News

  • BigBasket Teams Up With GMETRI To Launch VR Shopping Experience The company is bridging the gap between their online and physical store fronts.
  • New Launch Trailer Showcases Firewall Zero Hour In Action The tactical military shooter brings the action to PlayStation VR.
  • VR Headsets Need To Become Easier And Quicker To Use
    VR Headsets Need To Become Easier And Quicker To Use

    If you look deeply into recent VR announcements, past the high-level spec changes and aesthetic considerations, you’ll notice an important developing trend: Headset makers are actively trying to make VR easier for new users to experience — quickly.

    Over the past year, many VR companies have pivoted either fully or partially to embrace the technology’s potential in public spaces. Notable software developers have shifted to making location-specific games where headsets get passed from person to person. Oculus has started to donate Rift and Go headsets to promote mass VR use in public museums and schools, while developing a screen-sharing feature so experienced Go users can guide new headset wearers. And HTC has been working similar on content-streaming features for its standalone Vive Focus.

    Another big example came this morning with Acer’s announcement of OJO 500, a Windows Mixed Reality headset that superficially shares most features with an earlier model. But now OJO 500 is “designed to be pulled apart,” notably including a detachable headstrap. While this makes cleaning and storage easier, the broader reason for the change is to support “family or business scenarios where a single device may be shared among multiple users.”

    Acer and other VR headset makers have realized that new VR users are getting bored waiting for their first experiences. In public spaces, people have been spending too much time waiting in lines before they can actually use devices, turning initial enthusiasm into disenchantment. In some cases, just getting the headset on and adjusted is the key holdup. OJO 500’s detachable headstrap means that the next person in line could be handed a second headstrap, and finish most of the fitting process before the current user ends her session.

    One of the arguably unfortunate consequences of this “easier setup” process is that some hardware makers are going to move away from fully engrossing components to ones that are easier to get on and off. Acer’s already doing this with OJO 500. At first, this will mean over-ear and in-ear headphones give way to loose on-ear and near-ear speakers. But it’s also going to mean more flip-up screens and less tight seals with your face and eyes.

    Solving the hardware issues is only a piece of the puzzle. For some of the PC-dependent headsets, the software setup process remains annoyingly long. Even with headsets and controllers that were already set up, I’ve seen public VR demo stations at Microsoft Stores where first-time users witness driver errors and hiccups in selecting Windows apps. There are no such problems on Sony’s PlayStation VR platform, but I have yet to see a PSVR demo station in any local store — the benefits of Sony’s straightforward setup experience only become apparent once you’ve purchased the hardware.

    All of the major VR headset makers appear to understand that their devices have to become simpler to use or they risk alienating prospective customers. Whether one views their latest moves as obvious evolutionary steps or necessary responses to an existential threat depends on your perspective on VR as a whole. VR naysayers are certain that the technology is dying, while manufacturers and

    The post VR Headsets Need To Become Easier And Quicker To Use appeared first on UploadVR.

  • New Trailer Released For The Google Spotlight Stories Age of Sail The virtual reality film is making it's debut at the Venice International Film Festival.
  • This Week In VR Sports: Injury Examination In VR, eSports Competitions And AR Content Shannons Nationals are hosting an eSports competitions, SyncThink looks to help with injuries and new features come to HawkeyeSports.
  • KAT VR Reveal Exclusive Distribution Offer For Their Upcoming KAT Walk Mini The company is reaching out to potential partners to offer exclusive distributorships terms.
  • HTC Showcase How The Vive Wireless Adapter Took Over Gamescom 2018 In New Video The wireless adapter promising untethered virtual reality experiences even won an award at the show.
  • Imogen Heap Performs A Holographic VR Concert Tonight On TheWaveVR

    Catch a mind-bending live show of the grammy award-winning singer-songwriter via a cutting-edge holographic VR performance. English singer-songwriter, record producer, audio engineer, and electronic music pioneer, Imogen Jennifer Heap, is known best for her unique, spacey sound. A combination of electronica and alt rock with trace elements of dance, her incredible music often tends to

    The post Imogen Heap Performs A Holographic VR Concert Tonight On TheWaveVR appeared first on VRScout.

