• AR Innovator Phiar Raises $3m for its Navigation System Its AR navigation app will launch next year.
  • Dreamscape Immersive Begins Nationwide Expansion With Four New Venues

    The premiere location will launch at LA’s Westfield Century City this December. Location-based VR studio and retailer Dreamscape Immersive this week confirmed the launch of four new state-of-the-art immersive venues across Los Angeles, CA; Dallas/Fort Worth, TX; Columbus, OH; and the New York/New Jersey metro area, in partnership with AMC Theatres. The first location will

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  • Beat Saber Custom Songs Livestream – Outkast, Michael Jackson, Avicii, And More!
    Beat Saber Custom Songs Livestream – Outkast, Michael Jackson, Avicii, And More!

    We’re diving back into Beat Saber for today’s livestream and focusing on our massive catalog of great custom tracks the community has produced. I’ve got 40 different custom tracks installed, plus the game’s original 10, so we should have plenty of content to peruse on today’s stream. Since we’re focusing on custom songs today, that means the stream will be on the PC version of Beat Saber since the new PSVR version cannot play custom tracks.

    We’ll be playing Beat Saber on Rift using a two Touch controllers. We’re starting right around 12:30 PM PT and we’ll aim to last for about an hour and a half or more. We’ll be livestreaming to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! You can see the full stream embedded right here down below once it’s up:

    Watch live video from UploadVR on

    You can see our most recent past archived streams over on the UploadVR YouTube channel right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

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  • New PSVR ‘Mega Pack’ Europe Bundle Includes Skyrim VR, Doom VFR, Astro Bot, and Wipeout: Omega Collection
    New PSVR ‘Mega Pack’ Europe Bundle Includes Skyrim VR, Doom VFR, Astro Bot, and Wipeout: Omega Collection

    Sony is launching a new PSVR bundle in the UK, Germany, Austria and Switzerland next week. The ‘Mega Pack’ includes the headset, camera bar, Skyrim VR, Doom VFR, Astro Bot, and WipEout: Omega Collection. It also includes the PlayStation Worlds VR demo reel which gives you a taste of what’s possible in VR.

    What the pack doesn’t include is Playstation Move controllers. If you want your hands in VR, you’ll need to buy those separately. They aren’t useful for Astro Bot or WipEout, but for Skyrim VR, and PlayStation VR Worlds and many of the best PSVR games on the store they really take the VR experience to the next level, so we highly recommend buying them too.

    The company hasn’t announced the price yet, but given the pricing of the other similar PSVR bundles we’d expect it to come in at around £200-£250. This is a box that will be under many European Christmas trees this year.

    Skyrim VR

    The Elder Scrolls V: Skyrim VR is the whole game brought into virutal reality – DLC and all. This is no “experience” or experiment, this is the whole >100 hour game and all of its gameplay mechanics. We were highly impressed when we reviewed the game, stating:

    For a game that wasn’t originally designed for VR at all and has been ported first to the least powerful of the big three VR platforms in the PSVR, Skyrim VR is nothing short of impressive. This really is the Skyrim that you know and love, but now you can enjoy it like never before with the immersive presence of a VR headset. With a large variety of control schemes to choose from and hundreds of hours of content, this is a game that all RPG fans should play as long as you can look past the sometimes glaring issues. And if you don’t own a PSVR yet, luckily there’s a new Skyrim VR bundle with your name on it.


    DOOM VFR is not a port, it’s an entry in the popular gore shooter franchise made specifically for VR. While it provides some great VR action, there are some problems on the PSVR version. As we stated in our review:

    While Skyrim VR made a great case for the VR port, Doom VFR brings us back to the drawing board. On PSVR, the game has its moments, largely thanks to the foundations it was built upon with the 2016 original. In the end, though, the real fight is with its awkward control setups that eventually led me back to play with just a standard gamepad. Though the foundations of a hugely enjoyable shooter are intact, VFR’s struggle with the platform’s limitations makes it feel like the VR support is holding it back more than anything.

    Astro Bot Rescue Mission

    Astro bot is one of those games that proves that 3rd person platformers can work just as well as 1st person games in VR. We really enjoyed reviewing this game, concluding:

    Astro Bot is not here to reinvent the wheel

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  • Custom Tattoo Launches Interactive Sonic The Hedgehog AR Experience

    A man in Mexico City turns his first tattoo into a trigger for a prototype AR game.  The impact of AR technology on our daily lives gets greater and greater each day as it finds its place in how we learn, how we perform our jobs, purchase items on the internet, home repairs, stay connected

    The post Custom Tattoo Launches Interactive Sonic The Hedgehog AR Experience appeared first on VRScout.

