• VR League Season 3 Begins With New Games And $250,000 Prize Pool
    VR League Season 3 Begins With New Games And $250,000 Prize Pool

    Gameplay officially began this past weekend in Season 3 of the VR League with a $250,000 total prize pool across four games.

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  • Vive Wave to be Compatible With Qualcomm’s XR Standalone and 5G Smartphone Reference Designs Qualcomm Snapdragon Mobile Platforms will gain access to Viveport.
  • Pre-orders Begin for Trover Saves the Universe, new Trailer Drops Release dates confirmed for PlayStation VR and PC versions.
  • Blade And Sorcery Gets Even Bloodier In Decapitation Update
    Blade And Sorcery Gets Even Bloodier In Decapitation Update

    If there was any doubt as to if Blade and Sorcery was VR’s bloodiest game yet it’s surely done away with this update. Set to debut next week, Update 5 will add in decapitation for the first time.

    Blade and Sorcery already featured gruesomely realistic stabbing. The game’s physics-driven melee mechanics have made it one of the most popular titles in VR. But, when the new update hits, you’ll also be able to lop off heads, arms and legs with your weapon of choice. You can even pick up the dismembered body parts and then, uh, stab those too. Because, well, why not?

    There’s plenty more squeamish details included now too. You’ll be able to pin enemies to walls with sharp pointy things and even disarm them of their own weapons. One of the trailer’s coolest moments has players zooming to saftey by using an axe to hop on a zipline.

    Finally there’s a handful of less-deadly updates like a spectator mode for desktop masochists. As you probably noticed, there’s a new map set in a canyon too. There are also new weapons including a rapier, dane axe, longsword and double bladed staff.

    Update 5 is due to hit on April 4th, which is the same day the Early Access version of Blade and Sorcery arrives on the Oculus Store. No word yet on when the full version of the game will release, nor the chances of seeing it on PSVR. For now, you can pick it up on Steam for $19.99, where it supports Rift, Vive and Windows VR.

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  • Obduction Dev Cyan Launches Kickstarter For Next VR Game, Firmament
    Obduction Dev Cyan Launches Kickstarter For Next VR Game, Firmament

    Cyan Worlds, the developer behind VR adventure game Obduction and, of course, Myst is back. But the developer’s new VR game, Firmament, needs your help to become a reality.

    Today, Cyan launched a Kickstarter crowd-funding campaign for its latest project. The studio is hoping to raise a hefty $1,285,000 over the course of the next month. At the time of writing the campaign has been live for a few hours and already raised close to $40,000. This isn’t a new move for Cyan; both Obduction and a 25th Anniversary Edition of Myst were both funded via Kickstarter.

    Firmament very much follows in the footsteps of Myst and Obduction. It’s a visually-striking adventure in which you solve puzzles and learn about the mysteries of the world around you. We actually went hands-on with the game all the way back in April 2018. We fell in love with the highly-detailed world, which you’ll explore alongside an AI companion known as an adjunct.

    Why Kickstarter?

    “Though our goal of $1.3 million seems high, it is a relatively modest budget for the kind of experience that Cyan creates,” the developer writes of the decision to take the game to Kickstarter. “But Cyan has plenty of experience, and a small, but talented team. We’ve learned over the years that a smaller, experienced team, working closely together can be very efficient and satisfying.”

    As with Obduction, Firmament’s VR support is optional. Crucially, though, Cyan is working on VR integration from the off this time. That means no retroactive additions like motion controllers, it’ll all work naturally from the start. Cyan itself says the game is specifically designed for VR.

    Interested? Backers of the campaign will get exclusive access to downloadable content like unique skins for the adjunct and other skinned items. You can pledge $40 to get a copy of the game on PC with VR support. Supported headsets haven’t been announced yet, and neither has a possible PSVR port (Obduction did eventually reach PSVR). Cyan is estimating a July 2020 launch at this time.

    Elsewhere, Cyan is also publishing another VR adventure named Zed. We’re expecting that one to launch pretty soon.

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  • Vertigo Games’ RTS Skyworld now Available for PlayStation VR With new and enhanced features.
  • GDC 2019: Trover Saves The Universe Kept Me Laughing Through The Whole Demo
    trover controller screenshot

    Trover Saves the Universe is coming very soon to PSVR and PC VR headsets and after playing it at GDC we have no doubt we're all in for some good laughs.

