• Experience the BBC’s Latest VR Film 1943 Berlin Blitz This Week It'll support both Oculus Rift and HTC Vive.
  • Review: Smash Hit Plunder A riotous smash-em-up that really shines when used for social multiplayer.
  • Aesthetica Short Film Festival Introduces Screen School VR Lab for 2018 There will be 360 film screenings and and panel discussions going on.
  • Preview: Zero Killed – A Tactical Shooter That Means Business Still needs finesse but there plenty of loadouts to play with.
  • Life In 360°: Lone Again, Naturally We rewind back to Oculus Connect 5 for a different take on a Ready At Dawn trailer.
  • Google’s Owlchemy Labs Reveal ARCore Spectator Experiment
    Google’s Owlchemy Labs Reveal ARCore Spectator Experiment

    Google’s Owlchemy Labs just revealed one of its experiments using ARCore on a phone to offer a spectator view into the upcoming game Vacation Simulator.

    We’ve just come from Oculus Connect 5 where Facebook’s teams demonstrated a series of experiments that together included full body tracking, arena-scale movement freedom and mixed reality which incorporates real objects into the virtual world. In addition, they had an iPad set up which could look into the virtual world shared by the six players in VR.

    Owlchemy’s experiment seems to encapsulate the same basic premise as the iPad portion of Facebook’s tech demonstration. Owlchemy only tried this experiment with ARCore, but in theory the same idea should work with Apple’s ARKit too. A blog post from Owlchemy breaks down exactly how hard it would be to add this to VR systems in the near future. According to the post:

    The feature adds quite a bit of performance overhead to the PC with additional rendering and video encoding. The mobile device is also heavily taxed by simultaneously running ARCore and decoding video. Additionally, latency is noticeable due to the encoding/decoding process and round-trip delay time. These are just a few of the challenges we’ve noted, but we think it’s just as important to share these findings as part of the experimentation process.

    Owlchemy was purchased by Google last year but has stayed pretty independent as work continued on Vacation Simulator — its follow up building upon the “insanely reusable” pieces of Job Simulator. Their mobile spectator camera — while only a concept at this point — also shows some interesting ideas for interaction.

    Not only can another player interact with someone in VR this way, but it is also possible for the phone to be used to take a picture just like the real world. The PC sends the phone a high resolution selfie whenever you click the button to take the photo on the phone.

    Devin Reimer, Ben Hopkins, and Ryan Dawson directly worked on the spectator camera for Owlchemy Labs. They’ve come a long way from mixed reality that Owlchemy helped pioneer in PC VR’s earlier days, but a representative also made clear the mobile spectator app is just a research project and “we don’t currently have any plans to release it.”

    Update: Post updated with additional details provided by Owlchemy Labs.

    Tagged with: owlchemy labs

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  • Nintendo Switch Gets A Headset – But It’s Not Quite VR A Canadian company announces a headset for Nintendo Switch.
  • Astro Bot Launch Day Livestream: VR Platformer Like Mario And Lucky’s Tale
    Astro Bot Launch Day Livestream: VR Platformer Like Mario And Lucky’s Tale

    Today Astro Bot: Rescue Mission is finally out on PSVR! This third-person 3D platformer is really something special, evoking a similar feeling to other whimsical mascot adventures like Lucky’s Tale or even Super Mario. You can read our full review for the run down on why we love it so much and tune in today for a live playthrough and Q&A with the game.

    We’ll be Astro Bot on PSVR in front of a green screen so you can see all of the head movements and reactions while we play — we’ll just have to check on chat by peaking under the headset. The stream will be starting at approximately 3:00 PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page will also be using Restream to go directly to YouTube, Twitch, Periscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

    You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next. Comment with feedback down below!

    Tagged with: Astro Bot, Astro Bot: Rescue Mission, livestream

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  • VR-Style NS Glasses HMD Use ‘Color Switching’ To Simulate 3D On Nintendo Switch
    VR-Style NS Glasses HMD Use ‘Color Switching’ To Simulate 3D On Nintendo Switch

    For some reason everyone seems to be obsessed with strapping Nintendo Switches to their faces. Back in March of last year we saw an amazing mock up of what a real Switch VR headset could be like and even though it’s all fake, it must have got a few people really excited.

    We first spotted the NS Glasses over on Nintendo Life, which appear to be a simulated 3D HMD you clip your Switch into. It uses “color switching” on the lenses to give off a faux-3D effect with support for any and all games.

