News

  • Life In 360°: The History Book On The Shelf, Is Always Repeating Itself A jukebox musical sequel goes 360.
  • Skyrim VR Livestream: Hunting Vampires With The Dawnguard
    Skyrim VR Livestream: Hunting Vampires With The Dawnguard

    Skyrim VR has been out on PC for a few months now. During the first few weeks of its release we livestreamed it a lot, featured a ton of mods, and even did a detailed comparison with over 100 mods installed. Now we’re returning to the world of Tamriel for some adventure once again.

    For today’s stream we aren’t going to feature any complex mods or showcase any advanced features of the game. Instead, we are easing back into things with some simple vampire hunting by way of the Dawnguard DLC that comes standard with all PC and PSVR copies of Skyrim VR.

    We’ll be livestreaming Skyrim VR on PC using Rift with Touch starting in about a half hour as of the time this is being published (which means we’ll start at approximately 2:30PM PT) and aim to last for about an hour or so. We’re going to use Restream to hit both YouTube and Twitch at the same time! You can see the full stream embedded right here down below once it’s up:

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also using our Twitch channel more too.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in Skyrim VR for PC. Comment with feedback down below!

    Tagged with: livestream, Skyrim VR

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  • ‘Touching Masterpieces’ VR Exhibit Allows Visually Impaired To ‘See’ Art

    Three pieces of historical art come to life for the blind. No headset necessary. A joint venture between NeuroDigital, Geometry Prague, the Leontinka Foundation and the National Gallery of Prague, Touching Masterpieces is an experimental VR exhibit allowing the visually impaired to “see” famous works of art for the first-time. By using UV unwraps and

    The post ‘Touching Masterpieces’ VR Exhibit Allows Visually Impaired To ‘See’ Art appeared first on VRScout.

  • Report Shows How Digital Technology is Transforming Construction A report from the World Economic Forum reveals how technology such as VR, AR and 3D printing is changing the construction industry.
  • Take On Serena Williams In Augmented Reality New Snapchat AR lens combines with Bitmoji for AR battle against Tennis champion to celebrate start of Wimbledon.
  • Preview: ARia’s Legacy – Turning Your Home into an Escape Room One of the more entertaining AR apps that VRFocus has seen.
  • Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

    A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively

    The post Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers appeared first on VRScout.

  • Front Row Stadium Seats With PlayStation VR The BBC sport VR app lets you get the best view of the FIFA world Cup using the power of VR.
  • Waltz of the Wizard Developer Aldin Raises $1m in Seed Funding Round The studio has also revealed development of a new consumer VR entertainment product.
  • Two New Horror-Themed PlayStation VR titles On Sale Today The Walker and 18 Floors bring some scares to the PlayStation Store.
  • Grenfell: Our Home Is An Essential VR Documentary Launching Today
    Grenfell: Our Home Is An Essential VR Documentary Launching Today

    Last month I headed over to the ever-excellent Sheffield Doc/Fest to check out the latest in VR documentary making. As you can see in my full report, I experienced a lot of amazing projects, but one, in particular, stood out to me – Grenfell: Our Home. From today, you can watch it too.

    Just over a year ago now, the Grenfell Tower, a massive block of flats in western London, caught fire and soon the entire building was engulfed in flames. 72 people lost their lives in the tragedy that’s now considered to be one of the worst fires in the history of the entire UK. Our Home tells the stories of a handful of survivors of the incident.

    Rather than focusing only on the fire itself, though, Our Home first shines a light on life inside Grenfell before the incident. We visit family’s flats, virtually recreated based on the descriptions they give us. At one point you stand in an elevator and listen to the chatter of invisible residents surrounding you, painting a colorful picture of what life was like inside the now-derelict building.

    In another story, you visit the home of a couple that’s developing a love of growing plants. The walls of their apartment are literally drawn around you as they describe a space filled with positive energy and you soon find yourself immersed in a dense urban jungle quite unlike what you might have imagined the place to be like. It makes it all the more hard-hitting when the inevitable stories about the fire arrive.

    It’s a surprisingly effective piece, then, commissioned by the UK’s Channel 4 and created by Parable Works. It’s free to watch via the Channel 4 4VR app available on Rift, Gear, Go and Vive via Viveport. You can also find it on the All 4 website and Channel 4 News’ social media pages.

    Tagged with: Grenfell: Our Home

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    The post Grenfell: Our Home Is An Essential VR Documentary Launching Today appeared first on UploadVR.

