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  • Cyberpunk 2077: CD Projekt RED Have No Plans For VR Support
    Cyberpunk 2077: CD Projekt RED Have No Plans For VR Support

    Did you go on the internet yesterday? If so, it was hard to miss the swirlings of excitement surrounding Cyberpunk 2077’s debut gameplay demo that was livestreamed on developer CD Projekt RED’s Twitch and YouTube channels. The game looks like an absolutely incredible adaptation of the classic tabletop RPG and is sure to usher in a new era of innovation for roleplaying games, open world environments, and sci-fi cyberpunk settings. Naturally, a big question around the game is: Will there be VR support? The point-of-view, setting, and focus on human-augmentation feels like a great fit for a VR game.

    Unfortunately, it looks like the answer to that question is no. We got curious and did a bit of research on the matter and spotted a post from back in June on GameRevolution in which they cite a Reddit post where a user named vvit0 got confirmation from CD Projekt RED that there are no VR plans. Plans are known to change of course, but I’d wager holding your breath on this one is a bad idea.

    Technologically Cyberpunk 2077 is so advanced the developers aren’t even sure if it will be released on modern generation consoles, even though that’s the current intention. Which means it maybe 2+ years away and comfortably puts it into a realm of technology that the Rift, Vive, and PSVR would certainly be incapable of rendering in immersive VR. Maybe future headsets can achieve that fidelity, but it doesn’t seem likely for this particular game.

    In the meantime, if you really want to visit some cyberpunk cities in VR, I can recommend checking out Technolust (and the upcoming sequel!) as well as the Emmy-nominated Blade Runner 2049: Memory Lab experience. Both are top-notch interpretations of neon-soaked cyberpunk worlds.

    Let us know what you think of this news down in the comments below!

    Tagged with: CD Projekt RED, Cyberpunk 2077

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  • Review: Torn A rich, narrative-driven puzzle experience with the right amount weirdness.
  • Firewall Zero Hour: 7 Tips To Help You Take Out Your Enemies
    Firewall Zero Hour: 7 Tips To Help You Take Out Your Enemies

    Firewall Zero Hour is finally out! One of the biggest VR game launches is now upon us and the internet is abuzz with excitement for this 4v4 online-only multiplayer tactical shooter. It’s exclusive to PSVR, feels great with the Aim controller, and totally rewrites the way you should approach an FPS when compared to a non-VR game. You can lean out of cover, blind fire over and around objects, and do things you could never do outside of VR.

    It’s pretty clear at this point that Firewall Zero Hour is easily one of the best VR shooters to date and lots of people are gonna be playing it over the next few weeks, so we rounded up these tips to help you get started.

    Understanding the Game Modes

    When you first load up Firewall Zero Hour the main menu has a Tutorial, Training, and Contracts listed as the game modes. You should definitely do the Tutorial first. In fact, I’d say that even if you’ve played a ton of shooters in VR and outside of VR, you should definitely do the Tutorial first. There are just a lot of nuances to this game that are best learned through the game’s official teaching mechanism.

    Once you do that, jump into Training. I’d start with Solo and pick the Attacking side on an indoor map like Office or Hotel. That will get you comfortable with shooting enemies, hacking firewalls, and securing the laptop intel. It feels a little like Terrorist Hunt on Rainbow Six Siege.

    Then, switch over to Defense on Training. This is really just a wave-based survival mode in which enemies constantly flood towards the laptop trying to secure it. If you can hold out then you win. You can do Co-Op training as well with some friends.

    After all that, I’d say you’re ready for Contracts. This is the 100% PvP online 4v4 tactical mode that makes up the vast majority of Firewall’s appeal. Two teams of four are placed on a map in which the Attackers must hack a firewall access point then secure intel from a laptop while the Defenders must wipe them all out and/or protect the laptop. No respawns. It gets pretty intense.

    Know Your Objectives

    In Firewall Zero Hour it’s extremely important to understand what your objectives are. As it stands currently, there is no Team Deathmatch mode (although that may change in the future) so it’s crucial that you work together towards a central goal to achieve victory.

    As the Attacking team, your main objective actual is not to kill the enemies. Instead, you’re intended to hack one of two firewall access points (it doesn’t matter which) to reveal the laptop’s location. Then, you must secure intel from the laptop — in that order. That’s it. Wiping out the other team certainly would help make your objectives much easier, but it’s not required. In fact, if you kill the other team but don’t complete your objectives, then you still lose the match.

