• Hands-On: Blood And Truth Is Starting To Feel A Bit Shallow
    Hands-On: Blood And Truth Is Starting To Feel A Bit Shallow

    Remember when The Prestige and The Illusionist, two movies about magicians, both released the same year? Or when EverQuest 2 foolishly released the same year as World of Warcraft? Or that other time Gearbox decided it made perfect logical sense to release Battleborn in literally the exact same month as Blizzard’s Overwatch?

    Pop culture is full of weird situations like this where movies and games that seem too similar to be coincidences are developed and released alongside one another. I’ve got a feeling we might have another scenario just like that in the VR market right now with Blood and Truth versus Defector. Both games want to tap into that visceral excitement that’s all-too-often associated with spy action movies by making you feel like a James Bond-esque hero and both games are exclusives for their respective platforms.

    The below video was captured at a demo event last October.

    In the case of Defector on Oculus Rift, we’ve got something that features full locomotion via the Oculus Touch controllers, branching decisions and dialogue trees, as well as roomscale support with lots of set piece action scenes. PSVR’s Blood and Truth, by comparison, is starting to feel a bit anemic.

    I got the chance to go hands-on with both last week almost back-to-back and it really drove the point home for me. In Defector I jumped out of an airplane, climbed on the side of a disintegrating jet, got in a fist fight, shot up a ton of thugs, and sweet-talked my way into a crime boss’ private vault. In Blood and Truth, I progressed from cover point to cover point shooting enemies and watched a few slo-mo explosions. That’s it.

    Admittedly, my first demo with Blood and Truth several months ago was much more promising, but it’s a bit baffling that the new demo just a month away from E3 feels so bare bones and empty. Last time there was an exciting chase scene, a bunch of stealth, and a whole slew of environments as I scoured the floors of a casino. This time I just ducked behind boxes and air vents while waves of enemies attacked me.

    After trying Firewall: Zero Hour at the same preview event on the other side of the room, Blood and Truth’s lack of locomotion really stood out. Given that this is basically an expanded version of The London Heist, you do have a bit more control here. During a level you can look around the environment and see pre-determined nodes pop up on the ground. With a press of a button your character will slowly slide over to those spots, as if he were walking, and you still get full control of your head and hands during this process.

    This is a stark contrast to Bravo Team, a game in which you lose all control of your character when moving to a new node. During gameplay in Blood and Truth you’ll also have moments where you can strafe from side-to-side between cover points with the press of a button as well.

    The game

  • Hands-On – Firewall: Zero Hour Is The Tactical VR Shooter We’ve Been Waiting For
    Hands-On – Firewall: Zero Hour Is The Tactical VR Shooter We’ve Been Waiting For

    During my most recent pre-release play session of Firewall: Zero Hour on PSVR, I had a revelation. I was playing the game in a low-light demo area for a pre-E3 Sony demo event in Santa Monica, but inside the headset I was in some sort of shipping warehouse full of cargo containers. I knew there were enemies about 30 yards ahead of me on the other side of the container I was hiding behind, so I reached around the corner with my arms holding the PS Aim controller and blind-fired at them.

    While doing so, I physically turned my neck to check behind me to make sure I wasn’t getting flanked and spotted an enemy approaching from the side. Out of ammo in my rifle, I quickly switched to my pistol and spun around, in the real world, to quickly unload five or six shots into his chest, downing him as quickly as I spotted him.

    Basically none of that interaction that I described just now could have happened in a non-VR game at all. The sense of presence afforded in a realistic shooter you play on a team with other people while holding a rifle peripheral is absolutely fantastic.

    The previous time I played Firewall: Zero Hour at PSX last year it was shortly after the game had just been announced. I got to try a single map — a multi-story house in the middle of a large field — where attackers were tasked with hacking a laptop and defenders had to hold their position and wipe out attackers at all costs. My new demo was the same game mode (I’m told the game will ship with just this one single mode with multiple maps and operatives/gear loadouts to pick from) but on the new shipping warehouse map. There will be single-player and co-op options as well that fill in bots for the other slots, but it’s all the same game mode. There’s zero narrative content.

    I also got to check out a peak at the character selection and customization screen. Previously, First Contact explained that Firewall would feature some light upgradeable elements, such as equipping different guns and other items. In the demo I saw that each operative has a different perk assigned (such as taking less explosive damage) and as you play and level them up, you unlock another additional perk on top of that.

    Combining operatives with loadouts that match their perks will be a big part of the game’s strategy. I was able to play through three rounds during my demo and I came away hungry for more. The team at First Contact have really done a nice job of tapping into what makes tactical shooters like Rainbow Six and Ghost Recon so satisfying and then transferring that inside of a VR headset.

