im making some test project with GVR and it uses Speech Recognition. The problem is that i can give it permissions to record audio when i build it to android. If i build the project without XR there is a window which is asking about permissions...
Crash with XR Foundation Hi,
I am experiencing a crash with XR Foundation on ARCore. It only happens in Non-Development Builds. I investigated and the crash happens right after the Splashscreen in this line:
I get the fo...
Flickering “Unresponsive” HTC Vive HMD Hi community,
The output of Unity rendering in HTC Vive HMD (latest (updated) versions of SteamVR and VIVE) is getting flickered (not smooth/continuous output).
The executable made from Unity works very well with HTC Vive HMD though.
Problem is with...
Continous Dictation Stops Randomly Hello everyone,
I am trying to do continuous diction, so I can have something similar to a conversation. It works great, but their are lapses where it will randomly stop listening (nothing going on in the hypothesis after clear speaking). I am logging...