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  • Knockout League Adds Heavy Bag Training In New DLC
    Knockout League Adds Heavy Bag Training In New DLC

    Creed: Rise to Glory may be entering the ring next week but Grab Games’ Knockout League is still in the fight.

    This week the developer announced a brand new add-on DLC for the VR boxing game named Heavy Bag. It’s pretty much what it says on the tin; the download adds a new training mode that will get you in front of a heavy bag to train for fights. Trusty trainer Doug will be on hand to offer tips as you look to bulk up your accuracy, speed, power and endurance by hitting specific parts of the bag in various challenges.

    It looks like a more serious side of Knockout League’s otherwise silly boxing package, which has you fighting an octopus and a pirate amongst others. Crucially, though, it looks like it could be a great workout.

    Elsewhere, a new southpaw option will be added to the modification panel, though you won’t need to purchase the DLC for that.

    Looking for the Heavy Bag DLC to arrive “very soon” for the game’s Rift, Vive, Windows VR and PSVR versions at the low price of $2.99. Not bad.

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  • Make Real Creates its own Racing Line Towards Content Creation The studio has just released Vodafone - Working at Height for Oculus mobile headsets.
  • What Makes Good VR? Make Real Gives Some Insider Know How Ever been to a UK VR event? Then you'll have likely seen Make Real's Sam Watts there.
  • Developer Profile: Make Real A British company focused on immersive content, either for consumer or enterprise purposes.
  • Make Real: The Beginning of VR VRFocus sat down with Make Real to discuss the company and its future.
  • Make Real: Going Back to The Drawing Board The Drawing Board is a new R&D concept the studio has recently unveiled.
  • VR MOBA Dark Eclipse Unveils Release Date Japanese developer SUNSOFT hopes to make a comeback with VR RTS/MOBA hybried title Dark Eclipse.
  • Sunsoft’s VR MOBA Dark Eclipse Hits PSVR Next Week
    Sunsoft’s VR MOBA Dark Eclipse Hits PSVR Next Week

    Virtual reality will get a DOTA 2 rival next week.

    Dark Eclipse, a new multiplayer online battle arena (MOBA) game from Sunsoft, is coming to Sony’s PlayStation VR (PSVR) headset on September 25th. In the app, you control one of three Leaders on a giant battlefield and must race to destroy the enemy base whilst defending your own. It’s sort of like Firewall just… also not like Firewall at all. Check it out in last year’s Tokyo Game Show trailer below.

    As you can see from the footage, the game’s best played with a pair of PlayStation Move motion controllers, though it’ll also support the DualShock 4. The game is design to be fast paced with one-on-one battles that will have players thinking on their feet. In the coming months Sunsoft plans to add regular free updates with more playable characters and balance tweaks too.

    We’ll be interested to see if a MOBA like this catches on with the VR audience. Valve did introduce a VR spectator mode to DOTA 2 a few years back, but we’ve never seen a full on entry in the genre released for headsets. For developer Sunsoft, which is celebrating its 40th anniversary this year, it also marks a return to the US and European markets.

    Dark Eclipse will launch as a free-to-play game.

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  • VR Education Holdings Releases Results for First Half of 2018 Immersive education company VR Education Holdings expects positive results from 2018.
  • Transference Review: A Black Mirror VR Nightmare Come To Life
    Transference Review: A Black Mirror VR Nightmare Come To Life

    Have you seen the San Junipero episode of Black Mirror? If not, then you should skip this opening paragraph. In that episode, people are able to make the decision on their death bed to either pass away naturally, like we do today, or to have their consciousness uploaded to a “simulated reality” server featuring a beach-side city aptly titled San Junipero. Transference is, in short, like that if it were a twisted nightmare concocted by an obsessively deranged scientist.

    As a result, Transference is a difficult game to articulate. In many ways this is the perfect embodiment of what people mean when they say “VR experience” rather than “game” or “story” as the narrative itself ebbs and flows as something that exists around you rather than something that’s told to you as you play. And after spending about 90 minutes to get through it all from start to finish in one sitting, I can’t stop thinking about it.

    In Transference, Raymond Hayes has developed a technology that allows for 1:1 consciousness simulation. Or in other words, he’s created the ability to perfectly replicate a person’s brain, memories, and entire being digitally so that it can not only be preserved indefinitely, but also so that they can continue to live on forever.