    Then as the Defending team, it’s the opposite. You either can wipe out the other

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  • Plugo, An Immersive AR Gaming System For Children Takes To Kickstarter A new augmented reality gaming system that is design to help children learn as they play.
  • Oculus Announces Education Pilot Programs in Taiwan, Japan, and Seattle Each programme will focus on a different educational aspect.
  • Bow to Blood Review: PSVR’s Next Sleeper Hit May Be Here
    Bow to Blood Review: PSVR’s Next Sleeper Hit May Be Here

    Thank god Bow to Blood didn’t go down the multiplayer route. Boasting the same televised tournament set up as both Rigs and Starblood Arena before it, Tribetoy’s VR debut could have easily ended up being another quickly-forgotten online wasteland. That would have been a real shame, as the game’s inspired mix of resource management, strategic relationships and arena-based combat make it one of the most dynamic and satisfying PSVR games of the year that’s not to be overlooked.

    Instead of nauseating online battles, Bow to Blood takes a much more considered approach to answering the call for more ‘true’ VR games. Its randomized, permadeath campaign consists of seven events split into multiple matches that hinge upon several interchanging features. That not only means that no two playthroughs are the same but it also has you considering every slightest move, from the fire of a cannon to a simple choice in words.

    Immediate gameplay has its simplistic thrills. You pilot a flying boat around large maps — complete with stomach-churning slow turns that initially give you a generous helping of seasickness — fulfilling different objectives that largely boil down to fending off attackers. Pointing your right Move controller to aim the cannons is as intuitive as ever, though the face buttons are an inevitably clunky substitute for navigation (you can also play with DualShock 4, which reverses those fortunes). The best battles have you zig-zagging in altitude as you try to dodge sweeping laser attacks before frantically switching to your personal firearm to take care of smaller, invasive robots that come aboard uninvited. Awkward as the movement can be, it is at least surprisingly responsive, making it easy to execute last minute dodges and sharp turns.

    That said, Bow to Blood often struggles to root you in the moment and fully grasp the danger you’re facing. Perhaps it’s the large space between you and your attackers or the absence of any meaningful feedback from damage, but I never managed to escape the disconnect between my human body and the thunderous action of the virtual world, as if there was a protective barrier separating the two. There’s a lack of viscerality that robs all but the most demanding of encounters of the same kind of intensity you might have in, say, a really good first-person shooter.

    Fortunately, it’s the layers built on top of that action that really make Bow to Blood shine. For starters, there’s a heck of a lot of micromanagement to be done on your ship, which more than makes up for the combat’s shortcomings. Through assigning two AI companions to different roles like shields and turrets as well as constantly rearranging your ship’s capabilities with limited Essence blocks the game takes a deeply strategic turn with a much more engaging edge than the base gameplay. It’s a mini-Faster Than Light by way of VR; quick orders need to be issued to repair damaged components and raw firepower sometimes needs to be traded in for the speed to escape a losing battle.

    Bow to Blood’s

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  • Gorgeous VR Fairy Tale Luna Hits PSVR This Fall
    Gorgeous VR Fairy Tale Luna Hits PSVR This Fall

    One of VR’s best-looking games is coming to PlayStation VR (PSVR) very soon.

    Luna, the storybook puzzle game from indie developer Funomena, will launch on the platform this fall, the studio confirmed today. If you want to try it out early then good news; Funomena will be showing it off at PAX West in Seattle this weekend, running on the Sony booth.

    The game features varied puzzles in which you try and help a young bird find its way back home. You’ll be linking up stars to form musical notes, reshaping forests and creating lilypads for frogs to navigate (aww!). The main draw, at least for us, is the game’s amazing visuals, which look like they’ve come straight out of a children’s fairy tale. Check them out in the trailer above.

    Luna’s been out on the Oculus Rift and HTC Vive for some time already, though we always hope that a PSVR release will help a game find a bigger audience. That should definitely be the case here.

