• Eminem Arrives On Oculus Headsets In Marshall From Detroit
    Marshall from Detroit Eminem

    Felix & Paul Studios’ Eminem project is now available on Oculus headsets.

    Marshall From Detroit is a 21-minute look into Marshall Mathers aka Eminem and his origins in Detroit. You can grab the 8 GB download for free on Oculus Go, Rift and Gear VR.

    Marshall From Detroit premiered at the Sundance Film Festival with the release of the above 360-degree trailer.

    “In Marshall From Detroit, we sought to explore the city impressionistically: Detroit as a memory, a feeling, a dream,” said director Caleb Slain, in a prepared statement. “With a front row seat down memory lane alongside Marshall and Sway, this lyrical experience offers an unprecedented glimpse into its eponymous titans. We all have a home. And the extent to which it shaped us is one of life’s great mysteries. But as any native would tell you, Detroit, Michigan is one hell of a place to call home.”

    A still from Marshall From Detroit, available now on Oculus headsets.

    Felix & Paul Studios produce some of the most compelling 3D 360 captures of the real world. So if you’re a fan of Eminem or just curious about the artist, we’d recommend checking this one out. The studio also recently released Traveling While Black on the NY Times website as well as Oculus Go, Rift and Gear VR, with its 20-minute look at race and restricted movement in The United States. The studio’s previous projects include close encounters with Jurassic World dinosaurs and front row seats at a number of Cirque Du Soleil performances.

    Tagged with: Eminem, felix & paul, Marshall From Detroit

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  • Book Reveals Canceled Oculus Rift Successors Tuzi and Venice
    prototype oculus rift

    Blake Harris’ new book The History Of The Future reveals two canceled Oculus Rift successor projects codenamed ‘Tuzi’ and ‘Venice’.

    In October of last year, TechCrunch reported the cancellation of a Rift 2 project codenamed ‘Caspar’. This means that a total of three reportedly canceled Rift successor projects are now public knowledge.

    The first Oculus Rift was revealed in mid-2015. It shipped at the end of March 2016 with Touch controllers arriving in December that year. Nearly three years later the hardware hasn’t changed.


    The Tuzi project was started in 2015, according to the book. On September 16, 2016 the executive team decided to kill Tuzi, the book explains.

    Code discovered by UploadVR in the Oculus PC software references Tuzi. For example, “tuziCameraImpl:SensorFPGAReg” is in the same region and format as the DK2 and Rift CV1 cameras, suggesting it had an external camera sensor. We’ve reached out to sources and confirmed that Tuzi could have had an updated external camera system.


    Another project called “Venice” is briefly referenced in the book and was apparently in the works as another Rift follow up that could’ve released in late 2018. Based on the timing, it seems likely Venice may have been a bigger upgrade from the original Rift compared with Tuzi.


    According to the TechCrunch report, Caspar is the most recent PC-powered VR headset project to be axed. It was canceled in October of last year and was reportedly related to Oculus co-founder Brendan Iribe’s departure.

    Caspar isn’t mentioned in The History Of The Future. That’s not surprising because the book stops telling the story of Oculus in mid 2017. Given the TechCrunch description of Caspar and the passing of Q4 2018, it seems Caspar was another new high-end Rift project considered and cancelled after Venice.

    Rift S – The Survivor

    With Tuzi, Venice, and Caspar dead Facebook appears to be taking a new direction with the Rift line.

    TechCrunch reported  the company could release a more iterative ‘Rift S’ this year rather than a high end headset.

    Code found by UploadVR in the Oculus PC software confirmed the existence of Rift S. The code references we found suggested that headset will have on-board tracking and possibly software-based IPD adjustment.

    Rift S may be distinct from the previous successor projects in that compromises may have been made for cost reasons. We believe, for example, Rift S will focus on affordability with an inside-out tracking solution similar to the upcoming Oculus Quest.

    We reached out to Facebook and a spokesperson declined to comment on future products. We’d expect some kind of announcement, though, between now and the three year anniversary of the Oculus Rift at the end of March.

