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  • No Man’s Sky, Beat Saber PSVR and More Fallout: Our E3 2018 Predictions
    No Man’s Sky, Beat Saber PSVR and More Fallout: Our E3 2018 Predictions

    Can you really believe it’s E3 again? It feels like only yesterday we were packing our bags and heading down to LA for another week of games galore, and now we’re ready to do it all over again. This year’s show officially runs from June 12th – 14th, with a flurry of huge press conferences taking place in the days leading up (full schedule here).

    VR hasn’t had a huge role to play at the show over the past few years, and we’re not expecting 2018 to be absolutely massive either. We do have our fingers crossed for at least a handful of big announcements though and, below, the Upload team has gathered together to have a go at guessing what some of them will be. We’ll be on the ground in LA to bring you all the latest from the show, so stay tuned: it’s going to be a fun week.

    Jamie: Predicting Sony’s PSVR Megaton

    If you think back VR’s presence at the last two E3s, both were defined by one big announcement from Sony. In 2016 it was the incredible reveal that Resident Evil 7 would be coming to the headset with full PSVR support. Then, in 2017, it was the shock trailer for Skyrim VR that had jaws hitting the floor. I think we all want Sony to keep that momentum going this year. The question is how?

    Personally, I think Sony’s saving the reveal of No Man’s Sky’s VR support for the big show. Over the past few months developer Hello Games has been teasing a huge update for the game, No Man’s Sky Next, and dropped some huge hints that VR support may be included in it. The game may never be able to shake the stigma of its bare-bones launch back in 2016, but we’d still love to dive into its seemingly infinite universe of procedurally generated worlds, especially with the new multiplayer support. It could be big for PSVR.

    Still, some might not consider that a ‘megaton’ announcement, but I think Sony could have some other tricks up its sleeve. After the success of Skyrim VR, there’s got to be renewed interest in porting PS3 titles to VR, and Sony’s own catalog is a great place to start. An Aim controller supported Resistance or Killzone VR trilogy collection would be an absolutely amazing announcement, as would any number of third-party collaborations.

    Finally, we know that Sony likes to keep its finger on the pulse of the PC VR scene. I wouldn’t be surprised to learn that, even with recent issues, Budget Cuts is on its way to PSVR and maybe The Forest is too. As David’s about to tell you, it’s really Sony’s show to lose.

    David: Moss And Beat Saber To The Rescue

    This E3 for the VR world it’s going to be all about the PSVR I think. Oculus has already told us that it’s not going to have as strong of a presence as year’s past with only a couple of games to show, Valve never makes

  • Girl Guides & Brownies Awarded With VR Technology Badge

    Saltash District Brownies and Guides earn the “first-ever” VR technology badge after helping design virtual environments for hospitalized children. Whether it be the Boy Scouts, Girl Guides, Brownies, Cub Scouts, or any of the various other outdoors programs, one aspect remains the same: it’s all about the badges. These awards are handed out based on

    The post Girl Guides & Brownies Awarded With VR Technology Badge appeared first on VRScout.

  • MixCast 2.0 Lets You Stream Mixed Reality VR Without A Green Screen
    MixCast 2.0 Lets You Stream Mixed Reality VR Without A Green Screen

    Today Blueprint Reality is announcing the release of MixCast 2.0, which is now available for download.

    The biggest barrier to more people recording and streaming amazing mixed reality videos like this Beat Saber one is the equipment cost. Setting up lighting sources, multiple cameras, a green screen, potentially complex recording/streaming/other software, and getting it all to cooperate in harmony isn’t easy.

    We’ve written extensively about the early days of mixed reality capture and the likes of LIV have certainly made it easier than before, but the issue remains that if you don’t have the room for a dedicated filming space with a green screen, you’re probably not doing mixed reality content right now. MixCast 2.0 wants to change that.

    Using their special WildKey technology you no longer need a green screen to isolate subjects within a frame to remove backgrounds. The MixCast software also natively supports recording, streaming to most major stream platforms, and doing timelapse footage all from within the VR app.

