• Porgs Come To Mixed Reality In ILMxLAB Experiment The Porgs from Star Wars: The Last Jedi come to life in Project Porg from ILMxLAB and Magic Leap.
  • Racket Fury: Table Tennis Review – Missing Important Features
    Racket Fury: Table Tennis Review – Missing Important Features

    VR is best used to replicate experiences we can’t actually have in the real world, whether it be climbing a treacherous mountain or piloting an X-Wing. Table tennis isn’t one of those experiences, but Racket Fury: Table Tennis does its best to make it one by throwing you against robotic masters in outer space.

    What is realistic about the table tennis experience in Racket Fury, however, is how supremely frustrating it is – you’re much better off just buying a cheap ping-pong table and ignoring the PlayStation VR option altogether.

    If you’ve ever played table tennis before, you already know the basics of Racket Fury. Using two PlayStation Move controllers, you must toss a ball into the air and smack it with your racket to send it bouncing across to your opponent, who then hits it back. Despite the age of the Move technology, smacking the ball back and forth across the table feels fantastic, and you have plenty of options for adjusting the angle, height, and position of the table to fit your setup. In my case, I actually found standing up to make it hard to gauge where a shot would land, and I ended up sitting on my couch for the majority of my time with the game.

    The frustration comes a little earlier, because serving is inconsistent to the point of screaming, which I did on numerous occasions while struggling to beat my opponents. You must “let go” of the ball with your non-dominant hand before you’re able to serve it with your dominant hand, but the process of moving one Move controller out of the way to do this often leads to the camera losing track of the other controller’s position momentarily. This leads to a lot of missed or poorly-hit serves, often resulting in a free point for your opponent. You can toss the ball higher into the air to give yourself enough time to serve it, if you want, but it’s nearly impossible to do so with any sort of power or finesse.

    Aside from a practice mode and a customization tool for an avatar you hardly ever see, the only mode included in the PlayStation VR version of Racket Fury is a single-player championship. It’s split across four difficulty levels, with four opponents in each, and it’s here where I encountered an issue even more frustrating than the serving: the difficulty. The first four opponents you face aren’t pushovers, but hitting the shots you need to hit and playing defensively will result in a win more often than not. Reach the fifth opponent, however, and get ready to feel like a worthless loser who should never have picked up a virtual racket.

    Spike a perfectly placed shot and it will be sent back at blazing speed into the one area you can’t reach. Return a tricky serve and watch as the next shot barely bumps your corner. Through all of this, the robot dances to taunt you for your poor abilities.

    I’m not the best table tennis player

    The post Racket Fury: Table Tennis Review – Missing Important Features appeared first on UploadVR.

  • WorldViz Announces Launch of VizMove 2.0 VizMove system update introduces more capabilities for large-scale and location-based VR experiences.
  • Special Edition Announced as Pre-Orders Open For Tetris Effect Physical edition and digital pre-orders will come along with a host of bonuses.
  • PSVR Videos Can Be Improved, All Thanks To VR Porn? Apparently so according to one site that's catering for XXX content to the PSVR crowd.
  • Improbable announces New London Headquarters SpatialOS creators Improbable move to new larger London headquarters as part of continuing expansion.
  • Life In 360°: Prost! "Oh, what is the malted liquor? What gets you drunken quicker? What comes in bottles or in cans?"
  • Magic Leap CEO Rony Abovitz: ‘If We Get The Support Of Developers We Can Be A Public Company’
    Magic Leap CEO Rony Abovitz: ‘If We Get The Support Of Developers We Can Be A Public Company’

    Magic Leap CEO Rony Abovitz suggested an initial public offering might be planned for his company if it is able to continue building momentum with developers.

    The suggestion came during our first interview with Abovitz on day one of Magic Leap’s developer conference in Los Angeles. The Magic Leap One Creator Edition headset started shipping a couple months ago and we expected it to win over some developers. Some developers, though, are undoubtedly waiting to see what emerges from this conference before spending $2,300 on one of the gadgets.

    Abovitz said the company would discuss a new “Magicverse” technology stack during the Oct. 10 keynote which should extend the company’s tools so that phones, tablets and even VR headsets might be able to see into worlds created with Magic Leap technology.

    “We don’t like the idea of a completely closed ecosystem. You should be able to build something and be able to inter-operate with a phone, tablet, a VR system, other future devices,” Abovitz said ahead of Wednesday’s keynote session.

    Abovitz also responded to some pointed questions about Magic Leap’s longevity and long-term goals. I pointed out to him, for example, that four years ago when Facebook bought Oculus it was — given the size of the investment — a sudden realization for a lot of people that spatial computing would really be the next wave of technology. Some developers, however, are still reluctant to put their software on Oculus storefronts because Facebook is the owner.

    What does Magic Leap stand for in contrast to that story?

    “Our company — if we get the support of developers — we can be a public company. We can be self-sufficient. We don’t have to be acquired by anybody,” Abovitz said.” We don’t have to compromise on our mission and values and north stars. That I think would be the best thing for the creative community. If we could stay our course, go public at some point, and then you have your own self-sustaining capability. That’s very different if somebody else takes you over and they kind of impose their philosophy, their structure, their business model. We don’t have a business model that needs to take data from people. Our business model can be built in a much different way, in a much more open distributed way. To me that’s super important.”

