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  • Co-Op Shooter Gunheart Is 25 Percent Off For A Limited Time
    Co-Op Shooter Gunheart Is 25 Percent Off For A Limited Time

    One of VR’s best shooters is 25 percent off for a limited time.

    We rated Gunheart “Great” when we reviewed it after a year of early access development. Drifter Entertainment, however, continues to keep updating the game and adding new features even after release — moving it closer and closer to becoming VR’s “go-to co-op shooter,” as David Jagneaux wrote in his review. The 25 percent discount brings the cost down to $22.50, so if you’ve been holding out on exploring Gunheart’s wide range of game modes now might be a good time to take the plunge.

    Gunheart includes 10 different weapons (along with weapon mods) as well as both PvP and co-op modes, plus a mode that extends multiplayer onto traditional PC screens so you can play along with a friend even if they don’t have a VR headset. Though Steam is constantly being inundated with new shooters, Gunheart sets itself apart by staying fast-paced with quick movement and jumping.

    At the time of this writing there was a little less than 24 hours left in the sale.

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  • Spatial Brings AR Gaming To The Tabletop With A Magic Window
    Spatial Brings AR Gaming To The Tabletop With A Magic Window

    AR tabletop gaming could get a real boost with this new peripheral from Spatial Gaming.

    The Spatial MRX is a mobile accessory designed to bring augmented reality boardgames to anyone with a smartphone or tablet. It’s a $60 device that plugs into your hardware and places it behind what it calls a ‘Magic Window’. Using a camera fitted to the device, this window removes your phone/tablet from view and instead projects virtual images onto the surface in front of you as if you were simply looking through a pane of glass.

    The camera also tracks pieces to project virtual characters and objects, and will react in real-time if you move the kit during play. A joypad comes integrated into the unit for control, too. Currently the device supports iPhone 6, iPad 2, Samsung Galaxy 6 and Samsung Tab S2 along with later iterations of each. Note that phones don’t need iOS’ ARKit nor Android’s ARCore to work.

    Spatial comes with a set of games, while more will be available to download via the App Store and Google Play. These include a card battler named Mythico, a 3D building app named HoloCraft, a real-time strategy game named WarTable and an obstacle course-arranging title named Bolt.

    Currently the company is running a Kickstarter campaign for the project, with 29 days to go until its September 13th close date. At the time of writing it’s already raised $14,703 of its $25,000 goal. A limited $60 pledge gets you not only the unit but unlimited game activation codes.

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  • Alibaba Is Using AR To Change The Shopping Experience

    Alibaba is launching Taobao Buy, a new shopping experience that uses AR technology to bring 3D versions of products into the real world. E-commerce supergiant, Alibaba Group, recently announced announced Taobao Buy, an AR infused shopping experience that reimagines how you shop online with an interactive experience that looks and feels futuristic, but is also

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  • Hands-On: VRGineers XTAL Is A 5K, 170-Degree FOV Headset With Hand-Tracking
    Hands-On: VRGineers XTAL Is A 5K, 170-Degree FOV Headset With Hand-Tracking

    Last week I got the chance to go hands-on with the new enterprise-focused 5K VR headset (that’s 2560 x 1440 per eye, or 5120 x 1440 total,) XTAL, from VRgineers, the same company behind the VRHero 5K headset. For all intents and purposes, the XTAL is taking the place of the VRHero in the company’s repertoire.

    What sets the XTAL apart from the VRHero and other high-end headsets is that it comes fully-loaded with other features — not just an increased resolution. The field-of-view (FOV) inside the device is a staggering 170-degrees, Leap Motion hand-tracking is built directly into the front cameras on the device, it has VoiceMacro-powered voice recognition included as well, and can even automatically adjust the IPD based on included eye-tracking hardware. The display type is an OLED with patented, custom-designed aspherical, non-Fresnel, lenses. You can read more about the technical specs here.

    Soon they plan to upgrade the internal software to also enable general eye-tracking, foveated rendering, as well as inside-out tracking using the front cameras, similar to how the Windows VR headsets work. Other than being wireless, it packs pretty much every feature modern VR technology has up its sleeve into a single device.

