So I have been working on some screen space post processing effects in VR and noticed that a lot of them don't work as intended and cause me to feel nausea. I've also tested some of effects from Unity's Post Processing Stack such as ambient occlusion and screen space reflections and found that the effects are sometimes hard to look at.
Here is an image of a simple distortion effect using a texture sampled in screen space to help you better understand what I mean....
Issue updating Cloud Reco Proj from 7.2.24 to 7.5.20 Description with steps to reproduce: We updated the Vuforia plugin in our Unity project (using unity 2018.2.10f1) which was already using plugin version 7.2.24 for a Cloud Reco Vuforia App build, it has a SimpleCloudHandler script put together using the cloud reco setup guide in your Vuforia docs. On import of the new plugin, the following error occurs:
Assets/Scripts/CloudRecoEventHandler.cs(9,14): error CS0535: `CloudRecoEventHandler' does not implement interface member...
how can I make a game VR and not VR? hi all!
I'm a bit in trouble working with unity VR:
the question is this:
I want that my game manages VR and not VR..
what's the better way to do this?
at the moment the only way I found is to have VR enabled, and if the user doesn't have VR, it runs witout VR, but if the user has VR and want play without VR, the only way is to turn off the VR...
is there a different workaround to do this?
thanks in advance
Default Orientation issue? Unity 2018.1.3f1
XCode Beta 10.1
MacOS: High Sierra
I have noticed that in Unity, when i go to Build Settings > Player Settings > Resolution and Presentation
I am setting the Default Orientation to Landscape Left and building my xCode project
When I run on the device (oculus go) the image and texts on the World-space UI Canvas seems very low quality and the image edge is pixelate. I tried adjust the quality in player setting but nothing work.
There's no problem when running on unity editor.
I believe this affects only Unity UI Canvas in world space because I tried put...
Web browser for hololens Hi,
I want to have a web browser inside my app.
I have been searching all over the internet for the last couple of hours without any success (including this forum).
At first I found a couple of plugins such as https://assetstore.unity.com/packages/to...
I'm learning Unity, and want to create a VR experience in which the user feels "pushed" after various events in the game. Does anyone know if I would be able to program haptics for the KorFX vest? I've contacted KorFx and Unity, but have not found an answer.
Is the list of supported VR devices used by Unity at all? Hi all
I have run into an issue that I am considering a bug...
Perhaps someone here can share some info to prove me wrong (PLEASE, PLEASE DO!) :
I installed the Oculus SDK into my project and now every single Android build demands that ...
Add a simple ugui canvas with a button and slider. Add Playmakers ugui proxy add on and there was an issue compiling. There was a line of code with an issue and the Playmaker Forum Admin helped troubleshoot. The line of code and it's replacement are...
ARKit 2 issue with image anchors and PNG files Hi ARKit Fans,
We have discovered that there are some instances with ARKit 2 and image anchor functionality not working. Specifically, the ARSession will fail to be created with an error message similar to the following:
AR Foundation – Pausing & Resuming tracking? Unity 2018.1.3f1
AR Foundation 1.0.0-preview.17
ARCore XR 1.0.0-preview.19
ARKit XR 1.0.0-preview.14
Hi, I have created an app that utilises AR Foundation, for it to work on both iOS and Android. It seems that in Android I can easily get access to th...
Scale is too big in 360 panorama captured with Unity Recorder Hey! I am working on a unity project and need to be able to capture a scene in 360. The problem seems to be that the scene is pretty narrow so the scale of things in the video are too big. It seems like I am a 4meter tall giant even though the camera i...
I'm learning the basic commands for making a simple scene with my Windows Mixed Reality Headset.
I'm trying to make a scene in which there are a few objects. I want that when an object is selected with the trigger button of the motion controller, some text (chosen by me) is displayed.
Unfortunately, I'm a neophyt with C# programming and cannot make a script that allows me to do what I want.
Is there anyone who can help me? Is there a tutorial scene which I can use to make my...