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  • 5.6.0b3 (Linux) Daydream Controller Emulator won’t work, “adb command not found.” I can't get the controller emulator to work in Unity 5.6b3 under Arch Linux 64-bit. In Play mode, the console shows the following:

    "Android Debug Bridge (`adb`) command not found.
    Verify that the Android SDK is installed and that the directory containing `adb` is included in your PATH environment variable."

    In Windows, you have to add the directory containing the Android Debug Bridge (adb) program to the PATH environment variable in Windows itself (not in the Unity program). You have to do...

    5.6.0b3 (Linux) Daydream Controller Emulator won't work, "adb command not found."
  • Cardboard VR button How do you interact with the cardboard button? How do you change the scene in vr to cardboard?
  • How to drive car in VR Hello, I have a simple 3D game im porting to VR. Im using VRTK. In my game the player can get in a car seat and drive the car by using the mouse moving side to side to turn, up down arrows to speed up, slow down etc. To drive the car, right now i sim...
  • Vr mode with mono camera Hi there.

    Is it possible to enable Unity native VR mode for a given SDK (let's say cardboard) and render in mono mode (like in a non-vr app, with a single camera output across the screan instead the 'left-eye, right-eye' style).

    Specifically what I need for my app is to use the gyro input to rotate the camera but in a non-vr app. In the future I might need to change from non-vr to vr render mode.

    Regards
  • Change Mock HMD settings? So SBS splitscreen was replaced with Mock HMD. I'm prototyping some custom VR hardware, however the field of view in Unity is locked to 111.96. I read that it is mimicking the Vive settings. Is there a way to change this?
  • ARkit2 worldmap example not work hi, i am using ARkit 2 world-map example.The save and load functionality not work . using unity 2018.1.4 xcode 10
  • Today, suddenly, SteamVR controllers vanish and Vive trackers become the controllers???? I was working on my game just two days ago and using Vive trackers just fine. Today I start working on same project and I cant see my controllers as soon as my Vive trackers are turned on. Poof they disappear and my hip and weapon trackers becomes my character's hands!!!!?????
    • I have tried repairing in different orders, controllers disappear.
    • I have tried re-installing SteamVR, controllers disappear.
    • I have tried installing SteamVR (Beta), controllers...

    Today, suddenly, SteamVR controllers vanish and Vive trackers become the controllers????
  • Animation restart when Target is found again. Hi,
    I've been trying to change the coding in Default trackable event handling (script) to start the animation again as the target image is found again. and stop the animation when target is lost.

    This is the coding that is default. The code mentioned in bold is what I changed the audio in the coding to restart the audio every time the target is lost and found again. Now I want the same thing for animation. It would be great if someone can help me out with this....

    Animation restart when Target is found again.
  • Epson Moverio BT 2200 Hello I am trying to make a camera app that can take pictures, record videos, have a gallery feature and uploading it to a private server as well as having AR features. Does anyone know which software I could use other than Unity? I contacted Epson b...
  • [Fixed] Vuforia 7.2.20 unstable initialization in 2018.1.7 Editor Hi, ever since I updated my project from Vuforia 7.1.35 to 7.2.20 in Unity 2018.1.7 that the initialisation fails every time I play different scenes in the Editor. This forces me to close and re-open Unity, which greatly affects my workflow. I was abl...
  • [Fixed] Incremental camera lag when using Model Target Hello, I seem to have found a strange behaviour with the Vuforia camera feed when tracking Model Targets. In Android and iOS devices (not replicable in the Editor), every time I re-scan the model there is a noticeable accumulative decrease of FPS in th...
  • SteamVR – How to display content in left/right eye? Question was: SteamVR - How to display content in left/right eye? Solution is: By manually adding a GameObject with the SteamVR_Render component on it to your scene, you can specify a left and right culling mask to use to control rendering per eye if...
  • Hololens Input Module I have started to use HoloLens Input Module (added to in my project's Game Manger's Event system). This (http://forum.unity3d.com/threads/unity-ui-on-the-hololens.394629/ ) post mentions that sliding navigation gets distorted but still works. But in my project the sliding gestures works once and then freezes. Any idea how to fix this?
  • SpectatorView preview for Unity 2018.2+ Hello everyone, I am using the spectator view preview version with the iphone. I got it to work in Unity 2017.4.12.f1 https://docs.microsoft.com/en-us/windows/mixed-reality/spectator-view I downloaded the latest mixedrealitytoolkit htk_development b...
  • Just starting with VR Hello, I started converting my 3D game to VR using VRTK, after 3 weeks converting to VRTK, i find out that unity has a VR API built in called UnityEngine.XR name space, i didnt know about this at all. So should i continue using VRTK or change over to...