News

  • Review: The Exorcist: Legion VR Brilliant - and we never want to look at it again.
  • Secret Location’s Cinematic VR Epic ‘The Great C’ Now Available

    Explore an apocalyptic wasteland to unravel a terrifying ancient mystery in this 37-minute sci-fi adventure. A post-apocalyptic landscape fraught with danger. An omnipotent supercomputer. A young woman with nothing to lose. This is The Great C, a cinematic VR science-fiction adventure bursting with hidden secrets, unfathomable danger, and plenty of jaw-dropping moments. Based on the

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  • Google AR Stickers Are Now Named Playground, Avengers Coming Soon
    Google AR Stickers Are Now Named Playground, Avengers Coming Soon

    At today’s Made by Google event, Google announced that its AR Stickers feature, which can be found inside the Pixel’s camera app, is being re-branded as Playground. Along with the re-brand they’ll be releasing all-new characters such as heroes from Marvel’s Avengers (both Iron Man and Hulk were shown) as well as an animated version of Donald Glover’s rap persona, Childish Gambino.

    Check them out in action right here:

    This is more than just a simple re-naming though, as Playground will also introduce brand new features that weren’t possible before. According to the blog post, that includes, “Using AI to recommend content for expressing yourself in the moment. You can make your photos and videos come to life with Playmoji—characters that react to each other and to you—and tell a richer story by adding fun captions or animated stickers you’ll recognize from Gboard.”

    Playground will also work in selfie mode as well, not just with the rear-facing camera, which opens up a whole slew of possibilities. I’ve always wanted to take a selfie with Iron Man and I’m pretty sure you have to.

    Other packs are on the way as well when Playground launches with Pixel 3 on October 18th, such as Weather, Pets, Sports, Signs, and more. You can see a bunch of them in the featured image at the top of this article. These are all in addition to Star Wars, Stranger Things, and the animated food stickers that already exist on Pixel.

    Playground will also be able to suggest content based on where you are and what you’re doing as well. For example, if you’re cooking in the kitchen it might suggest different Playground items than if you were walking your dog.

    I’m pretty excited to play around with Playground — it genuinely seems like a lot of fun. I also can’t wait to see how developers and content creators use this technology to make exciting new experiences as well. Let us know what you think of Playground down in the comments below!

    Tagged with: AR Stickers, ARCore, google, Made By Google, Pixel 3, Playground

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  • Google Unveils The Pixel 3 and Pixel 3 XL Starting At $799
    Google Unveils The Pixel 3 and Pixel 3 XL Starting At $799

    Today at the Made by Google 2018 event, Google officially unveiled the Pixel 3 and Pixel 3 XL, its latest line of smartphones. Sporting what it describes as the most powerful camera on a smartphone to date (they showed seven different magazine covers that were shot using the Pixel 3 camera) the device is set to launch on October 18th with pre-orders open now, starting at $799 through Verizon, or unlocked on the Google Store and with Project Fi.

    The camera really does look remarkable in terms of quality and the AI powering it with a 12.2-megapixel rear lens capable of shooting 4K video, but that’s not really directly relevant to VR or AR immediately.

    Inside of the Pixel 3 is a Snapdragon 845 processor with 4GB of RAM and either 64GB or 128GB of internal storage. By comparison, the Oculus Go has a Snapdragon 821 and the forthcoming Oculus Quest will have a Snapdragon 835. Both phones have a flexible OLED display and are powered by a 2915 mAh battery.

    According to the official Google blog post, the Pixel 3 is 5.5″ and will start at $799, while the Pixel 3 XL is 6.3″ and will start at $899. Both models are available in “Just Black,” “Clearly White,” and “Not Pink” because cheeky color names are fun. In the box you’ll get a pair of USB-C earbuds and a USB-C 3.5mm headphone adapter, as well as an 18-Watt fast charger that can reportedly “give you seven hours of use in 15 minutes of charging.” All Pixel 3 purchases also include 6 months of free YouTube Music Premium.

    Depending on storage size the price varies as well. Here’s the breakdown:

    Pixel 3 64GB: $799
    Pixel 3 128GB: $899
    Pixel 3 XL 64B: $799
    Pixel 3 XL 128GB: $999

    There wasn’t a single peep about Daydream at all during the show, although on the specs page of the Pixel 3 website it does indicate: “Built for VR to work with Google Daydream View headset,” so it’s not a missing feature altogether at least.

    AR did get a brief shout out via AR Stickers, which have been re-branded as Playground with even more options. Nothing on ARCore though. Both phones also have two front-facing camera sensors, presumably to help enable more powerful AR content.

    Do you plan on getting a Pixel 3? Let us know down in the comments below!

