• NextVR to Live Broadcast two International Champions Cup Matches in July The broadcaster will also showcase ten on-demand highlights.
  • Mario Kart VR Heads To London’s O2 Arena This Summer
    Mario Kart VR Heads To London’s O2 Arena This Summer

    You know that Mario Kart VR experience that’s only available in Japan and is making every non-Japanese VR fan jealous? It’s finally heading elsewhere.

    Namco Bandai will bring Mario Kart Arcade GP to its VR Zone installation inside London’s O2 Arena next month, it’s been revealed. The experience will be available on August 3rd. The VR Zone is located inside the Hollywood Bowl and already features experiences like Argyle Shift and Hospital Escape Terror.

    Mario Kart VR offers you the chance to pull on an HTC Vive and jump into the world of Nintendo’s beloved karting franchise. Speeding alongside the likes of Mario and Bowser, you gather items and hurl them are opponents whilst dodging obstacles. It’s the only Nintendo IP to currently be available in VR.

    Sadly, there’s no word on bringing the experience to the US right now, although it will arrive at other UK VR Zone locations including Tunbridge Wells and Leeds later down the line.

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  • Mario Kart VR Crashes Into London [Updated] HTC Vive announces that the Mario Kart VR experience will be coming to the O2 Hollywood Bowl in London.
  • Asgard, Knowhere And More Invade Marvel: Powers United VR
    Asgard, Knowhere And More Invade Marvel: Powers United VR

    Thor’s homeworld and the Guardians of the Galaxy’s local watering hole are two of the new levels announced for Marvel: Powers United VR today.

    Asgard, the mythical realm of Norse gods, Knowhere, found inside the head of a dead celestial and the frozen lands of Jotunheim are all going to be in the game when it launches on July 26th. Agard’s level will be set inside Odin’s Throne Room, lined with golden walls and pillars and, yes a throne that we do not recommend trying to sit on.

    Knowhere, meanwhile offers its grubby market stalls as a location for space scraps. We’re sure darting through the area as Rocket Raccoon will be something a lot of Marvel fans want to try out. On the other hand, Jotunheim’s arctic wastes will mean I’ll have to keep spellcheck on when I’m reviewing the game for sure.

    Other locations confirmed for Powers United right now include Wakanda and Sakaar. We’re looking forward to putting out boots on the ground in these famous locations in the next few weeks.

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  • Three new Locations Confirmed for Marvel Powers United VR Asgard's Throne Room, Jotunheim and the Knowhere Market are making an appearance.
  • Seeking Dawn Review: Tedious Design Overshadows Gorgeous Setting
    Seeking Dawn Review: Tedious Design Overshadows Gorgeous Setting

    Seeking Dawn is, without a doubt, one of the most visually impressive VR games I’ve ever played. Each and every environment is bursting with not only color, but also imaginative alien life that moves with grace and subtly. Early on in Seeking Dawn I walked through a cavern that emerged into a wide open space with a gorgeous vista in the distance that depicted a far-off planet encircled by a gaseous ring and as I craned my neck upwards to marvel at it, a jellyfish-like creature undulated across my vision. It was pure magic.

    Consider me disappointed then when, after spending several hours with the game, poor design decisions and lackluster balancing issues made it difficult to enjoy the vast, jaw-dropping visuals I saw around every corner.

    In Seeking Dawn you take on the role of James Weston, a good-guy operative that’s sent to investigate the disappearance of some allied forces on a remote alien planet occupied by a bunch of bad-guy operatives. After a crash-landing you’ve got to scavenge for supplies and slowly pick your way through a bizarre and hostile environment. The story’s just about enough to keep you going, but that’s really it.

    Voice acting is sub-par at best and if you watch too closely you’ll quickly notice that character’s voices don’t match their lip syncing. Vocal performances feel forced for most of the characters and they do very little to add anything substantive to the experience.

    But you shouldn’t play Seeking Dawn for the story — this one is all about the shooting and gawking at the visuals. Gunplay is serviceable, but far from revolutionary. Over the course of the 10-15 hour adventure you’ll use trusty pistols, submachine guns, shotguns, and even explosive weapons that can attach to enemies before blowing up. It’s just a bit frustrating that ammunition isn’t more readily available throughout the game world.

    Luckily the co-op features work just fine and do a great job of making everything a bit more fun. Taking out larger creatures with a friend is a blast and adds an almost Monster Hunter-level of resource farming, but the idea isn’t quite as developed.

    The closest point of comparison I can think of for Seeking Dawn is Farpoint. Both games are campaign-focused first-person shooters exclusively available in VR and revolve around crash-landing on an alien planet while searching for missing allies. When you put it that way the two games sound like they’re cut from the same cloth, but the similarities really end there.

    In the case of Farpoint it’s a very linear shooter about going from point A to point B and killing everything in your path. Seeking Dawn on the other hand has a heavy exploration undertone that helps shape and mold most of its mechanics.

