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  • VR Education Holdings Release Trading Update Problems with releasing Titanic VR on PlayStation VR has had an impact on revenues.
  • VR Gets Stabby With Realistic Melee Combat Game Blade And Sorcery
    VR Gets Stabby With Realistic Melee Combat Game Blade And Sorcery

    If you thought Gorn was a little on the violent side, just wait until you see Blade and Sorcery.

    This new VR game from indie developer WarpFrog just announced a December release window for its Early Access build, as well as a closed beta that’s currently getting underway. Blade and Sorcery is a fantasy combat game that prides itself on impressive physics; as you can see in the trailer below weapons interlock in realistic ways and objects like chairs can be used to defend yourself. Lets be honest, though, what’s really noticeable about the trailer is all of the stabbing going on.

    Though Blade and Sorcery also includes spells and archery, the focus of the trailer is on just how convincingly you can plunge a sword, dagger or axe into your opponents to make them suffer. It’s certainly not for the squeamish; at one point the player buries one blade into an enemy’s torso before stabbing him through the cheek with another as he drops his jaw from the pain. Oh and then you can see one poor guy get electrocuted before having a spear rammed through his mouth. Nice.

    True, Gorn was a very bloody VR game, but its focus on the slapstick nature of violence kept it from any kind of real controversy. We can’t wait to test out the strength of Blade and Sorcery’s combat systems, though we’ll also be intrigued to see the wider reactions to what looks to be one of VR’s goriest games yet.

    We don’t have a more specific release date for the game, but we do know it’ll support the Oculus Rift, HTC Vive and Windows VR headsets at launch. In Early Access you’ll find three maps, eight weapons, three spells and three enemy classes. You’ll also be able to customize your own avatar. There’s no mention of multiplayer for now but, going forward, WarpFrog plans to add a player skill tree and an inventory system as well as more maps and the like. The final release could be anywhere from six months to two years from December.

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    The post VR Gets Stabby With Realistic Melee Combat Game Blade And Sorcery appeared first on UploadVR.

  • Tetris Effect Is Getting A Limited Time Demo This Week
    Tetris Effect Is Getting A Limited Time Demo This Week

    Still don’t believe us that Tetris Effect is going to be awesome? Well you’ll have the chance to try it for yourself this week, but you’ll have to be fast.

    Enhance Games’ new take on the puzzling classic, which features full support for PlayStation VR (PSVR), is getting a limited time demo this week. Speaking on The Game Informer Show, the developer’s Mark MacDonald confirmed that the demo would launch on November 1st and run until November 5th. It will be fully playable inside PSVR though, just like the full game, you’ll be able to play it on a standard display too.

    Why limited time, you ask? Well, if you were to allow players to sample even the first level indefinitely then you’re basically giving them a free Tetris game, so we can understand this approach, even if the wider game is set to offer over 30 different levels.

    The full version of Tetris Effect, meanwhile, is due out on November 9th. It’s a PSVR exclusive for now although, as with Enhance Games’ Rez Infinite, we wouldn’t be surprised to see it come to other platforms later down the line. We recently went hands-on with the game for a second time and found something that’s absolutely worth the hype that many others have been bestowing upon it.

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    The post Tetris Effect Is Getting A Limited Time Demo This Week appeared first on UploadVR.

  • Survival Horror Reficul Receives Halloween Update New content as well as performance improvements have been added.
  • Enhance Games to Release Limited Time Demo of Tetris Effect It'll give PlayStation owners a taster ahead of launch.
  • Marvel: Powers United VR Adds More Variety With Latest Update
    Marvel: Powers United VR Adds More Variety With Latest Update

    One of our biggest complaints about Oculus Studios’ Marvel: Powers United VR when it launched earlier this year was the lack of variety. Once you’d played through one of its 20-minute arena matches, you’d pretty much seen everything the game has to offer. The latest patch from developer Sanzaru Games, though, aims to combat this.

    The game’s second patch went live late last week and introduces some major new elements. For starters, there’s a brand new objective type that mixes matches up a little. During a match, you might suddenly discover new signal jammers that will stop players from performing vital tasks like reviving allies, picking up power cells or even using Ultimate powers. You’ll then have to set about destroying the jammers — whilst also fending off other enemies and bosses — to restore your skills. The objective will be randomly triggered during a match.

    That’s not all that’s new, though. Patch 2 also introduces new enemy types including a flying unit named the A.I.M. Seeker that will smash into objectives, causing them damage, and a stationary turret that will target both players and their objectives. There’s also a few tweaks like reworked enemy spawn waves and the ability to use Beginner Mode in multiplayer for no-fail matches. Sanzaru also promises that there have been plenty of bug fixes made here.

    Finally, Sanzaru teased what’s to come in the game’s third patch. Most importantly, there’s another new objective named Planetary Assault in which players will have to activate cannons to destroy incoming frigates. No word yet on when this patch will arrive.

