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  • Austin’s Rapidly Growing VR Community

    Does Austin have the largest VR community outside of Los Angeles? This was a question I asked myself several times last summer before moving. I was familiar with Austin, Texas because of SXSW — having attended with my previous employer, Emblematic Group. But visiting the city for work was wildly different from uprooting my life. After

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  • Nintendo Switch Hack Reveals VR Mode – Report
    Nintendo Switch Hack Reveals VR Mode – Report

    The ever-evolving saga of if the Nintendo Switch will get VR support continues.

    Over the past few days, a group of hackers appear to have uncovered something called a VR Mode buried within Nintendo’s hybrid gaming device. Twitter user random666_kys posted the below video, which highlights the option to ‘Test VR Mode’. Keep in mind this could all be an elaborate hoax, though random666_kys has been modding the Switch for a while, and other tweets seem to back his findings up.

    https://t.co/wSPNcuuGVa
    So I just tried and a screen appeared. Interesting… pic.twitter.com/MLiKfYpokb

    — random (@random666_kys) August 8, 2018

    When you select VR mode, you’re taken to another screen that seems to be setting up VR support before the entire screen splits in two just as it would with, say, a Samsung phone when it’s running a Gear VR app. According to the modder, the message presented reads: “Please move the console away from your face and click the close button.” After pressing the screen, the user is booted back to the menu from the start of the video.

    If it’s real, this is the biggest piece of evidence yet that Nintendo could have been planning VR support for the Switch at one point, if not anymore. While the company has famously downplayed its interest in VR over the last four or so years, a patent uncovered a short while back showcased a device that could perhaps dock the Switch in front of your eyes, again just as with something like Gear VR.

    Now, before you say it, we know the Switch only has a 720p screen, which would mean some significant screen-door effect, but that doesn’t stop us from dreaming about what could be. With two Joy-Con controllers, an untethered headset and Nintendo’s beloved franchises to utilize, we’d still welcome VR on Switch with open arms.

    Tagged with: Nintendo Switch

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  • Samsung’s Galaxy Note 9 Is The Most Powerful Gear VR-Ready Phone Yet
    Samsung’s Galaxy Note 9 Is The Most Powerful Gear VR-Ready Phone Yet

    Yesterday’s Samsung Galaxy Note 9 reveal came and went without so much as a mention of Gear VR, but rest assured the new device will support the Oculus-powered headset.

    Samsung confirmed to UploadVR that the Note 9 will support the current iteration of the Gear, though it will need an adapter to fit it. The device is a slightly different size than last year’s Note 8 with a bigger, 6.4-inch screen, so this isn’t really surprising. If you already have the kit you can call 1-800-SAMSUNG to get the adapter for free.

    The Note 9’s main draw is its power, which bests any phone Samsung has put out so far. The 512 GB version of the phone boasts a mighty 8GB RAM (6GB for the 126 GB version) and is fitted with Qualcomm’s Snapdragon 845 chipset. That means it should run any app on the Gear VR store right now with ease and, hopefully, we’ll start seeing more visually impressive apps going forward, too.

    Elsewhere, the Note 9 is fitted with a bigger, 4000mAh battery, so you’ll be able to jump into VR for longer. Expandable storage can also give the 512GB version of the device over 1TB of space. Outside of the VR-relevant features, the new S-Pen can be used as a remote control, and Samsung’s Google Assistant alternative, Bixby, has been updated to include a more diverse range of conversational options.

    The phone launches on August 24th. The 128GB version is a staggering $999.99, while the 512GB edition costs $124.99.

    Tagged with: Samsung Galaxy Note 9

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  • A.D. 2047 Is An Interactive Murder Mystery For PSVR, Rift And Vive
    A.D. 2047 Is An Interactive Murder Mystery For PSVR, Rift And Vive

    A.D. 2047 might be the most interesting VR title spinning out of the recent ChinaJoy event in Shanghai.

    Developed by Recano, the experience is more of an interactive movie than it is a videogame. After your girlfriend is involved in a serious car accident, you’ll find yourself on the hunt for a mysterious serial killer, exploring environments for clues and surviving a few close encounters with the suspect.

    Judging by the gameplay video below, A.D. 2047 has highly interactive environments and an intriguing futuristic world. There are also some interesting combat elements that look like VR’s own take on quick time events, getting you to block incoming attacks with your hands in certain ways to make well-placed shots in order to survive.

    There’s this new cinematic trailer too, which gives us a closer look at the game’s story.