    I’d be lying if I didn’t point out that the limitations of the PSVR platform come across as a bit frustrating since I desperately want to twist and side step and duck and move around while playing this

  • Zone of the Enders 2 Remaster Gets A PSVR Demo, Native Rift Support Confirmed
    Zone of the Enders 2 Remaster Gets A PSVR Demo, Native Rift Support Confirmed

    September is a long time to wait for the new PSVR-compatible Zone of the Enders 2 Remaster. Fortunately, you can get a taste of what to expect for free today. At least if you’re in Europe and Australia you can.

    Konami’s upcoming Zone Of The Enders: The 2nd Runner – M∀RS, the second re-release of the cult classic mech battler, just got a demo on the EU and AU PlayStation Stores. Better yet, it’s fully VR compatible, meaning you can jump into the cockpit of JEHUTY for the first time ever. You’ll get to sample some of the game’s combat as well as get to grips with the navigation controls and more. Zone of the Enders is usually played from third-person, so the VR experience promises to be quite different.

    We’re not 100% sure the demo is coming to the US story today too (there’s no PlayStation Blog post for it), but pre-orders for the game have also gone live in the EU with the chance to save 10% off of the standard £24.99 price tag.

    Meanwhile, on the PC side, there’s good news for Oculus Rift owners. The remaster is also on its way to Steam will full SteamVR support, and a new listing there confirms the game will have native Oculus Rift support as well as the expected HTC Vive compatibility. Again, though, there’s no sign of a demo there just yet but the page does confirm the game will cost $29.99.

    Look for Zone Of The Enders: The 2nd Runner – M∀RS to launch on September 4th.

    Tagged with: Zone of the Enders: The 2nd Runner - MARS

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  • Ark Park Is Getting Free Flight-Based DLC Next Month
    Ark Park Is Getting Free Flight-Based DLC Next Month

    One of our biggest problems with Ark Park, Snail Games’ spin-off to the ever-popular Ark: Survival Evolved, is how little content the game offers. But it looks like Snail Games will address this with some free DLC arriving next month.

    The Pterosaur Hill content pack will feature new updates to both halves of the Ark Park experience: exploration and combat. The update will focus on flight, with three new maps to explore in Mountain Lake, Crystal Sky Lift and Aviary. These areas will let you ride in hot air balloons and more as you encounter 10 new types of dinosaur including the Diplodocus, Pachyrhinosaurus, Compsognathus, Therizinosaurus, and Gallimimus.

    As for new combat missions, you’ll get to ride on the back of a Pterosaur as it takes to the skies. Hovering above the unassuming Death Canyon, you’ll fight that most accurate of dinosaurs, a fire-breathing dragon. You’ll also be able to equip a new sword and shotgun to fight off the hordes of enemies.

    The DLC is expected to hit the Oculus Rift, HTC Vive and Windows VR headsets by the end of June, though Snail Games warns it may take a little longer for the PSVR version to release. Whether these new environments and weapons will fix the somewhat lackluster exploration and combat seen in the original game remains to be seen.

    Tagged with: ark park

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  • The Lenovo Mirage Solo Vs. The Oculus Go

    Let the stand-alone wars begin… Stand-alone VR. It’s the dream of any immersive technology enthusiast. A 100% wireless headset capable of providing immersive and engaging VR content without the need of an external PC or mobile device to operate. As cool as high-end headsets such as the HTC Vive and Oculus Rift may be, there’s

    The post The Lenovo Mirage Solo Vs. The Oculus Go appeared first on VRScout.

  • Here’s Google And LG’s New 1,443 PPI VR Display
    Here’s Google And LG’s New 1,443 PPI VR Display

    One of the most anticipated features of this week’s Display Week event in LA is a new screen built by Google and LG, designed specifically for VR. At its booth LG is showing off a 4.3-inch OLED panel with a pixel density of 1443 pixels per inch (PPI). We’ve just gone hands-on with it and you can see the results below.

    Senior Editor Ian Hamilton is on the ground at the show and took the below images of two displays LG is exhibiting (click to enlarge or open in a new tab for the full size). Inside each lens, which is fitted to a wall and not embedded inside a headset, there’s the same image of a map with text both big and small text. The new OLED display has a resolution of 3840 x 4800 and a refresh rate of 120Hz. It’s being shown next to a ‘conventional’ 538 PPI display for comparison’s sake.

    These images were both taken with an iPhone 8 camera.

