Forums

  • Questions About Vuforia Can I do the following with AR?: -Allow AR characters follow you once you summon them from looking at an image -Allow AR characters fight other AR characters -Have over 100 AR objects able to be summoned
  • GVR Cardboard permissions problem. Hello. Im making some test project with GVR and it uses Speech Recognition. The problem is that i can give it permissions to record audio when i build it to android. If i build the project without XR there is a window which is asking about permissions...
  • Crash with XR Foundation Hi, I am experiencing a crash with XR Foundation on ARCore. It only happens in Non-Development Builds. I investigated and the crash happens right after the Splashscreen in this line: ARSubsystemManager.StartSubsystems(); in ARSession.cs I get the fo...
  • Flickering “Unresponsive” HTC Vive HMD Hi community, The output of Unity rendering in HTC Vive HMD (latest (updated) versions of SteamVR and VIVE) is getting flickered (not smooth/continuous output). The executable made from Unity works very well with HTC Vive HMD though. Problem is with...
  • Calculating distance travelled by device in up and down direction (y axis) Im working on an app feature to calculate distance travelled by device in upward or downward direction. On the base of distance I can count workout done by a person. Is there anyone who can guide me the right way to do it. I do want to know if it is po...
  • Continous Dictation Stops Randomly Hello everyone, I am trying to do continuous diction, so I can have something similar to a conversation. It works great, but their are lapses where it will randomly stop listening (nothing going on in the hypothesis after clear speaking). I am logging...
  • Cardboard not giving realistic scale I'm new to Unity and test building a Cardboard, Unity->iOS app.
    So far, my test is failing to get the correct visual angle. My objects are too big.

    Test: put a 1cm object 57cm away
    If working: the object should be about 1-degree (visual angle)...given a device FOV of 90-degrees, then the object should be 1/90th the total FOV
    Instead it's 1/6th of the FOV on the iphone and 1/16th the FOV in the Unity preview window

    Details:

    Import Google Cardboard SDK package

    Assume, define 1 unit=1...

    Cardboard not giving realistic scale
  • Facial AR Remote problems Hi,

    I'm trying to test the amazing Facial AR Remote sample from https://github.com/Unity-Technologies/facial-ar-remote.

    I'm following all the documentation steps ( maybe I done something wrong or missing ).

    The App works on my iPhone X: I see the mask over my face and all the gestures. GREAT!

    On the Unity Editor I open the scene SlothBlendShapes.

    My IP is 192.168.1.31 PORT: 9000

    I put on muy iPhone App and press connect but... nothing never happends :(

    I only receive two...

    Facial AR Remote problems
  • How to get arKit video texture? How to get akKit video texture, same as webCamTexture?
    If it's possible.
  • ARKit and WebCamTexture Hi, Is it possible to use WebCamTexture and ARKit together? I have a script that creates a WebCamTexture that I am trying to use to take a picture of a scene. The script draws texture OnGUI() method. I just attach this script to an empty GameObject. ...
  • Can ARKit Remote connect to Unity on Windows? I compiled ARKit Remote using my MacBook, and was hoping to connect to my (more powerful) Windows machine so that I can get a faster video feed from the camera while testing my apps from Unity. However, every time I try to connect I get an error sayin...
  • packaging an oculus Rift application Anyone know how to build the exe for Rift so I do not have the default Configuration? I need my app to be VR only and the links in the tutorials are all day
  • What is GetBoundaryPolygon (in DetectedPlane class) I have been working on a project in ARCore and I am trying to limit the size of plane that is detected. The documentation says that the function GetBoundaryPolygon takes a list of Vector3 and uses it to make a boundary polygon. However, I tried using i...
  • Pointer Enter not working Have updated a VR app to Unity 2018.2.5f1, and GoogleVRForUnity_1.150.0. The problem is when using the GvrReticlePointer (for Cardboard), none of the triggers for PointerEnter nor PointerExit works for the VR-buttons on Android builds. The trigger fo...
  • UWP, AssetBundles and StreamingAsset result in SecurityException Hello,

    I try to load an AssetBundle from the StreamingAssets folder in an UWP application (with an Hololens). When I call AssetBundle.LoadFromFile, application throws :
    UWP, AssetBundles and StreamingAsset result in SecurityException