• Mind-Bending VR Puzzler A Fisherman’s Tale Gets Release Window
    Mind-Bending VR Puzzler A Fisherman’s Tale Gets Release Window

    The bad news? One of our most anticipated VR experiences of the year is no longer arriving in 2018. The good news? It’s still not very far away.

    Innerspace’s A Fisherman’s Tale, which is being published by Arizona Sunshine developer Vertigo Games, is set to launch sometime in January 2019, the pair announced today. The game had previously been scheduled for a late 2018 release but we’re not too surprised to see it slip given the announcement comes at the end of November. It’ll be released on PSVR, Rift, Vive and Windows VR headsets for $14.99.

    A Fisherman’s Tale blew us away when we saw it at Gamescom earlier this year. “Overall the team is developing four main chapters with a prologue and epilogue to boot, all of which it reckons will take at least two hours to see through,” we said. “I feel like sharp-minded gamers will be able to run through it even faster than that, but the quality of the experience and its puzzles will more than make up for it. They say brevity is the soul of wit and, in the case of A Fisherman’s Tale, I’m pretty confident that’s going to be the case.”

    The story-driven experience has some amazing tricks up its sleeve that you can see in the trailer above. Personally, we’re not watching as we don’t want to give any of the solutions away.

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  • Multi-Dimensional Puzzle Experience A Fisherman’s Tale Sets Sail in January 2019 It'll support all the major VR headsets.
  • Dreamscape Immersive Opening L.A. Flagship Location With New WEVR Experience
    Dreamscape Immersive Opening L.A. Flagship Location With New WEVR Experience

    Startup Dreamscape Immersive is beginning its roll-out of location-based VR entertainment beginning with a premier location at Westfield Century City in Los Angeles followed by multiple locations in 2019 at AMC Theatres.

    One of the physical props used in the entry room to Alien Zoo from Dreamscape Immersive during its trial run early in 2018.

    I visited Dreamscape Immersive earlier this year during its Alien Zoo trial run and came away impressed by the sense of awe they and wonder they were able to create with an original story unconnected to any existing property — a departure from the strategy being employed by startup The VOID for its VR locations.

    The Alien Zoo will be joined by an exclusive version of WEVR’s groundbreaking The Blu experience co-produced by the two startups, as well as Lavan’s Magic Projector: The Lost Pearl, all available starting Dec. 14 at the Westfield Century City mall. The location will ultimately house five “adventure pods featuring an array of exciting original and studio-based experiences that will be refreshed on a regular basis.”

    Advance tickets to the Wesfield location are available starting today from By mid-2019, Dreamscape representatives plan to launch more locations in partnership with AMC Theatres in Dallas/Ft. Worth, Columbus Ohio and the New York/New Jersey area.

    “Dreamscape is about merging the scope and emotional power of cinema with the pure visceral excitement of a great theme-park ride — all within a totally new VR technology that allows our audience to enter into and become part of the story,” said Walter Parkes, co-chairman of Dreamscape Immersive, in a prepared statement.

    Here are official summaries for the three initial experiences:

    “Alien Zoo…offers guests the opportunity to travel to a larger than life, intergalactic haven where they come face-to-face with endangered alien creatures from across the galaxy. Upon arrival, travelers will experience the exhilaration of being able to play ball with exotic frogcats, pet majestic creatures, and, by working together, even narrowly escape the galaxy’s greatest predator.”

    “In Lavan’s Magic Projector: The Lost Pearl audiences are offered a fundamental wish fulfillment: to step through the screen and become part of a movie. Once inside this heart-pumping adventure, participants will be challenged to unlock clues, escape treacherous traps, and work together as they discover the secret of The Lost Pearl.”

    “In The Blu: Deep Rescue, Dreamscape’s breathtaking co-production with WeVR, an epic descent into the ocean to explore dazzling underwater worlds and aquatic life soon becomes an urgent mission to rescue a trapped baby Blue Whale and unite it with its mother.”

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  • Echo Combat Review: VR Shooter Meets Zero-G Movement
    Echo Combat Review: VR Shooter Meets Zero-G Movement

    Shooting guns in VR feels natural at this point. When VR headsets first hit the market games like Space Pirate Trainer made novel use of motion controllers by letting us gun down robots and other enemies from inside the immersive, virtual realm. But now, almost three years removed from the debut of consumer VR, pointing and shooting is second nature for most. That is, until you add zero-gravity gameplay into the mix.