    Tagged with: facebook, oculus, oculus rift, oculus rift 2, oculus rift s, rift 2

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  • Researchers Discover Security Flaws In Bigscreen VR App

    The issues have since been addressed in a patch released by Bigscreen, Inc. According to researchers based out of the University of New Haven in West Haven, Connecticut (go Chargers!), Bigscreen, a popular remote desktop application/social experience for VR headsets, has been openly susceptible to hackers due to a series of critical security vulnerabilities; allowing

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  • Batman and The Scarecrow Will be at MWC19 Barcelona as a Mixed Reality Experience AT&T, Ericsson, Intel, Warner Bros., and DC Comics have collaborated on the project.
  • ChromaGun PSVR Review: A Passable Imitation Of Portal In VR
    chromagun purple orb room psvr

    We take aim with ChromaGun on PSVR using the PS Aim controller. See what we think of this unique VR puzzler in our full review!

    The post ChromaGun PSVR Review: A Passable Imitation Of Portal In VR appeared first on UploadVR.

  • Eminem’s 360 Experience Marshall From Detroit Arrives Today on Oculus By Felix & Paul, the title supports Oculus Rift, Go and Gear VR.
  • Cooperative Innovations Closes £500K Seed Funding, Launches VR Animation Tech ‘Ikabod’ The studio is still working on MMORPG Raiders of Erda.
  • HTC Highlights Vive Cosmos Controllers In New Video
    HTC Highlights Vive Cosmos Controllers In New Video

    We still have much to learn about the HTC Vive Cosmos. But this new video gives us another look at its promising controllers.

    The Vive Cosmos controllers are designed to be used with the headset’s onboard cameras. This enables full 6DOF inside-out tracking without the need for external sensors as seen with the original Vive. The cameras follow the illuminated lights that sprawl around the tracking ring, which circles around the top of the device.

    Take a peek at the new #HTCVIVE COSMOS controllers. The gamer-friendly controls & seamless tracking on the VIVE COSMOS controllers are designed to give you greater control of your VR experience. Stay tuned into more COSMOS announcements on our website.

    — HTC VIVE (@htcvive) February 20, 2019

    But that’s not all. The Vive Cosmos controllers are also HTC’s first to use analog sticks instead of trackpads. There’s also the usual trigger button, but it’s got a button above that too. They look like the L1/R1 and L2/R2 buttons seen on a PlayStation controller.

    Cosmos itself is set to release later this year. It can run on a PC, but HTC is also hinting that it will plug into a phone to offer VR on the go. It’ll be HTC’s first device to run on the Vive Reality System platform. We don’t know how much it’ll cost, nor its exact release date just yet. Elsewhere, HTC also announced a brand new headset today. It’s called the Vive Focus Plus and it follows up on the original standalone headset from last year with its own 6DOF controllers.

    Tagged with: 6DOF tracking, HTC Vive Cosmos, vr controllers

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  • 5 Upcoming Oculus Exclusives That Could Carry ‘Rift S’ This Year
    Stormland Asgard's Wrath

    Facebook is rumored to launch a refresh of the Oculus Rift this year dubbed the Rift S. Every Oculus VR headset launch so far has been accompanied with an impressive collection of new games. These five major Oculus exclusives launching this year could be Rift S‘s big hitters.

    All five games are fully funded by Oculus Studios, Facebook’s VR content division, and are currently only confirmed for the standard Oculus Rift headset.


    Insomniac Games

    Stormland is a AAA open world co-op adventure from Insomniac Games.

    The game features a vast open world that is part procedural and part hand-crafted. It also features mechanics like crafting, gliding, and climbing. The graphics look incredible from what we’ve seen when we went hands-on with it. This honestly may be the best looking made-for-VR open world title yet.

    When we tried it at PAX West last year we were blown away, concluding that it could be something truly special.

    Insomniac’s previous VR titles were the 3rd-person Lovecraftian adventure Edge of Nowhere . Outside VR they’ve developed hit titles like Spyro the Dragon, Ratchet & Clank, Sunset Overdrive, and the Resistance series. More recently they developed Marvel’s Spider-Man.

