News

  • Macy’s and Marxent Partner for Large-Scale VR Rollout Macy's is introducing a VR furniture experience to over 70 stores.
  • Football Field-Sized VR World Created In Prototype VR research and prototyping lab Sixer VR experiments with world-scale and inside-out tracking.
  • The VR Job Hub: Autumnal Opportunities Roles in the UK, US, France and Canada this week.
  • Something for the Weekend: Steam VR Selection Box Productivity, saving the oceans, African wildlife and engaging in vast military battles is all on offer this week.
  • Queen’s University Announces Dedicated VR Medical Training Center

    The Canadian university announces plans for new medical training center composed entirely of VR simulations. Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in

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  • MVP Interactive Partners with Apollo Theatre To Introduce Interactive VR Experience VR will be incorporated into Say It Loud James Brown tribute event.
  • Intel Opens Tech Learning Lab Roaming VR Truck In The Bronx
    Intel Opens Tech Learning Lab Roaming VR Truck In The Bronx

    Intel is launching the Tech Learning Lab, a custom-built mobile container truck outfitted with virtual reality demo stations, powerful PCs, and IoT smart whiteboards.

    The lab and its hands-on workshops are kicking off at the Bronx Academy of Letters, where attendees can get lessons in artificial intelligence, coding, and robotics. And the lab will make stops at schools and other education institutions through December 15 (including stops planned in Oakland, California).

    Intel’s Tech Learning Lab tour is a multi-city educational effort that will bring innovative teaching methods to educators across the country. The aim is to use technology (like virtual reality) to help students prepare for college by developing fundamental career skills, such as communication, collaboration, self-awareness, problem-solving, critical thinking, and more.

    The VR experiences include location-based edutainment; a virtual field trip to the Renwick Gallery at the Smithsonian American Art Museum in Washington, D.C.; and a robotics lab, chemistry lab, dissection lab, arts lab, and space lesson.

    This post by Dean Takahashi originally appeared on VentureBeat.

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  • Vuzix Announces Partnership With WakingApp ENTiTi AR Creator coming to Vuzix smart glasses.
  • This Week In VR Sport: NBA and European Tour Golf Brings Sports into VR NBA will be streaming games in Oculus Venues and Gold tour experiments with VR 8K streaming.
  • HTC Reveals 6DOF Controllers For Its Vive Focus Standalone Headset
    HTC Reveals 6DOF Controllers For Its Vive Focus Standalone Headset

    HTC’s Vive Focus standalone VR headset just become a much more interesting competitor to the Oculus Quest.

    The company just revealed a pair of six degrees of freedom (6DOF) motion controllers that are compatible with its mobile VR headset at the World Conference on VR Industry in Nanchang, China today. You can see Vive China President Alvin Graylin using them to slash notes in Beat Saber on the headset right here.

    Here’s @AGraylin demoing the new 6DoF dual controller dev kit for the HTC Vive Focus standalone VR headset! More info here: https://t.co/pT4y1oqjSO #vr #vivefocus pic.twitter.com/QGx5J9PtrV

    — Richard Lai (@richardlai) October 20, 2018

    According to Engadget, the system uses a new attachment that fits to the top of the Focus to track the controllers, which appear to have tracking rings looping above the user’s hands, much like what can be seen with the Touch controllers coming to Oculus Quest. For now the controllers are in dev kit mode and Graylin says the company is “Welcoming all VR devs to join the journey.” Developers can apply for a kit here and we’ve reached out to HTC to find out more information about when these controllers might launch to consumers.

    Focus itself provides inside-out positional tracking, allowing you to move your head around in VR without the need for external sensors. When it launched in China last year, though, it only came with a 3DOF motion controller similar to what can be seen with Google’s Daydream View headset (though that’s also getting an experimental 6DOF solution). In theory, pairing the headset with these new controllers will give users the freedom to move around in VR much like they would with the PC-based HTC Vive, though we’re yet to go hands-on to test that quality of the tracking for ourselves.

    The headset also runs on HTC’s brand new Vive Wave platform which, notably, can stream games from SteamVR. If this support extends to these controllers that could be a major feature for Vive Focus, one that we’re not yet sure will be included in Quest (which launches next spring for $499). It’s not confirmed if Beat Saber is being shown natively or over streaming but, again, we’ve asked. (Update: Graylin just confirmed to us that the demo shown is using VRidge streaming.)

    Earlier this month HTC’s Joel Breton confirmed to us that Vive Focus was still on track for a launch in the west this year. Whether or not these controllers will now be a part of that launch remains to be seen.

