• Bethesda’s Todd Howard Predicts VR Will Take Off In The ‘Third Generation’
    Bethesda’s Todd Howard Predicts VR Will Take Off In The ‘Third Generation’

    While plenty of interesting new VR apps are being released by the week, it’s no secret that the wider world doesn’t see VR as a huge success story just yet. But one of the makers of VR’s biggest games isn’t worried right now.

    In fact Todd Howard, Executive Producer and Game Director over at Bethesda Softworks, expects it to take a little longer for VR to hit the mainstream. Speaking at the Gamelab developer conference in Spain last week (as reported by VentureBeat), Howard spoke a little about his thoughts on the future of VR.

    “I’m a little more VR than AR ,” Howard told a crowd. “We did Fallout and Skyrim in VR. We’re just about to enter the second generation of VR. Historically, the third generation is where it starts to become popular.”

    It’s interesting to hear Howard refer to where the industry is at now as the beginning of the second generation of VR. Many VR enthusiasts would argue that the arrival of Bethesda’s high-quality ports of Skyrim and Fallout 4 in VR hailed the arrival of the second generation, but perhaps these are first-generation titles in Howard’s mind. Perhaps the real question, though, is how long will it take to get to that third generation Howard predicts will help the tech take off, and what game and/or hardware will signal its arrival?

    Bethesda has another VR game on the way in the form of The Elder Scrolls: Blades, though it’s set to hit mobile platforms first. The company’s wider publishing efforts are also bringing out Wolfenstein: Cyberpilot and a VR update for Prey in the coming months, so there’s plenty more to look forward to from the studio.

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  • Buy a Pre-paid Viveport Subscription plan and Get Moss Free Simply signup to a 3, 6 or 12 month plan.
  • Report: HTC Lays Off 1,500 People In Latest Cost-Cutting Effort
    Report: HTC Lays Off 1,500 People In Latest Cost-Cutting Effort

    HTC’s leadership is laying off around one fifth of its workforce in an attempt to put the company on a path to sustainability.

    According to a tweet from Bloomberg journalist Samson Ellis, HTC is cutting 1,500 people from its Taiwan workforce. That’s roughly 22 percent of employees.

    June 26: @htc says it will return to profitability this year
    July 2: @htc says it will cut its Taiwan workforce by 1,500 people (about 22% of total employees)

    — Samson Ellis (@samsonellis) July 2, 2018

    The move is the latest attempt by HTC’s leaders to find a sustainable business in the shadow of giants like Google and Samsung.  Late last year the company received a $1.1 billion injection from Google in exchange for key teams involved in the creation of the Pixel smartphone. Meanwhile, HTC’s engineering and marketing teams soldier on with launches like the Vive Focus standalone VR headset and  Vive Pro. Though still operating globally, HTC appears to be focusing on trying to dominate the Chinese market with high-end hardware and the Viveport software store. Later this year the company is expected to launch an official wireless adapter for the Vive.

    Update: HTC confirmed to UploadVR that today’s layoffs have no impact on the HTC Vive side of the business.

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  • A Glossary of Immersive Tech Terms Don't know the difference between FoV and LBE? Then read on.
  • Sony On Making PSVR Titles: ‘There Are Some Games We Must Do’
    Sony On Making PSVR Titles: ‘There Are Some Games We Must Do’

    PSVR has a lot of great games, many of which were made by Sony itself. But, to Sony, making its own games to go alongside its new platform isn’t just a good idea; it’s a necessary part of helping the platform grow.

    Sony Interactive Entertainment CEO Shawn Layden said as much during an on-stage session at Gameslab this week, as reported by VentureBeat. Speaking of the games PlayStation develops in-house, Layden explained that he looks for three things when greenlighting projects: First, Best and Must. First refers to inventing new genres, Best is about leading the way forward, but Must has more to do with technologies like PSVR.

    “There are some games we must do, even if initially the profitability might be hard to make,” Layden said. “For example, an easy one for that is games. When you’re trying to grow the PSVR installed base, how many units are in homes, it’s difficult for some third parties to look at that addressable market and get the business to work for them. But we need games to move the platform. It’s a chicken-and-egg thing. So, at Worldwide Studios, we took on a number of PSVR projects in order to support the launch of that platform and getting it off the ground.”

    What Layden’s talking about isn’t too dissimilar to the launch of any other PlayStation console, though it’s doubly true of VR, which is still struggling to attract major developers over two years into its consumer lifecycle. You can see the same process happening with Oculus with its Studios games like Lone Echo.

    “Must is sometimes driven by technology,” Layden later said. “We decide to do VR. We have PSVR technology. We’ve been working on that for six years. We’re in a place where the technology is ready to come to market, and we need some games that can help explain why VR is important and what VR can do.”

    Sony is still making first-party VR titles to that effect. PlayStation VR Worlds developer Sony London is now working on London-set shooter, Blood and Truth, while Sony Japan recently revealed Astro Bot: Robo Rescue. There’s also a new UK-based developer studio working exclusively on PSVR content.

    That said, we do hope that Sony one day manages to move its work in VR gaming from ‘Must’ to ‘Best’.

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  • Overclockers UK Opens Pre-orders for the Full HTC Vive Pro Kit The full Vive Pro kit comes with the latest SteamVR 2.0 tracking and more.
  • Virtual Reality Music Experience Riff VR Heads to Steam VR musical rhythm title releases alongside AR smartphone companion app.
  • Riff Wants To Bring The Full Rock Band Experience To VR
    Riff Wants To Bring The Full Rock Band Experience To VR

    Harmonix’s Rock Band VR was a pretty good stab at bringing the rhythm genre into VR, though it was let down by only supporting the series’ guitar peripheral. Riff VR from IMEX Media wants to go one step further, though.