    According to the company’s Facebook page, the “NS Glasses lens comes coated with Color Switching Technology tuned into a specific pattern that brings games to life, offering 18% perspective 3D experience.”

    Worth noting is that this does not take advantage of the supposed hidden VR mode that hackers may have uncovered buried deep within the Switch hardware. In fact, the NS Glasses aren’t really VR at all.

    Additionally, this isn’t the first Switch-supported HMD of course, as the Eye Theater from Thanko made headlines earlier this year. Obviously the NS Glasses aren’t actually VR because they don’t allow for any sort of head-tracking or immersive interaction whatsoever, but the claim of passive 3D and head-mounted display style certainly put it into a category beyond pure conjecture. Now that Oculus is claiming the Quest will compete with the Switch, maybe Nintendo will change their opinions on VR as a whole?

    For more information on the NS Glasses you can sign up on the website to get 50% off when pre-orders start. Let us know what you think down in the comments below!

    Tagged with: Nintendo Switch, NS Glasses

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  • Japanese PlayStation Awards 2018 Voting Now Open Voting in the PlayStation User'sChoice Awards offers chance to win a PlayStation 4 Pro and PlayStation VR bundle.
  • Score A Strike With Premium Bowling On Early Access Premium Bowling aims to bring realistic bowling physics to VR Early Access title.
  • Scottish Legends Come To Life In The Highland AR Legends City Experience

    Use AR to uncover the story behind the Loch Ness Monster, Inverness Castle, and other legends as you explore the coastal city of Inverness. While every country develops their fair share of fables and legends, it seems although Scotland has always remained near the top of the list in terms of unsolved mysteries, hard-to-believe tales,

    The post Scottish Legends Come To Life In The Highland AR Legends City Experience appeared first on VRScout.

  • Twilight Path Review: Magical Mystery Without The Wonder
    Twilight Path Review: Magical Mystery Without The Wonder

    Twilight Path had a lot of potential. When I first covered the game in a hands-on preview last month, I noted Charm Games’ past success with Form and how it seemed that the core principles that made that VR puzzle adventure so memorable would be carried over into this spiritual follow-up, but that doesn’t seem to be the case. Twilight Path feels like a more ambitious project, but in the end it’s shallow and uninspired.

    In Twilight Path you journey across a spirit realm solving puzzles and interacting with the magical world in an attempt to rescue and help spirits travel across the aptly named Twilight Path. Maybe this tells you a bit about my childhood growing up, but it reminded me a lot of Snake Way from Dragon Ball Z. The Path is falling apart here and it’s up to you to restore it and save the Spirit Realm.

    While the narrative attempts to be more pointed and clear than it was in Form, it ends up falling a bit flat. The suggestive and otherworldly feeling that Form exuded was one of its defining characteristics, but Twilight Path seems too concerned with explaining things, only it never fully coalesces into a strong story.


    All that aside though, make no mistake about it: Twilight Path is a gorgeous game. If the sheer visual spectacle of VR is all that you really look for in a game, then you won’t be disappointed here. The sense of scale is really excellent and I often found myself just standing still in place craning my neck to look around. But that window dressing doesn’t hide an otherwise uneventful journey through an esoteric world.


    There are no locomotion mechanics in Twilight Path at all. You’ll stand in your actual play space, move around to reach out and grab things, and then automatically be transported to other areas and puzzles. There is but one section where you ride a device across a bridge. Normally this isn’t a big deal, but sometimes I ran into an issue where my play area wasn’t established in the correct spot physically, causing it to spawn inside of my real life desk without a way to move it.

    Puzzles are similar to Form, but as stated, they feel less awe-inspiring. You’ll reach out and tweak objects or even use your spiritual powers to influence far-off creatures and leverage a nifty portal power that lets you peer through into another dimension. It works a bit like the Lens of Truth from The Legend of Zelda games (shown above.)

    Form was so excellent because its puzzles were interesting and satisfying enough to stand on their own. In Twilight Path on the other hand, it feels more like they added spirit-babble story to try and pad the game with exposition since the actual gameplay wasn’t interesting enough on its own. I frankly just didn’t care about any of the characters. I can’t know for sure, but it feels overall rushed.

    One of the hallmarks of a good puzzle game is when

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  • Dystopian FPS Experiment Gone Rogue to Begin Third Round of Beta Testing Interested VR users can sign up through the studios Discord channel.
  • Ready At Dawn Discuss Echo Combat and Lone Echo II Ready at Dawn CEO Ru Weerasuriya discusses new modes in Echo Combat and the reveal of Lone Echo II.