    That helps explain the $5,800 price tag, doesn’t it?

    If you’re appalled at that price, then chances are this isn’t a product for you. It’s not designed as an “order online and start playing VR games when it arrives” type of headset like the Rift, Vive, or Windows VR devices. In fact, even the Vive Pro is more of a consumer-caliber unit than this one. The XTAL is very specifically engineered for the big-budget production, industrial, and enterprise-level crowd.

    Part of the package when a company buys the XTAL is that they’re also paying for ongoing support from VRgineers, eventual upgrades like inside-out tracking, and more. And even though it includes a ton more features than the VRHero did, XTAL is actually coming in cheaper than VRHero when it first debuted — plus existing clients will get it at a discount.

    During my demo with XTAL I got to see four types of experiences. First I walked around a showroom with a high-quality 3D model of a car. I didn’t need any controllers like Touch or Vive wands to interact with it because of the embedded Leap Motion sensors, so all I did was reach out.

    You know how when someone new to VR always reaches their hands out to touch things even though every other modern VR headset doesn’t hand-tracking included? Well, that actually works in the XTAL. I could open and close car doors, grip the steering wheel, and start the engine. I was missing out on the haptic feedback aspect, but it was still pretty immersive to see my hands inside of a 5K, 170-degree FOV device.

    Seeing a 3D model of a car inside an environment that high quality was extremely impressive. While sitting upright in the seat I could clearly read the speedometer and see intricate stitching details on the interior. The applications for enterprise level customers are

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  • Unearthing Mars Gets A Surprise PSVR Sequel Next Month With Aim Support
    Unearthing Mars Gets A Surprise PSVR Sequel Next Month With Aim Support

    Remember Unearthing Mars? It was a bizarre little sci-fi game that released on PlayStation VR (PSVR) early last year. I wrote a pretty short review about it because there was so little to talk about in its two-hour running time. Well, it’s getting a surprise sequel next month that looks decidedly more shooty.

    Unearthing Mars 2: The Ancient War hits PSVR on September 18th with full support for Sony’s Aim controller. Picking up after the events of the first game (which, as I predicted in my review, I’ve now completely forgotten), you’re tasked with gunning down a hostile alien force that has surfaced on the red planet. Whereas the last game featured different gameplay mechanics like driving and puzzle-solving, developer Winking Entertainment says that this one is going to be completely focused on first-person shooter (FPS) action.

    Check out the first trailer for the game below.

    Here’s hoping that the singular focus for this installment leads to an all-around better game. The brief wave shooting section in the first Unearthing Mars was at least pretty polished, and the slow-motion mechanics at play in the trailer suggest the developer is taking a considered approach to combat this time.

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  • Over 500,000 People Have Now Tried Resident Evil 7 In PSVR
    Over 500,000 People Have Now Tried Resident Evil 7 In PSVR

    Resident Evil 7’s PSVR support recently crossed yet another milestone.

    Residentevil.net, the official website for the game that tracks data from players that opt-into it, now notes that over half a million people have played Capcom’s survival horror revival in VR (501,511 at the time of writing). That’s 13.93% of the 3,601,502 players that have chosen to have their data tracked across all three release platforms. That’s pretty impressive when you consider VR support is only available on one platform.

    Last December, Sony announced PSVR had sold two million units. We haven’t had a sales update yet, but 500,000 is still a significant chunk of the total PSVR units sold. Back in April, we reported that the game had sold over 5 million copies.

    RE7 remains one of PSVR’s biggest games, allowing players to run through the entire story wearing a headset. Late last year Capcom also released a Gold Edition of the game including all of the previously-released content for it, which surely would have given these numbers a boost. Given that the data tracking is optional, it’s likely that the real number of VR users out there is even higher.

    Earlier this year, Oculus’ Jason Rubin acknowledged fan’s requests for Resident Evil 7 on Oculus Rift, saying that Oculus will support Capcom if it decides to make the port. Sadly Capcom hasn’t yet commented on the possibility of bringing the game to PC VR, and it won’t be implementing VR into next year’s remake of Resident Evil 2, either.