    “We’ve really worked on the ease-of-use aspects of MixCast for this release,” explained Blueprint Reality CEO and co-founder Tarrnie Williams in an email to UploadVR. “No experience is necessary, but those with an eye for cinematography will find it put to good use with MixCast 2.0.”

    Williams goes on to explain that literally all you need to film mixed reality content like the shots in the above video using the program are a VR-ready PC, a PC VR headset like the Rift, Vive, or a Windows VR device, and a camera connected to your PC. Supposedly, that’s it. The MixCast 2.0 software is designed to do the rest with optional support for stuff like green screens, trackers, depth cameras, Intel RealSense, and capture cards.

    Future plans for MixCast, according to Williams, include “deeper cinematography tools, distribution and output options, as well as adding support for more VR hardware and cameras. The most valuable features for us are the ones that our community is asking for.”

    Quick side note: yes, this is the same company behind the charming little puzzle game, Awaken.

    If you’re eager to give MixCast 2.0 a try for yourself, you can check it out at the official MixCast website and engage with developers and content creators over at the company’s Discord server.

    Let us know what you think of this so far down in the comments below!

    Tagged with: Mixcast, mixed reality

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  • Insomniac’s Next VR Game Lets You ‘Go Wherever You Want’ Coming 2019
    Insomniac’s Next VR Game Lets You ‘Go Wherever You Want’ Coming 2019

    Writing articles about teaser trailers that are basically just announcements of upcoming announcements is always frustrating. I don’t know enough about the game to really dive in with details, but I’d also be doing you all (our audience) a disservice by not letting you know about what’s to come.

    So, yes, as the headline suggests Insomniac is working on another VR title. This will be the company’s fourth VR title after the critically-acclaimed Edge of Nowhere and The Unspoken, as well as the poorly-received Feral Rites. Pay attention to how, in the below video, not even Insomniac wants to talk about Feral Rites at all.

    Honestly, that’s about all we know so far. They’re working on a VR game. Here is the Developer Spotlight video that just went live that shows them ever-so-briefly mention it at the end:

    About all we’ve got to go on is that it will feature some sort of free-form locomotion system that lets players go wherever they want, according to a developer in the video. After that statement we see an office space full of people in Oculus Rift headsets reaching upwards with Touch controllers. This makes me think either some form of zero-G flight like Lone Echo and Space Junkies, or a swinging-focused game a la Windlands.

    Platforms have not been announced yet and no one will confirm or deny if this is a Rift exclusive, but given the tease is coming from an Oculus video I’d wager that this is in fact another Rift exclusive like Insomniac’s past three VR games.

    I wish I knew more, but I honestly don’t. We should be getting more details next week. I can confirm that after speaking with PR we know that this unnamed and unannounced project will not be shown at E3 and will not be releasing this year — it’s a 2019 title. So buckle up for lots of slow reveals.

    What do you think of this news? Let us know down in the comments below!

    Tagged with: insomniac, Insomniac Games, oculus

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  • Scope AR Merges Its AR Collaboration And Instructional Apps
    Scope AR Merges Its AR Collaboration And Instructional Apps

    Among many other possibilities, two of AR’s most promising use-cases are real-time collaboration and instructional experiences. San Francisco-based Scope AR has been working on both of these solutions for some time but, to take its work a step further, it’s now combining the two.

    At today’s Augmented World Expo event, Scope AR announced that it was merging its Remote AR and WorkLink services. Remote AR is a collaboration app that allows users to video call colleagues and experts, broadcast a live feed of their surroundings and allow either user to virtually annotate and highlight points of interest using AR. Imagine fixing a car, for example, by phoning up the company that made it and having them point towards what you need to be looking at from across the world.

    WorkLink, meanwhile, is somewhat similar, only it uses pre-made instructions. Using the platform, companies are able to build instructional AR videos that could, for example, guide you through setting up a new TV or installing a washing machine with 3D visualizations providing a clear guide of what you need to do.

