• Gungrave VR Finally Hits Western PSVRs This Fall
    Gungrave VR Finally Hits Western PSVRs This Fall

    Gungrave VR, a VR spin-off of a cult-classic shooter, is finally making its way west this year.

    The shooter, which launched in Japan in late 2017, is set to be published by IGGYMOB in the US and in Europe by Marvelous. It’s slated to arrive in the latter territory this fall, though it’s unclear if the US will get it earlier.

    The game mixes the original’s free-moving third-person gameplay with first-person on-rails segments for a whacky take on the shooter genre. You play as Gave, wielding his dual guns in a battle against evil Orgmen. It picks up after the events of the first game, released on the PS2 all the way back in 2002, and will lead into an upcoming sequel on PS4. You can see the game in action in the trailer above, which is shared with a non-VR game Marvelous is also releasing.

    Tagged with: Gungrave VR

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  • PSVR’s Brilliant Wipeout VR Gets A Free Demo Today
    PSVR’s Brilliant Wipeout VR Gets A Free Demo Today

    Still haven’t sampled Wipeout Omega Collection’s brilliant PlayStation VR (PSVR) support? Well why the heck not? It’s one of the headsets best games and you owe it to yourself to take it for a spin. Fortunately, you can now do just that for free.

    A demo for the game showcasing its PSVR support just went live in the US and arrives today in the EU. You can download it on the PlayStation Store at no extra cost. Omega Collection gathers tracks and vehicles from the sci-fi racing series’ past and brings them to PS4 with updated visuals, online play and, of course, VR support.

    This slice of the game lets you try out two ships, one of which was specifically built for the VR mode, and then race them on two tracks, one from PS3’s Wipeout HD and the other from Vita’s Wipeout 2048. If you don’t have a PSVR then you can still try out the game on a standard screen.

    We called Wipeout PSVR’s ‘Tour De Force’ in our 9/10 review.”Everything you love about Wipeout is here but with a new lease of life, from the violent crunch of combat to the twitch-like reactions needed to navigate the many courses from the seat of your vehicle,” we said. “It’s both Wipeout as you love it and as you’ve never seen it before, and one of the very best games you can get on PSVR yet.”

    Needless to say, then, we think you should try the demo out.

    Tagged with: Wipeout VR

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  • New Gorn Update Adds A Katana, New Armor And Blood
    New Gorn Update Adds A Katana, New Armor And Blood

    It’s been a while since the last update for Free Live’s Gorn, but new content finally arrived for the gladiator battler this week.

    The May update for Gorn — the first since February’s Giant update — adds a handful of new things to check out. For starters, there’s a new weapon, the katana, which is sure to be popular with any wannabe ninjas out there. It might not be the most inventive weapon featured in Gorn but we’re still excited to boot the game up and start chopping off some arms with it.

    Enemies also have new armor types and, because this is Gorn, will now spill ‘new & improved’ blood. Don’t ask me how you can improve blood, especially in a game that’s already spilled gallons of it, but I’m sure there’s a way. As for arenas, you can now enter Champion battles at night time.

    Elsewhere there are some improvements to performance and weapon handling as well as graphics tweaks and even a new title screen. Free Lives noted that the team had been away at several game jams over the past few months, which has slowed down the progress on Gorn updates, but now the team is back working on the game in ‘full force’.

    Gorn remains in Early Access for now but there’s more than enough content to warrant a look at this point. Free Lives promises that yet more content is in the works for the next few months, so hopefully we’ll be moving towards the full version pretty soon.

    Tagged with: Gorn

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  • Budget Cuts Bloopers Video Shows AI Going Haywire
    Budget Cuts Bloopers Video Shows AI Going Haywire

    It’s not often you see a developer embrace bugs, but like us, Neat Corporation can find the humor in mechanical robots going haywire as they attempt to pick up a cup.

    The Swedish developer this week posted a video of its highly anticipated VR game, Budget Cuts, ahead of launch on May 31st. Rather than an epic launch trailer with cinematic flair, though, the team instead decided to show off some of its favorite bloopers that cropped up over the course of development, specifically to do with AI.

    You can see the game’s pedestrian workbots, which usually traipse around the office-like levels in mundane fashion, lose their marbles over glitches. We’re especially fans of the times in which they all seem to be impersonating Homer Simpson’s chicken dance on the floor.

    Budget Cuts was recently delayed by a few weeks, so it’s good to see that Neat Corp is confident enough in the final product to poke fun at some of the hiccups it’s faced along the way. The game has players sneaking through a facility patrolled by robots like these using an innovative teleportation mechanic.