    The problem with that is he has used himself and his own family as the test subjects. Raymond’s obsession has driven him mad and turned him into a neglectful, abusive, and deranged man that’s ripping apart his marriage and ruining his son. It’s a tumultuous setting and as you dig deeper into the relationships, mostly by way of exploring the environments, watching video clips, listening to audio recordings, and picking up on environmental storytelling bits, the dark layers of the Hayes family slowly peel back.

    If you’re looking for a structured, neatly packaged narrative like you’d find in a movie — this is not that type of thing. Transference doesn’t tell you a story, it puts you at the center of a family’s life. Throughout the experience you’re jumping between Ray, his wife Katherine, and their son Benjamin.

    A major theme in Transference is perspective, meaning that everyone has their own interpretation of not only reality, but of memories and experiences as well. So, everyone has their own perspective. Since you’re constantly switching between three different family members and spend most of your time re-exploring the same home, you get to see the same areas from three different perspectives, although the visuals and assets themselves are heavily reused.

    My favorite way that this manifested itself was in the subtle environmental changes. Pick up a memento that holds sentimental value for Ray and he’ll comment on it, but Katherine may have a negative memory attached to it instead. In particular there’s a family photo in front of the Golden Gate Bridge that, depending on who is looking at it, changes. Combined with background voice overs from the corresponding character, it’s an effective (albeit extremely subtle) technique.

    One of the key mechanics in Transference is one of switching

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  • VR Roguelike In Death Leaves Early Access Next Month
    VR Roguelike In Death Leaves Early Access Next Month

    The first game from the developers of Everest VR gets its full release next month.

    In Death from Solfar Studios will leave Early Access on October 2nd, the developer announced this week. As part of the full release the developer will introduce a new level, Paradise Lost, to the roguelike bow shooter. Expect to encounter new enemies and even a boss fight with Gabriel the Fallen in this level. You can see a very brief glimpse of it in the teaser trailer below.

    As you probably spotted in that footage, the update also brings a new Crossbow weapon, which is bound to please those of us that are getting sore shooting arms. Elsewhere there will be tweaks to the game’s scoring system in the asynchronous multiplayer mode, Challenges.

    The game first arrived in a pre-release state last February and we really enjoyed what it had to offer even back then. It’s combat mechanics are rock solid and we love the Dark Soulys vibe of its setting and bad guys. In fact, In Death recently featured in our list of 100 VR games you should be playing and now that it’s full release is nearly here that’s truer than ever.

    Take note that the price of the game will rise from $19.99 to $29.99 come full release, so now is the time to pick it up if you ever had any intention of doing so. It supports the HTC Vive, Oculus Rift and Windows VR headsets.

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  • Oculus Connect 5 Will Be Livestreaming Via Oculus Venues From keynote speeches to e-sports action, all will be available through Oculus Venues VR livestream.
  • Mozilla Announce Release of Firefox Reality A web browser built specifically for VR is now available.
  • Check Out Ubisoft’s Assassin’s Creed VR Escape Room
    Check Out Ubisoft’s Assassin’s Creed VR Escape Room

    Ubisoft’s new Assassin’s Creed VR experience allows you to step inside the Animus for the first time ever.

    Escape The Lost Pyramid is a new location-based VR escape room that’s set in the world of the popular gaming series (more specifically tying into last year’s Assassin’s Creed Origins). Up to four players can explore the Lost Pyramid of Nebka, entering a simulation that puts you in the shoes of several lost explorers. Across 60 minutes players must solve puzzles and use items like a bow and arrow in order to make their way out of the room.

    You can check it out in the trailer below, though there’s no actual footage of the virtual game itself (apparently Ubisoft thought it was a better idea to show a man simply imitating firing a bow and arrow, which gives us flashbacks to Palmer Luckey’s Time Magazine cover).

    This isn’t the first Assassin’s Creed VR experience we’ve tried; we also went hands-on with Temple of Anubis at E3 this year, which looks like a largely similar experience.

    Currently Escape The Lost Pyramid is available in four locations across the globe, including two sites in the US, one in Germany and one in France. You can find out more about booking a slot at the game’s official website. Sadly there’s no word on a home release for the experience, though I wouldn’t hold my breath.

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  • VR vs. Spitting Feathers Can we just take a moment to sit back and take in how weird VR is?