    By combining the two into one platform, Scope AR hopes to provide a more versatile experience for users. Experts will be able to ‘drop-in’ to the pre-built instructions to provide further assistance or assess a task completed using WorkLink instructions. Having a call with an expert just a few button presses away incase you have questions about setup could be incredibly useful.

    The platform will be arriving on supported Scope AR platforms like ARKit and HoloLens in the coming weeks.

    Tagged with: scope ar

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  • Google Brings ARCore Support To Its Expeditions Education App
    Google Brings ARCore Support To Its Expeditions Education App

    Google was one of the first to explore the potential of VR education with its Expeditions app, which let teachers take students on virtual field trips using the inexpensive Google Cardboard VR viewer. This week, though, Expeditions expands beyond VR and into the world of AR.

    Google ran a pilot program for Expeditions AR last year, which then utilized the company’s Tango platform on the Lenovo Phab 2 Pro. A lot has happened since then, though. Namely, Tango has been replaced by ARCore on Android and iOS has its own alternative in Apple’s ARKit. Both represent a much more accessible means of bringing AR to smartphones and, this week, Google launched the full version of Expeditions AR for everyone.

    Rather than field trips, Expeditions AR instead allows students to explore 3D models projected into the real world via a smartphone. There’s already a total of 100 AR tours covering a wide range of subjects from Geography to Biology. Students can watch volcanoes bursting to life and explore the human body with the help of a teacher guiding them through each experience. Unlike the VR component, there’s no need for a headset of any kind; the phone handles positional tracking, allowing you to walk around and lean into models.

    Expeditions is a free app, though you will need an ARCore or ARKit supported smartphone to use the AR features.

    Tagged with: Google Expeditions

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  • Final Fantasy Creator Square Enix Launches Its First VR Manga On Rift
    Final Fantasy Creator Square Enix Launches Its First VR Manga On Rift

    Square Enix’s next VR experience isn’t what you’d expect, at least from a videogame company.

    The publisher this week released a new app that explores the world of Japenese manga in VR. Named Tales of Wedding Rings VR, the app recreates an existing comic strip in VR, giving viewers the chance to step inside the medium for the first time with a mix of moving panels and fully 3D scenes that you can explore for yourself. It features full voice acting.

    The story sees viewers follow Satou, a high school boy that joins his childhood friend, Hime, on an adventure into another world. In this new land, Hime becomes a princess that Satou marries, though in doing so learns he must marry four more princesses in order to defeat the Abyss King. Look, it’s manga, we didn’t write it, okay?

    Tales of Wedding Rings VR is now available on the Oculus Rift via Home for $19.99 and supports the English language. A HTC Vive launch should be coming next month.

    This is far from Square’s first experiment with VR. The company’s already published VR ports like Hitman Go and implemented optional features in games like Rise of the Tomb Raider. Last year it also released two original VR games in Monster of the Deep: Final Fantasy XV and Million sen Arthur. We’re also hoping to see some new VR content from Square at E3 in the next few weeks, so stay tuned.

    Tagged with: square enix, Tales of Wedding Rings VR

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  • Russia 2018 World Cup Will Be Shown On PSVR, Go And More Via The BBC
    Russia 2018 World Cup Will Be Shown On PSVR, Go And More Via The BBC

    It’s hard to believe it’s VR’s first World Cup. Our little guy is all grown up! But will you be able to watch this year’s soccer action inside a headset? Yes, thanks to the BBC.

    The organization this week announced that it will be showing 33 of the Russia 2018 matches inside a free VR 2018 World Cup app. The experience will give viewers their very own virtual hospitality box to watch matches as if they were there in person. If you tire of your comfy surroundings you’ll also be able to head down to the pitch and view the action from behind either of the two goals.

    You can see a list of the games that BBC is set to show during the group stages here, though we don’t know which of the knockout games will be available in VR just yet. The tournament kicks off on June 14th and runs through to the final on Sunday, July 15th. That’s a lot of VR footie.

    The app is set to launch ‘closer to the time’ on iOS and Android. It will also be coming to Gear VR, Oculus Go and PlayStation VR (PSVR). There’s bound to be other networks in other countries showing matches in VR, though we haven’t heard anything yet.

