Notice: Vuforia Target Manager performance issues Hello,
We are aware of the performance issues with the Vuforia Target Manager and are working hard to resolve them ASAP.
Apologies for any inconvenience, and thank you for your patience.
-Vuforia Engine Support
Load 3D FBX model in runtime from sharepoint Hey Guys,
I am trying to load 3D FBX models in runtime to a AR scene. I am using vuforia and AR Kit SDKs. Please help me find a solution. The idea is to load all the models in a secure sharepoint and access the models in the AR camera scene.
Where does FocusSquare get its position? In the UnityARKitplugin, FocusSquare.cs places the Focus Square cursor on a plane:
var screenPosition = Camera.main.ScreenToViewportPoint(center);
ARPoint point =...
Calculating time till photons Hi,
I'm trying to calculate the time that is going to pass until the rendered image is displayed by the VR display (aka time till photons) in Unity's OnPreRender() event on an Oculus GO. Sadly the OVRPlugin provides no method to calculate this.
I think this shouldn't be to hard to do as the display is showing the image in a fixed interval (= the display refresh rate), if we measure how much time passed since the display showed the last image it should be possible to estimate when it will...
I'm trying to transition a project to Vuforia Markerless Tracking / Ground Plane that used the ARInterface scale methods mentioned here (currently working fine with ARKit) so that things like physics and particles work at real world scale but placed model...
It seems like changing the ParticleSystem values isn't doing anything to the result. Is that because the lifetime parameter is not connected into the example script? If so what is the line of code that I would need to add to get the particles to persist fora set amount of time?
Or is it because the particles are only updated per frame? Are they deleted thereafter or is it...
Is there a SteamVR controller button mapping cheat sheet? Hi all... I'm trying to use SteamVR for both Vive and Oculus. I'm just ramping up and trying to figure out what the button mapping is for both controller families. I've seen various bits of information on the internet but nothing that is specific to what I'm looking for.
Looking For Help Hi Developers.
I am a 360 FIlmmaker and am working on a project that will not only be 360 but with a healthy dose of VR. I was wondering where would be a great place to speak to/pitch UNITY developers about joining the team working on the project?
Record ARKit face tracking experience Has anyone created something that can record an ARKit experience within Unity? We tried NATCorder but it will disable to face tracking when it records. And replay doesn't seem to work currently. Does anyone have any solutions that have worked?
Using SpatialPerception to recognize a 3D Mesh, HoloLens Hi, I am new to Unity and HoloLens and I am wondering if it is possible to have the HoloLens recognize where it is and display accordingly within an app. My app involves walking around and tapping on objects. Right now, it has to start in the same loca...
Issue with Oculus integration (v 1.26.1 and 1.27.0) in Unity 2018.1.6/2018.2 Hi,
Is there a known compatibility issue with the latest version of the Oculus plugin and Unity?
When I create a new project in Unity 2018.1.6 or 2018.2 and download the Oculus integration package from the asset store (v 1.26.1 or 1.27.0), the editor won't open anymore after closing the project. However, if I paste the content of the Oculus integration package v 1.25.0 (copied from an older project), it works fine in both Unity 2018.1.6 or 2018.2.
Is there anyone else experiencing this...
Detecting WHICH event trigger component was activated Summary: How to detect which event trigger component was triggered when the script is on attatched only one independent gameobject, but there are numerous possible triggers that can be activated.
Fairly simple question here. I am using the GVR reticle...