• Hi Ho! Dancing Kermit The Frog Is Here To Judge Us All
    Hi Ho! Dancing Kermit The Frog Is Here To Judge Us All

    Put Pokemon Go down; the next AR sensation is here. That’s right, dancing Kermit the Frog has arrived and the world will never be the same.

    If you’ve been loitering about social media over the past few days, you might have spotted a tweet or two showcasing a lanky (and scarily seductive) virtual Kermit dancing around people’s living rooms and kitchens. That’s because there’s a new AR filter on Snapchat that brings the friendly frog into the real world. That means you too can be hypnotized by his entrancing moves.

    I can’t believe Kermit the frog is an intellectual @trixiemattel

    — Coli Dog🌭 (@coliflours) July 30, 2018

    It’s obviously unofficial (at least we certainly hope so), but we’re not surprised to see Kermit’s meme-magnet body make its way into AR. Someone even made an entire Twitter account dedicated solely to his sensual moves and is taking requests (Milkshake by Kelis, please).

    OUTRO: TEAR – BTS @luvKimmyKim

    — KERMIT DANCING TO KPOP (@KermitKpop) July 29, 2018

    The real question, of course, is what Miss Piggy makes of all this. Something tells me she won’t be happy. If you want to get the filter for yourself (and why wouldn’t you?) it’s apparently available with this icon below.

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  • QuasAR Arena Is Laser Tag For Augmented Reality
    QuasAR Arena Is Laser Tag For Augmented Reality

    Forget VR wave shooting; this AR game will let you play laser tag pretty much wherever you want.

    AR developer HappyGiant, which previous worked on the Star Wars-style HoloGrid game, this month revealed QuasAR Arena, a multiplayer smartphone game that allows two players to face off in virtual battles in the real world.

    Developed in partnership with Jido Maps, the game uses a new technology created by the latter company that allows players to quickly sync up their phones for AR combat without the need to scan their surroundings. While passersby might see two people just running around with their phones looking like they want to kill each other, players will be able to fire projectiles through their devices and summon shields to block incoming attacks. It looks like a goofy bit of fun, as the trailer above shows.

    Still, as much as we’d like to shoot our friends, we can’t help but question how many people are willing to run around an open space with their smartphone out looking like they’re fighting thin air. Still, if you have no shame, then the world is now your battleground. Imagine this concept applied to some of our favorite franchises, like wizard duelling in Harry Potter, for blaster-based shoot outs in Star Wars. Now that’s exciting.

    The app is currently in beta testing, though will launch for free on iOS soon. Going forward, the studio plans to add four player support and new modes. We’d hope that an Android version is on the cards, too.

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  • New VR Documentaries Now Arriving Twice A Week On Inception Via Targo
    New VR Documentaries Now Arriving Twice A Week On Inception Via Targo

    We love VR documentaries here at UploadVR. Showcases like the Alternate Realities Arcade at Sheffield Doc/Fest prove that this can be one of the most compelling uses of the platform. Good news for doc lovers, then: a steady stream of them are now rolling out on one of VR’s biggest video apps.

    Free video service, Inception, this month announced a partnership with VR media company, Targo, to bring a new VR documentary to the platform every two weeks. A selection of the company’s content is already available including Into the White, which follows a young French explorer as he trains to cross Antarctica and The Hot Air Balloon Family, which is exactly what it sounds like. Other videos will have you undergoing a spiritual journey in French forests, attending special pigeon races and exploring one of the largest miniature train sets in the world today.

    The documentaries are in French so you’ll have to make good use of the video’s subtitles. Still, it’s great to see a steady stream of engaging VR content like this now arriving on a regular schedule.

    Inception is available on pretty much every VR headset under the sun including Oculus Rift, Oculus Go, Gear VR, Google Daydream, HTC Vive, Windows VR, and PSVR. If you don’t have a device then you can get it on iOS and Android too. Inception’s content is also available on YouTube, one of which we’ve embedded above.

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  • Gran Turismo Sport Gets Another F1 Car, Microtransactions, New Course In July Update
    Gran Turismo Sport Gets Another F1 Car, Microtransactions, New Course In July Update

    Yet another free update is on the way for Sony’s Gran Turismo Sport, though not all of its new features are so cheap.

    For starters, there’s the usual assortment of new cars. Fans of March’s update, which added the Gran Turismo F1500T-A, will be pleased to know that the Mercedes AMG F1 W08 EQ Power+ 2017 (Gr.X) also makes its way into the game with this update, bringing us that bit closer to a VR F1 racing game. There’s also the Daihatsu Copen Active Top ’02 (N100), Honda Beat ’91 (N100), HONDA S660 ’15 (N100), Ferrari 250 GTO CN.3729GT ’62 (Gr.X), Ford GT LM Spec II Test Car (Gr.3) and Mazda 787B ’91 (Gr.1). I’m sure if you know your cars that all means something to you, but it just means shiny new VR playthings to me.

