• E3 2018: All The VR Games Of Day Three VRFocus finishes up E3 2018 by continuing their search for the best VR videogames and tech at the show.
  • Gungrave VR Gets New E3 2018 Trailer The classic PlayStation 2 title is making a return.
  • Owlchemy Labs Discuss Getting Away From It All In Vacation Simulator You've worked hard, now play hard.
  • “No Time Machine Needed”: AR To Be Part of Perot Museum Of Nature And Science’s Ultimate Dinosaurs Exhibit Visitors will get to see dinosaurs 'in the flesh' as museum continues its immersive learning push.
  • Investigate Demons In ‘The Exorcist: Legion VR’ For PS VR

    Exorcise the demons in this episodic VR series based on the horrifying franchise. Those looking for more horror-based VR games for their PS VR will soon be in for a treat as the teams at Fun Train and Wolf & Wood have confirmed The Exorcist: Legion VR is on its way to the console headset.

    The post Investigate Demons In ‘The Exorcist: Legion VR’ For PS VR appeared first on VRScout.

  • Building Relationships. Are Player To Player-Character Relationships In VR The Way Forward? Will bonds like that of Quill the latest trend in virtual reality videogames?
  • Is PC VR Falling Behind PlayStation VR? VR had a subdued year at E3 2018, which left PlayStation VR a clear field.
  • Mystery Lands VR Hits Steam Match-3 VR puzzle title is heading to Steam VR.
  • Google Debuts Two New Spotlight Stories ‘Piggy’ & ‘Age Of Sail’

    Google heads to the Annecy Film Fest in full force with two, never-before-scene Spotlight Stories. The biennial Annecy International Film Fest is currently in full-swing as creators from around the world gather in France to showcase their latest achievements in the field of animation. Google returned once again with its interactive Google Spotlight Stories series,

    The post Google Debuts Two New Spotlight Stories ‘Piggy’ & ‘Age Of Sail’ appeared first on VRScout.

  • Budget Cuts Launches On Oculus And Steam
    Budget Cuts Launches On Oculus And Steam

    One of the most anticipated VR games — Budget Cuts — is now available on Steam and the Oculus Store.

    The stealth game that sees you lurking around hallways to throw knives into unsuspecting robots is now available to buy after multiple delays. The game is priced around $30 but launches at a 10 percent discount.

    A lot of people who bought VR headsets early on were so impressed by the original Budget Cuts demo in 2016, it seems many will pick up this game no matter what review score we add to our official review. We’re hopeful the leaders at Neat Corporation — a small indie studio — choose to share sales milestones as it could be useful information to other developers interested in making a VR game. Indie favorite Beat Saber cleared 50,000 copies at $20 each in a week, and 100,00 copies in a month. It took H3VR two years to sell 100,000 copies priced at $20 each from the launch of hand-controlled VR in 2016 to this year. Budget Cuts is priced higher than those other games, so it doesn’t need to sell as many copies as those others to clear the same milestones in revenue.

    We’re in the midst of E3 coverage right now but as soon as we get back to our headsets and play through the released game we will update our review. In the meantime, we’ll be watching for reports on Twitter and, if you pick up the game, please share in the comments what you think of it.

    Tagged with: Budget Cuts, Neat Corporation

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  • Competition: Oculus Store Codes For Along Together Available to Win Today three codes for Along Together on the Oculus Store are up for grabs.
  • Escape The Office In Budget Cuts, Now Available Sneak around, throw knifes at robots, all within virtual reality.
  • E3 2018: Tetris Effect Is Sublime Tranquility
    E3 2018: Tetris Effect Is Sublime Tranquility

    “It’s the kind of game you want to play at the end of a long day to get out of your own head.” That’s how famed game designer Tetsuya Mizuguchi described Tetris Effect, the upcoming PSVR version of one of the most iconic games of all time. We had a chance to play Tetris Effect at this year’s E3, and it definitely lived up to Mizuguchi’s description.

    Tetris Effect is, well, y’know, Tetris. Various shapes comprised of four blocks — also known as tetrominos — fall from the top of the screen into a well. You twist and turn the shapes to fit into a tight jigsaw, with the ultimate goal of forming horizontal lines that stretch the entire width of the well. The name Tetris Effect comes from the phenomenon of seeing or dreaming about tetrominos after playing Tetris for an extended period of time as the brain continues to focus on basic geometric patterns and how they fit together.