    Left: Google and LG’s new 1,443 PPI display. Right: A ‘conventional 538 PPI display

    Even at first glance, the near-tripled pixel density seems to make a huge difference. Smaller text is far clearer on the 1,443 PPI display and the screen-door effect is hugely reduced, too. Obviously taking a picture through a camera can’t compare with seeing the display for yourself, though, so don’t draw any conclusions just yet.

    While it’s exciting to see a leap in VR display tech, we don’t actually know when we’ll see this type of screen integrated into headsets. It’s likely to be some time before we can dive into VR with this kind of clarity.

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  • The Forest’s VR Support Is Now Live In Beta, Multiplayer Coming Soon
    The Forest’s VR Support Is Now Live In Beta, Multiplayer Coming Soon

    Attention all VR gamers: if you’re looking for a deep, visually stunning VR experience to sink your teeth into, Endnight Games’ The Forest has just arrived. Or, to be more accurate, its VR support has.

    This long-in-development survival game finally launched outside of Early Access earlier this month, but today received a free patch that includes full VR support via SteamVR. The VR support is in the beta phase for now. We haven’t been able to jump into the experience yet, so we can’t speak to the quality of the integration, but given that the standard game has racked up a ‘Very Positive’ rating across over 80,000 Steam user reviews so far, we’re hoping everything clicks.

    The Forest casts players as the survivor of a plane crash that finds themselves in a dense forest. By day they must gather resources, craft items and feed themselves to survive. Eventually, though, you’ll come into contact with horrific mutant enemies that you’ll need to defend against using makeshift weapons and stealth mechanics. The usual game features full co-op support so that you can tackle the wilderness with a friend, though in an update blog Endnight explained that multiplayer would be added to the VR version later on.

    The VR version is set to make full use of motion controllers, allowing you to realistically chop wood and aim weapons.

    The Forest costs $19.99. We’ll bring you a full review as soon as we can.

    Tagged with: The Forest

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  • Play Boggle With Friends in VR

    The popular Hasbro game is now available in Oculus Rooms. When the $200 standalone VR headset from Oculus was announced at Facebook’s F8 developer conference, it was clear that Facebook wanted to make the Oculus Go headset your next social entertainment device. In addition to finally announcing a launch date for Oculus Go, Oculus also

    The post Play Boggle With Friends in VR appeared first on VRScout.

  • HTC’s Vive X Accelerator Launches European Sign-Ups For VR Startups
    HTC’s Vive X Accelerator Launches European Sign-Ups For VR Startups

    Back in March we reported that HTC’s global VR accelerator, Vive X, was coming to Europe with a new headquarters based in London. With that center now open, the next round of sign-ups is now underway.

    VR and AR companies looking to raise investment and benefit from HTC’s guidance have until June 30th to apply to be a part of Vive X. This is the first time that European companies have been able to apply to the accelerator, though companies in Asia and the USA can still take part through Vive X’s existing locations in Taipei, Beijing, Shenzhen, San Francisco and Tel Aviv.

    In a blog post HTC’s Dave Haynes, the new Director of Vive X in Europe, noted that the company was especially keen to hear from companies working on B2B and Enterprise applications in Europe. HTC is hosting a number of meetups across Europe over the course of the next month to raise awareness of the program. Dates for each are below.

    The Vive X program offers startups help in the form of mentorship, support services and a direct connection to another HTC-led initiative, the Virtual Reality Venture Capital Alliance (VRVCA), which brings together a range of VR-focused investors.

    In the past we’ve seen companies like Island 359 developer Cloudgate Studios join Vive X, so it’s great to see European companies finally get their shot too.

    Meetup Dates:

    14th June – Paris, France. w/ Le Pavillon & NUMA

    15th June – Madrid, Spain. w/ Oarsis

    20th June – Berlin, Germany. w/ VR Business Club

    21st June – Amsterdam, Netherlands. w/ XRBase

    Tagged with: Vive X

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  • Here’s Oculus’ Latest Varifocal Headset Prototype
    Here’s Oculus’ Latest Varifocal Headset Prototype

    Facebook Reality Labs, the new name for what was previously Oculus Research, is at Display Week 2018 today talking about its latest work in VR optics. During his talk this morning, the team’s Douglas Lanman showcased the company’s latest prototype to utilize varifocal displays.

    A varifocal display alters the focus to match the way your eyes see in the real world, offering a more comfortable experience. Lanman revealed that Oculus had been working with the tech for three and a half years now, producing a number of prototypes in that time. The first, seen in the video below, was functional, but the moving displays created a lot of noise that would be distracting in VR.

