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  • Twin Peaks VR Is Coming To A Headset Near You
    Twin Peaks VR Is Coming To A Headset Near You

    Just the thought of David Lynch-level weirdness in VR is already enough to make my head spin, but I’m sure lots of people will be pretty excited for this official Twin Peaks VR experience.

    The cult classic series is indeed getting its very own experiential piece for the Oculus Rift and HTC Vive, Collider reports (in fact, it appears Collider’s Games Team is actually working on the project). Set to debut at Lynch’s Festival of Disruption in LA later this month, the piece features key sequences that will tip their hat to fans of the series. You’ll start out at Glastonbury Grove before heading into the iconic Red Room, with audio from the show being used throughout.

    The piece promises to let players “follow in the footsteps” of Special Agent Dale Cooper. We’re not exactly sure how long it will last nor if there will be any interactive elements, but expect references to both the original series and the recent revival, Twin Peaks: The Return.

    I must admit I’ve never partaken in Twin Peaks, so much of the experience would most likely be lost on me (hence the lack of puns I won’t understand in this article). I’ve got no doubt that there’ll be enough in there for fans to pour over and create exotic theories about, however.

    The experience will be launching on the Rift and Vive at an undisclosed date via Steam.

    Tagged with: Twin Peaks VR

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  • Oculus Discuss The Furthering Of Their Studio Relations At Oculus Connect 5 VRFocus sat down with Steve Arnold, Head of Studios, to learn what's next for the platform.
  • The Walking Dead: Our World Will Get New Missions After Each Season 9 Episode
    The Walking Dead: Our World Will Get New Missions After Each Season 9 Episode

    The Walking Dead: Our World, the location-based AR game that puts zombies into the world around you using your phone’s GPS and camera, is getting weekly mission content themed around Season 9 of AMC’s The Walking Dead TV show. New missions will release after each new episode.

    According to a press release from AMC and Next Games, the missions will go live immediately after episodes air on Monday nights, beginning next week on October 8th. After completing missions (which will vary from solo encounters to group encounters) players will be able to earn guaranteed rewards, such as characters from the show.

    “The AMC Games team can’t wait for fans to see what lies in store for their favorite characters
    when Season 9 of ‘The Walking Dead’ debuts this Sunday,” said Clayton Neuman, VP of Games for AMC in a prepared statement. “We’ve worked with Next Games to weave upcoming events from the show into the design of the game, giving our fans a unique new platform to interact with the ‘The Walking Dead’ universe. We will continue to innovate and add new content to expand The Walking Dead: Our World, and the upcoming Season 9 missions are a great next step.”

    When we published our initial impressions of The Walking Dead AR back in July, we commended it for nailing a good balance between content that you can do from home versus content that requires actively seeking it out in the real world. The AR mode could use some work, but given the limitations of current technology it’s not bad. Especially since it automatically records footage for you to share.

    Connecting the two universes together is a great move to keep fans of the show coming back to the game across the entire stretch of Season 9. We’d love to see more IPs promote across mediums like this.

    Let us know what you think down in the comments below!

    Tagged with: AMC, Comic Con, Next Games, NYCC, pokemon go, The Walking Dead, The Walking Dead: AR

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  • Valve Improves SteamVR Spectator Mode, Adds New Home Environment
    Valve Improves SteamVR Spectator Mode, Adds New Home Environment

    Valve’s SteamVR Home platform is rolling out another environment for you to make yourself cozy in. Meet the Gulping Goat space farm.

    That may be the most Valve sentence anyone has ever written. Anyway, this colorful new environment is now yours to explore. It features robot farmers lazily tending to alien crops, which we’re pretty sure we wouldn’t eat. As always, there’s an asset pack for the new environment that will allow you to incorporate its materials for your own creations. It joins the supervillain layer environment Valve introduced earlier this year.

    Perhaps more importantly, this new environment is joined by a host of new tweaks to the SteamVR beta. This includes a new mirror window mode that Valve has named ‘Center View’. According to the company it “maximizes the view for any window size inside the hidden area mesh (the black area of pixels at the periphery)” and is designed for improving the spectator experience so that those outside of VR can see more of what the person inside VR is looking at.

    Elsewhere there’s a new mini performance graph for developers to utilize both in and out of the headset and a whole host of smaller tweaks to numerous to recount here (the full changelog is over here).

    This is great and everything but, really, Valve, where the heck at those three VR games you promised us nearly two years ago now?