  • LA Film Festival Announces The Portal – An Immersive Storytelling Showcase A new event at the LA Film Festival recognises the contribution of immersive storytelling.
  • Watch A Live Imogen Heap Performance Tonight From Inside TheWaveVR
    Watch A Live Imogen Heap Performance Tonight From Inside TheWaveVR

    Yesterday, Oculus announced a special concert taking place today inside TheWaveVR featuring Grammy award-winning artist, Imogen Heap. It feels like a match-made in electronic music heaven.

    Less than a year ago, TheWaveVR closed a $4 million seed funding round and are gearing up to continue changing music forever with groundbreaking projects like their VR album collaboration with TOKiMONSTA. Seeing the success of Electronauts and Beat Saber clearly shows that VR and music go hand-in-hand.

    “From my first talks with TheWaveVR, which as it happened were in VR, I knew I wanted to get involved in this project,” says artist Imogen Heap in the blog post. “With my three-year-old daughter’s future in mind, it excites me how, through virtual reality, we are already able to connect in a more human way, even when time and place would have it otherwise. Having my fans experience a musical performance from within the welcoming walls of my family home brings a whole new dimension to connecting and communicating for me.”

    The first showing of the event happened today at 11AM PT inside TheWaveVR, but you can tune in for round two tonight at 7PM PT inside TheWaveVR.

    You can download TheWaveVR for free on Oculus Home and Steam to check out the experience tonight.

    Tagged with: Imogen Heap, TheWaveVR

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  • The Biggest Rift, Vive and Windows VR Releases Of The Week 08/26/18
    The Biggest Rift, Vive and Windows VR Releases Of The Week 08/26/18

    While PSVR players are jumping into Firewall Zero Hour, it’s actually not a bad week for new releases on PC, either. We’ve got some really intriguing pieces to check out on Rift and Vive, two of which are free.

    Hurrah for free!

    Torn, from Aspyr
    Price: £29.99 (Rift, Vive)

    An intriguing puzzle game with first-rate production values, Torn is a great VR debut from Aspyr. You explore the deserted mansion that once belonged to an inventor, uncovering his life’s work and just maybe discovering where he disappeared to. Engaging, if simplistic puzzles set a great pace and the writing is top notch, though the story suffers in the second half.

    GIPHY World VR, from Giphy
    Price: Free (Rift, Vive)

    GIPHY World has to be one of the strangest VR apps we’ve seen so far. It’s a creation-based experience in which you bury one of three virtual environments in GIPHY’s huge library of looping videos. If you love to mess around inside VR and do really random stuff then this one is absolutely for you, though we’d love to see multiplayer support added.

    PROZE: Prologue, from SignSine
    Price: Free (Rift, Vive)

    A free prequel to an upcoming VR adventure, Proze grabbed our attention with its gorgeous graphics and story-driven content. This taster offers completely original content ahead of the release of a first full episode later this fall. We haven’t played it yet but we’re really looking forward to seeing what becomes of this one.

    Tagged with: Torn

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    The post The Biggest Rift, Vive and Windows VR Releases Of The Week 08/26/18 appeared first on UploadVR.

  • Jedi Challenges Introduces Kylo Ren and Ship Battles Take on the role of Kylo Ren to face off against iconic Star Wars characters.
  • The Biggest PSVR Releases Of The Week 08/26/18
    The Biggest PSVR Releases Of The Week 08/26/18

    The big week is finally here! First Contact’s Firewall Zero Hour is now available on PSVR. But, as it turns out, that’s far from all that’s releasing on the headset this week. We’ve also got a suite of other big launches, each of which looks worth your time in their own right. This has to be the best week for PSVR launches since the headset itself came out two years ago.

