• Magic Leap Announce Avatar Chat And Two-Controller Support At L.E.A.P Conference Magic Leap share their roadmap for the next six months.
  • Facebook’s 3D Photos Arrive On Your News Feed And In VR

    Facebook uses iPhone’s AI depth-sensor to a new layer of realism to your photos. Originally announced during the 2018 F8 developer conference back in May, Facebook’s 3D Photos feature is now officially available on your News Feed and in VR. By utilizing the 3D depth maps stored with portrait photos taken recent dual-lens iPhone models,

    The post Facebook’s 3D Photos Arrive On Your News Feed And In VR appeared first on VRScout.

  • David Jaffe, Creator Of God Of War And Twisted Metal, Wants To Make A VR Horror Game
    David Jaffe, Creator Of God Of War And Twisted Metal, Wants To Make A VR Horror Game

    Earlier this week on his livestream talk show, God of War and Twisted Metal creator, David Jaffe, received a phone call from Cory Barlog, the Director and Writer for the most recent PS4 God of War game that released this year. During the chat (warning: language is extremely NSFW), they discussed the series, this year’s game’s overwhelmingly positive reception, and the future for each of them.

    Near the end of the part-interview part-casual conversation, they start talking about VR, mostly focused on PSVR at first. Specifically, Jaffe (a huge fan of VR) wants to know if Barlog is going to work on a VR game.

    “I don’t know, who knows what the future holds on that one,” Barlog says. “I still have not gotten to a point where I don’t get nauseated after about 25 minutes in VR…I played that Farpoint game, which is so phenomenally cool with the gun controller, but man moving around, oof, that made me nauseous. Then there’s the new one that Orth worked on, Fireteam (sic, Firewall Zero Hour), and that one looks amazing! I really want to play, but I’d be the guy that says ‘Guys, I gotta stop, I’m getting sick.'”

    After hearing that reaction, Jaffe shifts gears to talk about room-scale VR, since that’s a great avenue to help cut back on motion sickness.

    “Once you do it you never want to go back, it’s f***ing amazing,” Jaffe says. “VR has its hooks in me so deep and so wonderfully, that if I could create the opportunity for myself to get back into games with VR, I would be all over it, that’s how transformative it can be if you have a good VR experience. The dream was always let’s make games in the holodeck, but we’re not gonna live long enough for that. Room-based VR at least makes you feel like it’s the future of interactive entertainment.”

    After creating and working on a litany of Twisted Metal games, as well as designing and directing the first two God of War games, Jaffe moved on to his own studio, The Bartlet Jones Supernatural Detective Agency, which released Drawn to Death last year, a free-to-play third-person arena battle/shooting game with a bold, hand-drawn aesthetic.

    After discussing VR a bit more, Barlog asks Jaffe what type of VR game he’d want to work on and, surprisingly, Jaffe already has a very specific vision.

    “I would want to do a horror game,” Jaffe says. “I have a game about, sort of like when the levees broke in Katrina. I’d like to do a horror game based around, they had all the coffins floating down the street…I love the idea of doing a horror game that’s like scuba diving and you’re on a boat and it’s constantly raining, kind of like a supernatural version of Jaws set in this sort of flooded New Orleans town. I’d like to do some kind of horror game based on that.”

    Near the end of their conversation Jaffe sheds some light on why he’s so

    The post David Jaffe, Creator Of God Of War And Twisted Metal, Wants To Make A VR Horror Game appeared first on UploadVR.

