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  • VR Firefighting Game Paperville Panic Gets New Level, Final Release Soon
    VR Firefighting Game Paperville Panic Gets New Level, Final Release Soon

    Sure, you could use VR to train firefighters in realistic simulations, or you could use it to build an imaginary world made of paper and pleasantness that sets alight and becomes a hectic blaze of gameplay goodness. I’d prefer the latter, and that’s exactly what Paperville Panic is.

    Developer Ultimerse today added the final narrative level for its insane Early Access game in a free update. This time around, you’re invited to a meal with the mayor at the town hall. Judging by the trailer below, though, things don’t go too well. This is the last level in the game’s campaign.

    This update also brings some general improvements to the game, including a new holster that allows you to easily equip items. Weapons now have haptic feedback, meanwhile, and AI for citizens has been improved. There’s also a handful of bug fixes, including performance improvements and some checkpoint issues.

    Ultimerse also confirmed to UploadVR that a release date for the full version of the game will be coming soon. Right now the game only supports the HTC Vive, but full Oculus Rift and Windows VR support will be included in the final release. That said, the studio may raise the price of the game come full release, so it might be worth picking it up now if you’re intending on playing with those other headsets.

    Tagged with: Paperville Panic

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  • Here’s What Actual Developers Think Of The Magic Leap One AR Headset
    Here’s What Actual Developers Think Of The Magic Leap One AR Headset

    As of yesterday, the Magic Leap One is officially released. The lucky few that were quick with ordering one of the coveted devices and happened to live in one of a select few cities already have them in their hands. Prior to yesterday’s launch, only a select few members of the mainstream media were invited to try out the headset ahead of time. We rounded up those press impressions over here. And if you want a detailed breakdown of what the Magic Leap One is and what it’s specs are like, you can find that here.

    For this article, we want to see what developers are thinking since this is technically just a dev kit right now. We reached out to a few of these developers and found more on Twitter to see what actual, real creators are thinking of the device so far.

    OK, the @magicleap is 10x better than I’d even heard from people on my team who got to try it before! Many of the store apps are great, but I particularly enjoyed how Helios lets you put so much web content on walls and in the room! pic.twitter.com/L86QRMAxfy

    — Lars Bergstrom (@larsberg_) August 8, 2018

    When you order a Magic Leap One AR headset, someone from a startup called Enjoy hand delivers it to you and helps you set it up. According to a Twitter DM conversation with Tony Ramirez, VP of Product Development at Scorpion.co, this was a welcome feature. “Setup was a breeze and I actually really enjoyed having someone walk me through the setup (which I normally would despise),” said Ramirez. “High praise to Enjoy.”

    Right now there are a handful of official Magic Leap apps in the Store for early adopters to try out. Most of them are incredibly basic, but that’s to be expected with an early dev kit product.

    “Apps so far are very fun to play with, though limited,” said Ramirez. “I’ve spent a lot of time today showing initial stuff to friends and my wife. All very positive impressions so far. Field of view is bigger than I expected, though of course not all-encompassing. I tend to forget about it altogether when I’m in the moment. Biggest issue, as expected for a “creator” edition, is it needs content.”

    Enjoying the @magicleap One overall but Create absolutely steals the show! Between the ambient vibe, adorable characters, and a BLACK FOREST CREATOR WAND it’s just amazing. If you only get a quick demo this week, that’s the one to demand! https://t.co/dnCzyIs87e pic.twitter.com/tRepdOIwg5

    — Lars Bergstrom (@larsberg_) August 9, 2018

    We’ll be going hands-on with the device very soon for ourselves, but in the meantime getting direct developer impressions provides great insight into how the actual creator community is receiving the product thus far. Especially since many of these devs have preexisting experience creating content for other AR headsets and VR devices in the past.

    “Positional tracking is spot on, time warping is good unless you move your head super fast,” said Sivan Iram, VP of Business Development at

    The post Here’s What Actual Developers Think Of The Magic Leap One AR Headset appeared first on UploadVR.