    If you’d rather be playing in the world cup instead of watching it, you should also check out the upcoming update to VRFC that turns the game into Football Nation VR.

    Tagged with: World Cup 2018

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  • Facebook Account Required To Use Oculus Venues
    Facebook Account Required To Use Oculus Venues

    Oculus Venues launched today on Go and Gear VR as a gateway to live VR entertainment such as concerts, comedy shows, sports games, and more. However, unhappy users have been quick to point out that the app requires you to link a Facebook account before you can use it. Previously, all Oculus content such as the store, Oculus Rooms, multiplayer games, and any other social space has given you optional social networking linkage, but it’s never been required — even if the opt-out feature is buried sometimes. 

    This marks a first for the Facebook-owned VR company. We reached out to Oculus to get more information on why they made this decision and were sent the following response from an Oculus spokesperson:

    “Oculus Venues is about coming together around shared interests, like music, sports or comedy. Just like when you attend an event in real life, part of the fun is meeting new people who share your interests, and by connecting your Facebook account, it’s easier to meet people you might like using the optional social context features in Venues. Facebook login also helps us to keep Venues safe, since people’s conduct is associated with their authentic identity.”

    The impetus for the decision, reportedly, appears to be a focus on accountability, safety, and ease of connection. In theory it makes sense, you’d want people to represent themselves openly and fairly in VR to ensure a safe space for everyone involved. However it’s a stickier situation than it might have been in year’s past given privacy concerns with both Oculus hardware and Facebook’s data collection.

    What do you think of the decision? Are you less likely to try Venues now? Let us know what you think down in the comments below!

    Tagged with: facebook, gear vr, Go, Venues

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  • Sega Genesis Classics VR Livestream: Sonic, Streets Of Rage, And More!
    Sega Genesis Classics VR Livestream: Sonic, Streets Of Rage, And More!

    The Sega Genesis (or Mega Drive in the EU) is one of the all-time greatest game systems. It not only rivaled Nintendo’s empire, it even dethroned the NES and SNES for a brief period when Sega was ontop with its edgy marketing campaign and stellar lineup of 16-bit titles.

    This week the Sega Genesis Classics collection released on consoles and also got a major update to the PC version on Steam, which includes online multiplayer, challenges, and VR support. Now you can join us as we step backwards in time to a kid’s room ripped right out of the 90s to sit down in front of the TV like old times and play some Genesis games.

    We’ll be livestreaming Sega Genesis Classics VR today on PC using an HTC Vive and USB gamepad starting very soon (which means we’ll start at approximately 2:40PM PT) and aim to last for about an hour or so. We’re going to use Restream to hit both YouTube and Twitch at the same time!

    You can see our archived streams all in  this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also rebooting our Twitch channel too.

    Let us know which games you want us to livestream next and if you want to see more Budget Cuts in the future. Comment with any feedback down below!

    Tagged with: Genesis, livestream, sega, sonic

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  • Sprint Vector Gets New Map And Characters Today
    Sprint Vector Gets New Map And Characters Today

    Attention racers: there’s more Sprint Vector goodness heading your way today.

    Developer Survios just launched Update 1.3 for its VR racing game, labeled the Big Bang update. Headlining the free patch is a new map named Cosmic Odyssey. As the name suggests, this is a space-set map, located in a top-secret research center that has you dodging mines as you speed down circuits. You can check it out in the trailer below.

    Arguably the bigger inclusion here, though, is new characters. Rockslide, who pleasingly looks like a thinner version of Korg from Thor: Ragnarok, is a sentient comet in search of a bipedal body. Necho, meanwhile, is a cat with half a machine for a body.

    Next up is a new leaderboard mode that includes ‘Pure Leaderboards’. These task players with getting the fastest lap times in single-player time trials without the assistance of power-ups or weapons. Competition is based purely on skill, so you’ll have to practice your speedrunning if you want to keep up.