    Look for Budget Cuts to arrive on the Oculus Rift and HTC Vive in just over a weeks’ time.

    Tagged with: Budget Cuts

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  • Report: Dreams Will Now Have PSVR Support On Day One
    Report: Dreams Will Now Have PSVR Support On Day One

    According to a new article from PSU, Dreams is planned to have PSVR support from day one when it launches after all. Late last year, a developer told us during a demonstration that PSVR support “won’t be in at launch” but when it did come, it would allow users to manipulate the world and objects using the PS Move wand controllers, bringing that much closer to your creation.

    But now, based on reports from a recent pre-E3 preview event, it seems like the developers plans may have changed. We reached out to PSU to confirm the details of their story and they verified that Mark Healey, co-founder and creative director for Media Molecule, did in fact state it would have PSVR support from day one. We were at this preview event as well, but opted to not demo Dreams since we’d been told they weren’t discussing VR details at the event.

    This is exciting news because in the past it seemed like it could have been relegated to the background as a secondary feature, but perhaps this means the majority (or all) of Dreams will function from inside a PSVR headset. If all goes well, Dreams could very well end up being one of VR’s most powerful content creation platforms to date.

    Earlier this year Media Molecule’s Alex Evans even stated that he was “really hyped” for the app’s PSVR support, so all signs are pointing towards this being one to watch for VR fans.

    Feature: Dreams PS4 Delivers Unlimited Possibilities

    — Shuhei: Become Human (@yosp) May 21, 2018

    If that’s not confirmation enough that VR is coming on day one for Dreams, Sony Interactive Entertainment’s own President of Worldwide Studios, Shuhei Yoshida, tweeted the PSU story today. Granted, the PSVR line isn’t the headline or a prominent part of the preview, but I doubt he’d tweet out a story with such an erroneous error in it.

    We reached out to Sony for comment on the revelation, but they declined to comment at this time, simply stating that more details will be coming later.

    What do you think of this news? Let us know down in the comments below!

    Tagged with: dreams, media molecule, PSVR

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  • CryptoCarz: Multiplayer VR Racing Powered By Blockchain

    Attend online auctions, customize limited-edition rides, and test your skills in this blockchain-enabled VR racing experience. As blockchain-based technology continues to dominate the tech industry, it’s the Ethereum platform that’s managed to garner the most attention among developers due in large part to its  decentralized, open-source, blockchain-based distributed computing system featuring smart-contract functionality. This means

    The post CryptoCarz: Multiplayer VR Racing Powered By Blockchain appeared first on VRScout.

  • Rec Room Getting Battle Royale-Style Game Mode In June
    Rec Room Getting Battle Royale-Style Game Mode In June

    Battle royale games are the new hotness. Your kids are playing them, I’m playing them, you’re probably playing them: we’re all playing them. Whether you prefer PUBG’s slow-paced realism or Fortnite’s fast-paced action and base building, or even H1Z1’s vehicular-focused Auto Royale mode, there is certainly a battle royale game out there for just about everyone.

    A few developers have tried to capture that thrill for the VR market, but no one has really succeeded. The typical designs don’t carry over easily and there aren’t enough people in headsets yet. Rec Room developer Against Gravity is hoping to have a work around for those issues.

    Simply dubbed Rec Royale, this new game mode will put 16 players (that’s a lot less than 100) against one another in an all-out war to be the last man standing. The setting is a national park’s forest, complete with lots of trees, mountains, and rivers — as well as “tons of loot for scavenging” according to a PlayStation blog post by Against Gravity’s Community Designer, Shawn Whiting.

    Just like the rest of Rec Room this new Rec Royale mode will be 100% free and fully cross-platform across PSVR, Rift, and Vive. The new game mode will introduce a few new mechanics for the title as well, such as a backpack for quick swapping weapons.

    The new game mode will host a public alpha test for all registered Rec Room players on May 25th (that’s this Friday) lasting until May 27th on all platforms in preparation for the game’s full launch on June 7th.

    Despite the fact that this sounds more like a classic King of the Hill game mode with clever “Battle Royale” marketing attached to it, I’ll certainly be checking it out.

    Let us know what you think of the news down in the comments below!

    Tagged with: Battle Royale, rec room

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  • Boggle Launches On Oculus Rooms, More Board Games ‘Coming Soon’
    Boggle Launches On Oculus Rooms, More Board Games ‘Coming Soon’

    Oculus Go and Gear VR owners should find classic board game Boggle playable with friends in Oculus Rooms today.