    There’s also a new track to race around. France’s Circuit de Sainte-Croix has been digitized and features three configurations that can also be played in reverse.

    Perhaps the most important addition, though, is microtransactions. Once the update hits, all of the game’s existing cars that cost less then 2,000,000 in-game will be available to purchse on the PlayStation Store. Based on the screenshot above, a car that costs 184,000 in-game will cost you $0.99 on the store, for example. So, basically, if you don’t want to sink in the time to unlock a particular type of vehicle, you can now just throw down a bit of extra cash to get it straight away. That might be handy for VR users that simply want to try out a specific car.

    As usual, all of this new content will be accessible via the game’s limited VR mode, which allows you to either take part in one-on-one races against AI with any car on any track, or race alone in VR time trials, which were also added last March. We’ve always loved how it played, we just wish there was a bit more to it.

    No word on the exact date for the update yet but, given that there’s two days left in July, expect it to hit very soon.

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  • How VR Is Treating People’s Fear Of Heights

    According to a new Oxford University study, VR therapy may be just as effective as individualized counseling in helping people overcome their fear of heights. Led by Daniel Freeman, PhD, DClinPsy, the study enlisted a total of 100 volunteers with clinically diagnosed acrophobia to undergo VR therapy for their fear. Of the 100 volunteers, 49

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  • Hands-On: Arrowborn Feels Like The Ultimate PvP Archery Game
    Hands-On: Arrowborn Feels Like The Ultimate PvP Archery Game

    After I played Longbow in The Lab on HTC Vive over two years ago the first thing that came to my mind is that I really, really wanted to shoot other people in VR with a bow and arrow. Well, here we go: it’s real and it’s called Arrowborn.

    To date, shooting a bow and arrow is still one of my favorite things to do inside of a VR headset. Games like QuiVR and Twisted Arrow have done a great job of making it feel really good, but none of those are competitive. oVRshot exists, but it’s a decidedly sci-fi take with small, tactical maps. I want a fantasy-themed competitive bow and arrow adventure. Skyrim VR is fine, but I want to shoot real players.

    After spending some time with Arrowborn before it hit Early Access this week (you can see some highlights of footage up above) I can’t wait to see how this game evolves over the next few months. It’s already got a ton of arrow types, build options, and a solid number of vast levels. You can move around freely via smooth locomotion and jump through the air in slow-motion like Legolas. Landing a 180-degree slow-motion aerial headshot in VR is a very special kind of power fantasy.

    Some of the arrow types are what you’d expect from this kind of game and some of them are extremely creative. For example, there’s a vampire arrow that heals you when you hit someone with it, but then there’s also your typical fire arrow. We’ve got a mine arrow that blows up after a short time, and your standard ice arrow. There’s an arrow that pops a shield when it hits the ground, and one that creates a healing mist on location. Some are built for free-for-all battles while others work better when used as part of a team.

    Switching arrows is simple — you just press the quiver button, grab the arrow you want, nock it, and release. You’ve got a mana meter that prevents you from spamming the powerful ones too much, but your limit on standard arrows is just how fast you can move your arms.

    In addition to all of the different arrow types they’ve also got different crystals to augment your build. Depending on which crystal you select you may have more health but less mana, for example. All together it’s a really robust and deep system that ensures everyone is going to be playing quite a bit differently.

    There’s a standard free-for-all game mode, team deathmatch, a shooting range, and bots that you can load into the game. Oddly enough I was a horrible shot in the shooting range, but absolutely decimated my enemies in actual free-for-all. Perhaps my eyes need a human head as a target to satiate my blood-thirst?

    Visually, Arrowborn isn’t going to blow anyone away. Kung Fu Robots is a very small development team and while the game certainly looks and plays fine, the stylized visuals aren’t for everyone. However, hopefully this means less time spent

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  • Marvel Powers United VR Livestream: Assembling A Superhero Dream Team
    Marvel Powers United VR Livestream: Assembling A Superhero Dream Team

    Marvel: Powers United VR released yesterday for Oculus Rift. If you missed it, you can see our full review right here and a super-detailed character guide with strategies and powers for all 18 heroes right here.

    So for today’s livestream we’re embarking on a superhero-fueled journey into the Marvel Universe to play as 18 of your favorite characters from Thor, Spider-Man, and Wolverine to Captain America and The Hulk.