    Tagged with: SteamVR, SteamVR Home, valve

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  • Rec Room Hits New Milestones As Title Continues To Grow Over 50 million rooms visited by users.
  • Cooperate In Order to Survive In Sleeping Dawn VR Four players enter a creepy procedural maze and try and find a way to survive and escape in Sleeping Dawn VR.
  • Airborne Environmental Consultants Creates VR Training For Asbestos and Legionella VR training allows delegates to learn how to spot hazards related to asbestos and Legionella in a safe environment.
  • PSVR Mascots Astro And Quill Meet Up In Adorable Bundle Video
    PSVR Mascots Astro And Quill Meet Up In Adorable Bundle Video

    The heroes of two of the best PSVR games of the year just collided in this adorable new video for the headset.

    Quill, the tiny protagonist from Polyarc’s brilliant VR adventure, Moss, and Astro from this week’s equally-excellent Astro Bot Rescue Mission meet face-to-face in the below video. It’s promoting a new bundle for the headset that includes copies of both games (a physical version of Astro Bot and a digital download for Moss). In a Reddit AMA earlier this week Polyarc revealed that it had practically begged Sony to be included in such a bundle.

    You know what they say about good things and small packages.

    Get two acclaimed (and adorable) adventures in the Astro Bot Rescue Mission and Moss PS VR bundle, available now: https://t.co/AP2kUls9LM pic.twitter.com/8DHCFkpYkp

    — PlayStation (@PlayStation) October 4, 2018

    Rescue Mission and Moss are actually pretty similar games, with both having the player explore diorama-sized worlds and controlling their heroes from the perspective of a larger entity. Moss definitely leans more heavily on the adventure side though, with more puzzles and deeper combat, whilst Astro Bot is more your traditional platformer like a Mario game. Both are definitely worth playing, though.

    This begs the question: are Quill and Astro PSVR’s very first mascots? We certainly think they’re worthy of the mantle, even if the former has shown up on other headsets.

    Tagged with: Astro Bot: Rescue Mission, moss, PSVR

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  • Dreams PSVR Support Is Still Coming Day 1, Media Molecule Confirms
    Dreams PSVR Support Is Still Comg Day 1, Media Molecule Confirms

    I know I might be sounding like a bit of a broken record at this point but I’ve been anxious to confirm that Media Molecule’s Dreams really is coming to PSVR when it launches on PS4. Thankfully the developer just reassured that that is indeed the case.

    Media Molecule’s Alex Evans confirmed as much in this pretty brilliant 229 rapid-fire questions video from Game Informer as part of its month-long coverage for the game. Not only that, but the developer revealed that, in order to keep VR comfortable, people making levels for Sony’s headset will have to complete those levels themselves before they can publish them.

    “That idea from Mario Maker where you have to complete the level? We’ll take that for VR, so if you want to push up a VR game, you’ll have to try it in VR,” he said.

    In terms of framerate, Evans also said that the game runs “as far as it can”, though we obviously expect there to be certain standards for VR levels to hit. Online multiplayer also won’t be included from day one, but local creation will. We wonder if PSVR users and flatscreen players will be able to work together somehow?

    Dreams is essentially a gamified game engine that allows players to make their very own playable content. We’ve written ad nauseam about how it could be PSVR’s most important games. Look for a beta to roll out later this year, though no word yet if that will support VR.

    Tagged with: dreams

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  • Oculus Quest To Have ‘Active Cooling’ From Internal Fan
    Oculus Quest To Have ‘Active Cooling’ From Internal Fan

    During John Carmack’s OC5 keynote on the second day of the conference, he explained that the Oculus Go was designed with a metal face plate as a form of passive cooling via heat dissipation. In other words, the front of the Go is like an external-facing heat sink. The Oculus Quest is going a different route.

    While at the event last week we got the chance to talk with Sean Liu, Head of Hardware Product Management at Oculus. He explained that, “We’ve designed the thermal dissipation in this device differently, this one actually uses active cooling with a fan inside, as opposed to Go, which is all passive.”

    The Quest is powered by a Snapdragon 835 chipset (as opposed to the Go’s Snapdragon 821) so the extra cooling power will definitely be put to use. We still don’t know what the battery size and life are like in the Quest, as it depends on the apps you’re using, but if I had to guess I’d say around 2-3 hours is likely.

    “Battery life is really dependent on the content, some content will be higher intensity,” said Liu. “So we’re waiting until next year when we can finalize the lineup and test the range of the battery life more.”

    However, sine a USB-C port is used for charging, it should support fast-charging as well and easily be compatible with an external battery pack for extended use. Although we assume the user manual won’t recommend doing that.