    Every mobile Oculus user has a room they can decorate and invite friends to visit. From one of these rooms you watch TV together, play a game or find a world both of you can visit. Oculus Rooms already included some basic games, but an agreement with Hasbro promises much more fun with friends. Boggle is the first of several classic board games coming to Oculus Rooms, with Monopoly and Trivial Pursuit “coming soon.”

    It’s Boggle time! We teamed up with @HasbroNews to bring some beloved tabletop games to Oculus Rooms on #OculusGo and Gear VR. Starting today, you can challenge your friends to a battle of wits and words—with Monopoly and Trivial Pursuit coming soon!

    — Oculus (@oculus) May 21, 2018


    Tagged with: Boggle, Oculus Go, Oculus Rooms

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  • Rec Room Update Adds Adorable Battle Royale Mode Next Month

    Against Gravity’s popular social VR platform hops on the battle royale bandwagon with its latest free update. With the immense popularity of recent titles such as PlayerUnknown’s Battlegrounds, Fortnite, and H1Z1, there’s no denying the intense stranglehold the battle royale genre has on the modern gaming community. Everyone and their mother are currently looking to

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  • Oculus Faces ‘Existential Crisis’ In Handling Personal Data
    Oculus Faces ‘Existential Crisis’ In Handling Personal Data

    The new Oculus terms of service and privacy policy are now posted. Also, you can now access the information Oculus has stored about you by logging into your Oculus account and visiting My Privacy Center.

    Facebook is overhauling the Oculus privacy policy and terms of service as the company prepares to launch its first standalone VR headset.

    The change comes amid new European privacy regulations and an international movement calling into question Facebook’s platform and business model. Earlier this month, CEO Mark Zuckerberg appeared before Congress to answer questions about the company’s handling of personal data.

    Also, in a few weeks at the F8 developer conference, Facebook is expected to provide launch details for the $200 all-in-one Oculus Go VR headset. The consumer-focused launch represents a big moment for Facebook as its first standalone consumer product. Go launches six years after Oculus was founded and more than four years after Mark Zuckerberg decided to acquire it. Oculus first launched with the Gear VR for Samsung phones and its high-end Rift headset sits atop Microsoft’s Windows. With Go’s launch, a VR headset will stand on its own for the first time as a self-contained consumer product at a pretty alluring price.

    For the early VR developer community, there’s hope Go might open up a new active (and paying) user base. I’ve also heard from developers, though, who remain concerned about releasing their virtual worlds on Oculus platforms for reasons ranging from how Facebook collects and handles personal data to how it influences democracy going forward.

    “It’s an existential crisis for us to make sure we get data handling right,” said Max Cohen, head of product for the Oculus Platform, during a phone interview.

    What Information Does Oculus Store?

    When Oculus launched the Rift in 2016 the company started storing snapshots online, once per minute, of the actual and “average” position of the Rift and Touch controllers. Until recently, this data was connected to individual Oculus accounts.

    The data is still there, but Oculus representatives said it “can’t be used to identify individuals.” According to Oculus, this data “is used to generate aggregated playspace information that developers can access to help inform their game design.”

    “We realized over time that we don’t need to associate movement information with your account to make our systems work, so we moved to a system where all movement data is now de-identified,” an Oculus spokesperson wrote in response to questions.

    For those unfamiliar, the Oculus Rift headset and Touch controllers which come packaged together are precisely tracked using sensors that are little more than slightly modified webcams looking for dots of light on the surface of the gadgets.

    “We don’t log frame-by-frame movement information,” an Oculus spokesperson wrote in an email. “Rather, we log movement data at 1-minute intervals, including both samples (specific moment-in-time measurements) and aggregated information (such as minimum, maximum, and average) for the position of the headset and Touch controllers. This information isn’t granular and it can’t be used to identify individuals.”

    Facebook’s Spaces app — a social experience that connects people on Facebook Messenger,

  • Google VR/AR Boss Confirms Commitment: ‘We’re Making Investments For The Long Term’
    Google VR/AR Boss Confirms Commitment: ‘We’re Making Investments For The Long Term’

    The Mirage Solo standalone headset powered by Google’s WorldSense tracking technology launched just days before the Google I/O developer conference, and yet a long keynote event came and went without mention of VR.

    The $400 VR headset from Lenovo is the “first” Daydream standalone, but despite Google using that word to describe Mirage Solo no manufacturers have publicly committed to building a second one. The hardware is a big step up technically compared with Oculus Go, and it can run the entire Google Play catalog, but Lenovo’s Mirage Solo is unlikely to convince the masses that VR is a must buy. With no new information about either internal products like Daydream View or partner products like Mirage Solo — it makes sense that some developers and early adopters might be wondering if Google is still committed to VR.

