When I make a build on iOS, I don't have a full screen camera. I tried to set screen width and height on Main Camera but it doesn't help.
You can see on link is not full screen camera too.
How to fix?
Issue with Spatial Mapping Hi all. I have problem with the app using Spatial Mapping. In the grid, sometimes holes on the walls, a grid on air in space. With what it can be connected?
Take a Full Res. Image while ARKit is Enabled. Hello,
I am trying to take a full resolution image (using the camera) while ArKit is enabled.
I try to use the webcam component, however once the play() method is enabled the screen freezes the game crashes.
Anyone knows how it can be done,
I disabled VuforiaBehavior on AR camera when game starts, and tried to enable it from a button on my main menu. but it says "Vuforia Initialization Error / INIT ERROR / Failed to Initialize Vuforia" and a green button "Close". I'm not allowed to upload the image here?
is there a way to enable/diable Vuforia in game like as you wish anytime anywhere?
Bicycle VR I am developing a bicycle VR game and i am facing certain problems. I am using Garmins' speed and cadence sensor and a USB ant stick. The problem is when i pedal my bicycle how do i move the character in game. I am not able to figure out any solutions for this.
Poor Vuforia image targeting on iOS I built a Vuforia project that works great on my Android Pixel. I just switched it over to iOS and tested it on a iPad Mini 3 only to find out the image target floats around like crazy as the device moves. I don't have any other iOS devices for testing but I'm hoping this isn't typical of Vuforia on iOS. Does anyone have any experience with this? I built a test scene with only a single cube in it to make sure it wasn't my project and I got the same results. The cube drifts all over when the...
Daydream – Showing VR180 images I bought one of Google's Daydream 180 cameras that takes pictures in .vr.jpeg format. (Example attached). What is the best way of displaying these in Unity?
New Vuforia Pricing/Licensing I was informed earlier this month from a Vuforia sales rep that Vuforia would be offering a new pricing structure on 9/1. I was wondering if anyone had anymore information on this? Would it be worth purchasing a cloud license now, or waiting for the ne...
Gameobject transforms with both touch click and button clicks Iam creating an AR android app with vuforia. According to my scenario i use button in a panel.. when button is clicked the end user should be indicated with the interaction input that must be done to the gameobject.
For example an arrow is indicated up...
create shadows without a plane. Hello everyone. I am working on a 360 project in Unity and incorporating 3D elements. I am trying to
create shadows on the ground (which obviously doesn't exist). Sooo... I'd like to know what would be the
best / correct way to go about it... here are my ideas..
1. Can I map my image as a spherical environment on a plane so it can receive shadows? (a bit like camera mapping in 3D software)
2. if not, is there a way to create a plane, but only to have it render the shadows and not the...
I noticed that setting the autofocus does not work on some devices, but on some devices it does work. I don't think there is much to do on the Unity side since the SetFocusMode() only returns true or false.
This makes the application almost unusable on very common devices because image target detection becomes difficult.