• The Venture Reality Fund Releases Report on Global Augmented Reality Landscape New report shows the shape of the AR landscape for the first half of 2018.
  • Aerospace Industry To Get AR Workflows From QuEST Roll-out for the new technology will begin at Farnborough International Airshow.
  • Watch Lone Echo and Fallout 4 VR Played With Valve’s Knuckles Controllers
    Watch Lone Echo and Fallout 4 VR Played With Valve’s Knuckles Controllers

    Here’s a video of one of VR’s best games being played with its most promising new controllers.

    Brian Lindenhof, a VR developer best known for his work on Climbey, has uploaded a video of him playing Ready at Dawn’s Oculus Rift exclusive, Lone Echo, using the Revive app. The new controllers, which were shipped out to developers earlier this month, seem to work pretty perfectly with the game, right down to replicating Oculus Touch’s limited finger tracking (but obviously not providing the full extent of Knuckles’ own finger tracking).

    Lindenhof also has an older video of himself using the Knuckles with Bethesda’s Fallout 4 VR (after failed attempts to boot up Skyrim in VR). There’s a bit of tweaking at the start of both videos but, at the very least, Knuckles seems to be more than capable of imitating the controllers that have come before it.

    Of course, it’s difficult to judge just how improved the experience is without seeing a game that natively supports Knuckles. Right now the only app to do that is Valve’s own demo for the controllers, set in its Portal universe.

    We don’t yet know when and how Valve plans to ship Knuckles out to VR fans, nor how much they’ll cost. Hopefully with kits now in developer’s hands, though, it won’t be too much longer.

    Tagged with: Fallout 4 VR, Knuckles, lone echo

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  • Facebook Now Allows AR Ads Inside Your News Feed
    Facebook Now Allows AR Ads Inside Your News Feed

    Snap did it with Snapchat already, Facebook talked about doing it with its Messenger app shortly after that, so it should come as no surprise that now the dominant social network is pushing AR ads to appear directly inside of a users’ news feed.

    The feature is being rolled out slowly and selectively with a select group of advertisers such as Michael Kors, Sephora, Pottery Barn, Wayfair, and King’s Candy Crush. In the featured image above you can see an example of how you might see an ad on your news feed for a pair of sunglasses and when you tap the image your phone’s camera will immediately show you what you might look like wearing them.

    “People traditionally have to go into stores to do this,” Ahmad-Taylor said at a New York City event this week, according to TechCrunch. “People still really love that experience, but they would like to try it at home” — so this “bridges the gap.”

    Maybe I’m in the minority here, but I think this seems awesome. AR really has the potential to make advertising fun and not just purely intrusive, so I’m all for seeing how the technology can help marketers and advertisers innovate.

    h/t: TechCrunch

    Tagged with: ads, ar, facebook

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  • Humanity Is On The Brink In Naked Sun, Coming To PC Later This Month And to PlayStation VR later this year,
  • Facebook Begins Testing AR Ads In The News Feed

    Facebook wants to prepare you for the upcoming holiday shopping by introducing AR advertisements into your news feed. Facebook is rolling out a brand-new feature that will let you to try on new clothes, check out a new accessories, or place furniture in your home, all through the power of AR. The social media giant

    The post Facebook Begins Testing AR Ads In The News Feed appeared first on VRScout.

  • Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor
    Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

    Following four years of development, Magic Leap announced today that it will begin shipping the Magic Leap One Creator Edition to developers this summer — a window that began on June 21, 2018 and will end on September 22, 2018. The company also confirmed that it is using an Nvidia Tegra X2 multi-core processor inside the unit’s wearable puck-shaped computer housing, LightPack.

    Magic Leap’s use of the Tegra X2 means that the spatial computer’s total horsepower will be substantially ahead of the Nintendo Switch console, which uses a Tegra X1. Alan Kimball, the company’s lead of developer technology strategy, explained that the hardware includes a Parker system-on-chip consisting of two ARM A57 CPU cores that are fully available to developers, a Denver “special use case” CPU core, and a 256 CUDA-core Pascal GPU. One of the ARM cores is dedicated to feeding graphics, while another is for game and app logic; it appears that Magic Leap is reserving additional Tegra X2 cores for operating system overhead.