    Asgard’s Wrath

    Sanzaru Games

    Asgard’s Wrath is a AAA Norse-inspired action RPG.

    In Asgard’s Wrath you take on the role of a Norse God with the power to inhabit the bodies of mortals. Throughout the 30+ hour adventure you’ll frequently swap back and forth between the perspectives of a towering God with an epic sense of scale and the perspective of on-the-ground mortal warriors to take advantage of the game’s brutal melee combat.

    Sanzaru Games’ previous VR titles were Touch launch titles VR Sports Challenge .

    Lone Echo 2

    Ready at Dawn

    Lone Echo 2 is the sequel to the hit 2017 voice acted story from Ready at Dawn.

    We loved the original Lone Echo, giving it 8.5/10 in our review, stating that it was a “landmark achievement” in locomotion, UI, and interaction, and that the character-driven storytelling creates “a compelling sense of presence that few VR games could hope to match”. Our biggest complaint was that it simply felt incomplete, making us hungry for a full-fledged sequel.

    Not much is known about Lone Echo II yet, but if it’s anything like the original, it’s sure to be a title to look out for.


    Twisted Pixel Games

    Defector is an action packed spy game that turns you into Jason Bourne (or James Bond, if you prefer). Originally slated for 2018, the game was delayed to some time this year.

    We’ve tried this game a few times now — most recently at Oculus Connect 5. Each time we tried it we had a blast. This game probably won’t make you think a whole lot other than deciding how to smooth talk your way out of trouble, but its exhilarating over the top action sequences are downright fun.

    Twisted Pixel previously developed Wilson’s Heart

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  • The HTC Vive Focus Plus is a new Enterprise Focused Headset Coming Q2 2019 The standalone device will include 6DOF controllers and more.
  • HTC Vive Focus Plus Is A New Standalone Headset With 6DOF Controls And Improved Comfort
    Vive Focus Plus HTC standalone

    It’s time to meet yet another new member of the HTC Vive family. Say hello to the Vive Focus Plus.

    Announced today ahead of next week’s Mobile World Congress, Vive Focus Plus is the next entry in HTC’s enterprise-level standalone headset series. It’s got everything you need to jump straight into VR, just like the original Vive Focus. You don’t need a phone, PC or even external sensors thanks to inside-out six degrees of freedom (6DOF) tracking. The biggest additions here, though, are the new 6DOF controllers.

    The original Vive Focus came with one 3DOF controller that allowed you to point in VR. This pair of new controllers, first announced last year, let you reach into virtual worlds just like on the original HTC Vive. Unlike the first Vive, though, Focus Plus uses ultrasonic technology for tracking. The controllers also sport triggers, grip buttons, a trackpad and home and menu buttons. Like the newly-redesigned Oculus Touch controllers for Oculus Quest, the tracking ring runs over the top of the kit.

    We went hands-on with the controllers last year and came away impressed.

    HTC introduced these controllers as a developer kit for the original Focus. They shipped out to studios with a mount you needed to fit to your headset for tracking. However, HTC told UploadVR that it currently has no plans to bring the controllers to original Vive Focus owners.

    “At this time, the new 6Dof controllers are not compatible with the Vive Focus,” a company spokesperson said in a statement. “In working with our partners, they’ve expressed the need for both devices and we’re thrilled to offer a portfolio of standalone products which cater to different developer and company needs.”

    The Vive Focus first arrived in China in 2017 but only released in the west in November 2018. That leaves just a three-month gap between Focus’ release and the announcement of this upgraded model.

    Vive Focus Plus also improves comfort though you wouldn’t know by looking at it. At a glance it looks identical to the old model. A Qualcomm Snapdragon 835 chipset powers the kit. That’s the same as the one seen in the original Focus. It’s also got a 3K display, which is what the original included, though HTC also says it has improved optics. It runs on HTC’s Vive Wave platform.

    Vive Focus Plus will be launching in 25 countries in the second quarter of 2019. We don’t know how much it will cost yet. That said, the original Vive Focus cost $599 when it launched three months ago. Expect it to be higher than that.