    Tagged with: Daydream, google, Pixel 3

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  • Augmenteum Reveals Thorassist: An AR Education And Training Tool For Learning Pulmonary Anatomy Doctors and medical students can learn about the lungs and their workings with this new augmented reality tool.
  • VR Brings Philip K. Dick Story The Great C to Life Today Only for PC VR headsets, a PlayStation VR version is still in the works.
  • Swing Into Action With Angry Birds: FPS On Magic Leap Angry Birds: First Person Slingshot is available now on Magic Leap One Creator Edition.
  • Angry Birds FPS: First Person Slingshot Now Available On Magic Leap One
    Angry Birds FPS: First Person Slingshot Now Available On Magic Leap One

    Even though the Magic Leap One is still just a very early developer kit, that hasn’t stopped Magic Leap from partnering with developers to craft games worth buying. Ahead of the first ever Leap Con this week, Resolution Games (Bait and Wonderglade) and Rovio are announcing the official release today of Angry Birds FPS: First Person Slingshot exclusively for the Magic Leap One.

    We got the chance to try the game out a couple of weeks ago and it’s about what you’d expect. You use the Magic Leap controller to pull back a virtual slingshot and let loose your birds through the air to send nasty pigs toppling over. The visuals are nowhere near as crisp as you see in the trailer below (everything has a sort of see-through translucent vibe when wearing the device so that you can still see the world around you) but the detail was still there.

    “It’s great to offer Angry Birds fans a completely new and unforeseen way to play the beloved Angry Birds,” said Kati Levoranta, CEO at Rovio Entertainment. “Resolution Games has done an excellent job at developing the Angry Birds to Magic Leap One. We’re always looking for opportunities to expand to new technologies and platforms, and Angry Birds FPS is an exciting step forward into the future of gaming.”

    Angry Birds FPS is a free download and will launch with 28 levels. You can take advantage of the mapping technology in Magic Leap One as well by placing levels on top of tables, then knocking blocks off of the table with your slingshot. It works pretty well.

    What do you think of the news? Let us know down in the comments below!

    Tagged with: Angry Birds, Magic Leap, resolution games, Rovio

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  • Hands-On: Five Things I’ve Learned About Sony’s Blood And Truth
    Hands-On: Five Things I’ve Learned About Sony’s Blood And Truth

    Blood and Truth, Sony’s follow-up to the London Heist minigame in PlayStation VR Worlds, is a funny one. You’d think making a full game out of one of the headset’s most popular launch demos would turn into a surefire hit, right? It certainly worked for Astro Bot.

    And yet our reactions to multiple hands-on sessions with the game thus far have been mixed at best. While there’s definitely a blockbuster satisfaction to the cover-based shooting, there’s also some dated mechanics and restrictions that we feel like VR should have moved past by now, especially at this level. I just got the chance to go hands-on with the game myself for the first time, though, and I walked away from some interesting findings.

    You Can Do Some Pretty Fun Tricks With Your Guns

    Want to pull off your best Revolver Ocelot impression? Blood and Truth lets you do that. Hold down the triangle button on your gun-holding hand and Ryan will take his fingers off of the grip, keeping his finger on the trigger. You can then shake the Move controller and he’ll swing his weapon around like a toy. Or how about balancing a magazine on top of your gun, then flicking it up and catching it mid-air to reload? If you’re using a pistol, you can even bring two hands together to simulate holding it with both hands, for that extra-professional feel. They’re small touches, but they help keep you engaged as you fiddle with your weapon between shootouts.

    London Looks The Part

    As a Londoner myself, I have to say Sony London has done a pretty good job dressing up the capital for VR. The tower block estate that I fought my way through was designed just like any other cover-based shooter (lots of waist-high items to hide behind), but it was done with at least a little authenticity. I was taking cover behind hallmarks of British roadworks like rubbish skips and wooden palettes and the walkways connecting blocks of apartments (or, as I’d say, flats) seemed like a sprawling maze. It’s the more mundane side of London, sure, but that’s kind of the point.

    But The Accents Are Hilarious

    I laughed a lot in my Blood and Truth demo. Like, a lot. On the outside looking in people probably thought I took great joy in the slaughter of hoodie-wearing thugs but in reality it was down to what I was hearing more than what I was seeing. Like The London Heist before it, Blood And Truth takes after Guy Ritchie films such as Snatch with its cast of cockney characters. But it lays it on thick, almost to the point of parody. I bellowed with laughter when one enemy retaliated with “You f**king plonker!” after being shot, or as they mocked my status as an “SAS soldier?” with their whiny teenage accents.

    As an aside; it was conflicting to be gunning down scores of enemies that looked and sounded like they could be aged anywhere from 15 – 25, especially when the real London is

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  • Star Wars: Project Porg Coming To Magic Leap One From ILMxLab
    Star Wars: Project Porg Coming To Magic Leap One From ILMxLab

    The first developer conference for Magic Leap is kicking off in Los Angeles today and creators who had early access to the AR glasses are starting to show off their experiments.

    The biggest partner to announce a project for Magic Leap One Creator Edition so far is ILMxLab, which made the experimental Star Wars: Project Porg. More details are expected during Magic Leap’s keynote on Wednesday. For now, ILMxLab only released the following description:

    “You will need to gain the trust and affection of your porgs by offering them treats and playing with them. Teach them how to maneuver real-world environments with care instructions from Star Wars’ most meticulous droid, C-3PO.“

    That’s sounds like a pretty standard pet simulator for Magic Leap One but we’ll be curious to see what sort of intelligence the Porg might appear to have with a working knowledge of your environment provided by the headset. Then again, Porgs aren’t very smart so lack of intelligence in their AR renditions might actually be a good thing? We’ll report back hands-on impressions as soon as we can.