  • Magic Leap Explained: All We Know About The AR Headset
    Magic Leap Explained: All We Know About The AR Headset

    If you’ve had a passing interest in the technology landscape over the past four years, chances are you’ve heard mention of something called Magic Leap. With over $2 billion raised in investment and names like Google attached to it, there’s been a lot of hype about the mysterious reality-altering hardware. But there’s one question that we’ve constantly had on our minds over the past few years: what actually is Magic Leap?

    With long-awaited launch of the Magic Leap One Creator Edition now upon us, we’re finally able to answer that question.

    What Is Magic Leap One?

    If you’re familiar with Microsoft’s HoloLens, or even augmented reality apps on your smartphone then you’ve already got a pretty good idea of what Magic Leap One is. The main component of the device is a headset that resembles a pair of goggles with transparent lenses named Lightwear. Using a tethered companion device you keep in your pocket called Lightpack, the kit projects virtual images into the real world. This could be anything from tiny creatures you can interact with to virtual screens to watch movies on. You can interact with whatever you see using a small controller that resembles a remote, while sensors fitted to the headset track your position and allow you to move around with the virtual content remaining in place.

    In Magic Leap’s eyes, this is the first step towards a future in which AR replaces many of the functions of other gadgets like smartphones. Think directions that appear right in front of your eyes, virtual meetings in which other people are beamed into your room or sports games that play out on your coffee table instead of your TV.

    Why Is Everyone So Interested In It?

    That’s a fair question; if it’s so similar to HoloLens, what’s got everyone all hot and bothered? Well, it’s largely thanks to the air of mystery the Florida-based company has managed to drum up over the past four years. Magic Leap introduced itself to the world with some ambitious, pre-rendered videos that showed an entire school of children watching virtual whales jump around their gym, whilst keeping concrete details on the hardware under wraps. CEO Ronny Abovitz and co have made a lot of promises over the past few years, and people are eager to see if they’ll deliver.

    So Is It Any Good?

    We haven’t been hands-on with the device ourselves just yet so we can’t really answer that one for sure. We have, however, poured over the handful of reports coming out from a recent preview event. Overall it seems to be a mixed bag. MIT Technology Review said it may be the “best” AR headset out there right now but noted it still wasn’t “truly mind-blowing”.

    The Verge has perhaps the clearest summary: “The Magic Leap One’s 50-degree diagonal field of view, while larger than the competing Microsoft HoloLens, is still extremely limited. And the image quality feels roughly on par with the two-year-old HoloLens. It’s generally good, but with some tracking and transparency issues.”

    What Can I Actually Play

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  • VR FPS Zero Caliber’s Alpha Gets A Date, Here’s How To Sign-Up
    VR FPS Zero Caliber’s Alpha Gets A Date, Here’s How To Sign-Up

    Xreal Games is nearly ready to invite its first Alpha testers to the world of Zero Caliber.

    We’ve had an eye on this military shooter for a few months now, largely because its initial trailer looks so polished but also thanks to Xreal’s impressive previous project, A-Tech Cybernetic. Come next week, HTC Vive owners will get to try out the multiplayer action for themselves with an Alpha testing period starting on August 14th. If you’re interested in taking part you’ll need to apply over on the game’s Discord channel by tomorrow. The video below shows you what you can expect.

    Note that the Alpha is strictly for Vive owners at this point, so if you have a Rift you won’t be getting an optimized experience. Xreal is also putting anyone that takes part in the testing under a non-disclosure agreement (NDA), which is worth noting before you jump in.

    The Alpha will last until at least August 21st and you’ll be able to leave feedback on the same Discord channel. Following that, Xreal plans to release a public demo for the game that will let Rift owners get in on the fun.

    Zero Caliber is set to offer cooperative and competitive online shooter gameplay using realistic weapons. In co-op, you’ll have to strategize to survive against swarms of enemies.

    The game is set to arrive in Early Access later this year.