    Moving on, the next video showcases the third prototype to incorporate this design, which Lanman described as having everything “dialed to 11”, with eye-tracking “better than anything you’d ever expect” and displays moving “faster than the human eye.”

    The final video shows that same prototype running without its shell. Lanman described it has “nearly vibration-free, nearly silent”, suggesting Oculus is closing in on perfecting the design.

    These aren’t the only exciting prototypes we’ve seen from Facebook and Oculus in recent weeks. Back at F8, the pair teased another high-end device with a 140-degree field of view though, at the same time, noted we wouldn’t see these advances in a consumer product anytime soon. The same is likely true of the work Lanman showcased today, but it’s a tantalizing glimpse at the future of VR nonetheless.

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  • Sony: PSVR Is Still Selling, But Industry Growth Is Slower Than Expected
    Sony: PSVR Is Still Selling, But Industry Growth Is Slower Than Expected

    With over two million units sold, it’s largelly thought that Sony’s PlayStation VR (PSVR) is the most successful high-end VR headset on the market right now. But it sounds like the wider market’s growth isn’t living up to the company’s expectations.

    During a recent Corporate Strategy Meeting, attended by Wall Street Journal reporter Takashi Mochizuki, Sony Interactive Entertainment President and CEO John Tsuyoshi Kodera noted that the company’s own headset was still selling, but the industry’s overall growth is below market expectations. As such, Kodera told those in attendance that the company would aim for a more “realistic outlook” on the headset’s performance in the future.

    SIE head Kodera: PSVR growing, but industry’s growth is below market expectations. PS Vue is facing harder-than-expected competitions. Vue and PSVR would aim for further growth with realistic outlook.

    — Takashi Mochizuki (@mochi_wsj) May 22, 2018

    It’s a little tricky to pick apart exactly what Kodera means here. Instead of suggesting PSVR itself isn’t measuring up to expectations, he seems to be suggesting that sales of other headsets like the Oculus Rift and HTC Vive aren’t as strong as anticipated. Indeed, both Oculus and HTC still haven’t shared sales data for their respective headsets two years on from release, which might suggest they haven’t managed to keep pace with PSVR, though there’s no way of knowing that.

    These comments are in line with remarks from Kodera’s predecessor, Andrew House, who last year said he wasn’t “entirely comfortable” with PSVR leading the market “by such a margin that seems to be happening right now,” likely referencing Rift and Vive sales.

    Elsewhere in the meeting, Kodera noted that PS4, the console that powers PSVR, is entering the end of its life cycle, suggesting a successor may not be too far away now. If that’s the case, can we expect a sequel to PSVR in the next few years too?

    PSVR itself enjoyed a price drop earlier this year, though we haven’t seen a sales update from Sony since it passed the two million mark in December 2017. Perhaps the company will announce another milestone during its E3 2018 press conference in a few weeks’ time?

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  • Oval Giveaway: Fast-Paced Multiplayer VR Shooter
    Oval Giveaway: Fast-Paced Multiplayer VR Shooter

    Developers are finally starting to experiment more with their VR game designs and break some of the boundaries that people previously held to be true. For example, a couple of years ago everyone was making teleportation-focused games because people feared motion sickness.

    Now with some clever engineering, most people aren’t even affected. That’s where intense, fast-paced competitive multiplayer shooter games like Oval come into play.

    In this high-flying VR shooter, you can leap and bound all across maps, unloading a wide variety of weapons on your enemies. Gameplay looks a bit like Sairento, but in a multiplayer setting and with a heavier focus on guns.

    What really sets Oval apart though is the inclusion of a robust in-VR level editor and a community-driven map sharing system. That will definitely help ensure a steady stream of new maps and content is pumped into the game. Hopefully it’s an idea more VR titles take into consideration.

    If you’d like to get in on the ground floor of this upcoming shooter, we’re giving away 500 Closed Beta keys. You can grab yours by visiting and filling out your info on this website. These keys will let people play from the moment they get the key all the way to June 8th, when the game launches on Steam Early Access.

    For more details on Oval you can visit the official Steam page or join the Discord server to organize play sessions with other testers and community members.

    Let us know what you think of Oval so far down in the comments below!

    Tagged with: giveaway, Oval

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  • Star Trek: Bridge Crew The Next Generation DLC Review – To Boldly Go In VR
    Star Trek: Bridge Crew The Next Generation DLC Review – To Boldly Go In VR

    When most people think of Star Trek and virtual reality, they’re imagining the holodeck, a staging environment that lets users seamlessly travel to other realities as if they were real. Many companies are on quests to realize something like that with modern VR technology, but Ubisoft isn’t one of them. Instead, in partnership with Red Storm Entertainment, they’re setting their sights on the bridge experience instead.