    ILMxLab is describing Project Porg as an experimental demo. That suggests a project at a different stage of development as compared with Vader Immortal — the forthcoming Star Wars Project premiering first on Oculus Quest.

    Tagged with: Leap Conference, Magic Leap

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  • Owlchemy Labs Teases AR ‘Mobile Spectator’ Experiment

    Could Google’s ARCore platform finally provide a low-cost alternative to mixed reality? Best known for their outrageous-brand of AAA VR content, such as their immensely popular title Job Simulator, Texas-based game developer Owlchemy Labs is no stranger to the spotlight. The accomplished studio has made waves within the immersive entertainment industry thanks to a fine

    The post Owlchemy Labs Teases AR ‘Mobile Spectator’ Experiment appeared first on VRScout.

  • The Witching Hour Is At Hand In Holospark’s The Haunted Graveyard Holospark's latest VR Adventure might be your last...
  • ‘Beat Saber’ Could Be Oculus Quest’s Killer App
    ‘Beat Saber’ Could Be Oculus Quest’s Killer App

    No VR game so far has quite captured public attention as much as Beat Saber – the musical experience where the player slashes incoming blocks to the beat of a song using lightsaber-like energy blades.

    Since its initial release in May, Beat Saber has become one of the most popular VR games with over 6000 Steam reviews, as well as being an audience favorite among VR streamers and YouTubers. In fact, the game has become so popular that Beat Saber arcades are now emerging, automated VR arcade machines where it is the only game available.

    Any PC VR owner who frequently demos their setup to friends and visitors will know just how much of a hit Beat Saber is. The game’s easy to learn but hard to master mechanics combined with catchy music make it fun for gamers and non-gamers alike, and great for parties.

    Because the game relies on the unique gameplay mechanics enabled by a 6DoF VR headset with 6DoF controllers and uses simplistic undemanding graphics, Beat Saber could be the perfect game for Oculus’ upcoming all-in-one room scale VR gaming system, Oculus Quest, which offers this level of tracking but with a mobile chipset with limited performance.

    So will Beat Saber actually be coming to Quest? When asked on Twitter, the developers simply replied “😏😏😏”. This seems to be a good sign although not a confirmation. Representatives from Beat Games, the company behind Beat Saber, declined to comment further on the possibility.  Developers are currently working on PSVR support for Beat Saber and say that it will be out before Christmas. That should leave plenty of time to port to Quest in time for the Spring launch.

    But a question remains about custom song support. Many owners of Beat Saber on PC have modded the game to allow for custom tracks ranging from a-ha ‘Take on Me’ to Toto’s ‘Africa’, or even the Super Mario Bros theme song. But it remains to be seen whether this will be feasible with the PSVR (or Quest) version of the game, either officially through a mod manager or unofficially through modifying the game’s files.

    Oculus is positioning Quest as a gaming console, and CTO John Carmack said that he expects it to compete with Nintendo’s Switch. If this is true, the most important aspect of Quest will not be its specifications, but the games available to play on it. Beat Saber could therefore be an essential title for Quest’s market success — a true “killer” app for a  standalone VR product.

    It is worth noting also that Quest may not be the only all-in-one headset to get Beat Saber. Google recently showed off experimental 6DoF controllers for the Lenovo Mirage Solo (which runs their Daydream VR platform). If these new controllers make their way into a product next year, that product could also have access to the game.

    Tagged with: Beat Saber

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  • Sony CEO Confirms Company Is Working On ‘Next-Generation Hardware’
    Sony CEO Confirms Company Is Working On ‘Next-Generation Hardware’

    According to an interview posted on the Financial Times (and referenced by IGN) Sony’s CEO Kenichiro Yoshida said, “At this point, what I can say is it’s necessary to have a next-generation hardware”. The company isn’t calling it a PlayStation 5 yet and there’s no word of PSVR or PSVR 2 at all, but some sort of VR support is essentially a given at this point.

    Last month, Yoshida even said that improvements and evolutions are still being worked on for PSVR, so I’d say it’s a good sign for prospects of PSVR continuing to exist as a strategy for Sony going forward.

    Alternatively, Microsoft is less sure about console-powered VR, going as far as canceling plans for Xbox One’s VR support, but they did confirm work on a next-generation console at this year’s E3 already. It seems like a no-brainer to enable Windows VR headset support on a future Xbox console.

    Additionally, there is a patent floating around about backwards compatibility that may be possible for PS4 games on the new console, which could be a great sign for current generation PSVR games as well.

    What do you think of this news? Are you surprised a PS5 is being worked on? Let us know what you think down in the comments below!

    Tagged with: PlayStation 5, ps4, PS5, PSVR, sony

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  • VR Horror Experience Transference Wins Raindance Immersive Story Award Several VR experiences honoured at Raindance Immersive Story Awards.