News

  • MinorityVR Release New Virtual Reality Travel Experience Taking Users To Finland Explore the beautiful of Finland in a new immersive VR experience, available now.
  • Second Version of Pimax 8K Headset Being Sent To Testers Pimax is said to be sending a revised version of the headset to testers due to reported quality issues.
  • Penrose Studios Raises $10 Million For AR/VR Entertainment
    Penrose Studios Raises $10 Million For AR/VR Entertainment

    Penrose Studios has raised $10 million in a new round of funding for its augmented reality and virtual reality entertainment. That’s a beefy round, considering that part of the company’s market, VR, has fallen out of favor with investors.

    But San Francisco-based Penrose Studios has set itself apart with animated VR films such as Allumette, which aims to bring a more human feel into the technology with personal and emotional stories. Penrose’s founders come from places like Pixar Animation, and they know how to tell a story.

    TransLink Capital led the round. New investors include Salesforce.com CEO Marc Benioff, Grammy-award winning artist and VR creator Will.i.am, Korea Telecom, and design studio Co-Made. Returning investors include Sway Ventures, 8VC, and Suffolk Equity. Translink was also an earlier investor.

    The company previously raised a seed round in March 2016. Since then, Penrose Studios launched a new series, Arden’s Wake, which includes two installments, The Prologue and Tide’s Fall. Arden’s Wake: The Prologue premiered at Tribeca Film Festival in 2017 and received the top Lion award from Venice Film Festival for Best VR.

    The company is building the series with its in-house VR creation tool Maestro.

    “What we are making is a mix of a video game, a movie, and theater,” said Eugene Chung, Penrose Studios founder and CEO, in an interview with VentureBeat. “We’re excited because we haven’t seen such a change in storytelling since the advent of the motion picture.”

    Above: The team at Penrose goes inside VR to create new VR animations.

    Image Credit: Penrose

    “I am excited about our investment in Penrose not only because of amazing storytelling ability captured in the VR medium but also because the rare combination of creativity and business savvy of the CEO, Eugene,” said Jay Eum, managing director of Translink Capital, in an email. “The quality of work out of Penrose (e.g., Rose and I, Allumette, Arden’s Wake) has already been well-recognized in the industry (best VR film at Venice Film Festival). However, most outsiders are not aware that Eugene possesses a unique blend of creativity (formerly head of Oculus Studios and worked at Pixar Animation Studios) and business experience (ex-Warburg Pincus, ex-Morgan Stanley).”

    Eum added, “It is clear that the VR industry has yet to mature enough to generate substantial revenue for the content creators. However, by focusing on creating VR content which audiences of all ages, genders and nationalities can experience and appreciate, Penrose is building their reputation as one of the top VR content studios in the industry. By raising capital and efficiently managing the operations, Eugene is executing their strategy to sustain themselves until the VR industry can financially support leading content creators.”

    The second piece in the series, Arden’s Wake: Tide’s Fall, premiered at Tribeca Film Festival in April and features Academy Award-winning actress Alicia Vikander and actor Richard Armitage. In addition to bringing Hollywood closer to VR, the studio team also actively participates in technology and film innovation and VR industry events around the world.

    “VR continues to be a breakthrough form of entertainment for all ages,” said Chung. “As we participate in taking this new form of storytelling to the next level, we’re proud

    The post Penrose Studios Raises $10 Million For AR/VR Entertainment appeared first on UploadVR.

  • Preview: Crooked Waters – Nautical Warfare That’s Lacking Some Rum An interesting idea that’ll take time to develop.
  • Watch Amazon’s VR Kiosks Transform The Future Of Shopping
    Watch Amazon’s VR Kiosks Transform The Future Of Shopping

    Amazon announced that it has opened virtual reality kiosks in 10 shopping malls to promote its Prime Day shopping event. Now you can see the Amazon VR experience for yourself. Prepare to be impressed: It’s significantly more elaborate than expected, and shows how a top retailer is transforming the future of shopping.

    Rather than taking the obvious retail angle and depositing you in a computer-generated facsimile of a brick-and-mortar space, Amazon instead transports the shopper into a city filled with Prime Day products — beginning with the fun of a hot air balloon ride. Viewed through an Oculus Rift with full head tracking, the ride lets the shopper briefly see some of the brands and promotions Amazon is featuring before landing in a serene park.

    Shoppers can then walk through rooms that reflect current Amazon store sections, including Bath & Beauty, Kitchen & Dining, Fashion, and Prime Video, as well as a technology-focused Living Room and toy-focused Kids Room. Each of the rooms has its own theme and sense of physical space, with the Living Room resembling one that would be found in a nice home, and the Fashion shop looking like a slightly futuristic brick-and-mortar store.

    Using Oculus Touch controllers, customers can handle any product in full 3D, including clothing that can be placed on holographic people to determine fit and smartphones that can be examined from all angles with pop-up specification windows. The video shows people peering inside a refrigerator and a washing machine, handling Nerf Zombie Survival System toys, and checking out breakfast cereal boxes that look just like what you’d find in a supermarket.