    While the gameplay in Tetris Effect doesn’t stray far from classic Tetris, a new aspect is the Zone. As you form more lines, your Zone meter will fill. Once full, you can activate Zone mode, which will stop falling blocks and give you more time to make strategic choices for how everything fits together. You can use it to either give yourself a break from the action or to maximize your score by forming as many lines as possible. Unlike traditional Tetris, every line you complete in Zone mode appears at the bottom of your well, pushing non-complete lines further to the top. While a four-line Tetris was a coveted goal in the original, in Zone mode you can keep building up, up, up as you go for that 12-line dodecatris!

    Tetris has always been a game that requires intense focus on the screen and not on what’s going on around you. When I play I get tunnel vision, blurring out distractions in my periphery as I concentrate on patterns and shapes. It’s this aspect of Tetris that makes Tetris Effect that much more fitting to virtual reality. With an HMD and headphones on, I quickly melted away from my own body, going into a tranquil, almost meditative state as I floated in space above the Tetris well sat against an ethereal, trippy background — no surprise given the developers’ Rez and Luminaires lineage.

    As you manage to create more lines, the experience gets more intense. Blocks fall faster, music tempo increases, colors become more intense, more animations are added to the on-screen elements, and graphical elements surrounding the well become more animated and saturated. It’s a simple yet beautiful, serene experience that left me invigorated and clear-headed after I played.

    If you’re looking to try out Tetris Effect for yourself, you won’t have to wait that long as it will be available on PS4 and PSVR later this year.

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  • E3 2018: DisplayLink’s Booth Showcases Wireless VR With Gatling Guns
    E3 2018: DisplayLink’s Booth Showcases Wireless VR With Gatling Guns

    Chipmaker DisplayLink partnered with HTC for quite the demonstration of wireless VR at E3 2018.

    DisplayLink is powering HTC’s upcoming official wireless adapter for the Vive Pro and Vive. At E3, a pair of the adapters were shown wirelessly connected to Vive Pros alongside four of the 2.0 base stations tracking both headsets in a space roughly 25 feet by 15 feet. In addition, a giant physical display served as a backdrop to the co-op Serious Sam experience players tried, complete with gigantic physical Gatling guns players held to mow down virtual enemies.

    Representatives of HTC and DisplayLink said that on a different day they had the entire space configured for a single player wireless game. What I tried, however, was the entire room split in half with two room-scale spaces for each player to hold their massive Gatling gun. I lost tracking once when looking at the ceiling (representatives suggested there was a lot of interference in the area) and I didn’t get enough time with the wireless system to feel like I could comment about the quality of the wireless streaming as compared to a wired Vive Pro.

    DisplayLink representatives wore shirts with text reading “You can’t be a badass wearing a leash.” That seems like a pretty spot-on sentiment about the limitations facing VR, as well as the potential for this technology if it works in large-scale spaces without any hiccups.

    Tagged with: DisplayLink

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  • E3 2018 Bethesda: Fallout 4 VR May Never Come To PSVR At All
    E3 2018 Bethesda: Fallout 4 VR May Never Come To PSVR At All

    Fallout 4 VR is one of the largest and most ambitious VR games to date. It features a massive open world, hundreds of characters to meet and talk to, and some of the most intricate worlds to explore. As one of the first people to emerge from a vault after a nuclear fallout, you explore the wasteland and collect gear to build up bases and survive against the enemies and bandits of a harsh new world.

    It’s set in Boston, or what remains of it, and has gone on to be one of the best-selling VR games to date. Fallout 76, Bethesda’s next entry in the long-running series, is due out later this year and the company isn’t currently planning any VR support for that title.

    Ever since Fallout 4 VR first released on PC VR, fans of the game on PS4 have been asking about a PSVR release. Skyrim VR first released on Sony’s headset, after all. In the past Bethesda has always given blanket statements about wanting to bring all their games to as many platforms as possible, but at E3 2018 this week we got a more specific answer out of their Senior Vice President of Global Marketing and Communications, Pete Hines.

    So, will Fallout 4 VR ever come to PSVR?

    “I don’t know whether or not that will ever happen, like what the technical implications are,” explained Hines. “Fidelity-wise I don’t know if it would hold up and I’m not aware of where it is or if it’s even in the cards for later down the road. We’ll see.”

    If I were a gambling man, I’d say no. Maybe for PS5 or PSVR 2? Maybe we’ll get Fallout 5 on PSVR 2 instead? It’s hard to say. Let us know what you think down in the comments below!

    Tagged with: Bethesda, e3, E3 2018, Fallout 4 VR, Pete Hines

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