    We’ll be livestreaming Onward on PC today using an Oculus Rift with Touch starting very soon as of the time this is being published (which means we’ll start at approximately 3:00PM PT) and aim to last for about an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Marvel VR Live! Superheroes in virtual reality!

    Marvel: Powers United VR is now available! Join us today for our livestream looking at several of the 18 included heroes!Read our full review for more details:

    Posted by UploadVR on Friday, July 27, 2018

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way).

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in Marvel Powers United VR or other VR games. Comment with feedback down below!

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  • The Biggest Rift, Vive and Windows VR Releases of the Week 08/22/18
    The Biggest Rift, Vive and Windows VR Releases of the Week 08/22/18

    It’s time to suit up and take the fight to the enemy. That’s right, Marvel: Powers United VR is finally available to buy on Oculus Rift this week. Other than that it’s not a huge week for PC VR, but there’s definitely some interesting stuff to check out.

    Marvel: Powers United VR, from Sanzaru Games
    Price: $39.99 (Rift)

    The long-awaited Marvel VR game finally arrives. Step into the suits of your favorite heroes and take on hordes of baddies in this wave-based action game. Though it certainly has its charms, we found Powers United VR to be a little underwhelming.

    Read our full review and detailed character guide.

    Soviet Lunapark VR, from Mundfish
    Price: $18.99 (Rift, Vive)

    This strange VR wave shooter from Atomic Heart developer Mundfish finally comes out of Early Access this week. Explore an abandoned Soviet theme park with friends and fight off the hordes of crazy mechanical creations that still dwell within. Lunapark has striking visuals and loads of charm, and might just be worth your time.

    Arrowborn, from Kung Fu Robots
    Price: $14.99 (Rift, Vive)

    Yep, more archery in Early Access. But Arrowborn does at least have its own spin on the genre, pitting players against each other in competitive shooting ranges that make you go for the high score. You can customize loadouts and more, too. Definitely worth a look for archery fans. We’ll have more thoughts on it via an in-depth hands-on and some gameplay footage soon.

    Tagged with: Arrowborn, Marvel Powers United VR, new releases, Oculus Home, steam

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  • Skydance Used Oculus Medium To Design Archangel: Hellfire’s Mechs
    Skydance Used Oculus Medium To Design Archangel: Hellfire’s Mechs

    Archangel: Hellfire is a really good VR mech combat game. We praised the freedom of movement, variety of weapons, and intensity of its player-versus-player combat in our full review and are excited to see what the development studio does with their upcoming Walking Dead VR game.

    As it turns out, I have a feeling a big reason why the gameplay feels so good is because the developers used VR during the development process itself by building 3D models of the mechs inside of sculpting tool, Oculus Medium. My favorite line from this short mini-documentary (embedded below) that Oculus published about Archangel: Hellfire developer Skydance Interactive occurs right at the start from an unnamed developer: “If a picture is worth a thousand words, then a Medium concept is worth 1,000 pictures.”

    The implication is that, because of how immersive a 3D object is when you’re experiencing it inside of a VR headset, it’s way more powerful than just a standard image or even a 3D model on a flat screen.

    We’ve seen similar ideas in practice from other developers, such as prototyping levels with Tilt Brush. As VR continues to penetrate the mainstream, we expect to see more examples of it being used in this way.

    Let us know what you think down in the comments below!

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  • The Biggest PSVR Releases Of The Week 08/22/18
    The Biggest PSVR Releases Of The Week 08/22/18

    Rejoice fellow PSVR fans, The Persistence is here! This brilliant new horror game highlights a rock solid week of new releases on the PlayStation Store. Let’s dig in.

    The Persistence, from Firesprite
    Price: $29.99

    Taking ques from the likes of Dead Space, Resident Evil 7 and Rogue Legacy, The Persistence is a first-person horror game in which your monster-infested space ship is randomly reworked every time you die. It’s creepy for sure, but you shouldn’t let that put you off playing what’s one of the best PSVR games of the last few months.

    Detached, from Anshar Studios
    Price: $24.99

    Sticking with space, there’s finally a PSVR port of Detached launching this week, too. In this intense multiplayer game, you take on another opponent in zero gravity environments, trying to secure items before they do. It’s a frantic game of cat and mouse and well worth looking into.

    VRobot, from Nival International
    Price: $14.99

    Want to smash stuff as a giant robot? Of course you do, and VRobot lets you do just that. Use two PS Move controllers to pick up buildings, toss ships and more in a destructive playground. Maybe not the most essential purchase this week but still lots of potential for fun.

