News

  • San Diego’s Nanome, Inc. Releases “World’s First VR-STEM Software” for Free Download

    The first collaborative VR molecular modelling application was released yesterday, August 29, to encourage hands-on chemistry experimentation. It is open-source so it’s free for download now on Oculus and Steam products. Nanome, Inc., the San Diego-based start-up that built this tool, comprises UCSD professors and researchers, web developers and top-level pharmaceutical executives. “Gamers might be

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  • Trust Me, I’m An Expert: How augmented reality may one day make music a visual, interactive experience Today, we're hearing about a researcher who records birdsong, how tech changes music and why song might help address Indigenous language loss.
  • Firewall Zero Hour Giveaway Livestream: Playing Multiplayer With First Contact Devs!
    Firewall Zero Hour Giveaway Livestream: Playing Multiplayer With First Contact Devs!

    For today’s livestream we’ve got something special. Not only are we giving away FOUR copies of Firewall Zero Hour for PSVR live on the stream, but we’re also playing Contracts PvP multiplayer live with the developers of the game at First Contact Entertainment. That’s right — we’re gonna try to beat the developers at their own game, literally.

    We’ll be livestreaming Firewall Zero Hour on PSVR today using the PS Aim Controller and Ian Hamilton from UploadVR will help monitor chat on the stream. The livestream will be starting at approximately 3:00 PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page so we can keep the audience together. We’ll give away codes based on how many shares the stream itself gets on Facebook. You can see the full stream embedded right here down below once it’s up:

    Embedded livestream coming soon

    You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. In the future, we plan on moving back to Restream so that we can hit additional platforms again.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in this or other VR games. Comment with feedback down below!

    Tagged with: Firewall, Firewall: Zero Hour, livestream

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  • Toronto’s International Virtual Reality Film Festival to Return Next Month The event will mark the launch of the newly renovated and rescued historic Matador Ballroom.
  • Shooting Sim Gun Club VR Leaves Early Access There's a limited time discount on Steam.
  • Pixvana Open-Sources its VR Video Streaming SDK It'll allow third-parties to incorporate Pixvana’s cloud-services and VR video streaming technology into their own solutions.
  • Official Beat Saber Arcade Machine Heading To Korea & China

    VR’s most popular rhythm game is heading to VR arcades across Asia in the form of a next-gen arcade machine cabinet. It’s been one hell of a year for block-slashing VR rhythm game, Beat Saber. Along with holding a massive global tournament that involved the participation of over 120 different VR arcades, Beat Games recently

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  • See How Music Is Made In New Gameplay Footage Of Track Lab Master the puzzles and rhythm of Track Lab on PlayStation VR.
  • Review: Code51: Mecha Arena Pure distilled arcade action, shame the depth is lacking.
  • Unknown Fate, Now Known Date – MarsLit Games’ First-Person VR Adventure Releases Next Month The 1C Company-published title steps into the light on PC this September.
  • 13 Big VR Games To Look Out For This Fall
    13 Big VR Games To Look Out For This Fall

    Can you believe it’s nearly September already? It seems like it was only yesterday that we were looking ahead to 2018 and imagining all the great VR gaming we were going to be doing. Now most of it’s behind us.

    Fortunately, though, 2018 has saved the best for last. We’ve rounded up 13 games!

    Firewall Zero Hour
    Platforms: PSVR
    Release Date: Out now

    A hugely anticipated competitive shooter from First Contact Entertainment, Firewall pits two teams of four against each other in attack and defend game modes. It’s been compared to Counter-Strike and Rainbow Six, and we’ve fallen in love with it each and every time we’ve played it. Pick up a PlayStation Aim controller for the best way to play.

    Bow to Blood
    Platforms: PSVR
    Release Date: Out now

    We weren’t going to put Bow to Blood on this list until we actually played it. Turns out Tribetoy’s PSVR debut is a winning mix of strategic micromanagement and arena-based combat. You pilot flying ships in a televised tournament and must forge unlikely relationships in order to prevail. This may be a sleeper hit for PSVR.

    Torn
    Platforms: Rift, Vive, PSVR
    Release Date: Out now

    An intriguing new puzzle game and the first internally-developed project from Aspyr. Torn sees you explore an enormous mansion as you gather the memories of as renowned inventor. Puzzles ask you to complete circuits by locating symbols fitted to random objects and putting them in the correct place. It’s a mad scientist of a VR game and definitely worth your time.