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  • AWE EU 2018 Sees Discussions On Collaboration and Industry Growth AWE EU Press conference features several announcements from immersive technology companies.
  • Macy’s Partners With Marxent For One Of The Largest VR Rollouts In Retail History

    The U.S. department store will begin installing VR stations in 90 stores to sell furniture to customers. This would be the largest VR roll-out in the history of retail. When Macy’s first opened their doors to the public in 1858 on the corner of 14th Street and 6th Avenue in New York City, no one would

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  • Anjin Games Announces Multiplayer Updates For Deadbotz 3 VR Mute Winter A multiplayer updates comes to early access smartphone VR shooter Deadbotz 3 VR Mute Winter.
  • Samsung Is Working on a VR-AR Hybrid Headset, Already Tested ‘Prototype’
    Samsung Is Working on a VR-AR Hybrid Headset, Already Tested ‘Prototype’

    With the Gear VR’s launch in 2015, Samsung were technically the first company to release a modern-age consumer VR headset, and Gear VR is still the most owned VR headset on the market. In late 2017 they then launched a PC VR system, the Odyssey, the only ‘Windows Mixed Reality’ headset to use OLED panels and have lens separation adjustment.

    Over the past year, there have been multiple hints from Samsung that their next step may be a standalone VR headset with AR capabilities- a “hybrid” so to speak.

    In a recent interview with the Malaysian tech news outlet Lowyat.NET, the CEO of Samsung Electronics stated:

    “Today, we are heavily looking into incorporating both VR and AR (Augmented Reality). We haven’t decided which route to go with this yet, but we’re working closely with our partners on this. I’ve tested a prototype headset that actually incorporates both VR and AR, and it really delivers a much better experience with that combination.”

    This isn’t the first time Samsung officials have hinted at a future VR headset distinct from 3DoF Gear VR or PC-based Odyssey.

    The Odyssey may be a stepping stone to a fully standalone Samsung VR headset.

    At their annual developer conference in November of last year, a Samsung VP told the audience “We think the next mobile VR system would have inside-out positional tracking with 6DoF motion controllers.” He stated that this would be delivered with “global partnerships” that included Intel.

    Then, in May of this year, a Samsung official told The Korea Times that they were working on “cordless and high-priced headsets supporting both VR and AR”, and interestingly then added that Microsoft had recently agreed to lower its royalties.

    This may be the answer to a major question about a future Samsung standalone headset: what platform and store would it run? With the Gear VR, Samsung used Oculus’ mobile platform and store, however the relationship between these two companies is currently unclear. For example, Samsung even added Google Daydream support to their smartphones and are using Microsoft’s platform on PC. Then earlier this year, Oculus launched its own standalone in the Oculus Go and basically never mentioned the Gear VR at Oculus Connect 5.

    Instead, Samsung could be making the first standalone Windows Mixed Reality (WMR) headset (Windows Mixed Reality is currently a PC-only platform, similar to SteamVR). Samsung has not said whether this would use an x86 chip like a PC or an ARM based chip like a smartphone, however the mention of Intel as a partner last November may suggest the former. If this is the case, this may have been what prompted Intel to close their “Project Alloy”, which was a project to create a standalone x86 VR headset reference design for manufacturers to use. It would also make it compatible with existing WMR, rather than requiring developers to recompile for ARM. In fact, it could potentially even run apps built for minimum spec PCs with no changes at all.

    It’s important to note that all we know about this headset is just

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  • VRX: Where Are Investors Placing Their Bets In VR And AR?
    VRX: Where Are Investors Placing Their Bets In VR And AR?

    From media hype to marketing talk, it’s easy to get lost in what’s really happening in XR. On one hand, the barriers to entry are dropping with every technological innovation and XR applications are making waves in enterprise.

    On the other, perceived lack of mass consumer adoption is causing some to hold back their efforts, as the industry cautiously navigates the heightened expectations. In such uncertain times, the necessity for companies to understand where and when to invest their resources is becoming increasingly important.

    So where are the investors putting their money? Where are the analysts seeing the demand? What do the numbers really tell us?

    On Wednesday October 24, VRX hosts a webinar with investors and analysts from HP Tech Ventures, Boost VC and SuperData, to look at where the real opportunities and gaps are to exploit. Putting hype aside to focus on the market realities of immersive reality, the panel of experts will dive deep into the data to decipher what’s real, what’s hype and what the future of XR really looks like.

    See full details and register for this free XR market opportunities webinar here

    XR decision-makers around the world are pondering many of the same questions, which the webinar will explore – such as:

    Where is the primary market demand for new XR tech, solutions and experiences?
    Where’s the majority of investment going – and why?
    What’s stopping XR advancing as quickly as it could be – and what opportunities does this provide?

    Panelists on the webinar feature the people who dedicate their work to understanding where the smart money is going in XR and what real challenges and opportunities are facing the industry.

    Angelo Del-Priore, Partner, HP Tech Ventures
    Maddie Callander, Director of Operations, Boost VC
    Stephanie Llamas, VP of Strategy and Head of XR, SuperData

    Discussion chaired by: Amy Peck, Founder & CEO, EndeavorVR

    Register for this free XR market webinar here. It’s on Wednesday October 24 @ 10am PT – and if you can’t join live, register now to receive the recordings later.

    Disclosure: This is partner content that has been produced in conjunction with VRX and VR Intelligence. UploadVR is a media partner for the event. 

    Tagged with: VRX

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