• Immerse Your Theatrical Skill Into Immersive Technology At TOMtech Next Month A 5-day course based in Brighton looks to bring theatre creatives into thinking virtually.
  • Titanic VR Finally Hits PC Next Week, PSVR Soon
    Titanic VR Finally Hits PC Next Week, PSVR Soon

    Just hold on a little longer, Jack; Titantic VR pulls into port very soon.

    The latest project from Apollo 11 VR developer, Immersive VR Education, Titanic has actually been in Early Access since the end of last year but the full version of the app is finally arriving on August 16th on Oculus Rift and HTC Vive. The long-promised PSVR version will take a little longer, the developer explained on Twitter, but is currently undergoing Sony’s QA process. The game can be played without a VR headset, too. Catch the teaser trailer for the piece below.

    The experience both places you aboard the legendary vessel, a passenger liner that sank over 100 years ago now after striking an iceberg during its maiden voyage and allows you to investigate the wreck it left behind. While the ship itself has been digitally recreated with painstaking detail, this isn’t a simple VR travel app. Instead, there’s a full story-driven experience here in which you play as a doctor exploring the wreck at the bottom of the ocean.

    In another section of the package named Lifeboat 6 (which is being added for the full launch), you’ll travel back in time to relive the tragic events of the ship’s sinking first-hand. In this animated sequence, you’ll follow the Matthew family as they attempt to escape the doomed vessel. The piece has been created based upon eye-witness accounts. Overall, Immersive VR says there should be around six hours of content to explore here.

    Sadly, we cannot confirm that Leonardo DiCaprio will be making a guest appearance in the app.

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  • Hiroshima Bombing Recreated in Virtual Reality Japanese students recreate the bombing of Hiroshima to commemorate the day the bomb fell.
  • Insta360 Tease New 360 Camera For Later This Month A year since the launch of their last camera, expect news on the next.
  • VR vs. Fiction – Vol IV: A Cruel Father’s Thesis "The thread of human hope is spun with the flax of sorrow."
  • Echo Combat’s Next Open Beta Coming This Month
    Echo Combat’s Next Open Beta Coming This Month

    Grab your zero-gravity sick bags; the next open beta for Echo Combat gets underway very soon.

    Developer Ready at Dawn Studios recently confirmed that the next chance to play its Oculus Rift-exclusive shooter kicks off on August 16th (a Thursday), likely running through to end of the weekend on August 19th. This beta will be used to test the game’s combat gear, which can be seen in the video below. It basically has a lot of players crawling on the walls like spiders and throwing themselves between surfaces before blasting each other with hand-mounted weapons. Creepy.

    Echo Combat is an action-based spin-off to Echo Arena and Ready at Dawn’s single-player epic, Lone Echo (which is also getting a sequel). As the name suggests, it trades the original game’s disc-throwing matches for intense shootouts that make full use of the revolutionary locomotion mechanics the developer has established. This is the third beta the game has had this year and we’ve really liked what we’ve played of the game so far.

    No word yet when the full version of Echo Combat will go live, though when it does it will be as an expansion to Echo Arena itself.

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  • Bristol City Bring AR To The Humble Match Programme As part of their new app, the club bring augmented reality to their publication 'Well Red'.
  • What Is SLAM And Why It’s One Of The Biggest Challenges In Development Guest writer Paul Matthews briefly discusses Simultaneous Localisation And Mapping.
  • DriveClub VR Livestream: Burning VR Rubber With A Racing Wheel Setup
    DriveClub VR Livestream: Burning VR Rubber With A Racing Wheel Setup

    For today’s livestream we’re digging back into the launch library of the PSVR for some racing fun with DriveClub VR. This is still one of my go-to VR games to show someone that’s new to the medium since I have a racing wheel setup to pair it with for added immersion.

    There are lots of great VR racing games out there, such as Project Cars 2, DiRT Rally, and WipEout VR, but something always brings me back to DriveClub. I’m far from an expert at this game, but it’s such a blast to play.

    We’ll be livestreaming DriveClub VR on PSVR today using an El Gato HD60 S and monitoring chat on a nearby PC. The stream will be starting later today at approximately 4:00 PM PT and we’ll aim to last for about an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    DriveClub VR Livestream with Racing Wheel

    Come watch us burn some rubber in DriveClub VR on PSVR! We're hitting the road with a racing wheel setup for true immersion.Read our full review of DriveClub VR here:

    Posted by UploadVR on Monday, August 6, 2018

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). All future and current streams will be on Facebook, which you can see a list of here.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in DriveClub VR or other VR games. Comment with feedback down below!

