Why does Tap to Place Stop working when in a sharing session with two or more users? I am working working on a project where we are trying to set up a tap to place demo where more than one user can tap to place a hologram, with each user seeing the shared location of the hologram in real time. The current problem we're having is that when two or more users join the Shared session, the hologram locks into place, and nobody can move it. In addition, each person sees separate the hologram in separate location. The hologram can be moved normally when only one person joins.
AR Project Suggestions Hello,
So I am about to develop a project for a job that requires some AR, the recommended tool is to use AR Core. The idea of the application is to run on both Android and Chrome OS, and it will consist on regular pages with info in them (texts, but...
I'm working on an android and ios game that's is supposed to boot up in mobile/ar/vr, depending on what the player chooses, and we're having a bunch of problems with the AR side of things. We tried to use vuforia, but it failed to run on some of our devices, so we decided to switch to 8th wall. My issues so far:
1. After i build the game, it automatically switches to portrait mode (the game is meant to be played in landscape). I think this is a problem with the 8th wall, because...
(In relation to Vuforia model targets and Unity)
I'm using a Mac with Unity deploying on iOS.
Is it possible to create model targets to deploy on iOS?? All I can find is how to deploy on Android with Windows. Need to deploy asap as have tested everything with image targets (stupidly thought it would be a simple transition to model targets). Worst comes to worst I can use Android instead of iOS but I have no alternative to using Mac.
Any quick help would be so appreciated!
Hololens Template ? is there sombudy that has a hololent template for unity with marker
to make a fast test version ?
like to learn hololens in unity
Can’t Select Windows Store in Build Settings Dialog I've developed for HoloLens using the Unity Technical Preview. I'm trying to use Unity 5.6.0f3 to do the same. After I installed Unity, I had to install Metro support. Once it was installed and I tried to click "Windows Store" in the "Build Settings" dialog, I get a small Windows Store icon in the upper left of the dialog and the dialog freezes.
I'm curious to know which platforms VR/AR/MR devs are targeting. Seems to me there are almost too many choices - Occulus, Vive, Gear, Hololens, Daydream, Cardboard etc. I suspect most smaller developerss won't be trying to acommodate all of these (some require different development environements than others), but will want to hit the ones that are likely to have the biggest uptake going forward. Anybody willing to share their thoughts on this?
Detecting losing sight of AugmentedImage I'm currently experimenting with the AugmentedImage support in ARCore. Does anyone know how to check if an image target is currently on screen? I have an image target being recognised and anchoring a gameobject to that position, however I can't figure out how to check if a target is no longer visible and thus destroy it.
This use case is different pages of a book, so multiple different targets appearing in the same physical space. I have tried TrackingState.Paused and...
AR Camera Raycast Inaccurate? I have a canvas UI with the image of a reticle at the center of my screen to aid in aiming. When I send a raycast from the position of the camera in it's forward direction, the ray seems to be firing from just above the reticle image rather than at it's center when run on a device. It appears offset vertically from center by a different amount depending upon whether I use an iPhone 7+ or an iPad.
When I test the exact UI in the same scene in the editor with a non-arkit managed camera, the...
I've noticed that in the Android Studio AR Demo code that they were using a CameraPermissionsHelper class, and are calling the requestCameraPermissions() in the onResume(). This is easy for a project created in Android Studio, but doesn't help in Unity.
The Unity ARCore SDK does contain a AndroidPermissionsManager, but, I'm not quite sure how to implement in Unity correctly.
Do you guys know how I can incorporate a 3d body model to represent myself in VR? I am building a VR multiplayer game and want each player to see each other like VR Chat on steam.
What do you recommend? I found a package on Unity store but unfortunately it's only for mobile vr. I have a few ideas like attaching a head as a child to the parent of the VR camera. The body as a separate object but maybe attached to the head could have updated animations based on the position of the...