• Rec Room: Rec Royale Livestream – Free-To-Play VR Battle Royale
    Rec Room: Rec Royale Livestream – Free-To-Play VR Battle Royale

    A few different VR developers have tried to capitalize on the battle royale trend with their own iterations, but the reality of the matter is that neither the technology nor the player-base is really there for games on the scale of PUBG or Fortnite. But that doesn’t mean a smaller-scale version can’t work.

    That’s where Rec Room’s new Rec Royale game mode comes into play. It joins the likes of the Quest games, Paintball, Dodgeball, and more as just one of several different totally free mini games for players to enjoy in cross-platform multiplayer on Rift, Vive, and PSVR.

    We’ll be livestreaming Rec Room’s Rec Royale mode on PC using Rift with Touch starting very soon (which means we’ll start at approximately 3:45PM PT or so) and aim to last for about an hour. We’re going to use Restream to hit both YouTube and Twitch at the same time!

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also rebooting our Twitch channel too.

    Let us know which games you want us to livestream next and if you want to see more Rec Room: Rec Royale in the future. Comment with any feedback down below!

    Tagged with: Battle Royale, rec room

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  • GameStop PSVR Skyrim Bundle Discounted To Just $250
    GameStop PSVR Skyrim Bundle Discounted To Just $250

    Sony is closing in on 80 million PS4s sold around the world and likely nearing 3 million PSVR headsets at this point. Both of those numbers are quite large and means there is a huge potential market for the flagship VR device. If you’re one of the 77 million PS4 owners that don’t have a PSVR yet, then there’s a great Gamestop deal with your name on it.

    Right now, you can snag a PSVR Skyrim bundle, which includes the game itself, the new model PSVR headset, two move controllers, and the required PS Camera together in one box for just $250. That’s a hell of a deal.

    You can read more about our thoughts on Skyrim for PSVR here, but suffice it to say that, despite the limitations of the PSVR and its Move controllers, this is easily one of the best VR experiences to date. The world is massive and the sense of presence is staggering.

    At this price point, you can easily pick up a few other great PSVR games as well without breaking the bank.

    Let us know what you think down in the comments below!

    Tagged with: gamestop, PSVR, Skyrim

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  • AECOM And Super 78 Announce Strategic Collaboration For Mushroom VR Will develop virtual reality technologies for the theme entertainment industry.
  • Epson Collaborate With Crestec For AR Tours Crestect's PORECT platform allows for group AR experiences.
  • Mutliplayer Shooter Hexion Hits Early Access Competitive online Vr shooter out now on Steam Early Access for HTC Vive and Oculus Rift.
  • RealWear Reveal First AR Wearable For Intrinsically Safe Environments The new HMT-1Z1 is certified for ATEX Zone 1 and C1/D1 potentially explosive environments.
  • Test out Paw Print Games’ Latest VR Title Border Patrol The demo has gone live on Steam.
  • Preview: Budget Cuts Budget Cuts demands patience, planning and a bit more optimisation.
  • AR Ping Pong From Stereolabs Looks Awesome
    AR Ping Pong From Stereolabs Looks Awesome

    Stereolabs debuted an AR ping pong demo at Augmented World Expo recently. Though we didn’t get the chance to try it, the creators sent us along a video showing the game being played in a pair of VR headsets with Stereolabs’ cameras showing each player an AR view of the world outside merged with a digital ping pong table.

    We have previously tried out Stereolabs’ cameras with passthrough and they provide a pretty good view of the word around you even though you are wearing a VR headset. I’ve tried a couple pass-through AR solutions and, so far, Stereolabs is the most detailed solution I’ve seen.

    The multiplayer AR demo is a tantalizing one in light of Google, Apple and others rolling out technology designed to let gadgets share their precise location with one another. The fact that you have to lock yourself off from other people in the same room while wearing a VR headset is one of the major reasons people decide not to wear one in the first place. Well-placed cameras for AR, however, could let players see through those lenses to the world beyond with digital objects inserted into view. Syncing up the location of those digital objects so that different players see the same mixed reality is an enormous technical achievement that will be key to the next generation of headsets. That’s what Stereolabs is previewing with its ping pong AR multiplayer demo.

    The demo video below shows two people playing ping pong as naturally as they do in the real world, but the game is completely digital.

    Tagged with: Stereolabs

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  • Adding Mixed Reality Capture Support to Unreal Games

    Mixed reality is one of the best ways to capture a real-world person interacting with VR environments and objects. And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. The best way to describe mixed reality capture is the process of recording or broadcasting a third-person view

    The post Adding Mixed Reality Capture Support to Unreal Games appeared first on VRScout.

  • Insomniac Games Reveal New Details On Stormland In Interview Chief Creative Officer Chad Dezern and Lead Designer Mike Daly offer more information on the upcoming title.
  • VR Asteroid Mining RTS Astraeus Now Available For Oculus Rift And HTC Vive Can you manage a network of mining drones?
  • Subnautica Discounted This Weekend as Part of World Oceans Day The sale will help raise vital funds for leading conservation charity WDC.
  • Get Ready to Rumble! As Rec Royale Encourages Some Cross-Platform Mayhem There's no teaming up, it's every player for themselves.
  • What VR and AR Storytellers Can Learn from Magicians
    What VR and AR Storytellers Can Learn from Magicians

    If you want to entertain audiences and make them believe that what they are experiencing is real, then you need to think like a magician. The most incredible magic performances that I’ve seen, integrate engaging storytelling, the magician’s insights into how audience members’ minds work, and clever use of technology.

    In the past, I’ve shared insights into how content creators can leverage relevant secrets about how to trick audience’s brains like expert magicians. I encourage you to read that article first. This piece will focus on specific insights related to storytelling.


    Storytelling in VR and AR is like putting on a magic show. A magic show is not just a series of tricks, but rather a combination of effects presented with narrative, in a manner that creates meaningful and unforgettable stories. I recently hosted a dinner at The Academy of Magical Arts’ Magic Castle. Even if I were to take the time to describe all of the best-in-class magic I was lucky to witness that evening, I would not do it justice.  That’s because it’s not just about the result of the tricks – it’s the overall story of the experience of being there for yourself to witness the illusion of the impossible happen before your eyes. And no other technology can allow audiences to truly experience magical storytelling, like VR and AR.

    Practicing magic tricks with my grandfather, Henry Gordon.

    I was lucky to grow up learning magic from my grandfather Henry Gordon, a renowned sceptic and magician. Among his notes on tricks, and books on magic, The Trick Brain by Dariel Fitzkee stands out to me as one of the most important books to reference for insights into the categories of effects that magicians create. These effects can have a powerful impact on audience behaviour and overall level of entertainment in immersive experiences. They can be integrated into experiences as a means to control the frame, guide audience members in a certain direction, or simply to provide them with abilities and events that they cannot have in real life.

    I had the pleasure of speaking about magic, VR and AR at SXSW 2018, with magic performed by Scott Wells, thanks to support from the iconic Academy of Magical Arts. Here are some of the effects that I shared, along with my thoughts of how they can inspire ideas for VR or AR experiences.


    Sympathetic Reaction

    Sympathetic reaction is in essence, mirroring of two or more people and/or objects. It can be used, for example, when the person in the immersive experience’s movement impacts others in the virtual experience. It’s a great way to create a sort of forced empathy.

    It’s also useful for framing – magicians use the art of direction and misdirection to create a frame of attention, controlling where audience members look and don’t look.  If the visitor moves one object, and a similar object on the other side of the room then moves as well, that will likely grab the attention of the visitor.

    And sympathetic reaction can also

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