News

  • New Screenshots and Details for The Legend of Zelda: Breath of the Wild’s VR Update Released View Hyrule in a whole new way next week.
  • Check Out The First Trailer For Doctor Who’s Animated VR Episode
    Doctor Who VR

    Just ahead of next week’s Tribeca Film Festival the first trailer for Doctor Who’s animated VR episode is here.

    Announced earlier this year, Doctor Who: The Runaway is an interactive short set to debut at Tribeca. It stars current Doctor Jodie Whittaker. At the start of the experience, you awaken inside the Doctor’s Tardis. You’ve apparently collided with an alien known as the Volta, which you must help get back to its home planet.

    The trailer above is just a brief glimpse but it holds a lot of promise. The art style, for starters, is striking and really seems to emphasize a connection between you and the Doctor. The full synopsis for the experience is below:

    “You’ve been in a collision. You wake inside the TARDIS. The Doctor introduces you to the person, or thing, you collided with. He’s a strange and magnificent ball of living energy called Volta. Part surly teenager, part bomb, Volta is very unstable. In fact, he’s primed to explode. Big time. Unless he can be returned to his home planet, sharpish. The problem is, a squad of galactic busybodies has other plans for Volta. Bad ones. Drawn into a frantic chase, you become The Doctor’s unlikely assistant as she races against time to get Volta home to his parents. Armed with a sonic screwdriver, it is down to you to help The Doctor as she faces the forces of evil, and teenage angst, in this animated 13-minute VR adventure from the team behind Doctor Who Series 11.”

    The BBC says that the experience will come to ‘selected VR headsets in the coming months.’ No word on exactly which headsets those will be just yet.

    Tagged with: Doctor Who, Doctor Who: The Runaway

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    The post Check Out The First Trailer For Doctor Who’s Animated VR Episode appeared first on UploadVR.

  • Sony’s Mark Cerny Confirms PlayStation VR Will be Compatible With Next Console The headset isn't going anywhere just yet.
  • Mozilla’s Web-Based VR Platform Hubs Adds Discord Support You can sign up for the beta today.
  • The Next PlayStation Supports PSVR, Sony Confirms
    The Next PlayStation Supports PSVR, Sony Confirms

    Sony has just confirmed that its current PSVR headset will be compatible with the next PlayStation console.

    The company revealed as much in a new article in Wired. Mark Cerny, the system architect behind the PS4, confirmed that the company is working on a next-generation PlayStation. It’s not called PS5 yet, but it could well be in the future. The article notes that the console will come with a more powerful GPU and CPU with an AMD chip. The latter is based on AMD’s Ryzen line. The GPU, meanwhile, is apparently a variant of Radeon’s Navi line and supports ray tracing.

    The biggest draw of the article, though, is a new solid-state drive that claims to drastically reduce load times in games. A demo of Sony’s Spider-Man, for example, cut out fast travel times when accessing the in-game map.

    As for VR, Cerny had just one thing to say. “I won’t go into the details of our VR strategy today,” he stated, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.”

    Crucially, though, Cerny also confirms that the console will be backward compatible with the PS4. That makes it likely that we’ll still be able to play the same PSVR games we enjoy today on the next PlayStation. As for if the current PSVR will play new VR games exclusive to the console, Cerny didn’t say. Again, though, it’s likely that we see a new version of the headset for that purpose.

    The next PlayStation won’t be releasing this year, but certain developers are already working on it.

    That’s quite the bombshell. We’ve seen plenty of Sony patents in the past few months, each of which points towards what PSVR 2 could look like. For now, though, VR fans will at least have a place to play in the next PlayStation.

    Tagged with: PS5, PSVR, PSVR 2

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  • Shutterstock Creates AR Mobile Feature ‘View in Room’ Place and swap Shutterstock's library of images using AR.
  • Nintendo Releases First Zelda: Breath of the Wild VR Screenshots
    Zelda VR Screenshot

    We’ve been toying around with Nintendo Labo VR for a weekend now and it’s a fun piece of kit. But we’d be lying if we didn’t say we were more excited to jump into The Legend of Zelda: Breath of the Wild VR with the headset. To whet our appetites, Nintendo’s just released some new images of the game running in VR.

    Two new screenshots of the game surfaced on the Nintendo blog this week. They don’t tell us much other than how the UI looks, but they’re accompanied by words from technical director Takuhiro Dohta.

    Dohta says that the Breath of the Wild team decided to add VR support to the game after seeing a demonstration of Labo VR. They had originally discussed different ways of implementing VR before deciding on letting people play the full game with the goggles.

    Perhaps the most important point in the blog, though, is concerned with when you should try VR. “We recommend taking a look through the VR Goggles when there’s something interesting to see,” Dohta writes, “like a location with a great view, a favourite character, or a favourite piece of equipment.”