  • Review: Unearthing Mars 2: The Ancient War It is a very visually impressive sci-fi themed VR rail shooter.
  • Atheer Unveil Augmented Reality Management Platform The AR solutions company reveals their "guiding star."
  • Point & Place AR Shopping Platform Adds Face Tracking EyeKandy introduce 'AR Wearables' function to Point & Place AR retail platform.
  • New Study From Intel Finds 5G Networks Will Drive $1.3 Trillion In Revenue By 2028 The wireless network technology will account for half of the revenue in the media and entertainment industry.
  • Astro Bot Rescue Mission Is The Highest Rated VR Videogame Of All Time The PlayStation VR title is doing very well.
  • See The Hacker And Thief Action Of Covert In New Hands-On Gameplay VRFocus try to steal the loot in White Elk Studios newest title.
  • WRLDS Launch SDK For Their AR Smart Bouncing Ball Now developers can create experiences for the Bluetooth connected ball.
  • Insta360 Announces New ONE X Action Camera With 5.7K Video "The future of the action camera is here."
  • Abandoned WW1 Hall Of Remembrance Recreated In VR The new before seen gallery is built in VR by Immersive Studios for the Imperial War Museum.
  • Life In 360°: An Electric Archive (Part Two) We continue our trek through the 360 degree archive of Formula E with trips to Marrakesh and Hong Kong.
  • Our First Interview With Magic Leap CEO Rony Abovitz
    Our First Interview With Magic Leap CEO Rony Abovitz

    I had an interesting conversation with Magic Leap CEO Rony Abovitz on Oct. 9 — the first day of LEAPCon — after filming a 30 minute presentation about their first marquee game, Dr. Grordbort’s Invaders. During the second day of the event Magic Leap hosted a 3-hour keynote which revealed, among other things, a plan to support two controllers with Magic Leap One in 2019.

    After the Grordbort presentation on Oct. 9, though, Abovitz agreed to the first on-the-record interview with me. I’ve decided to publish the entire transcript of our conversation so you can decide for yourself what is of interest. I edited out only “ums”, sentence fragments and overly repetitive phrasing.

    Hamilton: I’ve obviously been to all the Oculus Connects and it is weird to see a sort of reboot almost for AR, that’s what this conference feels like to me…the ability of devs to get excited for their projects. But it’s a long road still ahead, and I guess I’m wondering what can you say about Magic Leap’s ability to be there for the long haul for devs. I think devs need to know that Magic Leap is going to be there for years to come building new products that are even better than the ones we already have and I’m wondering if you could explain that.

    Abovitz: All of the effort we took in building the company in the first place — we set up our own production factory, we raised a certain amount of capital — was to give us the longevity, and sustainability and the basic investors and support to be around for a while so we didn’t build it to do one thing and that was it. We didn’t build it just to do Magic Leap One. Our teams have been working on ML1 and multiple generations afterward and investing in all the technologies that might be showing up two years, five years, even 10 years from now. So part of what we’ve done is invested in the immediate, but also that long road — built up a significant IP portfolio. We’re also working with people like Unity and Unreal so that the skills you build on Magic Leap are extensible so tomorrow we’re going to talk about something we call the “Magicverse” which is like we want things to be XR portable so we don’t like the idea of a completely closed ecosystem.

    Hamilton: Like WebVR?

    Abovitz: You should be able to build something and be able to interoperate with a phone, a tablet, a VR system, other future devices — so you can imagine you might have a creative world within your building and it exists and there’s different ways to see into that and different ways to consume that. So we want to also make those tools so that you can build a persistent, digital, like geo-spatially locked experience. Our stuff is rooted in the physical world and then it springs into other worlds. As we keep changing devices — and you have different kind

    The post Our First Interview With Magic Leap CEO Rony Abovitz appeared first on UploadVR.

  • Zero Caliber Livestream – Realistic Co-Op Military Shooter Gameplay
    Zero Caliber Livestream – Realistic Co-Op Military Shooter Gameplay

    Lock and load, everyone! For today’s livestream we’re digging into the chaotic and shockingly realistic upcoming VR shooter from XREAL Games, Zero Caliber. The game is getting a public demo later this month on October 25th and will hit Early Access on Steam and Oculus Home on November 9th. It’s got full co-op support for the campaign, which is what we’re going to be showing off here today on the stream.

    We’ll be playing Zero Caliber on Steam using Rift with Touch controllers. We’re starting any minute now, right around 3:20PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page and also be using Restream to go directly to YouTube, Twitch, Periscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

    You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next. Comment with feedback down below!

    Tagged with: livestream, Zero Caliber

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    The post Zero Caliber Livestream – Realistic Co-Op Military Shooter Gameplay appeared first on UploadVR.