• Bring on the Sci-fi Cuteness With Some Astro Bot Rescue Mission Gameplay VRFocus takes you on a tour of Sony's latest VR platformer.
  • Catch Grammy Award-Winner Sheryl Crow’s Latest Performance on Endless Riff The Endless Riff app supports Oculus Rift, Oculus Go, and Samsung Gear VR.
  • VR Training Specialist STRIVR Raises $16M to Fuel Expansion The investment sees GPV Managing Partner Ray Lane also join the company’s Board of Directors.
  • Luminous Group Signs On As Microsoft Mixed Reality Partner Luminous Group gets accreditation as Microsoft Mixed Reality Partner.
  • Be Afraid as the Launch Trailer for Home Sweet Home Appears The horror title has been delayed by a week.
  • HaptX Gloves Development Kit Brings Touch Feedback to VR The gloves are designed towards VR training and design applications.
  • Want to see DiRT Rally 2.0 in VR? Only if There’s Demand States Codemasters Make your opinion known so the studio will add support.
  • Moss Dev Says Sequel Could Feature Non-Linear Elements, Deeper Combat
    Moss Dev Says Sequel Could Feature Non-Linear Elements, Deeper Combat

    Moss developer Polyarc is hinting that fans can look forward to more enemies, deeper combat and even more freedom in the unannounced sequel.

    Polyarc recently hosted an Ask Me Anything session on Reddit and, naturally, many of the questions concerned a potential sequel or ‘Book 2’. For the most part, the developer reiterated what it’s said in the past, that it’s “excited to build” on what’s come before and that “Quill’s journey has only just begun.”

    Some fans, however, instead asked what we can expect from the sequel and that’s where answers get a bit more interesting. Game Designer Josh Stiksma, for example, suggested that the next game might not be a strictly linear affair.

    “Moss was, admittedly, quite linear — so we’re excited to experiment with non-linearity and what that might mean for Quill and the future of Moss,” he said, later adding: “We’ll be exploring ways to be linear when it counts, and non-linear when it counts.”

    Elsewhere, some fans asked what ideas didn’t make it into the first game that might end up in the sequel. Engineer Brendan Walker gave a pretty detailed list of suggestions, including having protagonist Quill’s ears point in the direction of sound sources (including when the player speaks into PSVR’s microphone), the ability to dig holes to locate hidden paths and even a crane that Quill could jump on for players to operate.

    Lastly, CEO Tam Armstrong laid it out pretty clearly. “We tried to make sure we built a nice base so that we would have room to basically add to anything that players responded well to,” he said. “We prototyped and didn’t ship for a variety of reasons several other kinds of enemies, puzzles, and have built ideas for deeper combat and weapon progression. Quill’s capabilities as the hero of our story and yours as well as the Reader will continue to evolve. We’ll be revisiting all of this work in the future for subsequent books. And that’s to say nothing of the continued storyline where the stakes will continue to rise.”

    Polyarc isn’t saying when it will announce Book 2, though we do know the developer is currently in the early stages of porting the original Moss to Oculus Quest. There’s plenty more of Quill to go around, then.

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  • Will the Oculus Quest Version of Moss see Enhancements? Polyarc ‘wouldn’t rule it out’ There's still no news on a sequel just yet.
  • HaptX Gloves Will Help Transform VR Training and Design

    Reach out and touch a rain cloud. Standing in front of a tiny farm house diorama, I reached out my hand and brushed it through a bundle of golden brown wheat sprouting from the ground. I could feel every blade of grain run across the surface of my hand. I then extended out my hand

    The post HaptX Gloves Will Help Transform VR Training and Design appeared first on VRScout.

  • HTC Viveport President: Subscription Service Needs Its Own Game Of Thrones
    HTC Viveport President: Subscription Service Needs Its Own Game Of Thrones

    HTC says its Viveport Subscription service is still looking for its very own Game of Thrones.

    In a recent interview with Game Daily, Viveport President Rikard Steiber explained that the company is on the hunt for apps to launch first on its service that will help draw in new audiences.