    Beyond providing a clear look at the future of retail, Amazon’s VR kiosks represent an ingenious business plan. Pioneered by Amazon India, they popped up out of nowhere in 10 popular malls throughout the country and could either disappear by next week or remain in place — serving as continued enticements to convert brick-and-mortar customers into Amazon Prime members. Amazon India executives have said that they’ll evaluate feedback provided during this week to determine whether to keep the VR kiosks going.

    This post by Jeremy Horwitz originally appeared on VentureBeat.

    Tagged with: Amazon

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  • Seeking Dawn: 5 Essential Tips For Surviving The Harsh Alien World
    Seeking Dawn: 5 Essential Tips For Surviving The Harsh Alien World

    Seeking Dawn is a surprisingly large and ambitious VR game from the developers at Multiverse. While w had some mixed feelings about it in our review that went live earlier this week, there are some really strong positives to this shooter that will resonate with a lot of people. For starters, it offers a heft campaign with solid co-op gameplay and lots of areas to explore while gunning down dangerous aliens.

    It’s also a pretty tough game with intricate crafting and survival systems. So now that Seeking Dawn is finally out into the wild that means thousands of intrepid space marines are about to embark on their journey. But it’s dangerous out there, so take this list of tips!

    There Are Lots of Options In The Settings

    Once you get through all of the intro calibration steps you can open up the full Settings menu and really dig into the options. In addition to offering both full trackpad/joystick locomotion there’s a teleport system as well. You can tweak your rotation settings (incremental or smooth) as well as the rotation and movement speed.

    On top of movement options you can customize the HUD opacity (a lot of people found it intrusive or claustrophobic, but I personally liked having the helmet in my FOV because it was more immersive.) The point is that it’s a pretty customizable experience and you can really tweak it to be good for your tastes.

    It’s Better With Friends

    Like most things, Seeking Dawn is better with some friends. The title supports up to four players in co-op and has a really great drop-in, drop-out system so that you can leave your game lobby open while you play and let people join you at-will. Plus, when you pick a save file, you can choose to either load it in single player or multiplayer, which means all of your progress carries over in your game between modes.

    The in-game animations for your co-op buddies need some work in terms of tracking arms and legs and not having players look like distorted aliens, but at least the netcode and gameplay is good. Certainly helps make the more tedious parts of the game (and there are plenty) feel less monotonous.

    Stockpile Resources

    Within the first hour or so of Seeking Dawn you’ll find two resource gathering tools — one that lets you break up rocks for ore and one that lets you chew up trees for wood. As soon as you get these, if you have the patience, I’d recommend immediately backtracking through all of the zones you’ve explored already and grabbing as many resources as you can.

    The reason I say that is because eventually you’ll hit a point where you need something particular and if you don’t happen to have it already, it’s a huge pain to find specific resources. There is no map system to tell you where resources spawn at all or which zones to search in, so it can be frustrating if you didn’t preemptively stockpile.

    Stay Mobile During Combat

    Combat in Seeking Dawn can get pretty

    The post Seeking Dawn: 5 Essential Tips For Surviving The Harsh Alien World appeared first on UploadVR.

  • Magic Leap: Released Tech Specs and New Demo Still Fail to Impress Magic Leap CEO hits back at skeptics after a new video demo of the technology got a chilly reception.
  • Episode Two Of Felix & Paul’s Space Explorers Series Is Now Avaiable Take flight in the second episode of the immersive virtual reality series exploring the new age of space exploration.
  • Hands-On with the HP Omen X: A Beast Made for VR, But Not for Portability HP has made one of the world’s most impressive VR Ready laptops, but power comes at a cost.
  • Marvel VR: Every Hero, Villain And Location Explained
    Marvel VR: Every Hero, Villain And Location Explained

    Ever wanted to be a superhero? Better yet, how about a Marvel superhero? With Marvel Powers United VR you can do just that. This promising new VR game lets you step into the shoes of your favorite comic book characters and team up with friends to save the world over and over again.

    What is it?

    Marvel Powers United VR is essentially a co-op brawler. You team up with up to four friends, each of whom chooses from a number of different heroes, and then take on individual missions that are around 10 – 20 minutes long. You’ll be tasked with objectives like defending certain objects and must then hold off scores of enemies, including occasional boss characters based on comic book villains.

    The game is played from a first-person perspective, and each hero has their own unique abilities to play with. Thor can throw his mystical hammer, Mjolnir, for example, while Hulk’s super strength allows him to easily bat away enemies.

    Heroes

    A total of nine playable heroes have been confirmed for the game so far, with six more to be revealed before launch.

    Black Panther – As king of Wakanda, Black Panther a.k.a. T’Challa utilizes superhuman strength gained from the mystical heart-shaped herb, paired with a suit made out of an unbreakable metal named vibranium, to slash away at his foes.