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  • Iron Man VR Will Tell A ‘Deeply Personal’ And ‘Appropriately Funny’ Story
    Iron Man VR 3

    Yesterday saw jaws hit the floor as Marvel’s Iron Man VR was announced exclusively for PSVR. A high-flying trailer introduced us to the game’s action, but developer Camouflaj is promising much more than that.

    Taking to the PlayStation Blog following the game’s reveal, Director Ryan Payton also promised a “deeply personal” story for the game. He said the team has set its “sights on not only giving the player thrilling moment-to-moment action, but also a deeply personal, and appropriately funny, narrative that puts players in Tony Stark’s armored shoes.”

    Anyone that’s seen Robert Downey Jr’s turn as Tony Stark will likely know what to expect, then. Payton did make reference to a classic Iron Man story, Demon in a Bottle, in which Stark battles with alcoholism. It’s clear he knows his stuff when it comes to Tony Stark.

    Payton didn’t reveal too much more but did say the game will be “more than just an origin story.” He promised we’ll meet iconic allies (War Machine?) and villains (uh… Mandarin?) on a global journey. In the trailer we see what looks very much like Ant-Man and the Wasp baddie, Ghost, popping up. Ghost is indeed closer to an Iron Man villain in the comics, though. Could we perhaps meet up with other Avengers? Dare we suggest we might even play as other armored superheroes?

    Hopefully all of this means that we’ll be getting a full game here and not an ‘experience’. Other superheroes like Spider-Man and Batman have their own VR apps but the content never lasts much longer than an hour.

    Iron Man VR is due out later this year.

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  • Beyond Medusa’s Gate Is Ubisoft’s Next Assassin’s Creed VR Arcade Game
    Beyond Medusa’s Gate Is Ubisoft’s Next Assassin’s Creed VR Arcade Game

    Ubisoft is pressing on with its location-based VR business. The company today announced its second game for the initiative, which again ties into the world of Assassin’s Creed.

    Beyond Medusa’s Gate will be arriving at locations across the US and Europe on May 7th. It’s again developed by Blue Byte, the studio that made last year’s excellent Escape the Lost Pyramid. Whereas that piece tied into Assassin’s Creed Origins, though, Beyond Medusa’s Gate is set in the world of last year’s Assassin’s Creed Odyssey. As the name suggests, that’s ancient Greece.

    The game can be played with either two or four players. Teams will have up to 60 minutes to work their way out of a coastal cave. It houses the ship of the Argonauts. As with Escape the Lost Pyramid, you’ll need to work together to solve puzzles in order to get out alive. Don’t expect any combat, but you’ll at least get a taste of the world of Assassin’s Creed inside VR. We don’t have any other images to go on right now other than the one above.

    We really liked Escape the Lost Pyramid when we tried it out last year. While it might not be the full Assassin’s Creed VR experience fans want, it shows VR at its collaborative best.

    Elsewhere, Ubisoft’s Space Junkies is now in VR arcades across the globe too, though it launches today on home VR headsets. We’re hoping to see some of the company’s other famous brands like Far Cry and Rainbow Six make their way into the location-based realm too.

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  • Myst studio Cyan Begins Kickstarter Campaign for Steampunk Adventure Firmament The campaign aims to raise $1.3 million.
  • SXSW 2019: The Time Machine Takes Attendees To 1964 Tokyo
    Shibuya VR The Time Machine

    Have you ever wondered what Tokyo’s popular Shibuya district looked like in 1964? Thanks to NHK Enterprises, many SXSW (South by Southwest) attendees were able to experience a short demo showing them what Shibuya was like the last time the Olympics were in town. Although the demo itself was less than ten minutes long, seeing what is possible from stitching old photos together to create an immersive experience is quite remarkable.

    To travel to the past, we used an HTC Vive Pro headset, two Vive controllers, and a backpack similar to ones worn at The VOID, or Dreamscape. We only used the controller to point; the touchpads were off limits. Completely set up with our equipment, the narrated demo began. The narrator gave us some backstory on Shibuya, explaining that we were going on a journey to see what it looked like in 1964. Our tour began with the Hachiko bronze statue near Shibuya Station. The narrator instructed us to walk up and touch the statue after hearing its backstory. I don’t recall seeing a statue while we were getting geared up, so that was a pleasant surprise.