    Tagged with: Zero Caliber

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  • New Firewall: Zero Hour Videos Cover Attacking And Defending
    New Firewall: Zero Hour Videos Cover Attacking And Defending

    Want to know exactly what your objective is in PSVR’s Firewall: Zero Hour? These two new videos have you covered.

    The latest clips in the Firewall 101 series, which are being released in the build-up to the game’s impending launch, cover attacking and defending. In the game’s multiplayer mode, one team must seek out and hack an objective while the other team bands together to defend it. These clips explain exactly what makes each experience so different. It helps that there’s also plenty of new gameplay to boot.

    Not long to go now; Firewall: Zero Hour arrives exclusively on PSVR on August 28th in the US and 29th in the EU.

    Tagged with: Firewall: Zero Hour

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  • Acer’s Chromebook Tab 10 Is The First Tablet To Get ARCore Support
    Acer’s Chromebook Tab 10 Is The First Tablet To Get ARCore Support

    Acer’s Chromebook Tab 10 is the first tablet to support Google’s augmented reality platform, ARCore.

    The device, which is also the first tablet to support Google’s ChromeOS operating system, will be getting AR support this fall as part of an update to its educational features. It means that students will be able to access Expeditions AR with a larger tablet screen rather than a smaller smartphone display. It’s not clear if this update will mean that anyone with a Tab 10 will be able to access ARCore apps, though it’d be a missed opportunity if not.

    Whereas Google’s original Expeditions VR app took students on virtual field trips with the help of Cardboard headsets, the AR version instead focuses on 3D models for science lessons and more.

    The Tab 10, meanwhile, is mainly billed as an educational device, though anyone can pick one up. It’s got 4GB RAM and a 2048×1536 QXGA resolution display. ARCore itself got a big update last May that added shared experiences through a technique known as Cloud Anchors. It’ll be interesting to see how such a feature could benefit the classroom.

    Elsewhere, Google recently released 30 new activities and lessons that you can explore in VR via Google Earth. They include trips to Mars and the National Geographic Society. The company is also going to be adding support for its new VR180 format, which offers 180-degree videos and images with increased clarity over 360 media, to its tour creation options.

    Tagged with: ARCore, google

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  • Electronauts Multiplayer Livestream: Spinning Up Tunes With Survios Devs
    Electronauts Multiplayer Livestream: Spinning Up Tunes With Survios Devs

    For today’s livestream we’re going back into the trippy world of Electronauts, but this time we won’t be alone. Instead, today we’re playing multiplayer! That means while we’re busy riffing on some great electronic music, we’ll have a Survios developer right by our side showing us how it’s done.

    If you missed our previous Electronauts livestream (in mixed reality!) yesterday, you can check that out right here to get caught up on what the game is all about. Today we aren’t going to do mixed reality so we can more easily move the camera angle around in multiplayer instead.

    We’ll be livestreaming Electronauts on HTC Vive today and monitoring chat using OVRdrop while in VR. The stream will be starting soon at approximately 3:15 PM PT and we’ll aim to last for about forty five minutes or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Electronauts VR Multiplayer Livestream

    Join us for some VR DJ action! We're playing Electronauts right now with one of the developers from Survios live!Can't stop, won't stop.

    Posted by UploadVR on Wednesday, August 8, 2018

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). All future and current streams will be on Facebook, which you can see a list of here.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in Electronauts or other VR games. Comment with feedback down below!

    Tagged with: Electronauts, livestream, Survios

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  • 13 Third-Person Games That Should Get VR Ports Like Hellblade
    13 Third-Person Games That Should Get VR Ports Like Hellblade

    The VR adaptation of Hellblade: Senua’s Sacrifice is brilliant. Ninja Theory took one of the best, most atmospheric, and excellent games to release this entire console generation and managed to cram it all inside of PC VR headsets to give it a new lease on life. We’ve seen third-person VR games work before (Lucky’s Tale, Moss, and Edge of Nowhere all stand out) but never anything quite on this scale before.

