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  • Brie Larson Narrates New VR Series From Felix & Paul Studios
    Brie Larson Narrates New VR Series From Felix & Paul Studios

    Felix & Paul Studios has pulled in some A-list talent to narrate its latest VR series.

    Space Explorers: A New Dawn, a new series produced in partnership with Oculus and NASA, features the voice of soon-to-be Captain Marvel star, Brie Larson, Deadline reports. The actress narrates the first two episodes of the series which made their initial debut at the Sundance Film Festival earlier in the year and are now available on the Oculus Store.

    The company’s latest production gives viewers a look into cutting-edge space exploration. Accompanied by NASA astronauts like Sunita Williams, Jeanette Epps, Victor Glover, Michael Gernhardt and Jessica Meir, the audience gets a first-hand look at training for missions as well as an overview on the mission of Mars.

    “I am in awe of the NASA astronauts and their incredible commitment to the rigorous training required for their extremely challenging missions,” said Larson in a statement. “Narrating the Space Explorers virtual reality series was a unique opportunity and gave me an intimate appreciation for these real-life superheroes and the sacrifices they make on behalf of our country, the field of space exploration and the scientific community.”

    Space Explorers is available now to download on Oculus Rift, Gear VR and Oculus Go for $2.99.

    Tagged with: Brie Larson, Space Explorers: A New Dawn

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  • Hockey Player Is A Multiplayer VR Game That Puts You On The Ice
    Hockey Player Is A Multiplayer VR Game That Puts You On The Ice

    Get ready to hit the ice with your VR headset; Brovision’s Hockey Player VR is coming to let you live out your sports fantasies.

    A trailer for this new multiplayer VR game arrived over the weekend, and it looks pretty promising. Whereas past games like VR Sports Challenge have only let you play out specific scenarios for certain sports, Hockey Player looks like it will give you the full experience, with realistic puck handling using motion controllers and full player movement. Two and four player online modes will let you pass the puck and take on an AI goalie.

    There’s no exact release date yet but Hockey Player is due to release on the Oculus Rift before the end of the month. Releases on SteamVR as well as mobile VR headsets including Oculus Go, Gear VR and Google’s Daydream platform are planned, and cross-platform multiplayer will be supported.

    Tagged with: Hockey Player

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  • The Real Reason Marketers Will Love VR & AR

    Immersive technologies are closer to a marketer’s dream than most people realize. Last year, the IAB reported that more than a quarter of Internet users worldwide now have ad blockers turned on. Once highly effective techniques, conventional methods of advertisement such as celebrity endorsements and bandwagon tactics are no longer enough to attract or maintain

    The post The Real Reason Marketers Will Love VR & AR appeared first on VRScout.

  • Hofstra University Uses VR To Put You Face To Face With A Category 3 Hurricane

    Step just outside the eye of the storm and feel the full force of a category 3 monster.  Hurricanes – massive geophysical events that can unleash massive destruction with wind speeds over 160 miles per hour and up to 2.4 trillion gallons of rainfall per day. These storms can generate so much energy that when

    The post Hofstra University Uses VR To Put You Face To Face With A Category 3 Hurricane appeared first on VRScout.

  • Mirage Solo Is A Powerful Daydream Headset Hiding Android’s Evolution
    Mirage Solo Is A Powerful Daydream Headset Hiding Android’s Evolution

    When the Oculus Rift debuted a few days before the HTC Vive in 2016, the Facebook headset cost less, was missing important features and offered less freedom to move as you like.

    Yet Rift was the more comfortable headset overall and many people bought it with the expectation that Facebook would follow through and eventually close some of those feature gaps.

    The Oculus Go standalone headset is in much the same position as Rift was when it launched, but this time it is competing not just against HTC and its more expensive Focus standalone, but also it is in stores alongside the first standalone Daydream headset powered by Google’s WorldSense tracking technology. I haven’t had significant time with Focus, so this piece instead compares Lenovo Mirage Solo to Oculus Go.

    Overview

    Oculus Go feels lighter, fits more comfortably and includes the larger, more robust VR content library in comparison with Mirage Solo. I’d estimate there are roughly hundreds of decently constructed virtual worlds available on Oculus Go while there are only dozens on Mirage Solo. From these pools of ‘decent’ content, there are much fewer high quality worlds you’ll want to show friends or  revisit repeatedly. You also need a good Wi-Fi connection to watch a plethora of content from YouTube at its highest resolution on the Mirage Solo.

    Go also includes a convenient Web browser that’s easily accessible all the time. This makes it possible to access websites like Slack, Twitter and Facebook for quick check ins between visits to worlds, or you can reset the view of the browser so it is on the ceiling and you can browse the Web in bed. This browser also makes it easy to access interesting Web-based experiments and WebVR worlds.