    Elsewhere, HTC is also set to release the Vive Pro Eye in Q2. Like the Focus Plus, it’s an upgrade to the original enterprise-level model that won’t replace it. Finally, the Vive Cosmos is also on the way this year. That’s a new consumer headset with 6DOF tracking of its own. We still have a lot to learn about it.

    Tagged with: 6dof controllers, htc, HTC Vive Focus, HTC Vive Focus Plus, standalone

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  • This VR Demo Uses Mid-Air Haptics To Make Affected More Immersive
    Ultrahaptics haptic feedback mid-air

    UK-based Ultrahaptics thinks it has the key to haptic feedback in VR. This week you can try it out for yourself.

    The company partnered with Fallen Planet Studios to integrate its mid-air haptics technology into VR horror title, Affected: The Visit. The experience is showing at the ImmotionVR center in Cabot Circus, Bristol until the end of February. It’s the first UK showing for the demo, which has previously done tours in the US. Check it out in the trailer below.

    Ultrahatpics’ solution uses ultrasound to apply feedback to the user’s hands. It’s previously been showcased as means of controlling other devices, but it could take on new meaning inside VR. Imagine paying a visit to Affected’s virtual house of horrors and not just seeing every jump scare but feeling it too. Or, y’know, something not as massively terrifying.

    Haptics is a crucial area of R&D for VR right now. Current systems bring our hands into VR with full control, but they don’t help you feel the experience. Hands float through walls and surfaces and there’s no resistance to, say, pushing a button. Ultrahaptics solution is one of many potential methods to solve this problem, though all of them seem far off. Currently, you have to hold your hand over a platform laid on a surface in front of you. It’s a little similar to early versions of Leap Motion before it started integrating itself into headsets.

    We’re not sure when Ultrahaptics might be ready for consumer-level VR (if ever), but the studio did raise $23 million in funding in early 2017. It’s a very promising concept.

    Tagged with: Affected: The Visit, Ultrahaptics

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  • The Gear VR Lives on as Samsung Confirms Galaxy S10 Support There's no new headset, it's just the current one with an adaptor.
  • Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars
    Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars

    It’s been a while since we’ve heard from UK-based Cooperative Innovations. Today, though, it’s got plenty of news to share.

    First up, it’s raised some cash. The team today revealed it had raised £500,000 (about $653,000) in a round of seed funding. Investors include Craig Fletcher, Ascension Ventures and Trend Investment Group. Cooperative Innovations says it will use this money to expand its team (it’s now hiring), but also launch something a little different.

    Cooperative Innovations is also announcing pilot licensing for its VR/AR avatar mapping system, Ikabod. It’s designed to more accurately represent a user’s physical movements through their virtual bodies. Like other animation systems, it does this using the position of the headset and controllers. But the developer claims Ikabod also uses real-time animation corrections to deliver more realistic results. that hopefully means no more elbows suddenly shooting off in weird angles.

    It’s currently available as a plug-in for Epic Games’ Unreal Engine. Speaking to Upload, studio CEO Simon Barratt said that Ikabod was focused on that engine for now but the team would look at bringing its tools to other platforms in the long term.

    We should see Ikabod in use in the studio’s upcoming game, Raiders of Erda.We’ve been excited about Erda for some time. It’s a fantasy action game with co-op support. Players will take on quests, raiding dungeons with swords and arrows. In a preview back in 2017, we said it was like a dream come true for dungeon crawling fans. No word yet on when it might release and on what platforms, but we’ll keep an eye out.

    Elsewhere, the studio says it’s also working on another unannounced multiplayer VR title.

    Tagged with: Cooperative Innovations, Kiabod, motion capture, Raiders of Erda

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  • Angry Birds VR Giveaway Livestream: Win A Free Steam Key!
    Angry Birds VR Giveaway Livestream: Win A Free Steam Key!

    Join us live on Twitch with Angry Birds VR! We're giving away ten free Steam keys during the Stream so don't miss your shot at a free copy.

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