    A 64-bit Linux-based OS called Lumin is the underlying software architecture, with a unified memory system that developers are allowed to partition as they need. The company declined to say how much memory the device will include, but suggested that no one has yet complained about limitations. It also mentioned that each of the cores has different energy consumption and performance characteristics, and developers will have the ability to choose between cores depending on their needs. Magic Leap previously promised “several hours” of battery life, depending on the apps in use.

    Full OpenGL 4.5 support will be included to run PC graphics code directly; OpenGL ES 3.1 and Vulkan support are also included, though Magic Leap strongly suggests using Vulkan for optimal performance. Unity support is already running, and Unreal Engine 4 support is coming.

    Developers should target between 400,000 to 800,000 triangles total — half as many per eye — at reasonable frame rates, depending on the shaders, particle effects, and physics that are being used. Unlike traditional games, though, developers won’t have to worry about rendering backgrounds, which the real world will provide, so the polygons can be used exclusively for objects and characters.

    Colman Bryant, lead interaction and experience designer at Magic Leap, also demonstrated how the system can track ungloved hands without controllers for gesture input. A real room was shown with a live overlay of a virtual mesh grid, enabling a user’s pinch gestures to place objects within the space. Individual fingers and joints can apparently be tracked, as well as block, fist, and other full-hand gestures. Eye tracking and head tracking are both included as well.

    Magic Leap One’s software automatically determines the actual surfaces within the room, then displays 3D digital objects that — at least in initial demos — look noticeably less realistic than the latest ARKit apps Apple has shown off. A cartoony golem demo called Dodge showed a monster popping out of a sofa and kitchen counter, throwing rocks, and pounding on the surface underneath.

    To load content onto the Magic Leap One, you can either use a

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  • Motorsport Manager Mobile 3 Taking To The Track With New Augmented Reality Features For once you'll actually want a flat spot.
  • Toshiba Introduce AR Ordering System for Smartglasses The xPick module will join the dynaEdge system for Toshiba smartglasses.
  • Bebylon: Battle Royale Moves into Beta Phase Further details emerge about upcoming baby-based battle royale VR title.
  • AT&T Invests in Magic Leap, With In-store Demos Confirmed Stores in Atlanta, Boston, Chicago, Los Angeles, and San Francisco will be the first to offer customers a demo.
  • Review: Seeking Dawn Multiverse does a lot right, then a lot wrong.
  • RAF Launches Free AR App To Mark The Royal Air Force’s Centenary.

    Experience the historic London RAF flypast from the comfort of your garden. Today marks the Royal Air Force (RAF) centenary, and to celebrate the momentous occasion a historic flypast was conducted directly over Buckingham Palace. This was by far the largest concentration of military aircraft seen over the UK capital in recent memory. The festive

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  • Track Lab Drops the Beat and the Launch Date Make music in virtual reality as Track Lab heads to PlayStation VR in August.
  • Magic Leap One To Be Sold Through AT&T, In-Store Demos Coming
    Magic Leap One To Be Sold Through AT&T, In-Store Demos Coming

    We’ll finally (finally!) have a chance to try out the much-anticipated Magic Leap One for ourselves via in-store demos in the future.

    The augmented reality headset will be getting demo stations at AT&T stores in Atlanta, Boston, Chicago, Los Angeles and San Francisco once it’s been launched for consumers, the company announced today. Furthermore, AT&T will be the exclusive wireless distributor of the device, which will be able to use either WiFi or wireless data to connect to the internet.

    To be clear, then, it sounds like this refers specifically to when Magic Leap One launches as a full consumer product, which may not be this year. A Creator Edition of the kit will be shipping it out to “qualified designers and developers” later this year, though.

    Magic Leap One is a pair of goggles that project virtual images into the real world and is controlled with a remote-like controller. The company behind the kit has slowly been trickling out more information about it over the course of the year, recently confirming that the device is designed for indoor use. Pricing has not yet been announced.

    Tagged with: Magic Leap One

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