News

  • Future Visual Announce VISIONxR Platform For VR And AR Collaboration Work together in virtual space anywhere, anytime and on any platform.
  • Coca-Cola & NASCAR Lift The Hood To Unveil New AR Experience For Fans

    Coca-Cola teams with NASCAR to get you off the couch and into the pit. Thanks to a new partnership between NASCAR and Coca-Cola, racecar fans will soon be able to place a 3D AR Coca-Cola can in their real-world environment and use it to open up a portal that will transport them back in time

    The post Coca-Cola & NASCAR Lift The Hood To Unveil New AR Experience For Fans appeared first on VRScout.

  • The Banc of California Stadium Launches VR App To Let Users Explore The Venue See all that the state-of-the-art stadium has to offer with new virtual reality experience.
  • Pokémon GO’s Psychic Spectacular Event Increases The Appearance Rate Of Psychic-type Pokémon A free t-shirt and special Pikachu are also available at the moment.
  • VueReal Announces $8.5 Million In SDTC Funding To Further Micro-LED Display Technology The funding raises the total project investment to over $26 million.
  • Haptx Unveils Haptic Gloves So You Can Feel Things In VR
    Haptx Unveils Haptic Gloves So You Can Feel Things In VR

    Haptx has been working on its haptic gloves — which give you a sense of touch in virtual reality — for a few years. Today, the company is launching its Haptx Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality.

    Haptx Gloves wants to empower professional VR users to develop simulations with realistic touch feedback and natural interaction. That’s a long-held dream for virtual reality visionaries who want to duplicate our real-world senses in VR.

    While the gloves have obvious applications in VR games, most of the interest so far is coming from industrial and enterprise markets. I used the gloves in a demo with the HTC Vive last week.

    In the demo, I wore an HTC Vive headset and put on two gloves that were connected by thick wires to a big computer. The gloves were somewhat heavy on my hands, but they were lighter than they appeared to be, given their size. (I had to put sanitary finger gloves on each hand first.) Then I went into a demo featuring a barn and a farm landscape. I could touch the grains of wheat and feel how each rubbed against my fingers. I touched the clouds and felt rain droplets hit my open hand.

    It was creepy when a spider crawled across my hand and I felt it. But it was cute when a fox and sheep did the same thing. Each time I touched something, I felt touch feedback through the gloves. It was surreal. (It was my second time wearing the gloves, as the first time I tried it with only one. This time, the feeling was more fine-grained in terms of sensations.)

    Above: Dean Takahashi looks at a spider on his hand, in VR.

    Image Credit: Dean Takahashi

    “With Haptx Gloves, leading automotive and aerospace companies can touch and interact with their vehicles before they are built, radically reducing time and cost for design iterations,” said Haptx founder and CEO Jake Rubin, in an interview with GamesBeat. “Industrial and government organizations can deploy virtual training solutions that build real muscle memory, providing a safe, cost-effective, and flexible alternative to live training.”

    The kit includes two gloves, each featuring 130 tactile actuators, or little pressure-sensitive motors, that provide realistic touch feedback across the hand and fingertips.

    They are built with Haptx’s patented microfluidic technology, which pumps fluid through wires to provide the feedback. Haptx Gloves can deliver powerful force feedback and motion tracking with sub-millimeter precision.

    Above: The Haptx team (left to right): Andrew Mitrak, director of marketing; Tyler Hushing, engineer; Jake Rubin, CEO; and Vivian Reed, communications manager.

    Image Credit: Dean Takahashi

    “The Haptx Gloves Development Kit provides a new level of haptic fidelity and realism,” said Mary Hamilton, managing director and lead of the Digital Experiences R&D group at Accenture Labs, in a statement. “Accenture is looking forward to seeing how Haptx Gloves will enhance the capabilities of VR for human-machine interaction.”

    When combined with a VR headset, the Haptx Gloves can really change human-machine interaction, enabling users to feel countless virtual objects with unprecedented realism, Rubin said.

    “Realistic touch is the missing link for truly immersive VR

    The post Haptx Unveils Haptic Gloves So You Can Feel Things In VR appeared first on UploadVR.

  • Dream Launches Online VR Collaboration And Productivity Tool
    Dream Launches Online VR Collaboration And Productivity Tool

    The company Dream is named appropriately. For three years, it has been working on an online collaboration tool that enables people to view web sites on the Chrome browser in virtual reality. It’s like the operating system for virtual reality, and it is available for free on the Oculus Store.

    That might seem a bit crazy, but the company is launching a test version of it today. I’ve tried it out, and with the exception of the occasional bug, it works pretty much as intended. I was able to look at and read VentureBeat web posts online, talk with the company founder, and enjoy a nice landscape — all inside VR.

    Idan Beck, CEO of San Francisco-based Dream, said in an interview with VentureBeat that the team decided to code Dream from scratch as an open software project. With it, you can do things like present to your team via an Adobe PDF document or Google Doc.

    “We were looking at the promise of VR as the next paradigm shift in computing,” Beck said. “What does software look like? What does an operating system look like? How do you use a browser? The idea is you can wear a headset and interact with all the people you know in VR. We believe that productivity is a good use case for VR.”

    While other companies thought about games and entertainment, Beck thought about productivity and other software, how something like an operating system in VR should look. The company built its own engine.

    Both Beck and his cofounder have created and sold startups before, and Beck did his own share of mentoring. In 2016, Dream gathered $1.3 million in funding and assembled a small team of just four people.

    As I wore the Oculus Rift headset and reached out to tap something, Beck said, “Even a button is an unsolved problem in VR. You are trying to get an exact interaction with an object. A lot of these things have not been explored.”

    With Dream, you can create a user account in VR. A virtual keyboard appears and you use your pointed forefingers to type on the keys on the keyboard. You can also create your own virtual character, or avatar, in VR. Beck figures you can type at 30 words to 40 words a minute.