    Overall, this means that as it ships today with features made obvious to the end user, for $250 there are more things you can do with a 64GB Oculus Go than with a $400 Mirage Solo and the same amount of included storage. While I believe Oculus Go remains the better buy for most people, after spending more time with Mirage Solo and accessing some of its hidden features — including a version of the Chrome browser -— I see there will be a subset of buyers who will find the increased expense for Solo more than worth it.

    Here’s a deeper look at how Mirage Solo works and how it compares to the less technically capable Go headset. I am continuing to test the headset and will provide updates to this post and others comparing the headsets as I learn more.

    Cross Purposes

    Both Oculus Go and Mirage Solo use Android as the underpinnings of their operating systems. But only Mirage Solo is listed as having compatibility with the Google Play Store.

    This means that — out of the box — Mirage Solo is compatible with the vast library of content on the Google Play Store. I’ve successfully tested apps like Amazon Prime Video and ComiXology on the headset, including downloading content locally for offline viewing. The apps appear to

  • Sansar Partners With Overwatch For Esports VR Streaming

    Virtual meet-and-greets, social watch spaces and exclusive Overwatch League merchandise make their way to Linden Labs’ social VR platform. I’m not sure if you’ve noticed, but the demand for esports is on a meteoric rise. Research predicts the global economy of the industry to reach a staggering $905.6 million by the end of 2018 as

    The post Sansar Partners With Overwatch For Esports VR Streaming appeared first on VRScout.

  • The Biggest Rift, Vive And Windows Releases Of The Week 05/06/18
    The Biggest Rift, Vive And Windows Releases Of The Week 05/06/18

    After a busy week last week we return to a slower pace for VR releases, but that doesn’t mean there aren’t some interesting VR experiences you should be on the lookout for.

    Cave Digger, from Mekiwi Price: Free (Rift, Vive)

    This looks a little like a VR version of Steamworld Dig, and that’s a very good thing. You dive into the depths of a mine in search of precious resources before returning to the surface to cash in your findings and buy better equipment so you can travel deeper. We’re not exactly sure why this one’s free but, hey, we won’t complain.

    Silicon Valley: Inside The Hacker Hostel, from HBO Price: Free (Rift)

    Head to the set of the popular Silicon Valley sitcom in this tie-in experiences. Dig into a faithful recreation of the nerd’s world and uncover mini-games and easter eggs. This is probably only worth it if you’re a fan of the show but, if you are, it’s a pretty fun experience.

    School Fab Lab VR, from School Lab Price: $49.99 (Vive)

    This is a pretty intriguing, if surprisingly pricey experience. It allows you to visit a digital fabrication lab and test out state of the art equipment from laser cutters and 3D printers to drones and more.

    Tagged with: Cave Digger

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  • The Biggest PSVR Releases Of The Week 05/06/18
    The Biggest PSVR Releases Of The Week 05/06/18

    A solid week of PSVR releases awaits you here. From sports to art, there’s a nice mix on non-violent VR to dig into.

    2MD: VR Football, from Truant Pixel Price: $12.99

    This is a noble attempt to bring a realistic football experience to the world of VR with full game planning and training. 2MD focuses on throwing and charging to let you fulfill your football fantasies. Use two Move controllers to make your plays and become the king of the field.

    CoolPaintr VR, from Singular People Price: $19.99

    PSVR finally gets its own version of Tilt Brush, albeit unofficially. CoolPaintr lets your paint in a 3D space using your Move controllers. Craft beautiful works of art (or horrific monstrosities, if you have my art skills) and then share them with friends. Can be played with a DualShock 4, too.

    Megadimension Neptunia VIIR, from Idea Factory International Price: $59.99

    There seems to be a new Megadimension game every five seconds, so I guess it was inevitable that there’d be a VR spin-off at some point. Actually, it sounds like this just has a special VR mode in which you meet the cast of the series and hang out with them one-on-one. It looks a little creepy, and $60 is a lot to pay for a VR mode.

    Tagged with: CoolPaintr VR

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  • Samsung Reportedly Developing Their Own Wireless AR/VR Headset

    Not so fast, Apple. It appears as though the hybrid headset market is shaping up to be the latest trend in immersive entertainment as it’s now being reported that Samsung may in the process of developing their own AR/VR headset similar to that of Apple’s recently announced device. According to The Korean Times, the South

    The post Samsung Reportedly Developing Their Own Wireless AR/VR Headset appeared first on VRScout.

  • Counter-terrorism police are now training with virtual terrorists Virtual reality, augmented reality and serious games can help train people to respond to terrorism and kidnappings.
  • Sony-Backed Japan Display’s Impressive New Screens Suggest Smaller, Clearer PSVR 2
    Sony-Backed Japan Display’s Impressive New Screens Suggest Smaller, Clearer PSVR 2

    Last week Oculus provided us with a glimpse of what the next Rift could look like. Now it’s Sony’s turn to do the same.