    While you can play the entire game in VR, then, it sounds like it might be best used intermittently. That seems like a good idea given that Labo VR has to be held to the user’s face with no head strap.

    VR support will arrive as a free update to Breath of the Wild on April 26th. Super Mario Odyssey is also getting a free VR mode with three bonus mini-missions. Hopefully Nintendo has more VR magic in the works too.

    Tagged with: Nintendo Labo VR Kit, The Legend of Zelda: Breath of the Wild VR

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  • VR Art Exhibition So Far, Still So Close Taking Place at Synthesis Gallery in Berlin The exhibition features talented artists Yu Hong and Nikita Shalenny.
  • Jack Daniels Turns Their Whiskey Bottle Into An AR Pop-Up Book

    AR brings the history of the 150-year old whiskey brand to life. Jack Daniels has been offering thirsty patrons their immensely popular brand of Tennessee whiskey for over 150 years, during which time they’ve become the most successful American whiskey distillery in the world. Today, the company has announced a new AR experience designed to

    The post Jack Daniels Turns Their Whiskey Bottle Into An AR Pop-Up Book appeared first on VRScout.

  • KartKraft’s Latest Update Adds Native Oculus Support including ASW 2.0 ASW support allows KartKraft to run on lower-end PC's.
  • BBC Drops First Trailer For Interactive Doctor Who VR Animation

    Ride shotgun with an explosive ball of gas in this 13-minute immersive adventure. This past February it was announced that Doctor Who: The Runaway — a brand new Doctor Who-inspired interactive VR animation — would be making its way to the Tribeca Film Festival’s Immersive Arcade in NYC, treating festival-goers to an original sci-fi adventure

    The post BBC Drops First Trailer For Interactive Doctor Who VR Animation appeared first on VRScout.

  • Oculus Quest Needs More Original Content, not Ports Content is king, new is preferred.
  • Nintendo Labo VR Is A Creaky Headset That May Have Cracked VR For Kids
    Labo VR Building Box

    I remember the first time I showed my PSVR to a 10-year-old. Or, more specifically, I remember the deafening crack I heard when he tried to yank the headset’s visor forward without pushing in the button to move it. I remember biting my lip with anxiety as he threatened to smash a Move controller into a wall, and the tedium of continuously explaining that he couldn’t turn around. It was, without a doubt, one of the most stressful VR experiences I’ve had.

    Now, in comparison to PSVR, Nintendo Labo VR is a ‘bad’ VR headset. It’s not even a contest; a VR experience powered by the Switch hybrid console was never going to match up. If you’re a VR enthusiast looking for a high-end experience, this is not the device for you.

    But Labo VR is something I could happily hand off to any child or, better yet, build alongside them. And, despite it’s many shortcomings, it’s also something I could enjoy playing with them. It’s VR infantilized, simplified and gamified. That, in some senses, is as significant a step forward as the next wave of high-end devices coming our way soon.

    Say Goodbye To Spec Sheets

    Labo VR will undoubtedly underwhelm even the most casual of VR fans. There is, for starters, the 720p display, which will evoke unwanted nostalgia for anyone that used the first developer kit for the Oculus Rift six years ago. The lines between pixels are bold and distort the picture, leaving you longing for the improved clarity of other devices. The slightest twist of your head brings in incredibly noticeable motion blur, too.

    Then there’s the three degrees of freedom (3DOF) tracking, which is already starting to feel like a relic in the wake of the Oculus Quest and Vive Focus. You can point and tilt with controllers and twist your head to look around, but you can’t physically move your hands and head through virtual space like in those headsets. Neither can you escape the fact that Switch’s Nvidia Tegra X1 chip, while powerful, just isn’t up to providing the epic experiences we expect out of high-end VR gaming. By all accounts, it’s a spec sheet that looks pretty glum.

    If it could, though, Labo VR would throw that spec sheet out the window and tell you to get your head out of the books. Above all else, Labo VR is to be enjoyed. It’s free from many of VR’s complications; the wires, PCs and external sensors. Its games aren’t multi-hour adventures with upgrade trees and side missions but instead a hodgepodge of virtual experiments, designed to be snacked upon in small bursts by minds that find engagement and fascination in, for example, steering a virtual RC car.

    Social VR That’s Actually Social

    There is very little to explain here and no real opportunity to get lost. Labo VR sets your expectations accordingly, instructing you to sit down before playing and making sure you start every game with the right peripheral in place. It prioritizes user-control and comfort over all else, letting you pull the

    The post Nintendo Labo VR Is A Creaky Headset That May Have Cracked VR For Kids appeared first on UploadVR.

  • PlayStation’s Road to Greatness Tour Returns for 2019 Play the latest PlayStation 4 and PlayStation VR games in a truck.
  • Check out the First Trailer for Doctor Who: The Runaway The Doctor has to save the universe again.