Forums

  • Portal Shader becomes cross-eyed when using VR Hi all, Im having a problem getting this shader working with VR, anyone know how i can fix it? I am trying to make a Portal effect, used Brackeys tutorial as a start off point. I originally was using a first person character then decided that it would...
  • Vuforia errors on build attempt I'm trying to build my .apk file in Unity, but I keep getting a message saying "Build completed with a result of 'failed'". When I check the errors, they're all very similar and related to Vuforia. I'll list all the errors below (some are repeated on different lines, so I'll keep those ones out). Can someone please help me figure out how to fix this? I already tried updating to the latest version of Vuforia and still got the errors.

    • ...

    Vuforia errors on build attempt
  • A Drones and AR/VR portal with lot of information. A Portal https://neomdrone.org where you guys get much more information on drone and AR/VR product details, owners, customers, sellers and drone pilots. And also the past and upcoming drone, AR/VR event's details.
  • Can I use OVROverlay to get better 360 video performance? Hello, I am developing an Oculus GO app in Unity that shows a 360 video player. So far I have been using a VideoPlayer that renders to a RenderTexture and a sphere with the Skybox/Panoramic shader that uses the same RenderTexture. It works great for mo...
  • How to switch between left and right eye cameras will be displayed on the screen, through programmin Hi, When I run the program, only the left side is displayed on the current monitor. How to switch between left and right eye cameras by programming and display on the monitor Thank you!
  • Deployment errors for Hololens Hi, I've been trying to develop an application for Hololens using Holotoolkit and Vuforia at the same time. The app runs well on the Unity editor but when I try to deploy it (through Release, x86, Device), I get several Unhandled Exception errors on Visual Studio. Specifically they're under "No Symbols Loaded" and errors say "kernel.pdb not included" and "combase.dll not included". Does anyone know the solution for this?
  • AR Piano keyboard recognition Hey all, I have started a new project on the HoloLens platform, and i am looking for how to implement a recognition of piano keys as objects by edge recognition. i found that vuforia and OpenCV is capable for this kind of things. I will be glad for so...
  • Samsung Gear VR apk without adb Hello! At the very beginning I generated an application using adb. Currently, I need to generate apk for a larger number of devices, but I can not find information on the Internet. Can you tell me how to do it?
  • Support Contact I've reached out to get premium support and pricing twice now but I've not heard back from anyone. Any advice or guidance on the best way to hear back from unity would be most appreciated. Thank you.
  • Unity newbie getting error with “Hello World” Hololens app Hello all. I'm trying to teach myself Hololens development using Unity3D. I'm using Unity 2018.3.9f1 Personal version with Visual Studio 2017 Community. I'm following along with the Microsoft HoloAcademy tutorials here:

    https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-100

    Essentially what I'm doing is:
    1) Start Unity
    2) Create a new project and add a new scene
    3) Select the Main Camera in the new scene and translate to X=0,Y=0, Z=0
    4) Add a Cube object to the...

    Unity newbie getting error with "Hello World" Hololens app
  • Where to download UnitySetup-Metro-Support-for-Editor-2017.2.0p1-MRTP4.exe Hello, Under "Build Setting", I received "No Univeral Windows Platform module loaded". View attachment 253857 When clicked on the "Open Download Page" button, it re-directed to the following broken link http:/...
  • HTC Vive VR, how to implement “screen edge fade effect” like in Google Earth VR? Hello. I noticed that if I going to use "WASD movement", and if I will see only objects in the center of the screen and will not see edges of the screen, motion sickness will be much less noticeable. People from Google noticed this too and i...
  • ARKit SDK Face Tracking performance issue. Hi There, The camera feed and ar tracking are laggy in our app. We tried to check the FPS of the app and find its mostly not related to the camera / tracking issue. The app runs at 60fps but the camera is very laggy that makes it look less than 24fps....
  • Error in vuforia core samples. Hello,
    I just downloaded vuforia core samples and I am getting these errors:

    Assets\Vuforia\Editor\Scripts\OpenSourceInitializer.cs(63,38): error CS0535: 'OpenSourceInitializer.DefaultBehaviourAttacher' does not implement interface member 'IDefaultBehaviourAttacher.AddDefaultModelRecoEventHandler(GameObject, ModelTargetBehaviour)'


    Five more errors on others lines with same description.
    I am using Unity 2018.3.7f1 and vuforia 8.0.10.
  • Enable RigidBody while HandDraggable Hi guys ! I have a question about handDraggable (script int the MRTK). Is it possible to keep RigidBody on the object while handDragging ? I have to unlock a drawer with a key, so i use the "OnCollisionEnter" on my drawer, but it works only ...