    Japan Display, a tech group backed by Sony, Hitachi and Toshiba, this week revealed two new screens with greatly increased pixel density, specifically designed for VR headsets. As Venture Beat reports, one screen featured 1,001-pixels-per-inch (PPI) while the other boasts 803PPI.

    It’s important for VR displays to have a high PPI, as is makes the gaps between pixels much harder to spot. PSVR’s current 386PPI display, for example, works well enough but has clear black lines between pixels, resulting in a distracting ‘screen-door effect’. With more pixels packed onto the screen, the user gets a much clearer image, as you can see in the image below from Japan Display itself.

    Japan Display also notes that displays with more than 1000PPI will be essential to shrinking the size of LCD displays and thus the overall size and weight of VR headsets.

    That could mean that, if a hypothetical PSVR 2 uses the 1,001PPI option, which measures in at 3.25 inches, the headset might be smaller than the current offering for the PS4, which uses a 5.7-inch OLED display. Venture Beat also notes that the 1,001PPI display has a 120Hz refresh rate, which matches what the current PSVR is capable of, while the 803PPI option has a 90Hz refresh rate similar to the Oculus Rift and HTC Vive.

    Both displays will be on show at the SID Display Week in LA this month, and Japan Display says to expect them in products by next March. That said, we doubt we’ll be seeing the next PSVR around that time; we likely won’t get an update there until PS5 has launched.

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  • Apex Construct Gets Free PSVR Demo Today
    Apex Construct Gets Free PSVR Demo Today

    Still on the fence about picking up Fast Travel Games’ Apex Construct? Maybe a free demo will help you make up your mind.

    A short slice of the game is now available to download for free on the US version of the PlayStation Store, and will arrive in the EU and Australia and Monday, May 14th. This demo lets players jump into the game’s first level, which introduces them to mechanics like the bow and arrow combat as well as the story. A demo for the Oculus Rift, HTC Vive and Windows VR versions of the game hasn’t yet been announced.

    Elsewhere, Fast Travel also confirmed today that the previously-announced physical version of the game will arrive in the EU on June 8th, with a US launch coming in July. Again, this is only for the PSVR version (most PC VR games don’t get disc-based editions). After all of this is out the way, the team places to release new and free content for the game this summer.

    We’re quite fond of Apex Construct; the game offers a full single-player campaign that’s truly built for VR. Make sure to check out the demo if you have the time.

    Tagged with: Apex Construct

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  • Beat Saber Dev Calls For Original Music For DLC
    Beat Saber Dev Calls For Original Music For DLC

    Beat Saber players will be able to create their very own levels very soon, but that doesn’t mean developer Hyperbolic Magnetism isn’t on the hunt for new music to integrate more officially.

    The official Beat Saber Twitter account yesterday put out a call for original music demos. Artists can email their tracks to demo@beat-games.com for a chance to have their content released as an exclusive track for the game via DLC. The studio noted that it’s not looking for remixes or mashups here (for obvious reasons): it wants original music. It’s also not clear how Hyperbolic might compensate artists for their content right now.

    As with the existing game, these tracks will serve as the foundation for a flurry of notes that will fly towards the player as they listen to them. Players must then slash these notes using one of the two lightsabers they hold in their hands, making sure colors match up and the direction of the swipe correlates with what’s shown on the note.

    Currently Beat Saber only features ten songs in its Early Access release, so it will be great to get some more official content even if we don’t yet know if we’ll have to pay for it or not. An update arriving this week will let players get to grips with an alpha version of the creator, though it won’t feature any kind of online sharing hub just yet. You’ll need to download and share levels manually to do that.

    Tagged with: Beat Saber

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  • Student Developers Bring Real-Time AR Pokémon Battles To Smartphones

    Your move, Pokemon GO… With it’s two year anniversary just around the corner, Pokémon GO has still managed to retain a fairly dedicated following despite its infrequent release of updates and lack-luster improvements. Sure there’s plenty of new generation monsters to hunt as well as an active gym scene, but the love for the groundbreaking

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  • Microsoft Introduces HoloLens Mixed Reality To The Job Site

    Microsoft teases practical MR worker tools for Hololens at 2018 Build Developer Conference. Call me strange, but of all the mixed reality demos I tried at this year’s Microsoft Build Developer Conference in Seattle, Washington, the one I actually found the most fun had me repairing an electric panel. To truly comprehend the deep sense

    The post Microsoft Introduces HoloLens Mixed Reality To The Job Site appeared first on VRScout.