[ERROR] New Error After Trying GIFs : Unity "IndexOutOfRangeException: Array index is out of range.
I'm not after detecting specific platforms or models, but detecting whether position is being tracked or not, with Unity's native APIs.
Object is not showing correctly with ground plane I made a simple project with ground plane stage and plane finder and I added a cube to it,on my galaxy s6 edge,the cube is showing but when I move the camera,the cube is not staying at the first position,if I move the camera like 10cm,the cube is movin...
SteamVR taking priority over mouse position (Unity Development Help) I'm working on an application that allows one user to experience the scene in the HTC Vive headset, and another person outside the headset altering the scene with mouse input. I have 2 Cameras set up, one is the SteamVR CameraRig, and the other shows player 2's User Interface. Both camera's are working fine, but I am having an issue detecting mouse location whenever the headset is connected. The headset has priority for mouse position and it refers to where the user is looking at. Therefore,...
iPad camera zoomed in Hi, guys. The iPad's camera in ARKit is zoomed in when compared to the iPhone's camera. Is this normal? Is there any solution to set the normal zoom of the camera on iPads?
Model Target is not rendering I have Unity 2018 and Vuforia 7.5 and I am trying out vuforia core samples (VuforiaMars) after doing everything correctly when I run the app. It is recognizing the astronaut image but the 3D model is not rendering on it.
Please help as soon as you can
I'm checking out the "Image Anchors" functionnality. If i understand it correctly, the system first detects multiple points of the marker in the image, and then uses those to compute the markers position and orientation in the AR coordinate system.
However, I'm in the situation where I have 2D-3D coordinates correspondence provided by my own code for an object (not a marker), and would like to estimate its pose in relation to the camera. My research suggests that I could use the...
I wish I could use a CAD file, like bike's CAD, to make a simulation in VR. Let me explain. I wish I could dismount or reassemble my bike in VR with the same tools as in reality: remove the screws, loosen the nuts .. etc. Thus convert my CAD in Unity > Integrate the model and program my tools > finally use the VR for a better performance.
Which software can I use to :
- convert my CAD (Bike, tools) for Unity? I possess, at the moment, Pixyz Viewer but he does not really...
VRTK slider – move parent View attachment 317224
View attachment 317227
I wonder if you can help to fix a problem I am having with the VRTK plugin in Unity3D.
Above are two pictures. I need to move the slider around (by attaching the main parent to a contr...
Do you know if it is possible to simulate an UWP app suspend and resume event in Unity ? This would help me a lot because I wouldn't need to build a new release each time I have a bug related to this pause/resume mechanism.
How to make a Daydream Icon / Splash screen I notice the icon I associate with my app shows up as normal in my apps menu, but in Daydream it just shows the Unity icon. How do I fix this?
Also I love that many of the apps in the Daydream store have a stereoscopic 360 panorama to go with it. Can ...
Google Play Games Integration? What, if any, integrations exist "out of the box" for Play Games services? For example, if we try to show an achievement or a leaderboard while in Daydream, what happens? I assume something terrible happens - such as trying to show regular 2D...
ARKit Remote FaceTracking for animation? Hi there,
is it possible to use ARKit Remote for animations via FaceTracking? I mean can I record my tracked face within Unity for an animation (keyframes) out of the box?