    Tagged with: driveclub vr, Gran Turismo, livestream

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  • Virtual Reality Gets Expanded Line-up At 2018 deadCenter Film Festival The deadCenter Film Festival is now accepting submissions for 2019.
  • Prototype Backpack Features Robotic Limbs Controlled Remotely In VR

    Project Fusion’s VR-controlled robot arms could revolutionize remote collaboration. As part of an ongoing effort to create a real-life Dr. Octopus, researchers at Keio University’s Graduate School of Media Design in Tokyo, Japan have developed a specialized backpack device that includes a pair of robotic arms. Lead by University assistant professor Yamen Saraiji in collaboration

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  • Underwater 8K Videos With Hydrus VR Marine Imaging Technology announce a professional-grade VR camera for underwater filming.
  • Take A Virtual Tour of Dubai On Your Flight With Lufthansa Passengers on a flight from Frankfurt to Dubai were able to enjoy virtual excursions to places they flew over.
  • Japanese Students Develop VR Recreation Of Hiroshima Atomic Bombing

    Experience life in Hiroshima before, during, and after nuclear warfare decimated the famous Japanese city. On August 6th, 1945, at 8:15 in the morning, the United States military dropped the nuclear weapon “Little Boy” on the city of Hiroshima, a major urban center located on the Japanese island of Honshu. Upon detonation, over 70,000 human

    The post Japanese Students Develop VR Recreation Of Hiroshima Atomic Bombing appeared first on VRScout.

  • Firewall: Zero Hour – Everything You Need To Know About The PSVR-Exclusive Shooter
    Firewall: Zero Hour – Everything You Need To Know About The PSVR-Exclusive Shooter

    Firewall: Zero Hour is just around the corner with only a few weeks remaining before launch. In preparation for the game we’ve rounded up all of the information we’ve got so far on this highly anticipated release. Once Firewall is out on PSVR, you’ll already be locked and loaded to jump in.

    So here’s everything you need to know about PSVR-exclusive shooter, Firewall: Zero Hour!

    What Is It?

    Firewall: Zero Hour is a PSVR-exclusive tactical, team-based first-person shooter. In the game you pick one of 12 different contractors, form a team of up to four total players with AI bots filling in empty slots, and fight against another team of four.

    Gameplay is slow-paced and methodical, similar to non-VR game, Rainbow Six Siege, or PC VR-exclusive shooter, Onward. There are no respawns during matches and the objectives are more complex than simply “kill the other team” to encourage teamwork and strategy.

    We’ve gone hands-on with the game on multiple occasions, so you can read more about why we think this could be the next great VR shooter right here and right here.

    How Many Game Modes?

    In Firewall: Zero Hour there is only one single game mode: Contracts. In this game mode two teams of four fight against each other on a single map. The objective is for the Attacking team to locate and steal sensitive information by hacking a firewall and retrieving intel off of a laptop inside the level. The Defending team’s goal is to prevent the Attacking team from getting the information. Either team can also win by killing all members of the other team.

    What makes matches extra intense is that there are no respawns at all. Once you’re dead, you’re out until the next match.

    The main way of playing this game mode will be through competitive 4v4 online multiplayer, but that isn’t the only way of playing. You can also fill in empty team slots with AI bots or even play purely cooperatively as a team of 4 players against 4 bots. These are all considered “Training” modes.

    Both Contracts and Training will be playable in either Public or Private varieties, however, you only earn XP and rewards for playing Public matches. All game modes require an internet connection to play.

    What About Single Player?

    There will be a single player option in Firewall: Zero Hour, but it’s just another “Training” mode focused on the same objectives as Contracts multiplayer. The only difference is that all seven of the other contractors are all AI bots.

    This means that there is not a structured, narrative campaign. If you’re looking for a story mode similar to DOOM VFR or Farpoint, then you should look elsewhere.

    Even the single player Training mode requires an internet connection to play.

    How Do Contractors And Progression Work?

    There are a total of 12 different Contractors in Firewall: Zero Hour. Visually each of them look different and have their own personal background stories informing their voice over style, name, and abilities. Although all 12 play the same mechanically in terms of actual controls on your controller, they differ

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