    Firewall Zero Hour, from First Contact Entertainment
    Price: $39.99

    The long-anticipated multiplayer shooter from the makers of ROM: Extraction is finally here. Firewall Zero Hour is an intense 4 vs 4 shooter that makes great use of PSVR’s Aim controller as players must strategize in attack and defend-style missions. This is a fast, frantic explosion of a VR game and absolutely one to pick up (it also works with the DualShock 4).

    Bow to Blood, from Tribetoy
    Price: $29.99

    Bow to Blood is a fascinating mix of arena-based combat, ship micromanagement and relationship simulation. You’re a part of the Bow to Blood tournament and must fight your way up through the ranks over the course of seven events, making sure to keep other players happy in order to avoid being voted off. The unique mash-up of systems absolutely makes this worth checking out.

    Torn, from Aspyr
    Price: £29.99 (currently discounted)

    An intriguing puzzle game with first-rate production values, Torn is a great VR debut from Aspyr. You explore the deserted mansion that once belonged to an inventor, uncovering his life’s work and just maybe discovering where he disappeared to. Engaging, if simplistic puzzles set a great pace and the writing is top notch, though the story suffers in the second half.

    Catch & Release, from Metricminds
    Price: $19.99 ($17.99 for PS Plus members)

    If action isn’t your thing then how about a spot of VR fishing? Catch & Release is a relaxing fishing game in which you head out on a boat and snooze away the hours trying to get a good haul. We haven’t played it yet but the gorgeous visuals and soothing atmosphere definitely make it seem inviting.

    Viking Days, from Naked Money
    Price: $4.99

    If you’re looking to save a little this week then Viking Days’ $4.99 certainly hits the right note. Also good news: This isn’t just a wave shooter! Instead its an appealing collection of mini-games, all designed to live out your Norse dreams. We especially like the look of the canyon-crossing level.

    Tagged with: Bow To Blood, Firewall: Zero Hour, Torn

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  • Firewall Zero Hour Devs Are ‘Currently Working On’ Fixes For Squads And Host Disconnects
    Firewall Zero Hour Devs Are ‘Currently Working On’ Fixes For Squads And Host Disconnects

    According to a new blog post today from First Contact Entertainment, the Firewall Zero Hour developers are “currently working on” fixes for two major issues that have been hot topics with the community all week: squads getting split up during match making and host disconnect issues.

    In the blog post, the developer explains that they’re “working on various bug fixes and improvements” to the game and specifically names those two issues. As it stands right now, if you make a squad with your friends and join public matchmaking, then there is a chance that your squad can get split up and assigned to opposite teams. Obviously that’s an issue. Private matches seem to work fine if you have a big enough group, but you can’t earn XP that way. It’s good to see this issue is top of mind since it literally hinders people from playing with friends.

    The other most prominent networking issue facing the game this week has been frequent disconnect problems. As explained in the blog post:

    “We currently use a peer-to-peer format, so please be aware that it is possible that quitting early may affect everyone else’s game. We are working on improved in-game messaging and a way to protect the loss of progression (crypto and XP) for players when this happens.”

    Ideally we’d love to see the team adopt a dedicated server system instead since that will improve connection quality and prevent this issue, but at the very least establishing a host migration system so that even if the selected host leaves the matches can continue would be great.

    Since the game just launched a mere few days ago, seeing the developer already directly address major concerns is a great sign. However, we don’t have any idea when these updates will be rolling out or what the specific roadmap for future plans looks like. There are still other issues with the game worth addressing as well, such as extended loading screens, the lack of a round system to cut back on downtime, and more.

    All that being said, Firewall Zero Hour even in its current state is an excellent game and a must-have for all PSVR owners. This feels like a serious system seller and we praised the title in our review.

    Don’t forget to read our tips guide and let us know what you think down in the comments below!

    Tagged with: Firewall, Firewall: Zero Hour, First Contact Entertainment

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  • Hollywood Director Partners with Insta360 To Democratise Content Creation Roland Emmerich's company Vrenetic partner with Insta360 to launch new content platform.