    The 3D environment was created by stitching together old photos. Photo provided by NHK Enterprises Inc.

    From there, we flew to the top of a building, looking down on the Shibuya from the past. The facilitators of the demo warned before gearing up that the experience had quick forward and upward movement, but it was surprisingly smooth. Typically quick motions like that disorient me, but I had no issues with The Time Machine. Looking around Shibuya from above, the narrator encouraged us to walk to the edge, and look down. In addition to feeling like I was really looking over the edge, facilitators used fans to give us the sensation of real wind, making the experience that more immersive.

    The end of the demo took us to modern day Shibuya Crossing. This portion of the experience was filmed using a 360 degree camera; if you looked down, you could see the person handling the camera. The comparison between Shibuya in the present day compared to what it once was really put things into perspective. As technology advances, we build taller buildings and continue to incorporate technology into our everyday lives.

    A look at modern-day Shibuya Crossing. Photo: Alessandro Crugnola, Five Hundred Pixels, via Lonely Planet.

    Keiko Tsuneki, of NHK Enterprises Inc., told me their goal was to have several location-based attractions around the globe. A huge target audience for the company is actually older people. Tsuneki talked about how eventually the company would like to be able to serve several people at a time, to take them back to the years they want to revisit.

    “It’d be nice for older people to have their avatars and be able to go visit a cafe

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  • Sony Confirms That PlayStation VR has now Passed the 4 Million Sales Mark More sales success for PlayStation VR.
  • Buy the HTC Vive Focus Plus for £754 Next Month It's an enterprise-focused standalone headset.
  • Vive Focus Plus Ships April 15 For $799 With Business License
    vive focus plus

    HTC revealed its Vive Focus Plus standalone VR headset is priced $799. It starts shipping April 15 with two hand controllers included.

    That is essentially double the cost of the consumer-oriented Oculus Quest, which starts shipping this spring starting at $399 for similar overall functionality. You can read our most recent hands-on impressions of Quest and everything else we know about the device here.

    Vive Focus Plus

    The Vive Focus Plus will ship in most markets with an enterprise license. The headset is said to launch with 250 Vive Wave applications while its Viveport Infinity subscription program claims to include “over 70 premium titles.” Here are the Vive Focus Plus specifications, according to HTC:

    Display: 3K AMOLED (2880×1600)
    Processor: Qualcomm Snapdragon 835
    Audio: Built-in Speaker
    Tracking: Inside-Out
    Frame Rate: 75Hz
    Field of View: 110-degrees
    Battery: 4000 mAh
    Controller: 6DoF
    Data Connectivity: Wi-Fi 802.11 a/b/g/n/ac
    Memory (RAM/ROM): 4/32 GB
    Connector: USB Type-C
    Charging: QC3.0

    HTC is a company that appears to be in technological transition — with the Vive Focus Plus the latest example. HTC’s first generation Vive headset debuted in 2016 for $$799, a full $200 more than the Rift with a wider feature set. That system relied on Valve’s SteamVR Tracking technology to operate. All headsets HTC released since 2016, except for the Vive Pro, don’t rely on this technology. It should still be possible for some HTC systems to interact with SteamVR content but we’ve yet to test that sort of of functionality in a home setting. While Vive Focus Plus is HTC’s current standalone headset the company is also planning the convertible Vive Cosmos as well.

    Currently, Oculus sells business editions of the original Rift for $799 with room-scale tracking and extra accessories while the Oculus standalone headset is $299 with 64 GB of storage. Oculus is also planning a 128 GB Oculus Quest for $499 but we don’t have any word on a business edition of the headset.

    It is hard to get a full picture right now of how different Vive Focus Plus and Oculus Quest are from another in actual real-world use. HTC is trying to gear the headset to the business market but it is not clear how the headset or its business license will outperform Oculus Quest for business use cases.

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  • All the PlayStation VR Videogame Release Date’s from Sony’s State of Play Broadcast There was quite a lot going on.