    But in terms of Star Trek as a whole, there is nothing more iconic than the shot of a crew sitting on the bridge of a powerful starship. With last year’s release of Star Trek: Bridge Crew, Ubisoft was successful in delivering one of VR’s most memorable and immersive multiplayer experiences to date. There’s nothing quite like barking orders at your friends, sitting side-by-side as things go spectacularly wrong, or valiantly triumphing over dastardly enemies in the final frontier of space.

    When it debuted, you could take command of a crew aboard the new Aegis ship, which is themed as a futuristic vessel with lots of whites and grays and sleek designs similar to the modern era of Star Trek films, or the original Enterprise from the very first Star Trek TV show. But it was missing something extremely important: The Next Generation.

    As perhaps the most popular era of Star Trek as a whole, The Next Generation’s bridge and crew are immediately recognizable. So in the form of a DLC pack which includes brand new Ongoing Voyages missions, new enemies, a new player race, a new role to play, and yes, TNG’s iconic bridge, Bridge Crew is getting a major overhaul.

    The main draw of this DLC is going to just be the experience of sitting on TNG’s bridge, feeling like your part of the crew, and that general sense of presence that only VR can afford — but that’s only a brief slice of what this expansion offers.

    Functionally, the TNG bridge is pretty much identical to the Aegis bridge with regard to the captain, tactical officer, and helm positions, but Engineering has been totally overhauled. Instead, you’ll take on the role of Operations, which is what Data did in TNG’s show. And along with that inclusion is the ability to create Android avatars as well (shown below).

    In the Ops role, you’ll not only have to do all of Engineering’s job through re-routing power to different subsystems, charging warp coils, and transporting things onto the ship, but now you’ll also have to  manage the NPC crew across the entire ship to send them out to different areas and start repairs. It’s a game of predictive micromanagement that adds a ton of chaos and helps liven up an otherwise boring role.

    The romulans are a fun new enemy to deal with, as they can actually target parts of your ship to disable during fights. Since the player has always been able to do that, this feels like an evening of the scales a little bit. Combat certainly feels more lethal this time around. Romulans can also flee and cloak themselves

  • Gungrave VR Finally Hits Western PSVRs This Fall
    Gungrave VR Finally Hits Western PSVRs This Fall

    Gungrave VR, a VR spin-off of a cult-classic shooter, is finally making its way west this year.

    The shooter, which launched in Japan in late 2017, is set to be published by IGGYMOB in the US and in Europe by Marvelous. It’s slated to arrive in the latter territory this fall, though it’s unclear if the US will get it earlier.

    The game mixes the original’s free-moving third-person gameplay with first-person on-rails segments for a whacky take on the shooter genre. You play as Gave, wielding his dual guns in a battle against evil Orgmen. It picks up after the events of the first game, released on the PS2 all the way back in 2002, and will lead into an upcoming sequel on PS4. You can see the game in action in the trailer above, which is shared with a non-VR game Marvelous is also releasing.

    Tagged with: Gungrave VR

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  • PSVR’s Brilliant Wipeout VR Gets A Free Demo Today
    PSVR’s Brilliant Wipeout VR Gets A Free Demo Today

    Still haven’t sampled Wipeout Omega Collection’s brilliant PlayStation VR (PSVR) support? Well why the heck not? It’s one of the headsets best games and you owe it to yourself to take it for a spin. Fortunately, you can now do just that for free.

    A demo for the game showcasing its PSVR support just went live in the US and arrives today in the EU. You can download it on the PlayStation Store at no extra cost. Omega Collection gathers tracks and vehicles from the sci-fi racing series’ past and brings them to PS4 with updated visuals, online play and, of course, VR support.

    This slice of the game lets you try out two ships, one of which was specifically built for the VR mode, and then race them on two tracks, one from PS3’s Wipeout HD and the other from Vita’s Wipeout 2048. If you don’t have a PSVR then you can still try out the game on a standard screen.

    We called Wipeout PSVR’s ‘Tour De Force’ in our 9/10 review.”Everything you love about Wipeout is here but with a new lease of life, from the violent crunch of combat to the twitch-like reactions needed to navigate the many courses from the seat of your vehicle,” we said. “It’s both Wipeout as you love it and as you’ve never seen it before, and one of the very best games you can get on PSVR yet.”

    Needless to say, then, we think you should try the demo out.

    Tagged with: Wipeout VR

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