• New Screenshots Released For RollerCoaster Tycoon Joyride The upcoming PlayStation VR release is looking good.
  • Open Beta for Echo Combat Goes Live The Echo Combat open Beta is available for free, starting from today.
  • ‘No Obstacle’ Stopping Google From Bringing USDZ To Android AR, Adobe Exec Says

    A new open source file format is helping pave the way for augmented reality. Apple announced earlier this month they would adopt the new USDZ file format for 3D content across its AR-enabled iPhones and iPads, which can display illusory, animated images placed in your real surroundings. But the file format could also make its

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  • VIDEO: Facebook Researcher’s Talk About More Comfortable VR Headsets
    VIDEO: Facebook Researcher’s Talk About More Comfortable VR Headsets

    Facebook’s research into a more comfortable VR headset with a wider field of view was revealed at the company’s developer conference in early May. A few weeks later, at a symposium put together by the world’s preeminent researchers and engineers in display technology, Douglas Lanman of Facebook Reality Labs (formerly Oculus Research) detailed the reasons they built a varifocal VR headset prototype, code-named Half Dome.

    Until now there’s only been some cell phone footage to share from the actual keynote address by Lanman, but the Display Week channel on YouTube just posted an HD video of the presentation. It is not to be missed by anyone interested in trying to understand why eye tracking and varifocal displays could be integral parts of future headset designs.

    The talk also offers a rare look into a fraction of the work underway by teams working under Michael Abrash at Facebook Reality Labs. The group is pursuing breakthroughs in immersive technology that might take longer to commercialize. And with the work shown at Display Week, Facebook representatives made clear “we may never see these specific technologies in a product.”

    Lanman’s presentation also revealed work like the “multifocal perceptual testbed” allowing them to answer questions like “is this driving accommodation correctly?” As a refresher, here’s how Lanman described some of the issues they’ve been researching:

    “Nearly all consumer HMDs present a single fixed focus. Some have focus knobs, but most just lock the optical focus of the displays to something around two meters. When you look at a near object, vergence (eye rotation) and accommodation (deformation of the eye’s crystalline lens) move together. As your lens deforms to focus on a nearby virtual object, it is focusing away from the fixed focus of the HMD. So, most people report seeing some blur. Sustained vergence-accommodation conflict has been linked, in prior vision science publications, to visual fatigue, including eye strain.”

    Tagged with: Facebook Reality Labs, Varifocal

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  • E3 2018: Justin Roiland’s Trover Saves The Universe Answers The Question “What If Your Eye Sockets Had Little Faces?”
    E3 2018: Justin Roiland’s Trover Saves The Universe Answers The Question “What If Your Eye Sockets Had Little Faces?”

    If you own a virtual reality headset and play games, chances are you’ve experienced something Rick and Morty creator Justin Roiland has had a hand – or at least a voice — in. From Accounting to Hover Junkers, The Lab to Rick and Morty: Virtual Rick-ality, Roiland is prolific in the VR scene, and even started his own VR-focused company: Squanch Games (formerly Squanchtendo but they changed the name after a small upstart with a similar moniker decided to get into video game development). Squanch’s next game — Trover Saves the Universe (TSTU) — was recently revealed at E3, where I had a chance to sit down with the Squanch team and get some hands-on and eyes-within-eyes time with TSTU.

    The backstory to Trover Saves the Universe is one we can all relate to, whether we have kids or pets or neither. The power-hungry Glorkon has stolen your precious pups, scooping them up and placing them into his eye sockets so he can use their lifeforce in an attempt to take over the universe. You have to team up with Trover, a purple cosmic being with two little faces for eyes (sticking things in your eye holes is important in this universe, you see), to thwart Glorkon and get your doggos back safe and sound. Video games! Amirite?

    You are “the man in the chair.” Literally a man who also just happens to be in a chair. I mean, what’s to get, right? It’s pretty much spelled out for you. Because of your chair-boundedness, you don’t walk around the colorful landscape yourself. Rather, you control Trover. While TSTU takes place in a first-person perspective from your chair, it plays very much like a third-person platformer as you move your purple buddy around the world and warp to him when he gets to certain defined points.

    While primarily a 3D platformer, there are also myriad puzzles to solve in TSTU, both action-oriented and brain teasers. You might have to send Trover through a pack of ghastly gremlins, or solve a Witness-style tile puzzle. One such puzzle in the demo was a series of three grid sequences in which I had to light all of the corresponding squares to open a door. Trover isn’t all that patient during the puzzle parts though, and encouraged me to skip the last of the progressive sequences by screaming something along the lines of “Fuck it, let’s just bust through this thing!” while tearing the door off its hinges. Whatever works, right?