    Other than what powers the device, we also know that the standard model will come loaded with 64GB of internal storage (although a larger model is expected to be announced as well — similar to how there is a 32GB and 64GB version of Go.) The Quest uses a twin OLED display, each with 1440 x 1600 pixels per eye at a locked 72Hz refresh rate.

    With active cooling, something that not even the Rift has, we should see good performance all around. At OC5 while using the Quest I never once heard the fan humming inside the headset and it never seemed to get warm at all, so it appears to work well.

    Do you have any burning questions about the Quest? Let us know down in the comments below and we’ll answer what we can!

    Tagged with: Oculus Quest, Quest

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  • Get Ready for Halloween With the WITHIN Fright Fest Collection Each Wednesday will see more thrilling content added.
  • A Matter Of Perspective In Wall Walker A VR spacial reasoning puzzle title is out now on Steam for HTC Vive.
  • Oculus Discusses Quest Launch Lineup, Rift Cross-Play, And Cross-Buy
    Oculus Discusses Quest Launch Lineup, Rift Cross-Play, And Cross-Buy

    Last week at the annual Oculus Connect conference in San Jose, CA, the VR giant set the world on fire with the announcement of the new all-in-one standalone headset, Oculus Quest. Facebook CEO Mark Zuckerberg was on stage for the reveal, explaining that the device will launch in Spring 2019 for $399 with over 50 launch titles. That’s a lot to look forward to.

    We’re still a bit vague on the full launch lineup for the Oculus Quest, but we do have a few confirmed titles to work off of. Specifically, we know for sure Superhot VR, Face Your Fears 2, Tennis Scramble, and Dead and Buried are all guaranteed because we played them all. At the event they also confirmed Moss, Robo Recall, and The Climb as well. Based on the trailer footage (embedded below) it certainly looks like some variations of The Unspoken, Marvel Powers United VR, and Beat Saber will make their way over too. But that still leaves about 40 other titles that are big ol’ mysteries.

    “We want people to understand that you can do a ton with this device,” said Sean Liu, Head of Hardware Product Management at Oculus. “So, we’re taking all of the top titles from Rift and bringing them over to Oculus Quest so people understand you can have those incredible experiences on this all-in-one device.”

    If we look at this logo collage that was shown on-stage at OC5 of developers “experimenting” with Quest, also shown below, we can make some assumptions on what those top titles might be. In addition to the three guesses from before, we see Ready at Dawn (Lone Echo, Echo Arena, Echo Combat), Twisted Pixel (Wilson’s Heart, Defector), Pixel Toys (Drop Dead), Against Gravity (Rec Room), Funomena (Luna), High Voltage (Damaged Core, Dragon Front), nDreams (The Assembly, Shooty Fruity, Bloody Zombies), White Elk (Covert, Eclipse), Halfbrick (Fruit Ninja VR), Vertigo Games (Arizona Sunshine, Skyworld), Gravity Sketch, Ozwe (Anshar series), Schell Games (Along Together, Floor Plan, Adventure Time), Solfar (In Death, Everest VR), Survios (Sprint Vector, Raw Data, Creed, Electronauts), Harmonix (Rock Band VR, Harmonix Music VR), Bigscreen, Coatsink (Esper series, Augmented Empire), Force Field (Landfall, Pet Lab, Coaster Combat), and more all featuring logos. Fingers crossed on The Elder Scrolls: Blades too!

    That’s a ton of potential games.

    “There are lots of great titles we’re bringing over from Rift, like Robo Recall and Moss, but also new titles like Vader Immortal,” said Allison Berliner, Product Marketing Manager at Oculus. “We’ve shipped hundreds of dev kits and people are building some really cool stuff. What you see at OC5 is just the first wave of what we’re showing and we’re gonna have a lot more.”

    If you’re an avid part of the VR community, you probably have a lot of the games listed above already. Having to re-purchase them on Quest would be a huge pain, but thankfully that doesn’t seem like something that Oculus wants to happen as long as developers agree.

    “We want to make that a platform feature but it’s a developer

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  • Accenture Builds VR Title To Help People with Amputations Accenture are trialing the use of VR to assist in helping amputees with phantom limb pain.
  • Lifeprint Partners With Warner Bros. For Harry Potter Magic Photos

    The moving portraits featured throughout the franchise become a reality thanks to this AR printer. If you’ve ever watched a Harry Potter film, chances are you’ve probably noticed the magical moving portraits spread throughout Hogwarts Castle. It’s a minor detail when compared to the dozens of other spectacular displays of magic shown throughout the series,

    The post Lifeprint Partners With Warner Bros. For Harry Potter Magic Photos appeared first on VRScout.