    “We haven’t confirmed anything else in the making,” said Google’s head of VR and AR, Clay Bavor, in an interview at Google I/O. “I am an emphatic believer in the long term promise of VR, AR and all things as I call them ‘Immersive Computing.’ It is very clearly to me and to us more broadly at Google part of the next phase of computing — computing that makes use of our environment, that vastly increases the richness of input and output — that’s going to be important. That’s going to be a big deal. And we’re making investments for the long term.”

    Over the last decade Google has partnered with other companies to enable a variety of initiatives centered around its Android operating system. In recent years, though, Google started to launch its own products while bringing more work in house. For example, the tech giant recently acquired teams from HTC that worked on its Pixel phone. Was VR overlooked at I/O because Google is shifting focus to developing VR and AR products internally?

    “We think VR and AR are going to be a big space,” Bavor said. “There’s room and there are roles for both Google devices and also for working with partners.”

    Tagged with: Clay Bavor

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  • E3 2018 VR Guide: Every Press Conference And If VR Will Be There
    E3 2018 VR Guide: Every Press Conference And If VR Will Be There

    VR is entering its third E3 after releasing two years ago and it’s fair to say it hasn’t made quite the splash some thought it might have by now. Last year’s show was saved almost single-handedly by Bethesda announcing Skyrim VR and Doom VFR and we haven’t much hope that the likes of EA and Microsoft have come around on VR gaming since.

    Still, there’s bound to be at least some exciting news from the show, so we’ve rounded off all the conferences set to take place over the course of the week and created a handy guide as to if you should expect any VR from them. UploadVR will of course be on the show floor to bring you all the latest from the event, so stay tuned.

    Electronic Arts – Saturday, June 9th, 11 am PT/2 pm ET/7 pm BST VR Chance: Not Likely

    EA is famously conservative on VR’s chances and has said multiple times that it will only fully commit to the technology when the market is there. That hasn’t stopped the publisher greenlighting a handful of VR experiences including Star Wars: Battlefront’s X-Wing VR mission and Need for Speed on Google Daydream over the past few years, but we seriously doubt it’s got any big projects in the pipeline right now. Still, we’ll be watching for Battlefield V alone.

    Xbox – Sunday, June 10th, 1 pm PT/4 pm ET/9 pm BST VR Chances: Not Likely

    Two years ago Microsoft introduced its Xbox One X console, then codenamed Project Scorpio, to the world by promising the machine would be capable of “high fidelity VR”. Six months on from the 4K console’s release and we haven’t heard so much as a peep about X actually getting that support any time soon. At this point we suspect Microsoft might have abandoned its plans for VR on its most powerful console yet but, hey, there’s always a chance.

    Bethesda Softworks – Sunday, June 10th, 6:30 pm PT/9:30 pm ET/2:30 am BST (June 11th) VR Chances: Quite Possible

    Bethesda arguably carried VR all by itself last E3, announcing Doom VFR and Skyrim VR as well as a release date for Fallout 4 VR. All of those games are now out, so we’re not entirely confident that there will be more to share at this year’s show. That said, the company has an enormous back catalog of games just ripe for VR ports and we’d welcome more of those, if not something entirely new. Wolfenstein VR, anyone?

    Devolver Digital – Sunday, June 10th, 8 pm PT/11 pm ET/4 am BST (June 11th) VR Chances: Not Likely

    Devolver Digital currently has the reigns on one of VR’s best games, Gorn, which remains in Early Access. E3 would be the perfect time to talk about the full release, or any number of other VR games the publisher may be working on, but we somehow doubt they’ll share much. That’s down to the fact that last year’s event ended in bloodshed.

    Square Enix – Monday, June 11th, 10 am PT/1 pm ET/6 pm BST VR Chances: Quite Possible

    Square has

  • VR Headphone Company Ossic Shuts Down After Raising $6+ Million
    VR Headphone Company Ossic Shuts Down After Raising $6+ Million

    Over two years ago now, we reported that 3D audio company Ossic had raised a massive $2.7 million in crowdfunding for a pair of headphones designed for use with VR headsets. At the time, that made it the highest-earning Kickstarter campaign in the platform’s history. Yesterday, Ossic announced it was shutting down operations and canceling pre-orders.

    “It is with an extremely heavy heart that we must inform you that OSSIC is shutting down and will be unable to deliver the remaining OSSIC X headphones,” the company wrote in an update on its website. According to the post, Ossic failed to raise enough investment to bring the X into full mass production. The company was looking to raise a further $2+ million.