    Suffice to say Recano has really caught our attention with this one. We don’t have any details about a western release just yet but we do know it’s on the way to PlayStation VR (PSVR), Oculus Rift and HTC Vive.

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  • AltspaceVR Releases New World-Building Kits

    Microsoft just announced new tools to make it easier for users to build and share their own virtual spaces. In a virtual Town Hall today, AltspaceVR unveiled a suite of tools that will allow anyone to build customizable VR spaces. The two new world-building kits are based on Altspace’s most popular environments: Campfire and Alien

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  • VIDEO: Our First Hands-On Impressions Of Magic Leap One
    VIDEO: Our First Hands-On Impressions Of Magic Leap One

    We just had a chance to go hands-on with Magic Leap One and captured our introduction to the device with video showing about 15 minutes of very early impressions.

    I’ll need a little more time to digest what I experienced for a full written report but, in the meantime, you can check out the video below showing my initial interactions. I was hoping to find a way to stream or capture footage on the headset itself so that others could see the digital objects as well, but I couldn’t figure out how to activate that feature. During the last minute or so I offer a peek through the lenses. My thanks to Sivan Iram who offered to let me try the headset he purchased for himself.

    Around 10 minutes into the video I start discussing field of view and how characters might be able to keep themselves inside of it a lot of the time. During the last minute or so I offer a view through the lenses of Magic Leap One.

     

    Tagged with: Magic Leap, Magic Leap One

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  • Oculus & Chloë Grace Moretz Serve Up A Six-Course VR Meal

    Facebook’s Oculus teams up with actress Chloë Grace Moretz for an “omakase” dinner straight out of a science fiction novel. On July 31st, a group of lucky guests gathered on the rooftop of Ian Schrager’s Public Hotel in NYC where they were treated to a six-course dinner unlike any they’ve experienced before. Lead by the

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  • Developer Teases AR Functionality For The Apple Watch

    Apple’s popular smartwatch is even cooler with high-quality augmented widgets powered by ARKit. When he’s not delivering expert-level gestures and animations to iOS applications, iOS Design Technologist, Nathan Glitter, is busy sinking his teeth into another budding user experience: augmented reality. So far the talented developer has managed to create a Hogwarts-style newspaper experience, educational

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  • Arizona Sunshine and La Peri Devs Team Up For VR Puzzler A Fisherman’s Tale
    Arizona Sunshine and La Peri Devs Team Up For VR Puzzler A Fisherman’s Tale

    This is a development team collaboration I didn’t expect to ever write about. Vertigo Games, creators of the excellent zombie shooter, Arizona Sunshine, and Innerspace, creators of the beautifully captivating La Peri, are joining forces for a mind-bending VR puzzle game called A Fisherman’s Tale.

    In A Fisherman’s Tale you play as Bob, a tiny puppet fisherman that lives alone in an equally tiny cabin, unaware of the outside world. Suddenly, a big storm comes rolling in and you’ve got to figure out a way to get to the top of the lighthouse and turn on the light.

    The game is being developed by Innerspace directly, co-produced by ARTE France with the support of CNC, Ville de Paris New Media Fund and BPI France. Vertigo, meanwhile, is chipping in with support in the areas of marketing and distribution as a pseudo-publisher.

    We don’t know much abotu the game yet other than it’s being positioned as a “mind-bending” puzzle game full of quirky sidekicks, interactive environments, and Inception-level trickery with lighthouses inside of lighthouses inside of lighthouses. Bioshock would be proud.

    A Fisherman’s Tale is slated for all major VR platforms, including PSVR, Rift, Vive, and Windows VR, when it releases later this year. We’ll be going hands-on with the game at Gamescom 2018 later this month, so check back soon for more details.

    Let us know what you think so far down in the comments below!

    Tagged with: Fisherman's Tale, Innerspace, Vertigo Games

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  • Farpoint Multiplayer Livestream: Taking Shots With The PSVR Aim Controller
    Farpoint Multiplayer Livestream: Taking Shots With The PSVR Aim Controller

    For today’s livestream we’re digging into our pile of PSVR games once again to take Farpoint for a spin. We’ll be focusing on the game’s addictive co-op and PvP multiplayer offerings. During the stream I’ll be joined by my UploadVR colleague, Jamie Feltham, as we fight back hordes of alien beasts using our trust PS Aim Controllers.

    With Firewall: Zero Hour right around the corner and Evasion coming later this year as well, it’s high-time we get our feet wet with the PS Aim Controller again. Bugs and aliens are the first targets in our sights.