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  • SIGGRAPH 2018: Learn About Google’s Efforts To Capture Light Fields
    SIGGRAPH 2018: Learn About Google’s Efforts To Capture Light Fields

    Google’s experts in light field capture technology revealed an in-depth look at their work at SIGGRAPH this week.

    A couple years ago Google hired Paul Debevec, one of the pioneering leaders in light field capture, and since then he’s been working with teams there to develop new and scalable ways to capture reality. Welcome to Light Fields is a free app on Steam showcasing their work, letting you sit inside a Space Shuttle, for example, and move your head around in any direction as if you are really there. Over time, Google’s capture systems and methods have improved and this presentation offers the deepest dive yet into the work Google is doing with light fields.

    Check out two of the rotating camera rigs Google developed to capture reality:

    I found all sorts of interesting tidbits sprinkled throughout this talk, like the reason they put a marker in the center of their rotating camera rig. They told subjects not to move an inch but to keep their eyes focused on the marker as the cameras rotated around in a circle. The solution ensures that when you experience the captured scene in VR, no matter where you move your head you’ll be making eye contact with the subjects in the captured scene.

    Check out the full video below, with Debevec starting at the 10:35 mark. Also, 30 minutes into the video the subject changes to Coral, the mind-bending fractal VR software from Framsetore.

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  • The Spy Who Shrunk Me Looks Like No One Lives Forever VR
    The Spy Who Shrunk Me Looks Like No One Lives Forever VR

    The Spy Who Shrunk Me from Catland is an upcoming tongue-in-cheek VR stealth game that appears to take heavy inspiration from titles such as No One Live Forever and spy films such as Austin Powers, James Bond, and Our Man Flint.

    Based on the trailer above it looks a bit like I Expect You To Die and Budget Cuts had a smooth, stealthy love child. In this Cold War-era spy thriller you play as Agent Audrey Smoothspy armed with a shrink ray tasked with infiltrating Moscow and stopping Soveit General, Bolscotchkovich.

    “The Spy Who Shrunk Me is a tongue-in-cheek spy adventure, a love letter to spy movies, immersive simulations and other games in the stealth genre,” Catland Ltd. CEO Tomi Toikka said in a prepared statement. “Armed with a shrink ray, you can shrink and dip Soviet soldiers into paper shredders and make them run in a hamster wheel – or shrink yourself to get past opponents. Just don’t get stomped.”

    The Spy Who Shrunk Me is slated for release on Steam sometime in 2018 and will have support for Rift, Vive, and Windows VR headsets, in addition to non-VR PCs in one package.

    Let us know what you think down in the comments below!

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  • Sumo Digital: ‘Constraining’ EVE: Valkyrie Dev To VR Would Be ‘Wrong’
    Sumo Digital: ‘Constraining’ EVE: Valkyrie Dev To VR Would Be ‘Wrong’

    Don’t hold your breath for a new VR game from the makers of EVE: Valkyrie any time soon.

    At the beginning of the year developer CCP Newcastle was sold off to UK-based Sumo Digital after the wider CCP company withdrew from the VR market due to the low install base of headsets. At the time, Sumo told UploadVR that Newcastle’s experience in VR was a “great addition” for the company. Now, though, Managing Director Paul Porter says that “constraining” the team to VR would be “wrong”.

    “They’ve brought some great in-depth knowledge of VR to Sumo immediately, but that doesn’t mean we’ve acquired them as a team to do VR,” Porter recently told GamesIndustry.biz. “They’ve got so much talent that constraining them to VR would be the wrong thing to do.”

    Porter didn’t outright deny that the team was still working on VR, though did say that it was currently developing “active projects” that weren’t ready to be announced, so it’s possible the studio is working on something in VR alongside more traditional games. Currently, the wider Sumo Digital is working on Crackdown 3 for Xbox One, though it’s unclear if the Newcastle team is contributing in any way.

