News

  • Megalith Beta Now Live, New Gameplay Trailer Revealed The official release date for Megalith is set for 8th January 2019.
  • inXile Is Still Working On It’s Big VR RPG and Mage’s Tale PSVR
    inXile Is Still Working On It’s Big VR RPG and Mage’s Tale PSVR

    Yesterday, we reported that The Mage’s Tale developer inXile Entertainment was set to be acquired by Microsoft, becoming a member of its Microsoft Studios family. Given that the Xbox-maker currently doesn’t have its own VR headset for consoles (and only partners with others on its PC devices), this threw into question the status of inXile’s upcoming VR projects. Well, worry no more.

    Speaking to UploadVR, inXile CEO and founder Brian Fargo confirmed that both the company’s unrevealed open-world VR role-playing game (RPG) and the long-awaited PSVR port of The Mage’s Tale are still on the way. “We still have our big VR game coming that I’ve been hinting about so no worries there,” Fargo said. “And Mage’s Tale PSVR is wrapped up and we are working with Sony on a release date.”

    Well that’s good news all round, then. Perhaps we could even see news on The Mage’s Tale PSVR before the year is out.

    The Mage’s Tale was one of our favorite VR games of last year and we can’t wait to see how it shapes up on PSVR. As for that other game? We know it’s an open world survival RPG, but that’s all that’s been officially announced thus far. A recent financial report from inXile investor gumi does suggest that the game’s going to be a spin-off of the developer’s Wasteland franchise, though.

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  • YouTube VR Brings its Wealth of Content to Oculus Go Enjoy loads of content from the world's biggest video platform.
  • PSVR’s Overwatch Contender, Megalith, Gets A Free Beta Today
    PSVR’s Overwatch Contender, Megalith, Gets A Free Beta Today

    It’s been a while since we’ve heard from Disruptive Games’ promising PSVR-exclusive shooter, Megalith. Turns out you’ll actually be able to play it from today.

    The hero shooter, which looks a heck of a lot like a VR version of Blizzard’s Overwatch, is getting a free open beta today. Said beta is set to last “for the next couple of months” and will feature a weekly rotation of heroes (or Titans) for you to choose from. The game works much like a MOBA, tasking both teams with protecting their bases and destroying the enemy’s equivalent. We last got a look at it during E3 2018 and we thought it held a lot of promise. It looks like the beta will be US-only for now (the blog post announcing it only appears on the US PlayStation site).

    You’ll be able to choose from two of the five heroes every week, whilst other players will have a different selection to ensure matches are varied. Characters include the icy Tundra, a Hunter class that gives us Bloodborne vibes, a divine warrior named Aurora, a monster named Taur and an ancient sentinel named Cipher. Each comes with its own abilities that must be used in tandem with the rest of your team to pave the way to victory.

    However, if you pre-order the game during the beta you’ll be given immediate access to each hero at your choosing (so you’re essentially buying the game straight up). You’ll also be given an avatar pack for your PlayStation profile, exclusive skins for these five heroes upon full launch, and a DLC hero when the game launches. The full game launches on January 6th.

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  • Sketchfab Passes 1 Billion Views Of Its 3D Models
    Sketchfab Passes 1 Billion Views Of Its 3D Models

    3D model hosting website Sketchfab announced today that it’s passed one billion page views.

    Sketchfab consists of an online library of user-created 3D content, including a large portion of models and works made inside creative VR applications such as Tilt Brush and Oculus Quill. Users are also able to view uploaded models inside VR itself.

    In a press release announcing the milestone the company clarified that ‘about 80%’ of those page viewers were on models themselves, whilst the site’s community has grown to over two million members (doubling in size in just over a year) and there have been over 200 million visitors overall. There are more than three million uploads on the platform. The company says this gives it ‘the widest reach when it comes to interactive 3D content on the web’, suggesting it beats out competitors like Google’s Poly platform, which we don’t have such statistics for.

    “The past few years have seen amazing shifts in our ecosystem,” Sketchfab CEO Alban Denoyel said in a prepared statement. “On the creation side, anyone can now create 3D content with simple creation tools and 3D capture technologies. On the consumption side, users can now consume 3D content in 3D space, thanks to virtual and augmented reality. We have greatly benefited from those trends, leading us to these important milestones.”

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  • BBC Comedy People Just Do Nothing Goes 360 Enjoy the lyrical talents of Kurupt FM.
  • Nevrosa: Escape Dev GexagonVR Holding Multi Title Sale The funds will be used towards the next Nevrosa videogame.
  • YouTube VR Is Finally Available on Oculus Go
    YouTube VR Is Finally Available on Oculus Go

    Google’s YouTube has now made their app available on Facebook’s Oculus Go standalone headset. The app was previously available on Samsung Gear VR, which uses the same store as Oculus Go, but Go was blacklisted until today.