    Lone Echo is a shining beacon of the possibilities with VR storytelling and Echo Arena was a groundbreaking moment for multiplayer VR games and VR as an esport with its Quidditch meets Ultiamte Frisbee in zero-G concept. Now with Echo Combat, Ready at Dawn is back with a new format for its renamed ‘Echo VR’ platform, delivering an Overwatch-style objective-based multiplayer shooter that pits two teams against one another with a variety of weapons and powers in free-roaming zero-gravity arenas. The results are truly intense.

    Echo Combat is, in a nutshell, a team-based first-person shooter with the novel twist of each map existing in a zero-gravity dome environment. Tis means that many of the classic FPS tropes gamers are accustomed to are all here (recharging shields, objectives to capture or hold, different weapons, various abilities, etc) but feel unique given the medium and environment.

    For example, in a game of Battlefield V I might hunker down behind a sandbag for cover and pop my head out to take aim at enemies approaching in the distance. There are some elements of elevation at play, but generally speaking it’s just a question of distance and aiming my gun in front of me. Echo Combat applies that same logic to a full 360-degree environment. While floating through the air enemies could be above, below, behind, or any variation around you. This is amplified by the fact that weapons have actual force knock back based on their kinetic force. That’s why holding onto a surface for cover and stability is essential.

    But then that brings us to the most genius part of the entire Echo VR lineage of games: the grappling and movement system. Since it’s a zero-gravity environment you can push off of surfaces to traverse areas, or simply climb along walls and objects hand-over-hand like you would at a playground. That small action is immediately satisfying and immersive in a way no other locomotion system is in VR. You can further tweak movements with wrist rockets that let you boost around like Superman.

    Most of that applies to Echo Arena as well though, what sets Echo Combat apart is the focus on gunplay. There are a handful of unique weapons, from an auto pistol, to a long-range rail gun, to a short-range burst shotgun type of gun. Loadouts can be further customized by selecting from different sorts of projectiles to detonate, as well as special abilities like shields, healing, or pinging enemy locations in the UI through walls.

    There are two basic game modes (Payload movement with an Attacking and Defending team and control point capture

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  • PSVR Announcements Promised For Kinda Funny Games Showcase
    PSVR Announcements Promised For Kinda Funny Games Showcase

    PlayStation VR fans might want to pencil next week’s Kinda Funny Games Showcase into their diaries.

    Yup, our friends over at Kinda Funny are running their very own press conference-style showcase on December 8th at 10am PT as a fill-in for Sony’s usual PlayStation Experience show, which is taking a break this year. But, most importantly, the team’s Greg Miller recently confirmed on Twitter that there will be ‘PSVR announcements’ at the show.


    — Greg Miller (@GameOverGreggy) November 27, 2018

    Exactly what these could be we’re not yet sure but we’ll definitely be tuning in to find out. With Sony also set to skip E3 next year there aren’t going to be many opportunities to see surprise PSVR announcements at big events any time soon.

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  • Digital Catapult Examine’s the UK’s VR/AR Industry in new Content Series The content series is being made in partnership with Springwise.
  • BNY Mellon Launches AR Exhibition at Asia Society Hong Kong Centre An AR art exhibition has been launched to celebrate 60th Anniversary of BNY Mellon.
  • Tilt Brush Behind One Of Time Magazine’s 50 Best Inventions Of 2018

    Designer uses VR to design award-winning prototype carry-on bag. When it was released in 2016, Tilt Brush was heralded as VR’s killer app. A tool that has been used to create magnificent virtual paintings—Google even started an artist in residence initiative—much of the program’s hype focused on its ability to create beautiful landscapes and quirky

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  • Jump in the Drivers Seat as Automotive Experience RelayCars Slides onto Magic Leap One View thousands of shiny cars, now in AR.
  • ‘Virtual Desktop’ Arrives On Oculus Go & Gear VR This Week

    An official release for the Oculus Quest is scheduled for 2019. Released back in March of 2016, Virtual Desktop is a handy utility application that allows users the ability to view and access their desktop computer from the comfort of their Oculus Rift, HTC Vive, or WMR headset. Previously available strictly on PC VR headsets, creator