    After playing Hellblade VR, I’m convinced that there is a market for re-purposing third-person non-VR games for VR devices when done right. As a result, I’ve put together this short list of third-person non-VR games that I would absolutely love to re-experience through the lenses of a VR headset.

    This list is far from exhaustive though — let me know your votes down in the comments below!

    God of War (PS4)

    As soon as the God of War reboot released, it was immediately lauded as one of the greatest games of all-time and perhaps the best of the PS4’s entire, massive library. Not only does it feature a gameplay style strikingly similar to Hellblade, but God of War was actually a PSVR tech demo once upon a time.

    We can dream, right? Teases like this aren’t enough.

    Middle-earth: Shadow of Mordor/War (PC, PS4)

    This is probably the biggest longshot on this list, but it’s fun to think about. Middle-earth is one of the few fantasy properties out there that hasn’t really gotten the VR treatment yet and both Shadow of Mordor and Shadow of War are exciting third-person action games with massive, sprawling landscapes.

    It’d be a real treat to play these inside of a VR headset.

    The Witcher 3: Wild Hunt (PC, PS4)

    We know that CD Projekt RED is hard at work on Cyberpunk 2077, but if they were going to bring one of their properties to VR, then The Witcher 3 would be the right way to do it. In fact, CD Projekt RED has shown interest in VR as recently as last year.

    This would be an excellent rival to Skyrim VR for the VR RPG crown.

    Ratchet & Clank (PS4)

    If VR can work in platformers like Lucky’s Tale, Moss, and Astro Bot, and Insomniac already has three VR games under their belt with a fourth on the way, then I see no reason why Ratchet & Clank shouldn’t be a totally natural fit for the medium.

    This feels like a no-brainer. Come on, already!

    Batman Arkham Trilogy (PC, PS4)

    Rocksteady claims to have moved on from Batman, but after playing the Batman Arkham VR experience I’m left with nothing but questions. Namely: how do you release a Batman VR game that doesn’t let me fight crime, explore the city, drive the batmobile, or do anything at all other than investigate crime scenes?

    They dipped the tip of their toe into VR already, so it’s time they dive all the way in and give us a real Batman game in VR.

    Tomb Raider Series (PC, PS4)

    Yet another example of a developer experimenting with a tease of VR support by the way of

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  • Apple Patents Technology for AR Windshield Apple files a European Patent for AR windshields that allow for video calls between vehicles.
  • The New York Times Bringing Its Content To Magic Leap One Creator Edition The NYT continues its love affair with content for immersive technology.
  • Hands-On: We Happy Few’s Uncle Jack Live VR Is A Chilling Snippet Of A Disturbing World
    Hands-On: We Happy Few’s Uncle Jack Live VR Is A Chilling Snippet Of A Disturbing World

    Compulsion Games’ long-awaited non-VR tale of a dystopian society full of twisted, demented, mask-wearing authority figures, We Happy Few (PSN, Steam), finally releases at the end of the week, but the studio’s got a small taste of that world ready for consumption on PSVR right now dubbed Uncle Jack Live VR. There’s no word on a PC VR release at this time.

    In the full, non-VR version of We Happy Few you take on the role of a small group of rebels trying to break free from an alternate reality 1960s version of England that’s controlled by drugged-up crazy people. Nothing is quite as it seems in this chilling world as everyone conforms to the strict rules set in place to enforce a false sense of happiness. It’s a really twisted setting that reminds me a bit of Tranquility Lane from Fallout 3 or the film Pleasantville.

    As is often the case with VR snippets of otherwise non-VR video game worlds (Monster of the Deep from Final Fantasy XV, The Last Guardian, Ark Park, and DOOM VFR all come to mind) We Happy Few’s Uncle Jack Live VR isn’t much like the full game at all, but it’s a delicious taste of the dense, terrifying world that Compulsion has crafted in partnership with Signal Space Lab.

    In Uncle Jack Live VR you’re a new producer on the titular character’s talk show: Uncle Jack Live. Using the PS Move controllers for hands, you’re in charge of which news stories he talks about that day and get to make several choices across the entire 10 minute experience. Simply existing behind the camera and watching things unfold is unnerving enough, but the way the short game flows and unfolds in such a dynamic fashion makes it all the more uncomfortable.