    The Ossic X was designed to deliver true 3D audio across a range of platforms including VR. The Kickstarter page promised ‘The World’s Most Advanced 3D Audio Headphone’ which could recreate sound in the same way we perceive it in the real world. We were impressed by the headphones when we tried them in February 2016.

    According to Ossic, VR’s “slow start” and other startup failures made it tough to find further funding for the product, while the scope of the project ultimately made it too costly. During the Kickstarter campaign, the X could be pre-ordered for $199 at an Early Bird discount that shaved $200 off of intended $399 price. 80 backers had also pledged at least $999 in order to grab an early, hand-built version of the device.

    But Ossic’s funding didn’t stop at Kickstarter. The company later raised a further $3.2 million and yet more pre-orders on IndieGoGo and then secured even more funding through an angel investment round. This allowed the team to ship those 80 initial units to the highest backers, but the other 22,000+ pre-orders will go unfulfilled. Ossic’s post doesn’t mention refunds, though given that the company is, in its own words, out of money, it doesn’t look likely. We’ve reached out to the company to ask about that possibility.

    “We will forever be grateful to you and the team members, investors, and business partners who believed in us and helped give our dream a fighting chance,” Ossic concluded. “We were able to achieve some amazing things in an industry that was, and still is, ripe for innovation. Your voice of support throughout these past 2 years will continue to bring change to the industry, as bigger players than us refocus their efforts into better, smarter, and more immersive audio.”

    Tagged with: OSSIC

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  • Minecraft’s Latest Update Adds VR Swimming On Rift, Gear And Windows
    Minecraft’s Latest Update Adds VR Swimming On Rift, Gear And Windows

    Minecraft may sadly be missing from the list of apps on Oculus’ new Go headset, but the game is still going strong on Rift, Gear and Windows VR headsets with a fresh update this month.

    Late last week developer Mojang launched the Aquatic Update for the smash hit game across both traditional platforms and supported VR headsets. This first of a two-part update adds a major new feature to the game: swimming. We’ve always been able to jump into water and dig around, but with the Aquatic update players will find entire oceans to explore across nine biomes (frozen, deep frozen, cold, deep cold, lukewarm, deep lukewarm, normal, deep normal, warm). Water itself has been redesigned to be clearer so you can actually see where you’re going.

    It’s hard to believe that Minecraft has been around this long without introducing oceans but the sheer size of this update makes it seem like it’s been worth the wait. Players will be able to hunt for treasure chests in shipwrecks, wield a trident and unlock eight new achievements. On land, meanwhile, you’ll be able to climb into icebergs and you can also swim with dolphins to get a speed boost.

    The second part of this update will be coming soon, according to Mojang, and will add a handful of new features that weren’t squeezed into this release.

    It’s great to see Minecraft still getting VR updates, even if we have no idea how many people are actually playing it with a headset. The VR version offers the complete experience with cross-play so that you can join friends on Xbox One and more. Now, if we could just get that Oculus Go port sorted out.

    Tagged with: Minecraft

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  • Catch Up With PSVR’s Kill X And Pervader VR In New China Hero Project Video
    Catch Up With PSVR’s Kill X And Pervader VR In New China Hero Project Video

    Just over a year ago now Sony revealed a slate of new games coming to PS4 via its China Hero Project, which lends support to Chinese developers. Among these games were a handful of PSVR titles that caught our eye. Last week, we got an update on how they’re coming along.

    The below video catches up with a handful of the developers included in the project. On the VR front there’s Animal Force, Kill X and Pervader VR. Animal Force is one you’ve likely heard of by now; it’s releasing on PSVR later this week, offering a unique take on the tower defense genre.

    Kill X is also one we’ve had our eye on for some time, especially after playing a demo of the game on the Asian PlayStation Store. It’s a first-person shooter (FPS) that has players exploring dark caves and taking on hordes of monsters. The most progress, though, seems to come from Pervader VR, which didn’t have any gameplay to speak of this time last year but now has some pretty promising footage developed on Unreal Engine 4. It looks like another FPS in which we’ll be taking down monsters.

    Sadly there’s no sign of The Walker, which was one of the most interesting PSVR titles revealed last year. It’s not clear if the game is still in development right now.

    The video mainly focuses on how the development teams are holding up rather than showcasing their games, but it’s a good reminder that there’s some promising stuff on the way for PSVR fans. When these games will get a western release remains unclear.

    Tagged with: Kill X, Pervader VR

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