  • Shadow Legend Is A Story-Driven VR RPG About The Medieval Crusades
    Shadow Legend Is A Story-Driven VR RPG About The Medieval Crusades

    If you’re a fan of swords and sorcery like me then you’re likely quite pleased to see such a diversity of choices when it comes to scratching that good ol’ fantasy RPG itch in the immersive realm of VR. From lengthy single player adventures like Skyrim VR and The Mage’s Tale, to bespoke VR encounters like Vanishing Realms and Karnage Chronicles, to epic combat simulators such as Blade and Sorcery or Deus Vult, there are lots of options.

    Shadow Legend from Vitruvius, the same studio behind the charming indie VR platformer that beat both Astro Bot and Moss to market, Mervils, aims to deliver yet another fantasy-soaked VR RPG experience due out on Steam and Oculus Home for Rift and Vive in February 2019.

    Visually, I get heavy gothic vibes that seem similar in style and tone to SoulKeeper VR, one of the most visually impressive indie VR projects I’ve seen to date. Shadow Legend is certainly less polished than that one, but the stylings are still there.

    We haven’t tried Shadow Legend for ourselves or even seen the game in action yet other than the above trailer, but it certainly sounds and looks promising. According to the press release, you’ll be able to use your own voice via recognition software to talk with characters and barter with merchants. Recently we’ve seen mods introduce similar functionality to Skyrim VR and it’s also been used well in games like Star Trek: Bridge Crew, The Inpatient, and Starship Commander.

    The story in Shadow Legend revolves around the medieval time period and its ensuing crusades. In the game you’ll play as the Grand Master of the Knights Templar in this 5-6 hour long journey. Vitruvius has been working on the game for over two years.

    After having experienced the visceral quality of melee combat in Blade and Sorcery, I can say with confidence that Shadow Legend very likely won’t live up to that bar in terms of its physics — and that’s okay. Blade and Sorcery is a physics/combat sandbox with little else going on, but Shadow Legend appears to be aiming to actually contain a relatively full game with a story, combat, inventory management, vast environments, and more.

    We can’t wait to see more from Shadow Legend — VR needs more fleshed out narrative-driven games that feature melee combat as a focus. Shadow Legend is expected to have a beta period available sometime next week with its full release slated for February 2019 on Rift and Vive.

    As of the time of this writing the Steam page isn’t up yet, but Shadow Legends should have its own “Coming Soon” page on Steam at this link by the time you’re reading this. Check that for more details!

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  • Somnium Space Hits IndieGoGo Campaign Goal in 3 Days That's a cool $10,000 achieved in 72 hours.
  • Baobab Studios Fly High in Magical VR Movie Crow: The Legend Baobab Studios is on fine form with its latest production.
  • Occipital’s $399 Structure Core Senses Depth For New Device Categories
    Occipital’s $399 Structure Core Senses Depth For New Device Categories

    A new product from computer vision startup Occipital could be a big help for companies and creators building new kinds of depth-sensing devices, like robots or mixed reality headsets that blur the line between VR and AR.

    The $400 self-contained Structure Core is slated to ship in March — though the gadget is available earlier in limited supply for a higher price. The device is an evolution of an earlier pre-production unit offered as a developer kit. The new Structure Core is “a fully enclosed and self-contained sensor” with “a machined, anodized aluminum case; a bandpass-filtering glass front; and built-in attachment points for easy integration.”

    Structure Core is available with one of two kinds of cameras integrated into it depending on the use case, either “a built-in ultra-wide visible camera with a 160° diagonal FOV for robust tracking or an 85° FOV RGB camera for color imagery or registered RGBD (color+depth) images.” Software for the new unit has also been updated to support a wider variety of use cases, including robot mapping and navigation.

    In 2013, Occipital crowdfunded the Structure Sensor on Kickstarter, adding depth-sensing capabilities to the iPad long before Apple released ARKit. Even though ARKit does a pretty good job of understanding the world around an iPhone or iPad, the Structure Sensor is still available “for those who need a ready-to-use, high-quality depth sensor primarily for iOS devices.” In contrast, the new Structure Core “will be focused for those who need high-performance depth sensing designed for rapid integration into other types of products and on other platforms such as Android, Linux, macOS, and Windows.”

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  • Chained: A Victorian Nightmare Is VR’s Take On A Christmas Carol
    Chained: A Victorian Nightmare Is VR’s Take On A Christmas Carol

    VR’s about to get festive, but not in the way you might expect.

    MWM Immersive today announced Chained: A Victorian Nightmare, a new location-based VR experience based on Charles Dickens’ classic Christmas story, A Christmas Carol. The piece is set to run at the GreatCo studio in LA from tomorrow until January 6th.