    Rocket Raccoon – Born from sadistic experiments, Rocket may be a little on the short side but he more than makes up for it with the size of his guns. A favorite among the Guardians of the Galaxy, he’ll make short work of those in his way.

    Deadpool – Best known as the Merc with the Mouth, Wade Wilson is a hired gun that doesn’t know when to keep his trap shut. Mixing attacks up between guns and his trademark katanas makes him no joke on the battlefield, though.

    Captain Marvel – Arguably one of the most powerful heroes in the Marvel universe, Carol Danvers can take to the skies and emit deadly energy beams that will cut through the competition.

    The Hulk – This is one time that you’ll definitely like him when he’s angry. When Bruce Banner loses control, The Incredible Hulk steps out of the shadows, bringing his unparralled strength with him. That’s bad news for the bad guys.

    Crystal – A member of a race of superpowered beings known as The Inhumans, Crystal has one of the most unique powersets in the game. Utilizing her mastery of fire and water, she has great defensive capabilities to aid objectives.

    Black Bolt – The leader of the Inhumans and king the Attilan, Black Bolt is cursed with a voice so powerful it can topple buildings. He’s usually confined to silence, but out on the battlefield he’s able to let loose.

    Thor – God of Thunder, Son of Odin and… strongest Avenger? Thor wields his mighty hammer, Mjolnir, to smash through foes with little effort. As if hitting things with a hammer weren’t enough, he can also summon lightning to aid his cause. Handy!

    Hawkeye – Perfectly suited for VR,

    The post Marvel VR: Every Hero, Villain And Location Explained appeared first on UploadVR.

  • The Exorcist: Legion VR – Chapter 5 “The Tomb” Teased in new Video Chapter five will bring the horror series to a close.
  • IKINEMA and Globo Collaborate for AR World Cup Heroes IKINEMA LiveAction software melds the real and the virtual for Brazil sports broadcasts.
  • Multiverse Entertainment Confirms ‘huge content and upgrade plans’ for Seeking Dawn There's no confirmed window for the updates just yet.
  • AR Companies Grew By 50% In The Last Six Months – Report
    AR Companies Grew By 50% In The Last Six Months – Report

    The augmented reality industry has seen huge growth in the first half of 2018, according to a report from The Venture Reality Fund (The VR Fund).

    The group this week released its bi-annual Global Augmented Reality Landscape overview for the first half of the year, finding that the number of qualified AR companies has increased by 50 percent over the last six months. This is likely due to the increased number of AR-capable smartphones as Apple and Google continue to roll out and refine their respective AR platforms (ARKit and ARCore) on iOS and Android. The image below documents all of the companies acknowledged by The VR Fund to be working in the space right now.

    That said, the report notes that consumer-level AR apps haven’t seen huge success on the level that Pokemon Go established two years ago now though growth in this sector is still the largest. More growth came in other categories like AR smart glasses, 3D tools and software development kits (SDKs). Social AR is already seeing heavy usage on platforms like Snap and Facebook.

    This report arrives after Magic Leap provided the latest look at its anticipated AR headset, Magic Leap One, earlier this week. The device, which is capable of projecting virtual images into real life spaces, plans to start shipping to developers this summer. How will the industry evolve as more hardware finally arrives?

    Tagged with: ar, The VR Fund

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  • Beat Saber PSVR Will Have Exclusive Features, PS4 Pro Support
    Beat Saber PSVR Will Have Exclusive Features, PS4 Pro Support

    It sounds like you won’t have to worry about the PSVR version of Beat Saber being downgraded from its PC sibling too much.

    Speaking to GamesBeat this week, Beat Games CEO Jaroslav Beck noted that the console experience — which was announced at E3 last month — will be very similar to the version Rift and Vive owners are enjoying right now. “We were very surprised that we don’t have to make many changes,” he said. “PlayStation is capable to deliver almost 1-to-1 experience as we have on PC right now.”

    Like the PS4 that runs PSVR is capable of amazing VR experiences, it’s not as powerful as most of the PCs that run the Rift and Vive, which means ports of PC VR games to PSVR usually suffer in terms of performance and graphical fidelity. It’s great to hear that Beat Saber might not face the same challenges though, considering the game is simply a set of streaming notes arriving on time with a beat, we’re not too surprised.

    It’s also worth noting Beat Saber should work perfectly with PSVR’s 180 degree tracking, too, which is another issue PC VR games usually run into when porting.

    Beck also confirmed the PS4 Pro version of the game will render at higher resolution and effects will have more details. Not only that, but the developer is working on “quite of lot” of features that will appear exclusively in the PSVR version of the game. It’s apparently too soon to talk about it, though we wouldn’t be surprised to hear that some new tracks were exclusive to this version of the game.

    There’s still no word on exactly when Beat Saber will arrive on PSVR but we’re keeping our eyes peeled.

    Tagged with: Beat Saber

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