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  • Samsung Partners With NASA To Launch 4D Lunar Gravity VR Experience

    One small step for man, one giant, virtual leap for mankind. In celebration of the Apollo Program’s historic, 50th anniversary, NASA has teamed up with Samsung to develop an out-of-this-world, location-based VR experience powered by the Gear VR. “Starting this year, we will celebrate the 50th anniversary of the Apollo Program that landed a dozen

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  • Bow to Blood Touches Down On PSVR Next Month
    Bow to Blood Touches Down On PSVR Next Month

    August 28th is going to be a busy day for PSVR owners.

    Indie developer Tribetoy this week confirmed that its VR action game, Bow to Blood, is coming to Sony’s headset at the end of next month. In the game, you team up with others to pilot a flying ship and then take on other opponents in a reality TV show. You’ll need to multitask between operating weapons and steering your vehicle as you take part in battles and races. The game was announced at Paris Games Week last year with the below trailer, though we haven’t really seen it since.

    Tribetoy also confirmed several voice actors for the game this week, including Overwatch’s Greg Chun and Erik Braa from World of Warcraft.

    That’s not the only new PSVR game releasing that day, though. Aspyr’s intriguing VR adventure game, Torn, is also set to debut on the platform on the same day, as is the highly-anticipated PSVR exclusive multiplayer shooter, Firewall: Zero Hour. It’s going to be tough to stand out between these three games.

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  • Arizona Sunshine Dev Takes On Viveport Arcade With Vertigo Arcades
    Arizona Sunshine Dev Takes On Viveport Arcade With Vertigo Arcades

    There’s an all-new way to experience Vertigo Games’ Arizona Sunshine, and it’s not inside your home.

    The Dutch studio this week announced a new arm of its company, Vertigo Arcades, which aims to bring both hardware and software to arcades around the world with content both developed both by itself and other studios. To that end, Vertigo announced a content launcher named VR Arcade Suite that also provides developers with the tools to easily integrate arcade-specific features like new tracking systems and mixed reality functionality into their games. Outside of the studio’s own work, games like Space Pirate Trainer and Island 359 have already signed onto the scheme.

    Vertigo Arcades is already running in 300 venues across 40 countries.

    The location-based VR arcade scene has long been considered to be one of the most promising areas of the emerging VR industry. Vertigo isn’t the first to deliver on this concept; HTC is also making a push for location-based VR with its Viveport Arcade division, which launched back in 2016 and at the time estimated the business would be worth $100 million. It will be interesting to see how Vertigo plans to break into the market, though it has one big ace up its sleeve: Arizona Sunshine.

    As you can see in the trailer above, Vertigo is retooling its popular zombie shooter into Arizona Sunshine: LB VR Edition. Pushing the game beyond home headset limitations, you’ll be able to experience missions with up to four players using untethered HTC Vive headsets, haptic suits and gun-shaped controllers. Vertigo is also teaming up with Nomadic to bring an all-new Arizona Sunshine game to Vertigo Arcades.

    Arizona Sunshine is considered to be one of VR’s most successful games thus far, having generated $1.4 million in sales during its PC VR launch month back in 2016 and since going on to support PSVR, Windows VR and adding DLC missions and more.

    Vertigo will be showing the game off at Gamescom in Cologne, Germany next month.

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  • SteamVR Home Gets New Maps And More In Fresh Update
    SteamVR Home Gets New Maps And More In Fresh Update

    SteamVR Home is getting yet more fun stuff to play with this week.

    Valve just introduced another update for its VR hub world which brings in new locations and assets to decorate them with. You can now explore a supervillain’s lair with friends, solving puzzles and unlocking secret rooms and new collectibles from one of the developer’s most beloved games, Team Fortress 2. Valve has also changed up the Summit Pavilion location with some new additions that allow you to customize how your personal space looks even further.

    Expanding on that customization even further, Valve is also introducing asset packs. These allow creators to share assets they’ve made like models and textures with other creators so they can expand their own resources for making environments.

    Elsewhere there are some small adjustments, like a reorganized community wall, a new category for free VR apps and resizable panels.

    It’s interesting to see Valve expand SteamVR Home with this strand of novel, adventurous content to expand what friends can do while Oculus doubles down on expanding customization within its smaller Oculus Home spaces. We’re fans of both approaches, but we certainly like how Valve’s efforts including features like SteamVR Collectibles cater to the gamers in all of us.

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  • Sheffield Doc/Fest Reveals Line Up for Alternate Realities Touring Exhibition Fourteen immersive projects and installations will be touring the UK and beyond.