I'm looking for a solution using 360 and AR, one that I've seen before, but trying to figure out how it was done.
My research has led me to the Unity Forum.
What I want to create is a web page with an aerial 360 photograph (not opposed to video) with clickable 'hot spots' or links nested within (on top) of the 360, so that the user can navigate from within the 360.
I've created a graphic that resembles what I'm talking about.
I'm an actively licensed commercial drone pilot,...
What I'd do is to let the user search a ground plane in the desired area. After this he should "scan" the image target. When the image target is detected it would spawn the content and I would change the parent, new parent would be the ground plane.
I tried it but it does'nt really work (the model is floating in the air after parenting it to...
Converting XY positions of hotspots on an equirectangular image to a sphere I need to add many hotspots to a 360 video as it plays, and I want to manage the process properly by logging the XY position of each hotspot onto the equirectangular image, and storing that information in an array. I'll then instantiate each Hotspot object and position it to the inner surface of the sphere that is hosting the 360.
In order to do this I need a process of converting the XY cartesian coordinate to a Spherical position on the sphere, and then back to an XYZ cartesian...
I've made up a 360 degree virtual tour in Unity (worldspace) which works great and has 5 scenes. I can go back and forth to each scene no problem.
With each scene I have around 3-4 things I would like to show more details on so the idea is to have an info icon and when you click it with the pointer it opens up a canvas with text / image contents. Click the info icon again and the canvas closes.
Can someone please let me know if it's possible to have a script that will trigger this...
I recently upgrdaded to the DK2 from the DK1 so I would be able to finish my thesis project.
When I run my "game" within unity it seems to run fine. However when I build and run the game while it appears to work (it launches, the menu buttons and start buttons work..) it doesn't seem to launch any of the game code. This does not seem to be VR specific as when I disable VR and build the "game" I have the same issue.
Because it works fine within Unity I'm thinking I am just missing...
How to render 360 video ? Hello All
it is my first time i am trying to render 360 video from inside unity engine ,
i was able to get about 100 png photo as 360 render from inside the vr game
but i don't know how to convert this images to 360 video
which video editor can help me? to import this images
and view 360 inside it ?
any one could help !
ARKit – Session Failure Event handling Scenario
Configuration -> World Tracking Configuration
Now when between starting a session & ending a session, there is a probability of ARSessionFailedEvent to be raised. I would like to know what would...
Access to TrueDepth texture? As the title says, is there a way to access the actual TrueDepth depthmap/pointcloud from Unity with this plugin? Usually, there are also some options to configure it (taker, density, ...)
Compiling on Xcode10.1, to an iPhone 8 (iOS 12). Unity 2018.3.2f1.
ARKitRemote project is Marked as Development Build, and I can connect from an example scene project to the built 'remote' player on the phone.
I've selected the USB option (I've also turned off wifi, just to ensure there's no way it could be talking over that) and I still get REALLY slow (well, I suppose what I consider really slow) performance on the remote. 3fps, maybe?