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  • Enjoy Judder Free VR With SteamVR Motion Smoothing The new feature only works with HTC Vive.
  • PlayStation VR Borderlands 2 VR and Beat Saber Bundle is Coming Next Month It's a bumper bundle in time for Christmas.
  • War Dust Livestream: Massive 64-Player Battlefield-Like FPS Combat
    War Dust Livestream: Massive 64-Player Battlefield-Like FPS Combat

    War Dust features twice as many players as Stand Out: VR Battle Royale with 64 total and includes vehicles, large objective-based maps, and more to try and make your Battlefield VR dreams a reality. It’s just now in Early Access on Steam (on sale for $14.99 right now) and is quite rough around the edges, but it’s certainly nailed the thrill of large-scale combat already.

    We’ll be playing War Dust on Rift using a two Touch controllers. We’re starting right around 9:30 AM PT and we’ll aim to last for around an hour or more. We’ll be livestreaming directly to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! You can see the full stream embedded right here down below once it’s up:

    Watch live video from UploadVR on

    You can see our most recent past archived streams over on the UploadVR YouTube channel right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

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  • Beat Saber PC Update Adds Expert+ Mode And Lots More
    Beat Saber PC Update Adds Expert+ Mode And Lots More

    PC VR headset owners have a few new reasons to pick up the rhythm slashing game Beat Saber with the 0.12.0 update today.

    The highly anticipated update is likely to break custom songs and we have yet to test whether they can be reinstalled, so proceed with the update with caution if modding the game and adding custom songs is important to you.

    The update adds an Expert+ difficulty in standard mode for the included songs as well as new sabers and “New modifiers to spice the gameplay and to add multiplier to your final score.”  The update also includes a practice mode that lets you “start at any time of the song and also set it’s speed.”

    Those are the main changes, but the update also includes “New in-game UI for song progress, relative score, immediate rank and Full Combo indicator” as well as optimizations and performance updates.

    While this update is specifically for the PC version of Beat Saber, we’ll also note this isn’t the only news related to the game today. We learned today also that PlayStation VR version of Beat Saber will be bundled alongside Borderlands 2 VR in December. While the PSVR version of the game won’t have custom songs, it did launch with additional music and regular new content packs are promised for the title.

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  • Report: Blizzard Is Making A Warcraft AR Game Inspired By Pokémon GO
    Report: Blizzard Is Making A Warcraft AR Game Inspired By Pokémon GO

    Blizzard employees have told Kotaku that the company is developing a Warcraft-themed augmented reality game for smartphones. The game is reportedly inspired by Pokémon GO, the hit AR game which many at Blizzard apparently play.

    Pokémon GO, launched in 2016, is the most successful AR game of all-time. According to market research firm Apptopia, the game has over 50 million players and made over $2 billion in revenue. The game uses the phone’s GPS to overlay Pokémon on a stylized map of the real world which the player must physically traverse. When a Pokémon is encountered, the phone switches to AR mode.

    There’s no information yet on exactly how a Warcraft-themed entry to this genre would work. Perhaps the “mobs” from World of Warcraft (that’s the monsters and beasts which spawn around the world) would be encountered and battled in a manner similar to the MMO. A more likely scenario however seems to be that Blizzard would use the “battle pets” system from WoW or some variation of the original Warcraft’s top-down strategy elements. Pets have been in the MMO since vanilla, but in 2012 Blizzard added the ability for players to battle their pets, almost exactly like Pokémon battles. If Blizzard wants to replicate the success of Pokémon GO, the two games might end up with very similar gameplay.

    Unfortunately, there are no reports of Blizzard working on a VR title, or adding VR support to World of Warcraft. However last year, an unofficial fan project showed us what this would look like using the Unity game engine, and we were highly impressed with the sheer sense of scale and wonder this demonstrated.

    Pokémon GO popularized smartphone AR gaming, and other major franchises with collectible creatures now want a share of this new market. With a Harry Potter AR game launching in 2019, new entries from Ghostbusters and Jurassic World, as well as Blizzard working on theirs too, it looks like the genre is only going to get bigger. The question is: will these new entries be able to replicate the success of Pokémon GO, or will they suffer the fate of many hit imitations in gaming’s past? We’ll likely find out in 2019.

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