• Getting Hands on With Nazi-Killing War Machines Nina is turning giant robots against their masters in Wolfenstein: Cyberpilot.
  • Scope AR CEO Talks About ARKit 2.0 ARKit technology has had a significant impact on the augmented reality sector, according to Scope AR CEO.
  • Life In 360°: But It Pours From the relaxation of a sunrise to the sounds of rainfall.
  • E3 2018: All the VR Games of Day One VRFocus has toured the E3 2018 show floor to find the best VR videogames on offer.
  • Preview: Trover Saves the Universe – More Squanch Games Madness Played Accounting+? Well, turn that up to 11.
  • Preview: Prey – TranStar VR Prey is getting two VR updates, and VRFocus has already been hands-on with the first.
  • Preview: Déraciné – An Enticing Glimpse at a Magical Experience FromSoftware weave narrative and puzzle elements into an intriguing title.
  • E3 2018 Hands-On – Wolfenstein: Cyberpilot VR Demo Is Just Plain Boring
    E3 2018 Hands-On – Wolfenstein: Cyberpilot VR Demo Is Just Plain Boring

    Killing Nazis is one of the gaming world’s most beloved pastimes. The original Wolfenstein 3D on PC is a classic FPS that, along with the likes of DOOM, helped put first-person shooters on the map as a viable game genre. Naturally, murdering Nazis is ingrained into the DNA of what makes a good FPS and that tradition is alive and well today.

    Call of Duty returned to WWII last year and Battlefield V is returning to the setting this year. Wolfenstein is back and better than ever with New Colossus releasing to critical and commercial success last year and now, sticking to their trend of creating VR iterations of their most successful franchises, Bethesda is planning to release Wolfenstein: Cyberpilot in 2019.

    The game was first announced this past weekend at Bethesda’s E3 2018 press conference, along with a Prey VR adaptation, and new Elder Scrolls game that will feature VR support, and we got the chance to go hands-on with the Wolfenstein title at Bethesda’s booth on the show floor. You can see some footage of the game down in the trailer below:

    A big part of what makes Wolfenstein so popular, at least nowadays, is how well it mixes over-the-top action and violence with thoughtful, gut-punching narrative representations of a twisted alternate reality in which the Nazi regime is in power. It’s not just a silly shooter full of action and blood, like Serious Sam, but it juggles multiple tones very well. I’m not sure that Cyberpilot, the VR edition of the revered franchise, is following in those complex footsteps.

    Cyberpilot takes place about 20 years after the events of New Colossus. You play a resistance fighter that’s a hacker which means instead of barging in the front door of the Nazi base guns blazing, you’ll instead take control of their own machines and turn them against them. In the demo I played that meant piloting one of the fearsome fire-breathing Panzerhunds, which is like a tank, mixed with a mech, mixed with a lot of fire.

    The demo I played at Bethesda’s booth was about 15 minutes long running on a Vive Pro plus the forthcoming Vive Wireless Adapter. Visually, it’s just as impressive as you’d expect anything Bethesda touches to be, but that’s about as far as my excitement went.

    Thankfully it’s not an on-rails shooter like Archangel was at launch, but the controls never felt very good. I controlled movement across levels with the left Vive wand’s track pad and steered the cockpit by moving the right Vive wand laterally across my view. The crosshair was attached to that controller’s aim and it’d rotate the cockpit itself if I moved my hand far enough in either direction.

    My character’s hands were represented inside the cockpit, but he never seemed to interact with any of the HUD elements. Granted, this could be because he is a hacker and is just “virtually” piloting it, kind of like the Wakandan’s in Black Panther, but it still implied a bit of a disconnect.

    My Panzerhund had two attacks:

    The post E3 2018 Hands-On – Wolfenstein: Cyberpilot VR Demo Is Just Plain Boring appeared first on UploadVR.

  • Oculus and Insomniac Comment More On Stormland Development Jason Rubin, VP of Content at Oculus, and Ted Price, CEO of Insomniac Games talk about Stormland
  • Table of Tales: The Crooked Crown Bringing Tabletop RPG Adventure To PlayStation VR Tin Man Games show off their latest title in new trailer.
  • Bethesda Release New Trailer For Wolfenstein: Cyberpilot Burn baby burn.
  • E3 2018: Rick & Morty Co-Creator Announces ‘Trover Saves The Universe’ For PS VR

    Battle eye hole monsters and save your dog in Squanch Games’ first full-length action comedy VR adventure. Squanch Games, formerly Squanchtendo Games (can’t image what this issue was), has a new VR game on the way that may very well be the oddest experience ever put on a headset. Available 2019 for the Playstation 4

    The post E3 2018: Rick & Morty Co-Creator Announces ‘Trover Saves The Universe’ For PS VR appeared first on VRScout.

  • See Wolfenstein: Cyberpilot In Hands-On Gameplay Watch VRFocus playing Wolfenstein: Cyberpilot at E3.
  • Ghostbusters Celebrate 35th Anniversary With AR Visitors to San Diego Comic Con will be able to test a playable build of Ghostbusters World.
  • Preview: Wolfenstein: Cyberpilot Machine Games is trying something new with Bethesda’s latest VR endeavour