    Best of all, all of this content is free thanks to sponsorship from Intel. What are you waiting for? Get racing.

    Tagged with: sprint vector

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  • Google Expeditions AR Tours Now Available To Public

    Google announces the full release of Expeditions AR as well as updates to its Expeditions app. In a continued show of confidence towards VR & AR technology as influential tools in the classroom, Google has today made its limited Google Expeditions AR tours program available to the public free of charge. Previously only available to

    The post Google Expeditions AR Tours Now Available To Public appeared first on VRScout.

  • Oculus Venues Arrives for Oculus Go and Gear VR

    Your ticket to live social events in VR is here. You can now watch live concerts, sports, and comedy shows with friends in VR. A month after the launch of Oculus’ $200 standalone VR headset, Oculus Go, the long teased Oculus Venues app is finally available for download. Available on both Oculus Go and Gear

    The post Oculus Venues Arrives for Oculus Go and Gear VR appeared first on VRScout.

  • Live Event App Oculus Venues Launches Today On Go And Gear VR
    Live Event App Oculus Venues Launches Today On Go And Gear VR

    Oculus Venues is Facebook’s portal for live event entertainment, launching today on Oculus Go and Gear VR. The one-stop app is building up to feature a piece of live entertainment almost every single night for the next three months. The first event starts tonight at 7:30PM PT and will feature live music from Vance Joy. Following that event are an assortment of MLB games, comedy shows, and more.

    Oculus Venues also has social features, much Oculus Rooms and other upcoming entertainment apps, letting you connect with friends and fans from around the world. It’s basically like a single ticket that gets you into all of the best lives shows.

    Here is the full list of planned events from today through the end of August, which covers about three months of scheduled content, although it is reportedly “depending on your location” as well:

    Coming “later this summer” Oculus also teased content from Showtime, Lionsgate films, new concerts, live NBA Leage Pass games, as well as additional NextVR events, and MLB games.

    All of the content sounds promising, but it’s going to take more than a few one-off comedy shows, sports games, and old movies to really turn VR into a social hang out space that people voluntarily visit on a regularly basis. Nevertheless, this could be a step in that direction. First, let me watch the Super Bowl in VR from home, then we can talk.

    Let us know what you think down in the comments below! Download Oculus Venues now for Go or Gear VR.

    Tagged with: gear vr, Go, Oculus Venues

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  • Budget Cuts Delayed A Day Before Release
    Budget Cuts Delayed A Day Before Release

    Just a day before its long-anticipated release, Neat Corporation has delayed its VR stealth game, Budget Cuts, again.

    Taking to Reddit, the team’s Freya Holmér explained that the studio needed extra time to fix several bugs that it had been aware of for some time. Right now the team estimates that it may take another one to two weeks to be ready to launch the full version, though also acknowledged it may take longer.

    “It’s very hard to predict when the issues we’re facing have many unknown variables and moving parts, which is why we’re not ready with a specific release date,” Holmér wrote. “Maybe we’ll time it perfectly with E3, to make sure our game will be drowned out by all of the other announcements!”

    UploadVR received a review code for Budget Cuts last week but Neat Corporation explained that it was an earlier version of the game than the one planned for release, and was bound to have bugs. After playing the game for several hours, we encountered several major issues, including regular hard crashes, that prevented us from getting too far into the story. We decided not to issue a final verdict until we knew if the full consumer build would also feature these same issues. You can see our review-in-progress with initial impressions right here.

    In her post, Holmér cited several issues that Neat Corporation was already aware of, including “progression-blocking bugs” that had been “on our radar for a while” but were yet to be fixed. Other issues include framerate drops with the Oculus Native build of the game, which we also encountered, and problems with audio performance and occlusion culling.

    “We’ve worked hard on this game for such a long time now, we’re so very excited to finally get it into your hands!” Holmér explained. “However, we’d hate to have all it diminished by a laggy experience, especially the ones we could fix with just a little bit more time. I hope this is all understandable. We’re just as disappointed about delays and framerate issues as you are.”

    Tagged with: Budget Cuts

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