    It would definitely be a shame to see the Newcastle team exit VR fully. As the developers of EVE: Valkyrie, the studio pioneered early VR development, becoming one of the first teams to launch a game on the Oculus Rift in 2016.

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  • The Exorcist: Legion VR Is Finally Complete With Fifth Chapter
    The Exorcist: Legion VR Is Finally Complete With Fifth Chapter

    Over 10 months since its initial unveiling, Wolf & Wood’s Exorcist VR saga is finally complete.

    This week sees the launch of the fifth and final installment in the episodic horror VR game, named The Tomb, on Steam and Oculus Home. Writing in a Steam update, the developer noted that this chapter was the team’s “proudest moment”. Players visit the mountains of Upper Mesopotamia, which span from Iraq and Syria to Turkey.

    The latest trailer for the episode suggests it could be its most atmospheric and intense. Players navigate a series of dark caves, though it looks like there are some moments of psychological horror that we’re fully ready to ‘nope’ out of.

    Each episode in the series costs $4.99, though you can currently grab the first installment at $3.99, and there’s a bundle available for $22.75.

    A PSVR release date for the final episode is coming later this summer, although several of the earlier installments are already on the platform, so hopefully, it’s right around the corner.

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  • New Valerian-Themed Ride Puts You In VR On And Off The Coaster
    New Valerian-Themed Ride Puts You In VR On And Off The Coaster

    VR rollercoasters are nothing new, but an upcoming attraction for Germany’s Europa-Park is taking a unique approach to them.

    The park teamed up with VR Coaster, Holodeck VR and MackMedia for a new attraction based off of Luc Besson’s sci-fi blockbuster, Valerian and the City of a Thousand Planets, which is based on the pre-existing Eurosat rollercoaster. Rather than just fitting you with a VR headset once you sit down inside a cart, though, visitors are treated to a pre-ride VR experience using Holodeck VR’s tech. Its creators call this system ‘Roam & Ride’.

    The pre-ride experience is a multi-user piece that gives every visitor their own avatar. Holodeck uses untethered headsets, allowing people to roam around in an experience that mixes pre-rendered and real-time 3D assets. Once that’s done, visitors jump inside a cart and head out on the rollercoaster in VR. Anyone that doesn’t want to wear the headset can do that also.

    Europa-Park was one of the first to implement a VR rollercoaster back in 2015 with the Alpenexpress ride. Since then we’ve seen countless theme parks across the globe adopt the tech, including well-known names like Six Flags and Legoland.

    The ride is set to open next month.

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  • Unknightly Livestream: Thief VR Is Here With This Careful Stealth Game
    Unknightly Livestream: Thief VR Is Here With This Careful Stealth Game

    For today’s livestream we’re sneaking through the dimly lit corridors of Thief-inspired VR stealth game, Unknightly from Portal Studios. For fans of stealthy games such as Thief and Dishonored, there is quite a lot to love here even in Early Access.

    The premise of Unknightly (which is currently 30% off on Steam) is that you take on the role of a former member of the Knight’s Order that’s been betrayed and thrown in prison. By sneaking through the medieval halls you have to uncover the motives of whoever has betrayed you. It’s a choice-driven game with open levels full of alternate ways of progressing — but stealth is almost always the better option if you can pull it off.

    We’ll be livestreaming Unknightly on HTC Vive today and monitoring chat using OVRdrop while in VR. The stream will be starting soon at approximately 3:45 PM PT and we’ll aim to last for about forty five minutes to an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Thief VR w/ Unknightly

    Today we're playing Unknightly, which is basically Thief or Assassin's Creed in VR! This medieval-themed stealth game is all about being undetected and sneaking through the darkness.Come stop by and check out the VR livestream!

    Posted by UploadVR on Tuesday, August 14, 2018

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). All future and current streams will be on Facebook, which you can see a list of here.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in other VR games. Comment with feedback down below!