    For example, in the first hour of the game you’ll find two gadgets that let you grind up plant life to collect wood, berries, and other resources, as well as one that lets you carve up exotic ores for valuable minerals. This is far and away the most

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  • Haptic Feedback and XR Interfaces From CaptoGlove Paul Sexauer of CaptoGlove talks about the new haptic feedback technology and new interface options.
  • VR Animation Company Penrose Studios Raises $10m in Seed Funding Round It'll go towards continued development in VR and AR.
  • Sony London Dev: VR Will Invent ‘One New Genre Of Game’ In Next 5 Years
    Sony London Dev: VR Will Invent ‘One New Genre Of Game’ In Next 5 Years

    Today’s VR games are fantastic, immersive experiences, but they’re largely built upon the foundations of traditional gaming. We have tons of shooters, puzzle games and platformers for example, but not much that feels truly unique to VR. A developer at Blood And Truth creator, Sony London Studio, thinks that will change soon.

    Speaking at the Develop: Brighton conference in the UK this week (as reported by VentureBeat), Sony London Lead Designer, Michael Hampden, explained that he expects that “one new genre of game will be born” out of VR in the next five years. Specifically, he thinks that this type of game will be something that’s only possible in VR.

    We have seen unique games that capitalize on VR’s strengths before; experiences like The Invisible Hours and Superhot VR all achieve something new for the platform, but they’re still inherently linked to their flat-screened siblings. What would a VR experience have to do to become truly unique to the platform?

    Hampden thinks it will be to do with creating an experience that provides presence, surround audio, distinctive input methods, and head tracking.

    As for Sony London itself, the studio is currently working on a PSVR title that you probably wouldn’t say is only possible in VR, but is certainly in demand. Blood And Truth has players hit the streets of London as a gangster, getting into heists and shootouts using the PS Move controllers. We’re definitely interested to see what comes of it.

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  • The Sound of Horror Comes to Steam with Stifled Release Steam version of sound-based horror title is out now, compatible with HTC Vive and Oculus Rift.
  • The Exorcist VR’s Final Chapter Gets A Teaser Trailer
    The Exorcist VR’s Final Chapter Gets A Teaser Trailer

    It’s all been building to this; the final chapter of Wolf & Wood’s VR horror game, The Exorcist: Legion VR, is coming soon, and the first teaser trailer just dropped.

    The footage confirms that the fifth chapter in the series will be called The Tomb and based on what we can see it does indeed look like it’s set in an ancient tomb of some sort. The narration definitely suggests that this chapter will be the culmination of everything we’ve seen in the game so far. Also there’s a really big hole.

    There’s no date for the last entry in the series yet, though that could be because Wolf & Wood has spent the last few months getting the pre-existing chapters out onto PlayStation VR (PSVR) to catch up with the Oculus Rift and HTC Vive versions. Hopefully we’ll have our hands on it soon.

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  • Ubisoft Opens XR:MTL an Innovation Factory Focused on XR Technologies at Concordia University The Factory’s focus will be on developing applications that have market potential.
  • HTC SteamVR 2.0 Video Shows Vive Pro User Navigating Three Rooms
    HTC SteamVR 2.0 Video Shows Vive Pro User Navigating Three Rooms

    It looks like Valve is preparing for the rollout of some big new SteamVR 2.0 features, and HTC has provided us with a glimpse of what to expect.

    Vive China President Alvin Wang Graylin took to Twitter yesterday to share an image of seven new SteamVR 2.0 base stations hooked up to a single Steam account after a SteamVR beta update. Earlier this year HTC confirmed that the new version of the Valve-made stations could link up to provide greater tracking distances across multiple locations or one larger space. After strong demand, Graylin has now posted a video of these stations in action.

    Here’s a video of the test environment that people asked for. Three separate tracked spaces, with two 2.0 BS each, all in a shared virtual space. (Seems to work even behind closed door) Trackers placed within the shared space to show common coordinate system between spaces.

    — Alvin Wang Graylin (@AGraylin) July 11, 2018

    What you’re seeing above is a Vive Pro user moving between three locations, each tracked with two 2.0 base stations, seamlessly in VR with Vive trackers and a controller planted around the rooms for him to locate. We can’t actually see what the Vive user is seeing, so there’s no way to tell how well the system works for ourselves, but it appears the user has little trouble finding the tracked objects. There’s also a very, very long wire running under the door, presumably connected to a PC elsewhere in the office. The tweet below showcases the floorplan layout.

    floor plan layout used for this demo video for reference.

    — Alvin Wang Graylin (@AGraylin) July 11, 2018

    Take note, though, that this isn’t the finished article just yet. Valve’s Alan Yates responded to Graylin’s tweets explaining that SteamVR will still only track from four stations at a time right now. We’ve reached out to Yates to further clarify now this video has surfaced.

    To be completely clear; the 1st four that it sees in a session. So this announcement is a little premature. This release is mainly about beta support for the radio-based channel configuration tools.

    — Alan Yates (@vk2zay) July 11, 2018

    Right now the only way to get the new base stations is to buy the Vive Pro bundle, which only includes two. It’s not yet clear when either Valve or HTC will start offering standalone units so Vive Pro and other SteamVR users can access this feature.

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  • Singer Brandon Howard Goes Virtual With New Music Video Producer, songwriter and singer B. Howard teams with Fibrum for new interactive VR music video.
  • Michael Hampden: We’ll See New VR Killer Apps Emerge Speaking at the Develop: Brighton conference, Michael Hampden of Sony London Studio talks VR and the future.