    YouTube VR launched on Gear VR back in July, but no word was given on Go support. At Oculus Connect 5 in late September, Oculus Product Manager Sean Liu finally announced that YouTube VR was coming to Go.

    https://uploadvr.com/wp-content/uploads/2018/11/YouTubeVRGo.mp4

    The app allows users to view all of YouTube’s standard 2D content, but the main focus is on immersive 360° videos (a big focus for YouTube in recent years). Because it’s difficult to type in VR, the app provides a voice search function using Google’s best-in-class speech recognition technology, the same used in Google Home smart speakers. Users can view their own subscriptions, history, and playlists including their YouTube Music playlists.

    The reason for the delay between the Gear VR and Go release is likely down to Go’s lack of Google Play Services- Google’s background software installed on all Android phones which have the Google Play store. It provides features and services to many Android apps, including YouTube. Go does not have it because Go uses Facebook’s own fork of Android, and does not have Google Play. Porting to Go will have required Google to remove any dependence on Play Services, or perhaps just have baked it directly into the app.

    Google’s support for the Oculus platform despite having its own directly competing Daydream platform should be commended, but it may be part of a strategy to try and keep YouTube as the dominant video sharing platform in 360° content just as it currently is for 2D content. In the smartphone world, Google makes all of its apps available on iPhones despite owning Android, because Google’s revenue model is primarily based around advertising & services, not hardware.

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  • Windlands 2 Will Soar Onto Steam This Friday The HTC Vive version had originally been dated for 2019.
  • Electronic Frontier Foundation Launches VR Experience To Teach Surveillance Awareness

    Learn to spot various forms of public surveillance technology in this 10-minute interactive VR experience. San Francisco’s Electronic Frontier Foundation (EEF) released their new educational VR experience, Spot the Surveillance, on November 5th aimed at helping citizens increase their awareness of police and government surveillance equipment on the street. “We are living in an age of

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  • Oculus Details Improvements for November’s Platform Update Dash UI enhancements and a pirate theme have been included.
  • Review: Resident Evil VII biohazard Over a year since its release, does Capcom's foray into VR still stand up to scrutiny?
  • YouTube VR Now Available On Oculus Go

    The internet’s most convenient video-sharing service finally arrives on the world’s most convenient VR headset. Owners of the Oculus Go can now breathe a collective sigh of relief as the official YouTube VR app has finally landed on the standalone 3DoF mobile VR headset roughly 6 months after its original release. Starting today, users can

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  • Epic Games’ Unreal Dev Grants Awards a Further $800,000 Both VR and AR teams have seen grants awarded.
  • Trinity Is A Sci-Fi VR Odyssey That Meshes Storytelling Styles
    Trinity Is A Sci-Fi VR Odyssey That Meshes Storytelling Styles

    What’s the future of VR movies? Is it the simple accessibility of 360-degree video? Or do new technologies like volumetric capture present a more compelling experience?

    Or will it be a mix of the above?

    UNLTD’s Trinity suggests it might. Set to premiere later this week both on Steam and in VR arcades around the country, this strange piece of sci-fi presents an unexpected mesh of storytelling styles not soon forgotten.

    In Trinity, you find yourself in the middle of a war between cyborgs but your exact standing between the warring factions remains unclear. The first episode sees you erratically warping between two sides of a battle at different points. You’ll watch firefights unfold in impressive 360-degree sequences with production values a step above what we’re used to seeing in VR before visiting what appears to be a strange other dimension in which full 3D content comes into play. You can see the trailer for the experience below.

    I’ve seen the first episode, which mixes its various styles in an intriguing fashion. It reminded me of the no-compromise weirdness of sci-fi shows like Farscape and it touches on some interesting avenues for VR storytelling.

    “A few years ago, nobody knew how to apply VFX into 360 spherical video,” UNLTD CEO John Hamilton told me over email. “We also shot volumetrically, which was originally only supposed to be used for transitioning between different 360 clips in the story. However, once we saw the potential of the point cloud visuals, we rewrote the story to add in entire scenes with the volumetric material.”

    Not everything works; there’s one moment in which I’m assaulted by VR bullets inside a 360-degree clip, but the inability to move my head around to dodge them Superhot-style is jarring. But there are moments of curious connection between characters here, even if the overriding ambiguity leaves you feeling more confused than anything else.

    I was also intrigued by the decision to premiere the piece at VR arcades. Hamilton was confident that could do great things for both the experience and businesses that support it. “Trinity is a great introduction to a highly immersive VR experience for first time VR consumers, who are increasingly going to VR arcades,” he said. “It’s plug and play and the interactivity is controlled by your head movement with no controllers to worry about. As a result, for arcades, Trinity will help to expand their customer base outside of the traditional gamer.”

    As for the future, Hamilton says this is the first in a five-episode season, with each installment having viewers follow a different character. These newer episodes will also add new interactive elements that can affect the outcome of the story. “The possibilities in immersive story-telling are endless and I think we’ve really just started getting started,” he said.

    Trinity arrives on HTC Vive, Oculus Rift and in arcades on November 16th.

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