    Fresh off of a new update on Steam Early Access, Riff VR lets you strum, drum and sing in VR with no extra peripherals needed. Based on the trailer below, the game looks pretty similar to the Rock Band and Guitar Hero games, but takes full advantage of position-tracked controllers for realistic instrument controls and even VR avatars.

    Riff comes with 20 songs ready to play including tracks from artists like Fall Out Boy and KISS (full tracklist is below). You can of course expect more songs to be added over time.

    On top of this, there’s also an AR version of the game now available on iOS for $3.99. There’s no gameplay to this spin-off, but you can summon a virtual band to play pretty much anywhere you want them to.

    The VR version, meanwhile, is currently available at 30% off of its usual price of $19.99. The game supports both the Oculus Rift and HTC Vive.

    Full tracklist:

    Europe – The Final Countdown
    KISS – I was Made for Loving You
    Night Ranger – Rock in America
    Grand Funk Railroad – We’re an American Band
    Joe Walsh – Rocky Mountain Way
    Lynyrd Skynyrd – Sweet Home Alabama
    The Music Explosion – Little Bit O’Soul
    3 Doors Down – Kryptonite
    The All-American Rejects – Swing, Swing
    Everclear – Santa Monica
    Fall Out Boy – Sugar, We’re Going Down
    38 Special – Hold on Loosely
    The James Gang – Funk 49
    Night Ranger – Sister Christian
    Poison – Talk Dirty to Me
    X Ambassadors – Renegades
    Marcy Playground – Sex and Candy
    Deep Blue Something – Breakfast at Tiffany’s
    Telsa – Modern Day Cowboy
    Poison – Nothin’ but a Good Time

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  • VRFocus Talk To Dream Reality Interactive About Arca’s Path VR Learn more about this upcoming colourful virtual reality title.
  • Moss Is Free With A Viveport Subscription Right Now
    Moss Is Free With A Viveport Subscription Right Now

    One of VR’s best games, Moss, came to HTC Vive last month. If you haven’t picked it up yet then you might want to check out this tempting offer.

    As part of its Viveport Summer sale, HTC is offering a free copy of Moss for anyone that signs up to its Viveport Subscription service with a three, six or 12-month plan ($19.99, $39.99 and $79.99 respectively). Polyarc’s adorable third-person adventure is usually priced at $29.99, so if you get the three-month plan you essentially get the game for $10 off with three months of Viveport Subscription bolted on for free.

    The subscription provides you access to a library of over 200 VR titles. You can download a set amount every month to play for the next 30 or so days and then, the following month, either trade them in for another set or keep playing what you’ve already downloaded.

    Even without the subscription, though, Moss is a steal at $19.99. “From the first moment we played the game at E3 almost a year ago until we saw the closing credits roll, Quill’s adventure has captivated our hearts and minds,” we said in our 9/10 review. “Moss strikes that perfect balance between tense, action-packed moments of combat with slow, methodical puzzles that require you to rethink the way you interact with video games through the power of VR. Polyarc has crafted one of VR’s most essential games to date.”

    Codes for the game will be emailed out to customers on July 10th.

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  • Test Drive Your Next Holiday as Travel Site Kayak Launches a VR App Kayak VR currently supports Google Daydream.
  • Get Further Inside The Gallery: Episode 2 – Heart of the Emberstone With a new Dev Diary from Cloudhead Games The lovable stone giant 'Boulder' gets its own dev diary video.
  • Life in 360˚: Serenity A former room-scale item gets the 360 degree treatment.
  • Rift Pulls Ahead Of Vive, Windows VR Gains Ground In June Steam Hardware Survey
    Rift Pulls Ahead Of Vive, Windows VR Gains Ground In June Steam Hardware Survey

    Another month and another similar set of Steam Hardware Survey results are in.

    The Oculus Rift once again came out on top in the optional survey in June 2018. Rift took 46.26% of the overall VR headset usage on Valve’s platform, while Vive took 44.56%. That’s a slightly wider gap than May’s results, which were at 46.1% and 45.31% respectively. That said, with a lack of truly big releases and no real move on either headset’s price tag over the past few months, we doubt there’s going to be any radical shakeup in the numbers anytime soon.

    Perhaps the slightly more interesting story is that Microsoft’s Windows-based Mixed Reality VR headsets have reached their highest share yet at 6.25%. That’s still not massive, then, but the regular sales of these inside-out tracked devices is no doubt helping Windows gain ground slowly but surely.

    As always, note that these numbers aren’t necessarily conclusive of the actual market share of VR headsets out there. Not only is the survey optional it’s possible that some headset owners don’t even have Steam. It is, however, just about the only indicator we have of how VR headsets are performing against each other right now.

    This month sees the arrival of the long-anticipated Marvel Powers United VR on Rift, which could perhaps bring in some new VR fans. That said, the prospect of Valve’s new Knuckles controllers, which are now shipping out to developers, could provide a big boost to SteamVR headsets in the long run.

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  • Navigate Your Smart Home Devices In AR

    An augmented home is just seconds away thanks to the Smart AR Home app. As popular smart home devices such as the Philips Hue digital lighting platform and Nest’s line of wifi-enabled tools continue making their way into more living rooms, it’s not surprising to find many residents now controlling a majority of their lighting,

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