• OptiTrack to Showcase its Signature Pulse Active Tracking Technology at GDC 2019 OptiTrack has lots to showcase to attendees.
  • John Carmack Used Beat Saber To Refine Oculus Quest Tracking
    Beat Saber Oculus Quest New

    Beat Saber might be VR’s savior in more ways that one according to John Carmack.

    Following today’s announcement that the hit VR game is coming to Quest, Carmack revealed an interesting fact. He said that he used the hit game to help refine Oculus Quest’s positional tracking. Specifically  Carmack was refining Quest’s six degrees of freedom (6DOF) extrapolation code. Beat Saber was his primary testing ground.

    I spent a couple weeks refining the 6dof extrapolation code, and the primary test was “does Beat Saber play better?” Which requires multiple runs after each change for statistical accuracy, of course.

    — John Carmack (@ID_AA_Carmack) March 18, 2019

    Oh, and as you can see from that tweet, Carmack is also currently third on Beat Saber Quest’s leaderboards.

    Extrapolation code refers to prediction algorithms for accurate tracking. It’s concerned with predicting how a user is going to move in an attempt to reduce any perceived latency. In the case of VR controllers, such code would use the kit’s accelerometers to decipher where a user is probably moving their hand next. Refining that code simply means getting faster, more accurate feedback out of the given device.

    Oculus confirmed to UploadVR that Carmack’s tweet was accurate. It was also quick to point out that Carmack was far from the only person eager to test Beat Saber on Quest. Big surprise.

    Carmack’s comments are pertinent given that, in today’s announcement, Beat Games itself spoke about Quest tracking. The developer said that the visuals “look absolutely stunning, gameplay is smooth and polished, and tracking is just great. Watching the game evolve on this platform was pretty exciting.”

    Tagged with: Beat Saber, john carmack, Oculus Quest

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  • Denmark Is Turning To VR To Combat Teen Drinking Problem

     The country uses VR to educate teenage drinkers on the dangerous effects of alcohol. Alcohol abuse amongst teens is a common issue across the globe, but in Denmark, it is a huge dilemma. Danish teens between the ages of 15 to 17 years-old are the heaviest drinkers for their age in Europe according to a

    The post Denmark Is Turning To VR To Combat Teen Drinking Problem appeared first on VRScout.

  • GDC 2019: Beat Saber Will Be An Oculus Quest Launch Title

    VR’s best-selling title is confirmed for release on the upcoming standalone headset. This years highly-anticipated Game Developers Conference kicked-off with a bang today as Oculus confirmed the release of Beat Games’ insanely popular beat-slashing rhythm game on the upcoming Oculus Quest. According to an official blog post released by Oculus earlier this morning, the Quest

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  • Beat Saber is Going Mobile, Confirmed as Oculus Quest Launch Title Light sword swinging with no cable restrictions.
  • World War Toons Developer Studio Roqovan has Closed The World War Toons IP will live on.
  • Beat Saber Confirmed As Oculus Quest Launch Title
    Beat Saber Confirmed As Oculus Quest Launch Title

    Facebook’s $400 Oculus Quest standalone VR headset is launching with Beat Saber in its lineup.

    For Facebook, Beat Saber was a must-get its Oculus Quest launch lineup. The game is a system seller for some buyers. If you don’t own a PS4 or a high-end gaming PC, Oculus Quest is also going to be the lowest cost way to enjoy the VR game.

    Beat Saber is rhythm slashing game first that was released in May last year for PC VR headsets. It launched on Sony’s PlayStation VR in November and, by February, sold more than 1 million copies across those systems. That makes it one of VR’s highest and fastest selling titles. Beat Saber doesn’t require high-end graphics hardware while making incredible use of 6dof controllers. The game makes players feel like powerful light-sword equipped warriors fighting in perfect sync to the music.

    We are of course extremely curious if Oculus Quest Insight tracking system is able to keep up with higher level difficulties seen in the game. We also asked representatives of Oculus and development studio Beat Games if the recently launched song pack will be included in the Quest version. We’ll update this post if we hear back. Beat Games also has other plans for Beat Saber in 2019, including multiplayer, and we don’t know how that feature might be implemented with regard to Quest.

    There are still lots of unannounced titles still to be revealed for the launch of Oculus Quest. Facebook promised more than 50 titles for the system in 2019 with games like Superhot and Face Your Fears shown previously.

    Tagged with: Beat Games, Beat Saber, Oculus Quest

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  • Oculus Quest ‘Tracking Is Just Great’ Says Beat Saber Studio
    Beat Saber gameplay

    Beat Saber is officially coming to Oculus Quest! The developers of the hit viral sensation had good things to say about the upcoming standalone headset.

    The post Oculus Quest ‘Tracking Is Just Great’ Says Beat Saber Studio appeared first on UploadVR.

  • Khronos’ OpenXR 0.90 Provisional Spec for VR & AR Devices Launched at GDC 2019 OpenXR aims to solve the issue of XR fragmentation.
  • Community Download: What Are Your GDC 2019 Predictions?
    Community Download: What Are Your GDC 2019 Predictions?

    This week is GDC 2019, one of the most anticipated gaming events of the year and we're expecting some huge VR news. What are your best predictions?

    The post Community Download: What Are Your GDC 2019 Predictions? appeared first on UploadVR.