    It’s great to see Powers United getting some of these essential tweaks, though we’ve also long been hoping to see new playable characters like Iron Man added to the game. Back at Oculus Connect 5 in September, the company told us that that’s still very possible.

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  • The Mysterious World of Torn Arrives on European Shelves for PlayStation VR Aspyr Media's debut VR title gets the physical treatment.
  • First Borderlands 2 VR Gameplay Video Arrives
    First Borderlands 2 VR Gameplay Video Arrives

    Direct from Twitch Con 2018, we have our first proper look at gameplay from Borderlands 2 VR.

    A brief clip of the game running at the PlayStation truck at this weekend’s event was posted on the Borderlands Instagram account on Saturday. It shows a player tackling the PSVR-exclusive using a Dualshock 4 controller. That allows full freedom of movement, though obviously you don’t get the same kind of realistic tracking that you would get with the PlayStation Move support. It looks like aiming is assigned to head-tracking, much like it is in Resident Evil 7 or if you play Skyrim VR with the gamepad. We’re not yet sure if Move controllers will allow for smooth locomotion, but we do know you sadly won’t be able to use PSVR’s Aim controller.

     

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    Feeling virtually handsome? Come down to the @playstation truck at @twitchcon to kick some ass in Borderlands 2 VR! … #twitchcon #twitchcon2018 #borderlands #borderlands2 #ps4 #psvr

    A post shared by Borderlands (@borderlands) on Oct 26, 2018 at 2:27pm PDT

    As for the gameplay itself it looks like everything is running pretty well. We know that Borderlands 2 VR is going to include the entire original game, though it won’t feature any kind of cooperative play, nor will it support any of the DLC that was released the first time around.

    Borderlands 2 VR reaches PSVR on December 14th. Don’t expect to see a PC version of the game at least this year.

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  • Medical Sales College to Train Students Using Osso VR Tech Osso VR has announced a new partnership with Medical Sales College.
  • Life in 360°: Fuelling A Storm NASA takes us inside Hurricane Maria in 360 degrees.
  • Pokemon Go Meets Catholicism In This Bizarre AR Mobile Game

    The Vatican commissions a Pokémon Go style game that will have you searching for Jesus in the bushes of your neighbor’s yard. Remember that overwhelming feeling that overcame you when you finally captured Pikachu or one of the more elusive Pokémon, like Articuno, in Pokémon Go?  Now imagine that feeling when you finally catch Jesus

    The post Pokemon Go Meets Catholicism In This Bizarre AR Mobile Game appeared first on VRScout.

  • Dex the Dog Proves to be a Pawfect Scraper America's Vet Dogs and the Guide Dog Foundation create an amusing Dog + VR mashup.
  • Red Dead Redemption 2 Companion App Includes Reference To Oculus VR
    Red Dead Redemption 2 Companion App Includes Reference To Oculus VR

    Red Dead Redemption 2’s companion app (for Android and iPhone) could be hinting at the game someday coming to VR.

    Rockstar Games fan website ‘Rockstar Intel’ first reported that inside the files for the app are multiple parameters that indicate game could be coming to PC, including:

    CommandIsPcVersion(void) 000000000166A12C
    PARAM_companionAutoConnectIpPC 0000000002F985B8
    SIGNIN_PC_APP_URL 0000000002A51F58

    However, what is even more interesting is the following parameter:

    PARAM_Oculus 0000000002F7FC10

    This is the first direct evidence of VR work related to Red Dead Redemption 2. I looked inside the files for the Android app myself and independently verified the Oculus mention. While it’s far from proof or confirmation, it does indicate that Rockstar Games could be at least considering some form of RDR2 for VR. Of course, we can’t rule out the possibility this is just sample or template code that somehow got included by mistake, but we certainly hope it is evidence of proper VR support for the game’s eventual PC version.

    Red Dead Redemption 2 is one of Rockstar’s only games to have full first person support – the game can be played from start to finish in this view, and we noted that it looks incredible in PlayStation VR’s cinematic mode, where you can play the game on a huge virtual cinema screen. Rockstar including first-person support could make a port to VR easier than with a strictly 3rd person game.

    This parameter specifically refers to Oculus, not VR, but HTC’s Head of Vive Studios Joel Breton recently told us that Rockstar Games was “not done” with VR, which may suggest that if RDR2 does come to VR, HTC Vive users would not be left out. We were very impressed with Rockstar’s first VR game, LA Noire: The VR Case Files (which released on both Oculus Rift and HTC Vive), giving it an 8/10 review.

    If Red Dead Redemption does come to VR, it could be just a few of the best missions like with LA Noire: The VR Case Files, but ideally it would be the entire game, like Bethesda did with Skyrim and Fallout 4. It is also important to note that Rockstar Games has not made any official statements on the topic – right now, these companion app files are our only hints.

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  • Become a Renegade Wizard When Runes: The Forgotten Path Appears Next Month The spell casting title has been in development since 2015.
  • Bublar Group Buys Out Swedish AR/VR Company Vobling Vobling acquisition makes combined company largest VR/AR company in Nordic region.