    Zone of the Enders 2: The 2nd Runner – MARS
    Platforms: Rift, Vive, PSVR
    Release Date: September 4th

    First announced at Tokyo Game Show last year, this is a full remaster of Konami’s cult classic, Zone of the Enders 2, with full support for VR putting you inside the cockpit of Jehuty for the first time. The entire original game can be played inside your headset, and what we’ve played of it is promising, if a little confusing.

    Transference
    Platforms: Rift, Vive, PSVR
    Release Date: September 18th

    The next VR game from Ubisoft is developed in partnership with Elijah Wood’s Spectrevision. It’s a psychological thriller that mixes CG and live action elements to create a mysterious and disturbing exploration of the mind. There’s a free demo out right now on PSVR, and what we’ve played of the main game is hugely promising.

    Creed: Rise to Glory
    Platforms: Rift, Vive, PSVR
    Release Date: September 25th

    Raw Data and Sprint Vector developer Survios is back with what’s sure to be another knockout. Creed is based on the recent films spinning out of the Rocky franchise and has you using two motion controllers to box your way to the top. Survios’ new Phantom Melee Technology is promising a more immersive, convincing boxing system than we’ve seen so far in VR.

    Astro Bot: Rescue Mission
    Platforms: PSVR
    Release Date: October 2nd

    One of the surprise success stories from PSVR’s launch back in 2016 was a small platforming minigame in the free Playroom VR collection. Now, Sony Japan is building that experience out into a full game akin to Lucky’s Tale. Expect inventive use of VR as you

    The post 13 Big VR Games To Look Out For This Fall appeared first on UploadVR.

  • AR Company Avegant Announces Successful Closing of Funding Round Avegant says further investment will aid in the development of light field display technologies.
  • Oculus & CHLA Bring VR Medical Training To Eleven New Facilities

    The advanced VR simulation expands to new medical institutions as Oculus & CHLA continue their push towards experiential education. For the past year, medical students and staff at Children’s Hospital Los Angeles (CHLA) have been utilizing VR technology to simulate various high-stakes pediatric emergencies. These immersive training programs create high-stress environments that challenge users to

    The post Oculus & CHLA Bring VR Medical Training To Eleven New Facilities appeared first on VRScout.

  • The Top 5 VR Experiences from Gamescom 2018 Both home and location-based experiences have made the grade.
  • VR Training Program Now Required At Children’s Hospital Los Angeles
    VR Training Program Now Required At Children’s Hospital Los Angeles

    Oculus is giving standalone VR headsets to 11 medical institutions as part of an expanding program investigating best practices for training medical professionals in virtual reality.

    A “pilot study” was launched last year at Children’s Hospital Los Angeles with training software made in Unity focused on “resuscitation procedures for childhood seizure and shock.” Built by AiSolve with visual effects from BioflightVR, the proof-of concept was successful enough that CHLA “will now require the training for all incoming residents and offer it as an optional supplement for med students,” according to an Oculus blog post.

    Dr. Todd Chang, one of the principle researchers on the project, wrote in an email they looked for physiological changes “that signify engagement and attention” and found that there was a quickening to physicians’ pulses when experiencing the resuscitation simulation wearing a VR headset “which resolves once they go out. It immediately resumes when they go back in. We believe this is a consistent finding that suggests an optimal heightened awareness of peak learning / performance. It is also not as catastrophically nerve-wracking as a real resuscitation.” Physicians experienced an increase of about 6.5 heartbeats per minute in the simulation compared with about 13.2 heartbeats per minute in a real resuscitation, according to Dr. Chang.

    “We discovered that VR training modules should be targeted towards younger, less experienced trainees,” Dr. Chang said in a prepared statement. “That’s why the CHLA residency program and hospital have greenlit VR as part of a required curriculum for our interns prior to setting foot in our emergency department.”

    The following institutions are getting Oculus Go headsets with the simulation later this fall:

    John Hopkins University Health System
    Kaiser Permanente Health Network, Southern California
    Medical University of Vienna
    New York University
    Langone Medical Center
    Stanford University
    Lucile Packard Children’s Hospital
    University of Bern
    University of Washington
     Yale New Haven Health

    Training and practice in VR without the negative consequences of getting something wrong is one of the most promising potential uses for VR. With the medical field, though, physicians must be careful new technologies don’t detract from their care in some way. That means we’re due for a long evaluation process as this expanded program is examined more deeply. Dr. Chang wrote that they are also trying to identify “expected high performers and expected low performers” and that the software  identified “key performance differences at the highest complexity end of the VR resuscitations that were definitely different between attending faculty and residents.”

    “We first needed to prove that you could test people’s performance,” Dr. Chang wrote. “Now we are looking to see its effect over time as training.”

    Tagged with: medicine

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