    Above: You can view videos in Dream in VR.

    Image Credit: Dream

    “You don’t have to take off your headset for anything,”  Beck said. “If you try to do productivity in VR, you’ll find so many of the pieces are not there. Like real-time networking.”

    You can fire up Chrome as a browser, and you can use it to view PowerPoint presentations on web pages or view items in Dropbox or Google Drive. That enables you to hold meetings with colleagues in VR.

    Sure, some people might get sick in VR, or they might get tired after a short time. But Beck has noticed that people can meet for more than an hour inside Dream.

    “As the world becomes a more remote place, there is a movement toward more communications,”

    The post Dream Launches Online VR Collaboration And Productivity Tool appeared first on UploadVR.

  • New Infographic Explores The History Of AR And VR As the industry continues to grow, see where it all started.
  • This Week In VR Sport: NASCAR, Basketball and eSports NASCAR release augmented reality experience, Big Shot Basketball gets a new update and more eSport tournaments are on the way.
  • Fantasy Bartending Simulator Title Taphouse VR Is Now Available Serve drinks to dwarves, play slot machines and stop fights.
  • ThirdEye Announce Retail Partnership With Macy’s & B8TA For Their X1 AR Smart Glasses The company will unveil their X2 smart glasses at CES 2019.
  • Rec Room Community Hosts The Princess Bride Live Theater
    Rec Room Community Hosts The Princess Bride Live Theater

    If you add custom songs to Beat Saber, we recently discovered it is possible to play through the entire sword fight at the top of the Cliffs of Insanity from The Princess Bride. Assuming you are a fan of the movie, we recommend modifying Beat Saber to do it because it is so much fun to sword fight with your left hand and then suddenly switch to your right halfway through the fight.

    While that is certainly one way to enjoy the The Princess Bride in VR, the Orange Bucket Acting Troupe have built another in Rec Room. The group worked over the course of a year to design an entire stage production of the 1987 film with jokes, props and even music adapted specifically for Rec Room. The Princess Bride A Rec Room Tale is a complete four act production with actors distributed throughout the real world but coming together in VR anyway to perform a stage play based on the well-loved film by Rob Reiner and book by William Goldman.

    Here’s one of the most famous scenes of the film as performed in VR:

    Rec Room fans should take note of the performance as well since the troupe used Against Gravity’s platform in non-traditional ways to make the production work. At the end of each act, for instance, the audience gets invited as a group to a new room with a new set and props for them to use for the next portion of the performance.

    Here’s an 18-minute recording of some of the play’s highlights complete with many of the most memorable parts of the film as adapted for Rec Room.

    Tagged with: rec room, The Princess Bride

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    The post Rec Room Community Hosts The Princess Bride Live Theater appeared first on UploadVR.

  • VR Documentary Zero Days Wins an Emmy A VR documentary covering the history of the Stuxnet virus wins an Emmy Award.
  • The Biggest Rift, Vive And Windows VR Releases Of The Week 09/30/18
    The Biggest Rift, Vive And Windows VR Releases Of The Week 09/30/18

    This week’s new releases are pretty interesting, if not necessarily all worth your time and money. Spend wisely, young adventurer.

    In Death, from Solfar Studios
    Price: $29.99 (Rift, Vive, Windows)

    Solfar’s nail-biting archery action game finally leaves Early Access and arrives as a full release this week. You face hordes of enemies as you fight your way through an abandoned version of heaven. In Death prides itself on tough, polished combat and visual flair that’s rare to find in VR. We definitely recommend checking this one out.

    Twilight Path, from Charm Games
    Price: $14.99 (Rift, Vive)

    The creators of Form return with another puzzle-ridden adventure. This time you visit a hidden world located between here and the afterlife, exploring beautiful scenes and solving obscure brain-teasers. Twilight Path boasts some amazing sights, but we sadly didn’t find it anything like as compelling as the game that came before it.

    Tagged with: In Death

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    The post The Biggest Rift, Vive And Windows VR Releases Of The Week 09/30/18 appeared first on UploadVR.

  • The Biggest PSVR Releases Of The Week 09/30/18
    The Biggest PSVR Releases Of The Week 09/30/18

    PSVR continues its winning streak with another strong set of releases this week. You’ll definitely want to be picking up Astro Bot

    Astro Bot Rescue Mission, from Sony Japan
    Price: $39.99

    This is what you’re here for. Based off of the brilliant Playroom VR demo from PSVR’s launch, Astro Bot is a delightful third-person platformer in which your guide an adorable little robot on an adventure to save his friends. With 26 campaign missions and another 26 challenge levels, each filled with fun and invention, this is one of the meatiest and best PSVR experiences of the year with surprises around every corner. Don’t miss it.

    Racket Fury: Table Tennis, from 10Ants Hill
    Price: $19.99

    Another chance to throw out your real ping pong table and replace it with a virtual one. Racket Fury finally makes its way from PC VR to PSVR with the game’s career mode intact. Face off against several AI opponents in this polished, futuristic take on the popular sport. Multiplayer support isn’t yet included, but the developer says it’s on the table for the future.

    Smash Hit Plunder, from Triangular Pixels
    Price: £24.99 (US release TBA)

    A long-in-development party game finally makes its debut as a PSVR exclusive. Smash Hit Plunder has you tearing through environments trying to destroy everything in your path as you race to gather as much loot as possible. It’s silly fun, though the game features some of PSVR’s most robust local multiplayer features, including characters that can be fully controlled in the world. If you have friends to play with, it’s worth a look.

    Tagged with: Astro Bot: Rescue Mission

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    The post The Biggest PSVR Releases Of The Week 09/30/18 appeared first on UploadVR.