  • Epic Games Awards the Final Round of Unreal Dev Grants The last $500,000 has now been spent.
  • GDC 2019: OpenXR Specification And API Released Publicly For AR And VR Devices
    open xr ar vr augmented virtual reality logo

    ,The OpenXR specification and application programming interface is public for the first time today.

    The 0.90 provisional OpenXR specification provides a standardized interface between virtual worlds and the devices which track movement as well as render and display those worlds. The Khronos Group, which is releasing the standard for developer and industry feedback, is broadly supported by companies invested in AR and VR technologies.

    Multiple implementations of the specification are available today. An open source implementation called ‘Monado’ from Collabora is launching. There is also a developer preview of the OpenXR runtime from Microsoft for VR headsets using its tracking technology.

    “Competing proprietary standards don’t inspire confidence in the consumer to invest,” said Neil Trevett, President of the Khronos Working Group. Now, “there’s no longer an engineering reason why applications can’t be deployed on any HMD that supports OpenXR.” 

    OpenXR = Virtual Reality And Augmented Reality

    OpenXR carries broad industry support. This chart from the Khronos Group shows groups supporting the standard as of March 2019.

    Representatives from a number of companies working in VR and AR voiced their support for the standard today. They include Facebook, Microsoft, Epic Games, Unity, HTC and Intel. Microsoft is “dedicated to supporting the launch of OpenXR this year on Windows Mixed Reality and HoloLens 2,” Technical Fellow Alex Kipman said in a prepared statement.

    “Facebook and Oculus continue to believe in the value the OpenXR standard delivers to users and developers. We plan to provide runtime support for apps built on OpenXR 1.0 on the Rift and Quest platforms later this year,” said Nate Mitchell, Oculus Co-founder and head of VR product, Facebook, in a prepared statement.

    Development timeline of OpenXR through March 2019.

    Next Steps

    Last year at the SIGGRAPH computer graphics conference headsets with widely varying specifications ran the same OpenXR application. That’s the ultimate promise of the standard — simplifying cross-platform development and allowing for a single application to run on a wide range of devices. SIGGRAPH was also the last major milestone for the standard before today’s release.

    OpenXR can be used with Vulkan for high-performance rendering as well as other 3D APIs like Direct3D and OpenGL. You can find the new specification on the Khronos website and dig through the documentation.

    Watch for updates from UploadVR as we track the roll-out of OpenXR over the course of the year.

    Tagged with: GDC, Khronos Group, OpenXR

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  • VR to Dominate Korean Pavilion at GDC 2019 Over half the companies will be displaying some sort of VR or AR tech.
  • Half-Life VR References Found In DOTA 2 Update – Report
    Half-Life VR References Found In DOTA 2 Update – Report

    We may well be formally introduced to Half-Life VR at GDC this week. Valve’s long-rumored VR game could be revealed alongside its new SteamVR headset which we wrote about late last year. But, ahead of any such reveal, more apparent references to the game have been uncovered.

    Word comes by way of the Valve News Network’s latest video (below). According to the video, a Tools Update to Valve’s DOTA 2 featured a few more references to Half-Life VR or ‘hlvr’. Specifically, the documentation makes reference to a ‘hlvr_weapon_shotgun_prototype’ and ‘SPORE damage’. Spore is a term associated with material from Half-Life’s alien dimension, Xen, as well as a Spore Launcher weapon in the original game. And the shotgun is, well, yeah, a shotgun.

    We haven’t seen the text ourselves but VNN has been a pretty reliable and persistent source of these leaks. It’s far from the first time ‘hlvr’ terms have been found in updates to Valve products, either. The real question is if this update (which went live on March 6th) suggests we could be playing Half-Life VR at GDC this week.

    We’ve previously reported that Half-Life VR is in the works and is a prequel instead of Half-Life 3. We’re expecting the game to be something of a showcase for Valve’s latest headset. We previously reported that device has a 135 degree field of view (FOV) with resolution similar to that of Vive Pro. Half-Life VR may even be bundled with the device.

    Whatever awaits us this week, you can be sure we’ll bring you the latest.

    Tagged with: Half-Life VR, valve

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  • Wireless PSVR Headset Detailed In New Sony Patent
    wireless PSVR patent

    The future of Sony’s PSVR headset just got even more promising. A recently granted patent suggests a wireless version of the device is in the works.

    The patent sprung up online over the weekend. It details a headset that seems to wirelessly communicate with a piece of hardware external from the PS4 itself. In the patent’s drawings it essentially looks like the original PSVR wirelessly linked to the breakout box. The description says that the console powering the headset would feature a “program capable of switching a frequency band used for communication earlier than before according to a change in an environment in which a communication device or a communication partner is placed.”

    It’s not clear if this is simply a new version of PSVR or a full PSVR 2. The patent shows the kit running on a PS4 and using a PlayStation Camera, but these could all be placeholder images for what’s next.

    Wireless VR headsets that are still powered by PCs or consoles are an interesting prospect. HTC already offers an official wireless VR adapter for its HTC Vive, for example. However, these products require fast connectivity. It’s also essential that they don’t add on any perceivable latency to the VR experience. Still, if Sony is working on an official solution for its next VR headset it could mean a big jump in immersion between PSVR 1 and 2.

    So far we’re not sure when to expect a PSVR 2 reveal. The assumption is that such a device would run on Sony’s next console, a hypothetical PS5. There have been plenty of other patents from the company that point to new controllers and tracking systems too.

    Tagged with: PSVR, PSVR 2, sony, wireless PSVR

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