  • BANDAI NAMCO Entertainment Europe Confirms Gamescom 2018 Lineup This year's booth will feature eleven playable videogames.
  • Hands-On: Sandbox VR Delivers Fun And Adaptable Location-Based VR Gaming
    Hands-On: Sandbox VR Delivers Fun And Adaptable Location-Based VR Gaming

    When I first tried The Void’s Star Wars installation at Disney World earlier this year, it totally blew me away. I loved how intricately detailed the in-game environment was and that it was mapped to the real world so I could freely move around and reach out to touch walls, levers, and buttons on panels. It was amazing, but scaling that business to more than just a handful of locations isn’t going to be easy. It requires significant space and careful mapping.

    Sandbox VR, another, similar, location-based VR gaming space, recently opened up a location at the Hillsdale Shopping Center in San Mateo, CA with an excellent storefront display right next to one of the main mall entrances. All they need a is a large green room and the software does the rest. The Sandbox VR website also lists locations in Los Angeles, New York, Bangkok, Hong Kong, and Singapore.

    What I played was extremely fun and adaptable in a way that I could see this sort of content easily scaling throughout malls, theme parks, and other locations with the foot traffic to support it.

    You can see some example footage of the experience above. Everyone that does a Sandbox VR sessions is given digital copies of this mixed reality footage. They even show you the footage immediately after you’re done using an iPad. The cameras are all set up to record and process the video seamlessly, making it extremely easy to watch and share.

    As great as The Void was, they don’t have anything like this in place which feels like a major missed opportunity. All they have you do instead is take a regular photo wearing the gear afterwards, but it lacks the mixed reality flair. The setup at Sandbox uses a mixture of HTC Vive Pro headsets, tracked rifles, backpack PCs, haptic feedback vests, and sensors on your wrists and ankles for full-body tracking.

    In terms of content, Sandbox VR currently has two experiences as of the time of this writing. The first and most popular one is a standard zombie wave shooter. The games are designed for 4-6 people (they’ve got an even larger room next to the one I played in) but we did it as a pair of just two. You’ll stand inside the box and gun down waves upon waves of undead. Some of them stumble/walk slowly, some run at you, and some of them even climb along the walls and try to incapacitate you with disgustingly long tongues.

    It’s fun and it does a good job of introducing the mechanics of using the gun controller and getting comfortable with moving around the space, but it’s pretty basic. If you’ve played The Brookhaven Experiment, HordeZ, Arizona Sunshine, or any countless other zombie shooters then you’ve already played something better to be honest. However, the second game I tried is what really blew me away.

    The folks at Sandbox VR didn’t send footage of my time in this one, but basically it’s a Davy Jones-themed cursed pirate ship adventure. You can

    The post Hands-On: Sandbox VR Delivers Fun And Adaptable Location-Based VR Gaming appeared first on UploadVR.

  • Humble Bundle Can Help You Learn to Develop For VR Textbooks worth up to $1,072 on the topic of VR development are available on the Humble Bundle.
  • Venom and Ultron Are Bosses In Marvel Powers United VR
    Venom and Ultron Are Bosses In Marvel Powers United VR

    We’re still hoping to see a lot more playable heroes in Marvel Powers United VR when it launches on Oculus Rift later this month but, today, developer Sanzaru Games is announcing some villains we’ll be facing off with.

    Symbiotic Spider-Man villain, Venom, and robotic Avengers enemy, Ultron, are both appearing in the game. As far as we can tell these aren’t playable characters but instead bosses that will pop up during levels. Based on what we’ve already seen of bosses in the game, they’ll pose a significant threat and will require players to come together to take them down before it’s too late. They join Loki and Ronan the Accuser as threats you’ll encounter.

    Venom’s inclusion in particular gives us hope, as Spider-Man himself hasn’t been announced as a playable character yet. Hopefully this means the web-slinger is set for a big reveal in the next few weeks. I mean, you can’t have Venom in something and not have Spider-Man in it too, right? Sony?

    Ultron, meanwhile, looks much closer to his comic book form rather than the James Spader-voiced mechanical madman seen in 2015’s Avengers: Age of Ultron. It’d be nice if his appearance meant that some levels had us fighting his army of minions rather than the scores of Kree soldiers we’ve seen so far, but that’s not confirmed yet.

    Last week Oculus confirmed that Powers United VR is launching on July 26th for $39.99, with Black Panther as a playable character. Check back in the days leading up to launch for more reveals.

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