    Chained won’t just be a standard VR experience though; it’ll also include elements of live theater. A single guest at a time is fitted with a VR headset in which they’ll go on a journey spanning their past, present and future. Actors using motion capture suits will appear inside VR, allowing the audience to interact with them in real-time. Outside of VR, though, there’s a fully Victorian-era set to explore.

    The piece is directed by Justin Denton, best known for his work on the Legion VR experience shown at last year’s San Diego Comic Con. “I grew up with Charles Dickens’ A Christmas Carol but in my mind’s eye I always imagined the spirits of Christmas Past, Present, and Future as much darker and more intense than most adaptations,” Denton said in a prepared statement. “Audiences will walk away from Chained as though they have just awoken from a dark and beautiful fever dream full of self discovery, fascination, fear, and wonder.”

    Experiential VR studio Here Be Dragons also worked on the piece and Bruce Straley, Game Director on Naughty Dog’s The Last of Us, consulted on the story.

    You can grab tickets to Chained from this Eventbrite page. They start at around $44.

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  • High-Flying VR Shooter Skyfront Gets Full Release Date
    High-Flying VR Shooter Skyfront Gets Full Release Date

    It’s nearly time to swing into action with the full release of Levity Play’s Skyfront.

    The airborne multiplayer shooter, which releases in Early Access late last year, will be launching its full version on December 20th, the developer confirmed today. The news was accompanied by the reveal of a launch trailer for the game which you can see below.

    Skyfront arms players with jetpacks and sets them loose in levitating arenas to do battle in solo and team-based gameplay modes. A hook shot equipped to the player’s arm allows them to quickly navigate the terrain and get the jump on unsuspecting foes.

    The full version of the game will feature four maps with three modes as well as a character progression system. You’ll be able to wield a range of weapons and abilities.

    Look for Skyfront on Steam, Oculus Home and Viveport at the end of the month, with support for Rift and Vive.

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  • Submissions now Open for the Third Annual Viveport Developer Awards Entrants have the chance to win up to $50,000 in cash and prizes.
  • Borderlands 2 VR Could Come To Rift and Vive In 2019
    Borderlands 2 VR Could Come To Rift and Vive In 2019

    The small text of Sony’s latest trailer for Borderlands 2 VR for PSVR reveals an interesting fact- the game’s exclusivity to the platform is timed, not permanent. Specifically, it is a timed exclusive for 5 months from launch.

    At the bottom of the screen from the very start it states: “Borderlands 2 VR is exclusive to PSVR for a minimum of 5 months from launch.”

    This means that after that 5 month period, Gearbox could port it to PC VR platforms like Oculus Rift, HTC Vive, and Windows VR if they wanted to. That would mean May 15th, 2019 is the earliest you’d see Borderlands 2 VR on a PC headset, but since that’s a Wednesday, I’d wager May 16th or 17th at the earliest instead.

    We’d be shocked if Borderlands 2 VR isn’t ported to PC. The non-VR game has enjoyed a long life thanks to the PC gaming community and there is nothing inherently tying Borderlands to PSVR other than whatever deal they’ve arranged. In the case of Resident Evil 7 VR I’m less shocked it hasn’t come to PC yet (almost two years later) just because of the history with that franchise on Sony platforms. Borderlands 2 VR feels more like Batman Arkham VR or Skyrim VR, both of which eventually released on PC VR devices.

    Regardless, you can play Borderlands 2 VR later this year on December 14th when it releases on PSVR as a timed-exclusive. The game will support both DualShock 4 and dual PS Move controllers, both of which will have teleportation or smooth locomotion options.

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  • New VR App Celebrates The Work Of Claude Monet
    New VR App Celebrates The Work Of Claude Monet

    A brand new VR experience now showing in the Musée de l’Orangerie in Paris celebrates the work of beloved painter Claude Monet.

    The app, named Claude Monet – The Waterlily Obsession, was directed by Nicolas Thépot and created with the help of ARTE France, Lucid Realities, Camera lucida productions under HTC’s Vive Arts program. As you can see in the trailer below, it allows visitors to step inside Monet’s work and explore it like never before.

    Things kick off in Monet’s garden, where the artist carried out much of his beloved work. You’ll then visit his workshop and even end up in the Orangerie Museum itself.

    Arte is also releasing a 360 video on its various platforms that will give fans at home a chance to appreciate Monet’s work. The VR installation, meanwhile, will run until March 11th next year though you can also jump into it via Viveport for $2.95 (or via the Viveport Subscription).

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  • Borderlands 2 VR is a Timed PlayStation VR Exclusive, PC VR Release a Possibility Plus, Gearbox Software has confirmed all the movement options for the PlayStation VR release.