    Tagged with: Leap Conference, Magic Leap

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Magic Leap CEO Rony Abovitz: ‘If We Get The Support Of Developers We Can Be A Public Company’ appeared first on UploadVR.

  • Hands-On With Magic Leap Shooter ‘Dr. Grordbort’s Invaders’

    Weta Workshop offers a taste of their upcoming shooter at the Magic Leap’s first L.E.A.P. conference. Magic Leap’s inaugural L.E.A.P. developer conference officially kicked-off this morning in Los Angeles, bringing together some of the most talent creators in mixed reality (MR) for two days of exciting demonstrations, gripping keynotes, and other intriguing reveals regarding the

    The post Hands-On With Magic Leap Shooter ‘Dr. Grordbort’s Invaders’ appeared first on VRScout.

  • Google Rebrands AR Stickers as Playground; Introduces 3D AR Animation

    While there wasn’t much news on the VR front from Google at today’s New York hardware event except from learning that the new Pixel 3 and Pixel 3XL are compatible with Daydream View VR headsets, Google did introduce a new slate augmented reality (AR) stickers that will have you taking selfies with Iron Man. Dubbed

    The post Google Rebrands AR Stickers as Playground; Introduces 3D AR Animation appeared first on VRScout.

  • Niantic Announce Upcoming Pokémon Go Changes In advance of the release of Gen 4 Pokémon, Niantic Labs bring in balance changes.
  • Evasion Giveaway Livestream: Chaotic FPS Action
    Evasion Giveaway Livestream: Chaotic FPS Action

    Today Evasion is finally out on PSVR and PC VR. This is a first-person shooter that’s part bullet-hell chaos in VR and all fast-paced frenetic action. It can be played in co-op with a buddy by your side or solo with one of four different classes.

    We’ll be playing Evasion on Rift with Touch. We will also be joined by our new Editor-in-Chief, Kyle Riesenbeck, who will handle giving out codes on the stream today. All codes are for Steam, either Rift or Vive. We’re starting any minute now, right around 1:00PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page and also using Restream to go directly to YouTube as well. Either way, you can see the full stream embedded right here down below once it’s up:

    You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next. Comment with feedback down below!

    Tagged with: Archiact, Evasion, livestream

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Evasion Giveaway Livestream: Chaotic FPS Action appeared first on UploadVR.

  • What Borderlands 2 Coming to VR Means for the Industry Can VR grow beyond previously successful videogame IPs to create its own identity?
  • PSVR Gets Massive Two-Year Anniversary Sale On Over 170 Titles
    PSVR Gets Massive Two-Year Anniversary Sale On Over 170 Titles

    Today Sony launched PSVR’s “Happy Birthday Sale” to commemorate its upcoming two-year anniversary on October 13th. The massive sale is running from now until October 23rd. There have been lots of PSN Sales for PSVR titles over the years, but few have been anywhere near as massive as this one.

    With over 170 titles discounted, some up to even 80% off normal prices, I’d be surprised if you don’t find something worth buying. Since that’s far too many titles for us to spend all day individually linking in the text here, we’ve instead rounded up 15 of our favorites. But you should really check out the full sale on the PSN Store as soon as you can.

    All sales prices below will be the PS Plus version of each sale price, which is 5% – 10% higher per game. If you don’t have PS Plus, now would be a good time to get and it’ll pay for itself in extra savings alone.

    Firewall Zero Hour 20% Off ($31.99)

    Read Our Review

    Superhot VR 40% Off ($14.99)

    Read Our Review

    The Elder Scrolls V: Skyrim VR 40% Off ($35.99)

    Read Our Review

    Resident Evil 7 Gold Edition 40% Off ($29.99)

    Read Our Review

    DOOM VFR 40% Off ($17.99)

    Read Our Review

    PlayStation VR Worlds 70% Off ($4.49)

    Read Our Review

    Apex Construct 50% Off ($14.99)

    Read Our Review

    Sprint Vector 50% Off ($14.99)

    Read Our Review

    WipEout Omega Collection 40% Off ($11.99)

    Read Our Review

    Thumper 75% Off ($4.99)

    Read Our Review

    Star Trek: Bridge Crew 50% Off ($19.99)

    Read Our Review (and Next Generation DLC Review)

    Arizona Sunshine 60% Off ($15.99)

    Read Our Review (and Dead Man DLC Review)

    Farpoint 35% Off ($12.99)

    Read Our Review

    DriveClub VR 75% Off ($3.74)

    Read Our Review

    Raw Data 60% Off ($15.99)

    Read Our Review

    Tagged with: deals, PSN Sale, PSN Store, PSVR, sale

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post PSVR Gets Massive Two-Year Anniversary Sale On Over 170 Titles appeared first on UploadVR.

  • Questing For Quest: Getting Hands On With Oculus’ Latest Headset Nina dishes info and opinions on the Oculus Quest after getting to grips with it at OC5.