    Since Roiland is involved, you can expect a lot of over-the-top humor driven by peculiar, rambling creatures who prattle on through a series of non-sequitors seemingly uninterested in your own plight to find your dogs. One character I met in my demo was the aptly named Mr. Pop-up, an annoying little orange guy with a band-aid over where his winkle would be if he follows the standards of human anatomy. But who knows, there might be a little face with two eyes for eyes down there. He continually

    The post E3 2018: Justin Roiland’s Trover Saves The Universe Answers The Question “What If Your Eye Sockets Had Little Faces?” appeared first on UploadVR.

  • Golfshot AR Brings Augmented Reality To The Course Improve your performance with a host of handy features.
  • Enter the Casino With Social Club VR Developer Perilous Orbit launch its latest VR project, a casino experience.
  • New Trailer For VR Multiplayer Seeking Dawn Arrives Brand new trailer gives a glimpse of revamped gameplay.
  • Bethesda Plans To ‘Continue To Support’ VR In The Future On A ‘Case-By-Case’ Basis
    Bethesda Plans To ‘Continue To Support’ VR In The Future On A ‘Case-By-Case’ Basis

    For the past year or so, Bethesda has been at the forefront of the VR gaming scene. Last year they released Fallout 4 VR, Skyrim VR, and DOOM VFR — all of which sold “really well” — and now they’re developing two more VR games focused on the Wolfenstein and Prey franchises, as well as a VR port of The Elder Scrolls: Blades, an upcoming mobile game.

    That’s a lot of VR from just one company. Ubisoft, Sony, and Oculus are perhaps the only other major publishers/developers that are as actively involved in VR development and you’d be hard-pressed to find any company in the entire game industry with a better overall track record than Bethesda.

    Naturally, this makes me curious about just how heavily involved in the VR ecosystem they intend to be. There aren’t that many headsets out there, at least not compared to the millions of PS4 systems, PCs, mobile devices, Xbox Ones, Nintendo Switch consoles, and more. Until VR reaches that critical mass point we’ll likely have to settle for ports and tiny spin-off projects. But if most of them are as good as Skyrim VR, I’m not gonna complain.

    At E3 2018 we got the chance to speak with Bethesda’s Senior Vice President of Global Marketing and  Communications about their plans for the future of VR, as well as Fallout 4 VR on PSVR and Fallout 76’s absence of VR support.

    “Every studio that we have is thinking about the kinds of things they can deliver on different platforms, but it’s always going to be a case of deciding if it’s a good fit for timing and the experience,” said Hines. “Any of those guys have carte blanche to come up with anything, but it really resides at that level as opposed to me going to Harvey Smith [Arkane Studios Director) and saying, ‘Harvey, I want Dishonored in VR.’ It needs to come from Harvey coming to us. They have to be the ones to come up with it and say how they’re going to do it. It has to come from the programmers and artists to say this is what we could do and this is how it would work with this experience.”

    Having played plenty of VR games that either don’t feel like they were adapted to VR well or should have never been in VR to begin with, this is great to hear. Developing games for VR is just as much about delivering something that feels right as it is delivering something fun and good.

    “That doesn’t mean we don’t talk about it of course, like if they’re considering VR, but it’s more like that context of what are you thinking and not demanding a game and platform from our developers,” said Hines. “VR is still on our radar and it’s something we want to continue to support, but it’s got to be case-by-case, where does it make sense, and where is it a good fit. When we talk to devs we just want to make sure that they

    The post Bethesda Plans To ‘Continue To Support’ VR In The Future On A ‘Case-By-Case’ Basis appeared first on UploadVR.

  • Football Nation VR Hosts the Virtual World Cup One of the team from developer Cherry Pop Games discusses trophies and golden boots.
  • Make It A (Virtual) Reality: Cyberpunk 2077 The neon filled Night City could become the city of dreams.
  • OnBuy.Com Report: UK Consumers Not Yet Ready For AR Smartglasses A survey of UK consumers show that users still prefer to experience AR through a smartphone.
  • Liveblog: Unite Berlin 2018 – ‘Engineering the Best Possible Experience for PlayStation VR’ Lloyd Crawley of Sony Interactive Entertainment discusses development.
  • Detu Announces 3D 360 Degree Camera A Kickstarter campaign has been launched for an AI-powered VR camera.
  • Virtual Revolution Turns to SeedingVR For Funding Company looks to raise funding for enterprise-level VR collaboration platform by using SeedingVR.