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  • Take Selfies In Space And Explore The Stars In VR With New NASA Apps New virtual reality application lets users explore the TRAPPIST-1 system.
  • CREED: Rise to Glory Set for Multi-Platform Launch in September The boxing title will also feature in 500 VR arcades on launch day.
  • Creed: Rise To Glory Is Coming To Rift, Vive And Arcades Next Month Too
    Creed: Rise To Glory Is Coming To Rift, Vive And Arcades Next Month Too

    Earlier this month we reported that Survios’ Creed: Rise to Glory was coming to PSVR on September 25th 2018, though it wasn’t clear if the previously-confirmed Oculus Rift and HTC Vive versions would launch on that day too. Well good news; they are indeed on the way.

    Along with the PC VR edition, an arcade version of Creed will also be arriving at the end of next month for $29.99. You can pre-order the game on Steam and Oculus Home now.

    Creed lets you step into the shoes of Adonis Creed, who’s played by Michael B. Jordan in the new films spinning off of the Rocky franchise. You’ll be boxing your way to the top with the help of Rocky himself, using Survios’ new phantom melee system, which is designed to introduce features like fatigue into the experience. We’ve got a new release date trailer above. It gives you a pretty good look at Rocky himself. He looks pretty good, though you should probably lose the hat whilst you’re in the ring, Sly.

    Based on our hands-on time with the PSVR version, it’s definitely something you should be on the lookout for.

    Tagged with: Creed: Rise to Glory

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  • Oculus Education Launches Pilot Programs In Taiwan, Japan, Seattle

    Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. The company previously partnered with the California State Library system to deliver 100 Oculus Rift’s

    The post Oculus Education Launches Pilot Programs In Taiwan, Japan, Seattle appeared first on VRScout.

  • Preview: ViSP – Virtual Space Port An inventive debut puzzler from a new indie VR studio.
  • Galaxy Note9 Owners can Keep Using Their Gear VR Thanks to Free Adapters from Samsung Just don't expect next day delivery.
  • Firewall Zero Hour – How To Invite Friends To Online Games
    Firewall Zero Hour – How To Invite Friends To Online Games

    Firewall Zero Hour is a competitive game. The best way to secure victory is through one thing and one thing only: teamwork. That means you’ll need a team of battle-hardened chums to join you on the frontlines.

    But how do you actually find friends?

    To be honest, it’s a little confusing right now, so we put this handy video up to show you the fastest ways to meet up online. Firstly, see that icon in the top right of the menu with the plus sign? That’s actually how you bring in friends. It’s easy to miss but one simple click will launch a PlayStation menu that gives you full access to your friends list. Once you’ve sent out invites to your friends (and they’ve accepted them because, well, they’re your friends), they’ll be added into the party on the menu and you’ll be good to go. Just don’t choose Solo play for obvious reasons.

    Hopefully a patch for the game will bring about a more obvious way to connect online, though once you’ve seen it you’re pretty much good to go.

    Stay tuned to Upload for the rest of the week for plenty more Firewall coverage.

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  • Oculus Launches New Education Programs In Seattle, Japan and Taiwan
    Oculus Launches New Education Programs In Seattle, Japan and Taiwan

    Oculus Education, a department of Facebook’s VR specialist dedicated to expanding the tech’s use as a tool for learning, is already bringing headsets to libraries in California and partnering with a number of other institutions. Today, it adds three more projects to its list.

    The company today announced Oculus Education pilot programmes for Taiwan, Seattle and Japan, all with different objectives. In Taiwan, for example, Oculus is donating Rift and Go headsets to the Taiwan Internet and E-Commerce Association (TiEA), who will then send them out to libraries and museums across the country. Each will have the freedom to decide how to best use the tech for the good of the community.

    In Seattle, meanwhile, Oculus is partnering with the Ballard High School and Franklin High School for a collaborative project in which students will create their own educational VR content which itself will be used in classrooms. Under teacher supervision, kids will have the coming school year to build out their apps. Oculus is also training educators in how to use VR via a partnership with the Technology Access Foundation (TAF).

    Finally, in Japan Oculus is currently planning a scheme that focuses on VR for distance learning, connecting students in more remote parts of the country to teachers to give them a higher standard of education.

    As part of today’s announced, Oculus is also launching three new educational experiences for home-based VR users. The first is Titanic VR, which we reviewed last week and lets you explore the wreck of the legendary vessel. You can also experience Breaking Boundaries in Science, which explores the contributions three women have made in their respective fields, and Hoover Dam: IndustrialVR, which gives you a virtual tour of the mammoth facility.

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