Is it possible to enable Unity native VR mode for a given SDK (let's say cardboard) and render in mono mode (like in a non-vr app, with a single camera output across the screan instead the 'left-eye, right-eye' style).
Specifically what I need for my app is to use the gyro input to rotate the camera but in a non-vr app. In the future I might need to change from non-vr to vr render mode.
Change Mock HMD settings? So SBS splitscreen was replaced with Mock HMD. I'm prototyping some custom VR hardware, however the field of view in Unity is locked to 111.96. I read that it is mimicking the Vive settings. Is there a way to change this?
Animation restart when Target is found again. Hi,
I've been trying to change the coding in Default trackable event handling (script) to start the animation again as the target image is found again. and stop the animation when target is lost.
This is the coding that is default. The code mentioned in bold is what I changed the audio in the coding to restart the audio every time the target is lost and found again. Now I want the same thing for animation. It would be great if someone can help me out with this....
Epson Moverio BT 2200 Hello I am trying to make a camera app that can take pictures, record videos, have a gallery feature and uploading it to a private server as well as having AR features. Does anyone know which software I could use other than Unity? I contacted Epson b...
[Fixed] Incremental camera lag when using Model Target Hello, I seem to have found a strange behaviour with the Vuforia camera feed when tracking Model Targets. In Android and iOS devices (not replicable in the Editor), every time I re-scan the model there is a noticeable accumulative decrease of FPS in th...
SteamVR – How to display content in left/right eye? Question was:
SteamVR - How to display content in left/right eye?
By manually adding a GameObject with the SteamVR_Render component on it to your scene, you can specify a left and right culling mask to use to control rendering per eye if...
SpectatorView preview for Unity 2018.2+ Hello everyone,
I am using the spectator view preview version with the iphone. I got it to work in Unity 2017.4.12.f1
I downloaded the latest mixedrealitytoolkit htk_development b...
Just starting with VR Hello,
I started converting my 3D game to VR using VRTK, after 3 weeks converting to VRTK, i find out that unity has a VR API built in called UnityEngine.XR name space, i didnt know about this at all.
So should i continue using VRTK or change over to...
AR – Long distance target recognition Hello developers,
I’m trying to make an augmented reality application for our museum.
The idea is to place some iPads on a console so they can move only horizontal. As soon as the iPad is pointed on a specific object it needs to give information abo...
I am building a very easy AR APP.
Basically a target image show a descriptive text to the target image.
I am able to do that, But I want my descriptive text to be lock on the screen and not move as far as the camera detects the target image. How do I 'lock-in' the text on one side of the screen ???