    “I do think what we’re trying to do is, we’re of course looking for our Game of Thrones” Steiber said. “So we want to have something that we launch first with, so more people discover our subscription service. I think going forward you’re going to see more of those things that are launching first in subscription as well. So we will make some sort of arrangement with the developer, and we have our own studio as well. I think that’s something we’re looking to do more.”

    Currently, Viveport Subscription allows users to download up to five titles per months for $8.99. At the start of the following month, you can swap out games and get another five titles, keep playing what you have, or mix and match. For the rest of the year, HTC is hoping to entice developers to the platform by offering a 100% revenue share.

    Steiber reasoned that the service is currently a “great complement” for users that perhaps buy big VR games like Skyrim or Fallout, though it sounds like HTC is hoping to have a game of that caliber to call its own. The question is, where does it come from?  Vive does work on developing and publishing titles with partners under its Studios label, but so far this hasn’t produced anything near the level of a Game of Thrones-caliber experience.

    “I definitely think that this is the future, and I think we’re looking to do some pilots in this area,” Steiber added. “And our studios have been producing great titles. Most recently we had Ready Player One, which was probably one of the most downloaded ones. It’s been a free app, but we’re looking to launch premium versions of that in the not too distant future as well.”

    Tagged with: Viveport, Viveport Subsription

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  • VR Game Show VR Trivia Battle Out Now on Viveport Experience what it's like to be a game show contestant in VR Trivia Battle.
  • Pigs Will Fly With Angry Birds on Magic Leap VRFocus speaks with the CEO of Resolution Games about Angry Birds on Magic Leap.
  • Fit It Is An Amazing-Looking Human Tetris Using Vive Trackers
    Fit It Is An Amazing-Looking Human Tetris Using Vive Trackers

    Remember HTC’s Vive Trackers? They’re a great little peripheral that allows you to bring a variety of objects into VR by fitting them with this puck-shaped marker. But, as cool as they are, we haven’t seen a lot of games embrace the Trackers.

    Fit It wants to change that.

    This new game from a team of three developers has a simple, brilliant premise; using three Trackers for the same kind of full body tracking seen in games like Island 359, you move your body to fit holes in gradually approaching walls. It’s pretty simple stuff; does the hole fit a press up position? Better get down on the floor. Standing with one leg out? Best practice your balance.

    It’s a concept now seen in a lot of TV game shows, but Fit It promises to bring that experience into the home. The gamer will feature both a Classic mode with different difficulties and an Infinite mode in which walls won’t stop approaching. It looks like great fun, though we don’t know many people with enough Trackers to accommodate it.

    To that end, the team’s Lukas Litinskas explained that they were implementing mode modes that would support play without Trackers and headsets other than the Vive.

    “We are a team of VR enthusiasts, so it is important to us to bring more content to the community, especially to this specific area,” Litinskas said. “Because at the moment there is not a lot of games that use trackers. Most are saying that a very few people have trackers so it is not a good financial decision to focus on this area, but we think the numbers of people owning trackers will definitely grow after there is a significant amount of playable content available.”

    Fit It is coming to Steam Early Access on October 16th. At launch, it will require a 2m x 2m play space and only work with Vive. Expect wider accessibility options to roll out after that.

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  • Adorable VR Puzzler Squishies Returns As PSVR Exclusive
    Adorable VR Puzzler Squishies Returns As PSVR Exclusive

    Typoman developer Brainseed Factory is nearing the release of its first VR game, Squishies.

    The studio recently reintroduced the game, which UploadVR helped reveal last year, as an exclusive for Sony’s PlayStation VR (PSVR) headset. It’s set to release on 20th November, and it looks like it’s come a fair way since we last saw it.

    via Gfycat

    In Squishies, you push cutesy little critters (which, yes, are indeed squishy) around gauntlet-style levels in search of the goal. Using Move controllers to blow your friends across stages, you can gather bonus crystals that present a bit of extra challenge and dive head-first into diorama-like stages. The game also boasts a full level editor that enables you to share your creations with friends.

    We were quite fond of what we played from the game’s early build. It’s not going to be a platform-defining game by any means, but there’s definitely fun to be had with Squishies.

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