Hololens App Update Notification Hi all,
In our application, we notify the user about app update notification and we re-direct to Win Store of our application page using
//build URI to launch store app
var uriStore = new Uri(@"ms-windows-stor...
My OpenVR build no longer opens in Oculus? I've been playing around building a game for OpenVR. Previously a few weeks ago when I built it and ran the exe, it would open Oculus and play in the headset as expected. Now it just opens on screen only.
In the player settings under XR, I have VR Supported checked and OpenVR selected as the SDK. I also tried running the exe via command line with -vrmode oculus... no change, only runs on screen. What am I missing?
I've followed the instructions but I get mixed results ranging from two pictures being rendered in my headset (rift) to everything being rendered black. I understand that some assets would etc may have trouble rendering correctly- shaders for example, but I'd like to just be able to get it working...
Read SQL data on HoloLens Hello,
I have established connection from HoloLens to PhpMyAdmin page. I am able to insert data to the table from my HoloLens successfully. Unfortunately, I am not able to retrieve the data onto the HoloLens. However, it is working well on Unity3D but...
Missing scripts in ARCore 1.3.0 CloudAnchor sample scene Most of the script components in the ARKit Root hierarchy are Missing ( mono script ). The sample still builds for Android, but throws lots of warnings. I've confirmed this across multiple projects on two different computers.
Is this a KI and if so, is there a fix? - it appears that ARKit Root is a copy of ARCore Root w/ some modifications.
I'm trying to figure out how to use the UnityARUserAnchorComponent effectively. My understanding is I should place one of these components on every virtual object that I want to be "attached" to the real world. In my app, i want to use one image target to generate several large virtual objects (approximately 5m x 5m) in fixed locations throughout a large area (100m x 50m).
Would instantiating those objects (with a UnityARUserAnchorComponent attached) at the beginning...
VRTK_Pointer component cannot show up in HTC VIVE Hello,I watch the tutorial video in https://www.youtube.com/watch?v=sW9lxEUXfe8&t=24s
And practice it to make the controller show up.But these 2 controller cannot showup any more.
After doing these steps in the following,the controllers still ca...
I'm looking for some help with rendering stereoscopic image in Unity with the Oculus SDK.
I know very little about photography, but I have managed to capture some stereo images using a single camera, shifting it to the left/right by my own measured IPD.
In order to render inside the rift, I have tried two different method so far:
1) First, I thought it would be as simple as rendering the images to the cameras of the Oculus Rift stereo rig. I wrote a simple GLSL texture shader...
Microphone record permission when switching from Non-VR to VR I have an application that starts as Non-VR (to make login easier), and then switches for VR mode.
When it is on VR mode, I ask for record permissions,(Microphone.start() is used).
If all the application is on VR mode, evertyhing works ok, the permiss...
Access to Video Camera Hi,
i need to access to the video camera of the device without the AR superimposing, only the video background image in order to visualize it on a RawImage.
I searched in this forum but i have not found a solution.
Someone help me?
Vuforia Objects Position I have made vuforia scene in which 5 cubes get activated when target is found . (all 5 cubes from one target)
I want to know the position of different cubes to instantiate a object at center of cube. But when I am trying I am getting weird positions.