I need to pay for a job on unity + VR, help please Hello,
I need to pay for a simple job for VR
can someone give me some freelancers link
to hire and quote with someone please
P.S. I know that the Indians had a freelancers link but I can not find it.
any ideas ?
I am looking for a way to access the Enable Depth Buffer Sharing flag, in XR/VR SDKs/Windows Mixed Reality settings, during runtime and change it depending on platform.
Does anyone know if that's possible?
I'm looking for a solution. I'm aware of spatial / 3d tracking with programmes like Vuforia and 6D.ai
I want to build an app to demo watches on the wrist. However I don't want to use any trackers like in the example video. Is there a way to use marker-less tracking on my wrist to achieve the same experience (or better!).
I found this, marker-less tracking for the palm. However this uses depth sensors (and its a pretty old video). Is this possible...
In chapter 5, after playing the scene I saw a warning in the console (Virtual Reality SDK Windows Mixed Reality failed to initialize. Will attempt to enable None instead). I saw this instead of a cube in Hololens. What could be the reason for getting this error? Any help would be appreciated....
Mobile VR Problem with Meshes Hi guys. I'm new in developing vr game in unity and im having a problem with meshes. So the problem here is that when im facing other angle some of the meshes are turning into black. Why is this happening? any suggestion for a solution? thanks highly appreciated!
Framerate drops to 1fps in editor after play a few times This never used to happen but now it's a certainty. After pressing the play button a few times (sometimes even as little as 2 times) then the framerate gets very bad for VR. It progressively gets worse until the game runs at 1fps. However this is just in the editor and not in the build.
It's so annoying and time consuming. The only way I can fix it is to close the editor and open it again. This is extremely crap because the way I make things is to do a small piece then test, then keep going...
Mixed Reality Capture with Green Screen Hello! Could someone point me the right direction on setting up mixed reality capture with a green screen for my own VR project, like this? I've searched for tutorials and guides but most of what's out there is simply how to set it up for a game that already has it supported, not creating the mixed reality setup in Unity from scratch.
I understand the basic concept is using a background and foreground layer, and an alpha mask cutoff...