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  • Steve-O Stars In VR Miniseries ‘Headset Hotshots’

    The modern day daredevil takes his signature brand of stunts to VR in this action-packed YouTube miniseries. When it was first announced that Jackass’s Stephen Gilchrist Glover, better known as Steve-O, would be taking part in an original VR miniseries, we naturally assumed the show would simply consist of a healthy variety of death-defying and

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  • VR Game Releases For August 2018
    VR Game Releases For August 2018

    Every month we aim to round up each and every VR game release for you in one single place — this is August’s list. Don’t worry — we’ll continue highlighting the best ones at the end of each week too.

    There are some big VR games coming this month. We’ve already gotten, Electronauts, We Happy Few’s PSVR experience, and Arizona Sunshine’s Dead Man DLC on PSVR among others, with titles like Firewall: Zero Hour and Torn still coming.

    And if you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

    Rift, Vive, and Windows VR Game Releases For August 2018

    ECHOES OF WAR: The Last Heartbeat ($6.99) – August 1st – Rift and Vive
    Yoga Lesson VR ($19.99) – August 1st – Rift and Vive
    Turing Tumble VR ($7.99) – August 1st – Vive
    TSUN-TSUN VR (Free) – August 1st – Rift, Vive, Windows VR
    Frankenstein: Beyond the Time ($19.99) – August 1st – Rift, Vive
    Lucky Night: Poker Games ($0.99) – August 1st – Rift, Vive
    MoonStrike ($19.99) – August 2nd – Rift, Vive – Our Review
    Ding Dong VR ($2.99) – August 3rd – Rift, Vive, Windows VR
    Futurejam ($9.99) – August 6th – Rift, Vive, Windows VR
    Rockochet ($12.99) – August 6th – Rift, Vive
    ShapeSim (Free) – August 6th – Vive
    Blitz Freak ($8.99) – August 6th – Vive, Windows VR
    Electronauts ($19.99) – August 7th – Rift, Vive, Windows VR – Our Review
    Ghostbusters VR: Now Hiring ($9.99) – August 7th – Vive, Windows VR – Our Review
    Ghostbusters VR: Showdown ($9.99) – August 7th – Vive
    Pilot Rudder VR ($9.99) – August 7th – Rift, Vive
    2260 VR ($39.00) – August 8th – Vive
    Dungeon Rush ($7.99) – August 8th – Rift, Vive, Windows VR
    Prehistoria ($2.99) – August 9th – Vive, Windows VR
    Museum of Symmetry (Free) – August 9th – Vive
    Three Life ($1.99) – August 9th – Vive
    Walk on Arrow ($10.99) – August 11th – Rift, Vive, Windows VR
    War on Drugs VR ($5.99) – August 13th – Vive
    Darken VR ($0.99) – August 13th – Rift, Vive
    Vroom Kaboom (Free w/ premium version for $17.99) – August 14th – Rift, Vive
    Megaton Rainfall VR ($15.99) – August 9th – Rift, Vive – Our Review
    Titanic VR Full Release ($14.99) – August 16th – Rift, Vive
    Hit The Hive ($8.99) – August 24th – Rift and Vive
    Be The Hero ($TBD) – August 24th – Rift, Vive, Windows VR
    Torn ($29.99) – August 28th – Rift, Vive – Our Preview

    No Specific Date Listed for PC VR
    Chiaro and the Elixir of Life ($TBD) – August 2018 – Rift, Vive, Windows VR
    VR Enigma ($TBD) – August 2018 – Vive
    Summer Vacation ($TBD) – August 2018 – Rift, Vive, Windows VR
    The Technician ($TBD) – August 2018 – Rift, Vive
    The Tavern of Magic ($TBD) – August 2018 – Vive, Windows VR
    Atlantic Edge ($TBD) – August 2018 – Vive
    Sweeper Zero ($TBD) –

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  • You Can Now Watch The BBC Proms Music Festival In VR

    The world’s largest classical music festival is embraces virtual reality. For the first time this summer, the BBC Proms are holding an event entirely in VR. Produced by BBC VR Hub, Nothing to be Written commemorates the centenary of the First World War and was created by composer Anna Meredith with 59 Productions – the

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