    We’ll be livestreaming Farpoint on PSVR today using an El Gato HD60 S, PS Aim Controllers, and monitoring chat on a nearby PC. The stream will be starting very soon at approximately 12:30 PM PT and we’ll aim to last for about an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Embedded livestream coming soon

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). All future and current streams will be on Facebook, which you can see a list of here.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in Farpoint and other PS Aim Controller games. Comment with feedback down below!

    Update: Time changed.

    Tagged with: Aim Controller, Farpoint, livestream, PSVR

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  • VR Firefighting Game Paperville Panic Gets New Level, Final Release Soon
    VR Firefighting Game Paperville Panic Gets New Level, Final Release Soon

    Sure, you could use VR to train firefighters in realistic simulations, or you could use it to build an imaginary world made of paper and pleasantness that sets alight and becomes a hectic blaze of gameplay goodness. I’d prefer the latter, and that’s exactly what Paperville Panic is.

    Developer Ultimerse today added the final narrative level for its insane Early Access game in a free update. This time around, you’re invited to a meal with the mayor at the town hall. Judging by the trailer below, though, things don’t go too well. This is the last level in the game’s campaign.

    This update also brings some general improvements to the game, including a new holster that allows you to easily equip items. Weapons now have haptic feedback, meanwhile, and AI for citizens has been improved. There’s also a handful of bug fixes, including performance improvements and some checkpoint issues.

    Ultimerse also confirmed to UploadVR that a release date for the full version of the game will be coming soon. Right now the game only supports the HTC Vive, but full Oculus Rift and Windows VR support will be included in the final release. That said, the studio may raise the price of the game come full release, so it might be worth picking it up now if you’re intending on playing with those other headsets.

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  • Here’s What Actual Developers Think Of The Magic Leap One AR Headset
    Here’s What Actual Developers Think Of The Magic Leap One AR Headset

    As of yesterday, the Magic Leap One is officially released. The lucky few that were quick with ordering one of the coveted devices and happened to live in one of a select few cities already have them in their hands. Prior to yesterday’s launch, only a select few members of the mainstream media were invited to try out the headset ahead of time. We rounded up those press impressions over here. And if you want a detailed breakdown of what the Magic Leap One is and what it’s specs are like, you can find that here.

    For this article, we want to see what developers are thinking since this is technically just a dev kit right now. We reached out to a few of these developers and found more on Twitter to see what actual, real creators are thinking of the device so far.

    OK, the @magicleap is 10x better than I’d even heard from people on my team who got to try it before! Many of the store apps are great, but I particularly enjoyed how Helios lets you put so much web content on walls and in the room! pic.twitter.com/L86QRMAxfy

    — Lars Bergstrom (@larsberg_) August 8, 2018

    When you order a Magic Leap One AR headset, someone from a startup called Enjoy hand delivers it to you and helps you set it up. According to a Twitter DM conversation with Tony Ramirez, VP of Product Development at Scorpion.co, this was a welcome feature. “Setup was a breeze and I actually really enjoyed having someone walk me through the setup (which I normally would despise),” said Ramirez. “High praise to Enjoy.”

    Right now there are a handful of official Magic Leap apps in the Store for early adopters to try out. Most of them are incredibly basic, but that’s to be expected with an early dev kit product.

    “Apps so far are very fun to play with, though limited,” said Ramirez. “I’ve spent a lot of time today showing initial stuff to friends and my wife. All very positive impressions so far. Field of view is bigger than I expected, though of course not all-encompassing. I tend to forget about it altogether when I’m in the moment. Biggest issue, as expected for a “creator” edition, is it needs content.”

    Enjoying the @magicleap One overall but Create absolutely steals the show! Between the ambient vibe, adorable characters, and a BLACK FOREST CREATOR WAND it’s just amazing. If you only get a quick demo this week, that’s the one to demand! https://t.co/dnCzyIs87e pic.twitter.com/tRepdOIwg5

    — Lars Bergstrom (@larsberg_) August 9, 2018

    We’ll be going hands-on with the device very soon for ourselves, but in the meantime getting direct developer impressions provides great insight into how the actual creator community is receiving the product thus far. Especially since many of these devs have preexisting experience creating content for other AR headsets and VR devices in the past.

