Vuforia errors on build attempt I'm trying to build my .apk file in Unity, but I keep getting a message saying "Build completed with a result of 'failed'". When I check the errors, they're all very similar and related to Vuforia. I'll list all the errors below (some are repeated on different lines, so I'll keep those ones out). Can someone please help me figure out how to fix this? I already tried updating to the latest version of Vuforia and still got the errors.
Can I use OVROverlay to get better 360 video performance? Hello, I am developing an Oculus GO app in Unity that shows a 360 video player. So far I have been using a VideoPlayer that renders to a RenderTexture and a sphere with the Skybox/Panoramic shader that uses the same RenderTexture. It works great for mo...
Deployment errors for Hololens Hi, I've been trying to develop an application for Hololens using Holotoolkit and Vuforia at the same time. The app runs well on the Unity editor but when I try to deploy it (through Release, x86, Device), I get several Unhandled Exception errors on Visual Studio. Specifically they're under "No Symbols Loaded" and errors say "kernel.pdb not included" and "combase.dll not included". Does anyone know the solution for this?
AR Piano keyboard recognition Hey all,
I have started a new project on the HoloLens platform,
and i am looking for how to implement a recognition of piano keys as objects by edge recognition.
i found that vuforia and OpenCV is capable for this kind of things.
I will be glad for so...
Samsung Gear VR apk without adb Hello!
At the very beginning I generated an application using adb. Currently, I need to generate apk for a larger number of devices, but I can not find information on the Internet. Can you tell me how to do it?
Support Contact I've reached out to get premium support and pricing twice now but I've not heard back from anyone. Any advice or guidance on the best way to hear back from unity would be most appreciated. Thank you.
ARKit SDK Face Tracking performance issue. Hi There,
The camera feed and ar tracking are laggy in our app. We tried to check the FPS of the app and find its mostly not related to the camera / tracking issue. The app runs at 60fps but the camera is very laggy that makes it look less than 24fps....
Assets\Vuforia\Editor\Scripts\OpenSourceInitializer.cs(63,38): error CS0535: 'OpenSourceInitializer.DefaultBehaviourAttacher' does not implement interface member 'IDefaultBehaviourAttacher.AddDefaultModelRecoEventHandler(GameObject, ModelTargetBehaviour)'
Five more errors on others lines with same description.
I am using Unity 2018.3.7f1 and vuforia 8.0.10.
Enable RigidBody while HandDraggable Hi guys ! I have a question about handDraggable (script int the MRTK). Is it possible to keep RigidBody on the object while handDragging ?
I have to unlock a drawer with a key, so i use the "OnCollisionEnter" on my drawer, but it works only ...
AR+VR, how to match positions in two different scenes? I am making a multiplayer game where both ARCore, SteamVR and Photon are used. The players consists of two VR players and two AR players, all in the same IRL room, so all positions has to match. The VR players can see each other in the same position in...