    Here’s a live action trailer skit filmed as an example of the talk show:

    It just makes your skin crawl, doesn’t it? Now imagine being the one behind the camera helping bring that twisted man’s vision for “news” to life.

    If you pick the right stories, aka the feel-good happy stories, then you make him happy with your performance, but if you pick the “wrong” ones about bad things in the world, then he could eventually get so upset the show is canceled. That’s the path I took in my playthrough and I definitely recommend it.

    With each subsequent unhappy news story I picked, Jack got more and more frustrated. He’d change the details of the story to make it about happy things. For example, one instance during the experience was “the well is closed for renovations and improvement” instead of “the well is closed because of a Cholera outbreak.”

    In the world of We Happy Few the populous is medicated with a drug known as “Joy” that keeps them sedated and gleeful. Remembering to “take your Joy” is important, but you don’t want to take too much. During the broadcast an outbreak of “Downers” starts to happen, derailing things and forcing you to take matters into your own hands to treat

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  • Magic Leap One Available For Purchase, Starting At $2,295

    Magic Leap’s computer vision headset is now on sale in cities across the U.S. December of last year U.S. startup Magic Leap unveiled its long-awaited mixed reality headset, a secretive device five years and $2.44B USD in the making. This morning that same headset, now referred to as the Magic Leap One Creator Edition, became

    The post Magic Leap One Available For Purchase, Starting At $2,295 appeared first on VRScout.

  • Have Some Joy! We Happy Few Comes To PlayStation VR With A Free Exclusive Side Story Journey to Wellington Wells and help Uncle Jack produce his show - as long as you're on PSVR.
  • Review: Gates of Nowhere A bit of polish in Early Access went a long way for this hack-and-slash dungeon crawler.
  • Bethesda’s QuakeCon Sale Includes 30% Off Skyrim VR, Fallout 4 VR, And DOOM VFR
    Bethesda’s QuakeCon Sale Includes 30% Off Skyrim VR, Fallout 4 VR, And DOOM VFR

    Starting today to coincide with its annual QuakeCon event in Dallas, TX, Bethesda is holding a massive Steam sale on its entire catalog of published titles. That includes the entire DOOM franchise, Fallout titles, The Elder Scrolls games, and more. That means massive discounts on some of the biggest and best PC games ever made — including three of the highest profile VR titles to date: Skyrim VR, Fallout 4 VR, and DOOM VFR.

    During the sale all three of the aforementioned titles will have 30% discounts. That’s not as much as some of Bethesda’s non-VR counterparts, but given the recency of their launches it’s still notable. If you’ve been holding off on any of these three titles, now is a good time to dive in.

    Skyrim VR (Steam page) is easily the best of the bunch. Since it has robust unofficial mod support you can easily install some amazing mods to up your immersion and truly transform the game. Fallout 4 VR (Steam page) is a solid choice as well if gritty sci-fi is more your style and DOOM VFR (Steam page), while not as deep and engaging as the 2016 DOOM reboot, features a solid amount of thrills in its abbreviated campaign if you like blood and gore.

    Worth noting is that DOOM 3 BFG Edition also has unofficial VR support by way of a fan mod and that game is currently $7.99. You can even play the original DOOM for just a couple bucks as well in VR.

    During an E3 interview, Bethesda’s senior vice president of global marketing and communications, Pete Hines, told us that all three titles (Skyrim VR,  Fallout 4 VR, and DOOM VFR) have sold well and that there are keeping VR on their radar as a case-by-case platform. Now Wolfenstein and Prey are both coming to VR devices soon, as well as The Elder Scrolls: Blades, so the publisher is far from withdrawing support.

    Are you looking to pick up any of these cheap Bethesda titles? Let us know down in the comments below!

    Tagged with: Bethesda, deals, Doom VFR, Fallout 4 VR, sale, Skyrim VR, steam

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