• ARK Park Hits Retail Locations in North America, Europe, and Australia The disk also includes the Pterosaur Hill DLC.
  • Korean Startup LetinAR Raises $3.6m for its AR Optics LetinAR's PinMR Lens aims to provide a better AR experience than devices currently available.
  • Skybound Launches New VR Horror Series Delusion Via Samsung VR
    Skybound Launches New VR Horror Series Delusion Via Samsung VR

    Skybound Entertainment’s latest VR experiment is set to scare your socks just a little after Halloween.

    On Friday, November 2, the company will launch its four-part 360-degree series, Delusion: Lies Within on Samsung’s VR video app. You’ll be able to watch it in a Gear VR headset, or on a browser of your choice. As we reported earlier in the year, the series is based on plays produced by a horror company also named Delusion over the past few years. The experience aimed to involve audiences in new ways to scare them like never before and now it wants to do the same in VR.

    The VR version takes us to the American South during the 1940s. It follows two fans trying to find their favorite horror author, who was recently reported missing. It had originally been billed as a 10-part series lasting over an hour overall, though Variety reports that each of the four episodes will last just eight minutes.

    Skydance is doing a lot of work in VR and AR right now, also lending out its popular The Walking Dead franchise to phone-based AR games and location-based VR experiences. Elsewhere, the team at Skydance Interactive have been busy building a full VR game in mech battler, Archangel.

    The entire series will be available for $4.99. Variety notes that a second season is also possible.

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  • Comedy Puzzle Experience People Cu3ed Preparing for Launch The title will arrive next week on Steam.
  • Life In 360°: Living Thai Dream As winter draws in head to the shores of some beautiful Thai islands.
  • AR Cats Come to The Google Playground In celebration of National Cat Day, Google adds feline friends to Google Playground as AR stickers.
  • Five VR Experiences For An Extra Spooky Halloween

    Celebrate Hallows’ Eve right this year with these terrifying horror-based VR games. The day has finally arrived. After receiving weird looks from your various neighbors last year, you’ve finally accepted the fact that you’re too old to be trick-or-treating. Personally, I think 27 is way too early of a cut-off point, but that’s neither here

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  • Crunchfish Launches Gesture Interaction for AR Smart Glasses Crunchfish launches new system for gesture control with AR smartglasses.
  • STYLY Releases VR Editor VR platform and content creation platform releases new VR Editor function.
  • ‘MARUI’ Plugins Bring VR Support to 3D Tools Maya and Blender
    ‘MARUI’ Plugins Bring VR Support to 3D Tools Maya and Blender

    Maya, the paid tool from Autodesk, and Blender, a free and open source alternative, are two of the most popular 3D creation tools in the industry. Maya is the tool used to create the 3D assets for countless films, TV shows, and video games. Blender is used by hobbyist projects, but is also used by large organisations such as NASA.

    Because neither Maya nor Blender support virtual reality, Japanese startup MARUI-PlugIn developed plugins for each application to add VR support; which they call ‘MARUI’ and ‘BlenderXR’. MARUI is a paid plugin ($50/month or $550 lifetime) for Maya, whereas BlenderXR, just like Blender itself, is free and open source with optional donations supporting it.

    MARUI supports Oculus Rift, HTC Vive, and all Windows MR headsets, while BlenderXR supports all these and the eye tracking PC VR headset ‘FOVE 0’ too.

    For many creators, being able to see and manipulate assets at real scale directly with your hands and to look around it by simply moving your head is a paradigm shift from current monitor-based workflows. The folks behind the MARUI-Plugin claim that VR can reduce the cost of 3D production by up to 50%. The plugins aren’t focused on the full range of features for Maya or Blender. Instead, the company is focusing on design and animation. Using your hands to directly manipulate parts of the model that should move can be far more intuitive than the current approach of trying to move and rotate elements in 3D space with a mouse & keyboard.

    At Oculus Connect 5, Oculus introduced a system called “Hybrid Apps”, which could be useful if the approach sees adoption by the likes of Blender or Maya in VR. That still hasn’t happened, so it looks like 3rd party plugins will be the go-to approach for now. For BlenderXR, the plug-in builders are embracing the community spirit of Blender by polling the community as to which features should come next. For MARUI, development will follow the priorities of its paying customers. Recently they added voice recognition and direct 3D sketching for Maya. like Google’s Tilt Brush and Facebook’s Quill.

    It is not yet known how widely the Maya and Blender userbase will embrace VR. Perhaps headsets aren’t high resolution enough yet, or perhaps switching between tasks which are better on a monitor and tasks which are better in VR is not yet seamless. While MARUI and BlenderXR look like the first real steps toward bringing these tools into spatial computing, we expect to see many more efforts in the coming years.

    Tagged with: Blender, MARUI, maya

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  • Sony’s PSVR Headset Design Licensed By Lenovo For The Mirage Solo
    Sony’s PSVR Headset Design Licensed By Lenovo For The Mirage Solo

    A three paragraph press release issued by Sony Interactive Entertainment and Lenovo suggests the companies quietly resolved a disagreement over the latter’s use of Sony’s PlayStation VR headset design.

    Lenovo’s Mirage Solo headset is an intriguing developer kit which is getting upgrades by way of a new Google add-on that will give the standalone headset a pair of 6DoF hand controllers. The way the headset balances weight distribution and tightens for a snug fit, however, bears a striking resemble to Sony’s headset, as you can see here:

    At left is the Lenovo Mirage Solo, which started shipping in 2018. In the center is a patent image from Sony with dates listed on the patent going back to 2014 and 2015. At right is the Sony PlayStation VR headset which started shipping first in 2016.

    The release suggests the outcome — a two-year patent licensing deal for PSVR’s industrial design — was viewed by Sony’s Riley Russell, Chief Legal Officer, as the best one for “helping the VR industry expand.”

    “The industrial design for PS VR has been widely acclaimed, and that was the result of years of hard work by PlayStation engineers,” according to Russell’s prepared statement.

    It is unclear whether the agreement covers future headsets, but it seems possible Lenovo could double down on the Daydream ecosystem in 2019 with a new headset that features two 6DoF hand controllers. We’ll be curious to see a.) if that headset actually comes to pass and b.) whether it bears any continued similarity to Sony’s design. We’ll also be curious to see if any other agreements are announced by companies with headsets which bear more than a passing resemblance to Sony’s.

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  • HTC Vive Officially Joins the VirtualLink Consortium The VirtualLink standard is still in its infancy.
  • VR Horror Series Delusion: Lies Within Coming to Samsung VR The horror title will be available to purchase from 2nd November.
  • Inside Space 360 – South Korea’s Amazing Fulldome Theater

    Fully immersive experiences without the need of a VR headset. Are we there yet? There are many tantalizing possibilities surrounding current VR and AR technology. Unfortunately, due to the expensive hardware and sometimes complicated setup required to engage in AAA experiences, these captivating digital adventures are often out of reach to the average consumer. This

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  • FromSoftware’s PlayStation VR Exclusive Déraciné Arrives Next Week Japan Studio and FromSoftware detail the story behind the upcoming adventure.