    “Positional tracking is spot on, time warping is good unless you move your head super fast,” said Sivan Iram, VP of Business Development at

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  • Magic Leap Explained: All We Know About The AR Headset
    Magic Leap Explained: All We Know About The AR Headset

    If you’ve had a passing interest in the technology landscape over the past four years, chances are you’ve heard mention of something called Magic Leap. With over $2 billion raised in investment and names like Google attached to it, there’s been a lot of hype about the mysterious reality-altering hardware. But there’s one question that we’ve constantly had on our minds over the past few years: what actually is Magic Leap?

    With long-awaited launch of the Magic Leap One Creator Edition now upon us, we’re finally able to answer that question.

    What Is Magic Leap One?

    If you’re familiar with Microsoft’s HoloLens, or even augmented reality apps on your smartphone then you’ve already got a pretty good idea of what Magic Leap One is. The main component of the device is a headset that resembles a pair of goggles with transparent lenses named Lightwear. Using a tethered companion device you keep in your pocket called Lightpack, the kit projects virtual images into the real world. This could be anything from tiny creatures you can interact with to virtual screens to watch movies on. You can interact with whatever you see using a small controller that resembles a remote, while sensors fitted to the headset track your position and allow you to move around with the virtual content remaining in place.

    In Magic Leap’s eyes, this is the first step towards a future in which AR replaces many of the functions of other gadgets like smartphones. Think directions that appear right in front of your eyes, virtual meetings in which other people are beamed into your room or sports games that play out on your coffee table instead of your TV.

    Why Is Everyone So Interested In It?

    That’s a fair question; if it’s so similar to HoloLens, what’s got everyone all hot and bothered? Well, it’s largely thanks to the air of mystery the Florida-based company has managed to drum up over the past four years. Magic Leap introduced itself to the world with some ambitious, pre-rendered videos that showed an entire school of children watching virtual whales jump around their gym, whilst keeping concrete details on the hardware under wraps. CEO Ronny Abovitz and co have made a lot of promises over the past few years, and people are eager to see if they’ll deliver.

    So Is It Any Good?

    We haven’t been hands-on with the device ourselves just yet so we can’t really answer that one for sure. We have, however, poured over the handful of reports coming out from a recent preview event. Overall it seems to be a mixed bag. MIT Technology Review said it may be the “best” AR headset out there right now but noted it still wasn’t “truly mind-blowing”.

    The Verge has perhaps the clearest summary: “The Magic Leap One’s 50-degree diagonal field of view, while larger than the competing Microsoft HoloLens, is still extremely limited. And the image quality feels roughly on par with the two-year-old HoloLens. It’s generally good, but with some tracking and transparency issues.”

    What Can I Actually Play

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  • VR FPS Zero Caliber’s Alpha Gets A Date, Here’s How To Sign-Up
    VR FPS Zero Caliber’s Alpha Gets A Date, Here’s How To Sign-Up

    Xreal Games is nearly ready to invite its first Alpha testers to the world of Zero Caliber.

    We’ve had an eye on this military shooter for a few months now, largely because its initial trailer looks so polished but also thanks to Xreal’s impressive previous project, A-Tech Cybernetic. Come next week, HTC Vive owners will get to try out the multiplayer action for themselves with an Alpha testing period starting on August 14th. If you’re interested in taking part you’ll need to apply over on the game’s Discord channel by tomorrow. The video below shows you what you can expect.

    Note that the Alpha is strictly for Vive owners at this point, so if you have a Rift you won’t be getting an optimized experience. Xreal is also putting anyone that takes part in the testing under a non-disclosure agreement (NDA), which is worth noting before you jump in.

    The Alpha will last until at least August 21st and you’ll be able to leave feedback on the same Discord channel. Following that, Xreal plans to release a public demo for the game that will let Rift owners get in on the fun.

    Zero Caliber is set to offer cooperative and competitive online shooter gameplay using realistic weapons. In co-op, you’ll have to strategize to survive against swarms of enemies.

    The game is set to arrive in Early Access later this year.

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  • New Firewall: Zero Hour Videos Cover Attacking And Defending
    New Firewall: Zero Hour Videos Cover Attacking And Defending

    Want to know exactly what your objective is in PSVR’s Firewall: Zero Hour? These two new videos have you covered.

    The latest clips in the Firewall 101 series, which are being released in the build-up to the game’s impending launch, cover attacking and defending. In the game’s multiplayer mode, one team must seek out and hack an objective while the other team bands together to defend it. These clips explain exactly what makes each experience so different. It helps that there’s also plenty of new gameplay to boot.

    Not long to go now; Firewall: Zero Hour arrives exclusively on PSVR on August 28th in the US and 29th in the EU.

    Tagged with: Firewall: Zero Hour

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